ephOE
Smash Apprentice
I wouldn't say Megaman's projectiles beat Toon Link's. Arrows and Boomerangs will neutralize/be neutralized by Crash Bomb and Metal Blade. ALL of Megaman's non-custom projectiles travel horizontally only, while Boomerangs can be angled and Arrows have an arc. Bombs will travel through lemons, and Hylian shield blocks lemons while walking. If anything, each characters projectiles can be used offensively against the other's, although I believe Toon Link comes out on top here because of his bombs, which are also extremely potent combo starters and KO setups. Megaman's F smash is an exception but obviously it's not something he can constantly throw out in the neutral.
I think Megaman's strengths in the MU are his horizontal aerial speed (which is great while Toon Link's is dismal) and his weight. Still, while his weight makes him harder to KO, it does make him more suceptible to a lot of Toon Link's favored combos. Since Utilt strings and different mixups seem to be the topic of discussion of late, this would be a good MU to do some testing in.
Zair will outrange Flame Sword and will cancel every one of Megaman's projectiles aside from Leaf Sheild. Megaman really has no reason to be using LS against Toon Link in the neutral though, however it can possibly be used to gimp Toon Link since Toon Link's recovery is generall very predictable (LS to footstool is a thing).
Megaman also has a lot of KO power but it's not necessarily the most reliable. His best KO option on Toon Link is almost certainly his Bair - a good move but also kind of obvious.
I think Final Destination is a good stage to choose in this MU, and as much as I hate Duck Hunt I think it's also an okay pick. I'd avoid Town and City because of the smaller side blast lines, where Megaman will have an easier time KOing. Halberd might also be good because the low ceiling favors Toon Link over Megaman, IMO, and also because Megaman can't recover too low on the ship without the risk of being caught underneath (same goes for Toon Link, but he has a tether as well).
Just remember to not let lemon spam get you frustrated and Toon Link should do fine.
I think Megaman's strengths in the MU are his horizontal aerial speed (which is great while Toon Link's is dismal) and his weight. Still, while his weight makes him harder to KO, it does make him more suceptible to a lot of Toon Link's favored combos. Since Utilt strings and different mixups seem to be the topic of discussion of late, this would be a good MU to do some testing in.
Zair will outrange Flame Sword and will cancel every one of Megaman's projectiles aside from Leaf Sheild. Megaman really has no reason to be using LS against Toon Link in the neutral though, however it can possibly be used to gimp Toon Link since Toon Link's recovery is generall very predictable (LS to footstool is a thing).
Megaman also has a lot of KO power but it's not necessarily the most reliable. His best KO option on Toon Link is almost certainly his Bair - a good move but also kind of obvious.
I think Final Destination is a good stage to choose in this MU, and as much as I hate Duck Hunt I think it's also an okay pick. I'd avoid Town and City because of the smaller side blast lines, where Megaman will have an easier time KOing. Halberd might also be good because the low ceiling favors Toon Link over Megaman, IMO, and also because Megaman can't recover too low on the ship without the risk of being caught underneath (same goes for Toon Link, but he has a tether as well).
Just remember to not let lemon spam get you frustrated and Toon Link should do fine.
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