BaganSmashBros
Smash Hero
This thread has been dead lately, so, while working on K. Rool and co., i was thinking of what i'll do with classic Ridley. Kinda early and im not going to start properly working on him until main mod's v2.2 is finished, but i want to have things prepared now.
Anyway, i've been thinking of something - why limit myself with Brawl model? Its incompatible with Slope Countour Stand code (code that keeps characters' feet on the ground depending on stage's collisions, but it requires FootN and ToeN bones to work and while Brawl Ridley has toe bones, there are 4 of them and they have different names), its tail doesn't looks good when stretching and its harder to control when rotating, there are too many bones and few other things. So, why not leave it as alt model and then make a custom model? Because of this, i tried working in Blender and ZBrush...but those are very confusing and camera in ZBrush is s**t. Tutorials didn't help. Unless i'll somehow git gud at ZBrush, i'll try to use Brawlbox and already existing models. Obviously, i won't be able to do it by myself because those already existing models will still have their own textures and even if i would be able to change that, i can't make textures.
TLDR: Brawl model is uncomfortable to use, so, i want to make custom model, but can't Blender or ZBrush and can't make textures, but i can edit already existing models and get Frankedley as a result (and i'll show what i mean by that soon). Halp.
EDIT: this is what im talking about:
This tail was made from Link's arrow and metal parts of his bow. Its based off Ridley-X's tail. Blue thing between each segment of the tail is supposed to be material connecting them (it shouldn't be transparent, but this is just random texture i used). It should be the only part of his tail that bends without moving whole thing. Because of this, it would look more natural/realistic when his tail stretches:
Thats how it was in Metroid games (exactly like this in Other M and without anything between each segment in 2d games).
Anyway, i've been thinking of something - why limit myself with Brawl model? Its incompatible with Slope Countour Stand code (code that keeps characters' feet on the ground depending on stage's collisions, but it requires FootN and ToeN bones to work and while Brawl Ridley has toe bones, there are 4 of them and they have different names), its tail doesn't looks good when stretching and its harder to control when rotating, there are too many bones and few other things. So, why not leave it as alt model and then make a custom model? Because of this, i tried working in Blender and ZBrush...but those are very confusing and camera in ZBrush is s**t. Tutorials didn't help. Unless i'll somehow git gud at ZBrush, i'll try to use Brawlbox and already existing models. Obviously, i won't be able to do it by myself because those already existing models will still have their own textures and even if i would be able to change that, i can't make textures.
TLDR: Brawl model is uncomfortable to use, so, i want to make custom model, but can't Blender or ZBrush and can't make textures, but i can edit already existing models and get Frankedley as a result (and i'll show what i mean by that soon). Halp.
EDIT: this is what im talking about:
This tail was made from Link's arrow and metal parts of his bow. Its based off Ridley-X's tail. Blue thing between each segment of the tail is supposed to be material connecting them (it shouldn't be transparent, but this is just random texture i used). It should be the only part of his tail that bends without moving whole thing. Because of this, it would look more natural/realistic when his tail stretches:
Thats how it was in Metroid games (exactly like this in Other M and without anything between each segment in 2d games).
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