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Turnip Insta-Throw Combos Advanced Technique

EOE

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Instantly inputting an A move after grabbing an item with an air-dodge will cancel the air-dodge completely. As Peach, this allows for some amazing turnip shenanigans! This technique works on ALL characters at different percentages (timing and spacing has to be adjusted), starting from about 30% on Jigglypuff (lightest character).

I'm pretty sure a stitch-face turnip will 0-death using this technique. Also, it is possible to repeat short-hop > throw > throw > etc... as many times as the stage length (and character %) allows. For example, a regular turnip could potentially kill DK from about ~50% if followed up perfectly!
 

Nose

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awwwwww yeeeeesss

this is INSANE

this technique is combo FOOD for bigger characters
it's obviously harder to pin on the diddys and jiggys and kirbys
but your robins and zss's and rosalinas are getting devoured by this
 
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Peachkid

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Mmmmmmm mmmmm mmmm. I am in love with this discovery.

Really top notch find
 

CandyCakes

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Omg is it a zero to death combo? Even if it isn't the follow ups OMG IM DYING RIGHT NOW... PEACH BROKEN TIER
 

Smockers

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This in conjunction with @Excel_Zero's thread has convinced me that SH down-toss turnip -> air-dodge-canceled down-toss turnip is the future. Lawd knows I'm looking forward to when I can do this with a Gamecube controller in the Wii U version though ^^; For now I'll be practicing this in training mode until I can get it consistently. This can get insanely technical and creative. Love it.
 
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EdreesesPieces

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HOLY FREAKIN SMOKERINS AMAZING FIND. Near you are amazing for discovering this. This absolutely convinces me just how good Peach is. The Upsmash setup by itself is just incredible. Upsmash setup out of shield if you are holding a turnip/? YES PLEASE

OK So i'm practicing it and I can't get the 2nd turnip to throw down. I can throw it forward with ease but never down, because I realy need the c stick.

Edit: OMG I GOT THE TIMING DOWN.

Edit2: And now ican't do it anymorte. Weird, i was doing it non stop 10 times in a row and now i lost the timing again. This will be easy with c stick!

Edit3: It looks like this could possibly be an infinite with Mr Saturn because it stuns them but doens't send them anywhere!!!! Can you test it with Mr Saturn?

If you are having trouble learning the timing i advise you to simply throw the turnip forward on the 2nd throw. you'll learn how fast you really need to be to perform this. You have to throw that turnip as SOON as you airdodge.
 
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EOE

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I now only have one question about this. Can it also be done out of a footstool?
From what I had tested, no. Peach will be too high to catch the turnip after a footstool > turnip throw. She also can't regrab the turnip after a footstool > float > turnip throw.


Omg is it a zero to death combo?
Unfortunately not. The double turnip throw (one short-hop) combos all characters into a grab from 0%, but you can only start doing multiple short-hop turnip throws from certain percentages. Also, the turnip will disappear after about 9 throws, if I remember correctly. I couldn't show any more than 2 short-hops in the video because of how awkwardly I have to play in order to record on the 3DS. Haha.

It looks like this could possibly be an infinite with Mr Saturn because it stuns them but doens't send them anywhere!!!! Can you test it with Mr Saturn?
There's very little hit-stun with Mr Saturn, so you can't use him to combo here.
 

StarForce

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I must take notes immediately I can do combos based on this since I like to surprise opponents every now and then with the turnips and her bullet kicks then finish of if possible with the FAtilt (Fave move of mine) Love to catch opponents with it on the ground using the floor floating technique.
 

RunC.T.

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also as a side note, I just remembered doing this same maneuver in Brawl. so this will be even more on point for WiiU version. amazing.
 

EdreesesPieces

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also as a side note, I just remembered doing this same maneuver in Brawl. so this will be even more on point for WiiU version. amazing.
Brawl has no hit stun so I would doubt it actually is gauranteed to combo with this in that game, unlike here where if you nail the first turnip if you execute correctly all the follow ups are unavoidable. I"m sure its nice in brawl but the thing I like about this is that even the best players won't UP B out of it or something like that.
 
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an1bal

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There's very little hit-stun with Mr Saturn, so you can't use him to combo here.
But can it be used as a viable shield breaker if they shield? or does it bounce off differently? Peach is my secondary and This might just make her jump to the top!
 

Smockers

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But can it be used as a viable shield breaker if they shield? or does it bounce off differently? Peach is my secondary and This might just make her jump to the top!
Mr. Saturn already breaks shields in one hit anyway. But I think this could be used in conjunction with Saturn to cover a roll or something.
 

MooMoo_Cowfreak

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Sounds like some of you are having a difficult time with the inputs, I've found a pretty easy way to get it consistently. Pressing your grab button in the air with a turnip in hand throws it for you, so you can input whatever your grab button is for the airdodge, then press it again + down immediately for the turnip throw. Hope this helps!
 
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Meru.

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Amazing find. This may become a very strong tool.

We will have to find reliable ways to land the Dthrow turnip throw though. It has virtually no horizontal range. Currently the only application I have found for this is OoS. If we can use the Dthrow turnip throw out of shield and punish with it reliably, that would be pretty grand.
 

Awesomecakes

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omg, thank you so much.

You'd be able to do out of a float right? Like, you could land this after some Dair pressure or something perhaps.
Edit: ahh dang, you have to be rising. =(
Edit 2: Actually you can! Out of float, throw it down and then use doublejump to regrab! =)
 
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EdreesesPieces

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Sounds like some of you are having a difficult time with the inputs, I've found a pretty easy way to get it consistently. Pressing your grab button in the air with a turnip in hand throws it for you, so you can input whatever your grab button is for the airdodge, then press it again + down immediately for the turnip throw. Hope this helps!
That is going to help a lot. I thank you kindly sir Moo.

Amazing find. This may become a very strong tool.

We will have to find reliable ways to land the Dthrow turnip throw though. It has virtually no horizontal range. Currently the only application I have found for this is OoS. If we can use the Dthrow turnip throw out of shield and punish with it reliably, that would be pretty grand.
I wonder if we can do this as en edgeguard when characters recover from below.
 
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Dark.Pch

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I wonder if we can do this as en edgeguard when characters recover from below.
From what I tested, Its not really that great from an edgeguard unless you go for out with it. And you gotta have your back turned. The short hop is what make this all possible. Her second jump is too high for this. If she had her second jump from brawl then this could work.

You can get a footstool though if you go out there and down throw to footstool
 

Mikey Lenetia

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To note, of the little testing I've been capable of doing, this is best used as a punish for either doing a laggy move, recovery, air dodge into the ground, or as a mix-up. While it is capable to do on all characters(at varying % range), characters that stand up-right like Rosalina, Zelda, and Peach are the hardest to do this on simply because of the small horizontal hitbox they boast.

That said, this is going to be a very viable tool to use in the Wii U version, where we gain access to a method of moving back and throwing the turnip in a fluid motion in the C-stick. It also helps to have a rhythm that helps with ingraining this into your head.

EDIT: Also to know, a down-thrown turnip will always bring the opponent in toward Peach rather than send them out, which is why this technique works. So facing right, the down thrown turnip will always hit the opponent left, and vice-versa.
 
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EdreesesPieces

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Sounds like some of you are having a difficult time with the inputs, I've found a pretty easy way to get it consistently. Pressing your grab button in the air with a turnip in hand throws it for you, so you can input whatever your grab button is for the airdodge, then press it again + down immediately for the turnip throw. Hope this helps!
I can now do this with 100% success rate. That was an awesome tip. I am in your debt!

BTW, if their percentage is too high to upsmash after the two turnip hits, you can actually dash attack and it will connect for a kill (or near kill)

Also, I can now do this while throwing the 2nd turnip forward (you can turn peach around after first turnip throw, but you have to be fast) and the 2nd turnip will connect if they are higher percentage and sent further off, which you can follow up with a grab.
 

Will-O-Wisp

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Sounds like some of you are having a difficult time with the inputs, I've found a pretty easy way to get it consistently. Pressing your grab button in the air with a turnip in hand throws it for you, so you can input whatever your grab button is for the airdodge, then press it again + down immediately for the turnip throw. Hope this helps!
I still air dodge sometimes when regrabbing using this method. Is there a way to avoid doing this?
 

EOE

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This is pretty difficult to master, but I think everyone should be able to get it down within a day or two with some good practice.

While practising, I found it easier to set grab to A, attack to B and X to jump.
So your inputs would be: X, Down-B, A, Down-B and follow-up. Move left immediately after the first Down-B to ensure a second hit at higher % / smaller characters.
To continue with more turnip throws: X, Down-B, A, Down-B then... X, A, Down-B, A, Down-B and follow-up.

I found that it was just as easy to do when going back to my default button setup, too. Pacing is definitely the most important thing here.
 

ConeZ

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This is pretty difficult to master, but I think everyone should be able to get it down within a day or two with some good practice.

While practising, I found it easier to set grab to A, attack to B and X to jump.
So your inputs would be: X, Down-B, A, Down-B and follow-up. Move left immediately after the first Down-B to ensure a second hit at higher % / smaller characters.
To continue with more turnip throws: X, Down-B, A, Down-B then... X, A, Down-B, A, Down-B and follow-up.

I found that it was just as easy to do when going back to my default button setup, too. Pacing is definitely the most important thing here.
I think I will slowly try to master this technique, but I won't be upset if I can't use it until the Wii U version comes out.
May God have mercy on our circle pads. xD
 

EdreesesPieces

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Damn, I need to work on my timing trying to punish OOS with this thing. By the time I short hop and throw down people seem to get away unless their move was quite laggy. Then again. I can't do perfect timing on the 3DS controls so I have to wait.

ConeZ, I'm doing this without a circle pad, I ripped mine off intentionally, how sad that it's easier to control with a little nipple than it is with that pathetic excuse of a circle pad.
 
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Tobi_Whatever

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Peach bomber is also a possible follow-up, even on higher percentages.

I just don't understand how anybody can move horizontally and consistently grab the turnip again.
That thing is miles away every time I want to regrab it. Especially on the DK infinite, I never get to the second Jump because the turnip is way off position.

Edit: Damn now I feel stupid. After seeing the slow motion example on jiggs I thought the second throw should always be a dthrow but it was an fthrow the whole time.

Edit 2: Now I'm really confused. I tried the infinite with dthrow dodge fthrow and DK turns around and flies in the other direction. Is it dthrow? instead of fthrow? How do you recatch the turnip? It's always miles away after the second throw. Why do I suck so much? ;_;
 
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Wishy The Star

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Thanks for the find! I absolutely love Peach, and this is a very nice technique!

However, I seem to have a difficult time doing a second throw. Any tips or advice to help me out? ^^;


Edit: Nevermind! I just had to get out of the habit of Dairing, haha. Now, I just have to get the timing right.
 
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Mikey Lenetia

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It's really hard to do on the 3DS, I've found, and it is a matter of hitting down, back, then down on the way down. That and it's easiest to hit on wider characters than, say, Peach herself. Practice makes perfect, as they say. Don't despair too much if you can't do it on the 3DS, though. The Wii U version is coming, and with that comes the lovely cstick that is going to make stuff such as this a lot more tolerable to do.

At low percents, as a mix-up I found that doing this to a retreating dair to lag canceling with the turnip works really well should the person land in front of you, as you can then go off of the second turnip hit to more mix-ups, making Peach really hard to read. If you can't do this technique reliably or just want to catch someone off-guard, it's worth looking into that. Even at very high percents you can down throw a turnip into a guaranteed bair or nair.
 

EdreesesPieces

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Are you sure? I just got the wii u version and a down throw turnup sends them away from you rather than towards. :( I can combo i to a forward throw turnip to grab tho. Or i can combo to fair which is also slick.
 
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