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Toon Link combos and follow-ups

Jmook11

Smash Apprentice
Joined
Feb 27, 2014
Messages
75
Location
Binghamton, New York
Just list some tactics you've found with TL. The more the better!
ex:
Boomerang>Bomb(thrown upwards)>Grab/Shield Grab(usually your opponent will chase you after being hit)>UThrow>Any aerial
 
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PastLink

Smash Journeyman
Joined
Oct 28, 2012
Messages
280
Location
Wellington, Florida
bomb (or arrow, rang doesn't work for somereason)>grab> down throw> any aerial at your discretion, at some percentages it links to firespike which if they don't tech you can follow up with> fast fall pogo hit.
bair is still really effective at walling some characters out
Agt bomb down> fastfall aerial
grab>forward throw is good mixup for people expecting down throw, leads directly to upsmash.
 

raymundoTheGod

Smash Apprentice
Joined
Jan 25, 2014
Messages
81
Location
Long Pond, PA
When I get that shield grab, I like to:
D throw
Juggle with:
Nair
U tilt
And follow up from there after the juggle is broken.
 
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WizKid911

Smash Journeyman
Joined
Feb 22, 2013
Messages
207
You can rang/arrow/hell even bomb at low percents into grab.
Down throw
Up tilt
Grab
Down throw
Depending on how high they are you can either aerial up b or get another up tilt then up b. I havent checked the percentages but I would think that a down throw does more percent than following with another up tilt

Edit: I take that back. Grab does about 6 percent while up tilt does 9. But its a nice change up and it just looks cooler lol
 
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WINK ;)

Thankful for today
Joined
Nov 4, 2013
Messages
309
Location
Lexington, KY
On Spacies: Anything your heart desires. Taunt > Nair > Up-B > Final Smash > Up Smash
Floaties: No Combos.

There ya go :)
 

Skootarius

Smash Cadet
Joined
Dec 13, 2013
Messages
26
Location
CA
Tink Combos against non-floaties!
3...2...1... GO!
Bomb, Nair, Down Tilt, U-Air, Rang, U-Air, U-Air, Hop On Platform, U-Tilt, U-Tilt, D-Air Fire Spike, D-Tilt, Nair, Arrow, Grab, D-Throw, Up-B!
Stock 2....
 
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ImpossiblyRood

Smash Apprentice
Joined
Mar 21, 2014
Messages
109
Location
The Shadow Realm
My favorite finisher combo - assuming other options have been exhausted or are harder to make for whatever reason - is bomb/arrow -> grab -> upthrow -> upb.

This usually is only doable or needed at higher percentages, but when you're zoning or poking against opponents who can outrage or out-combo you (like Marth or Sonic, perhaps) then it makes an excellent finisher. Especially if you've been making heavy use of dthrow and your opponent has been DI-ing properly. Upthrow with the wrong DI makes your upb and excellent and easy areal finisher.
 

WizKid911

Smash Journeyman
Joined
Feb 22, 2013
Messages
207
That doesn't always work space ghost. Its very easily tech'd before the fsmash hits
 

WizKid911

Smash Journeyman
Joined
Feb 22, 2013
Messages
207
USE YOUR BOOMERANG! It can get you so many hits, grabs etc. It can reset. It can cover a certain direction forcing your opponent to either get hit or come straight at you. I love love love throwing the rang, letting it hang, grab my foe, into a fthrow, into the rang, and then getting a second chain. Though my rhyme was lame this combo is super sexy and you get two grabs, plus most characters will be combo'd after the second grab. And if you are feeling fancy you can throw the boomerang first, then use a bomb to get your grab off then continue the pwnage
 
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