Battle Arena Melbourne, Couchwarriors' annual premier tournament, has been announced for 2014!
Specific titles that will make an appearance are currently being discussed, but Brawl, Melee and Project M are confirmed! There is also talk that Pokemon will make an appearance, but this will depend on the level of interest.
THERE WILL BE AT LEAST ONE STREAM
Looking for information regarding what the people want here: pots, prizes, exhibitions, etc etc. Let's get this hype train moving!
Date: May 10-11 2014
Venue: CQ Hotel
Price: http://www.couchwarriors.org/bam/register.php
Rulesets:
Brawl Ruleset
- 1 Stock
- 3 Minute Time Limit
- The winner is determined by a best of 5 set in most cases; winner's/loser's semi finals are best of 7 and winner's loser's finals and grand finals are determined by a best of 9.
- Items set to “Off” and “None”
- Pause set to “Off”
- Meta Knight’s infinite dimensional cape and extended dimensional cape are banned.
- All infinites and chain grabs are legal.
- There is a 15 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
- In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
- If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
- If a match is ended via suicide move, the initiator of the move wins.
- Modified DSR: A player/team may not counter-pick the last stage they won on in the current set.
- Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR
- The M2K rule: By entering this tournament, a player agrees to play their matches on any setup requested by the TO, and agree to have their matches recorded, commentated, and/or uploaded as the TO sees fit.
- Any acts of forfeiting, match fixing, pot splitting and/or bracket manipulation are subject to punishment from the TO.
- Scrooging is banned (player may travel under the stage only once from the ledge)
* If a player travels under the stage, they must land on stage before they are allowed to fly under the stage again. Landing on a platform or grabbing a ledge does not constitute landing on stage.
*If a player is found to be performing the act of scrooging by a tournament organizer (by his/her discretion), the player will forfeit that match. - Players may request a double blind for character selection
Neutral:
FD
BF
SV
YI (Brawl)
Lylat
CP:
PS1
Set Procedure
- Player Priority is determined if it can not be agreed on. (See below for details)
- Each Team selects one controller port to use for each Player.
- Each Team selects one character for each Player. A double blind pick may be called by any player.
- The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-1 (Team 1 strikes one stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
- The first match is played.
- The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
- The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
- The Team that lost the previous match announces the stage for the next match from either the Starter or the Counter-pick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
- The Team that won the previous match chooses one character for each Player.
- The Team that lost the previous match chooses one character for each Player.
- The next match is played.
- Repeat steps 6-11 for all proceeding matches.
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Schedule: http://couchwarriors.org/wp/battlearenamelbourne/bam-schedule/
http://couchwarriors.org/wp/couchwarriors-2014/
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