Kofu
Smash Master
- Joined
- Apr 2, 2009
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- 3DS FC
- 1521-4492-7542
Kill throws are a big deal in Smash 4. It's a huge part of the reason why Ness is so scary. Like everything else, they get buffed by rage, which means that they can kill even earlier than in previous games. I've heard a lot of people go back and forth about which character's throws kill and which ones don't, and it seems there's a surprising lack of information/clarity on the subject. So I decided to go into training mode and test at what percents all throws kill.
Testing was done on the 3DS version on Final Destination/Omega Stages against a CPU Mario, with the thrower at center stage after respawing. Listed by character; click on a type of throw to get more specifics on which throws are the strongest.
Character | FThrow | BThrow | UThrow | DThrow
Bowser | 191 | 194 | 379 | 497
Bowser Jr. | 315 | 207 | 203 | 250
Captain Falcon | 256 | 214 | 207 | 454
Charizard | 208 | 228 | 133 | 386
Dark Pit | 199 | 298 | 211 | 428
Diddy Kong | 246 | 224 | 324 | 267
Donkey Kong | N/A | 196 | 253 | 441
Dr. Mario | 290 | 199 | 231 | 457
Duck Hunt | 292 | 343 | 222 | 463
Falco | 303 | 302* | 186* | 367
Fox | 290 | 477 | 289 | 511
Ganondorf | 269 | 220 | 244 | 395
Greninja | 608 | 303 | 175 | 464
Ike | 360 | 345 | 332 | 187
Jigglypuff | 750 | 511 | 283 | 331
King Dedede | 262 | 205 | 265 | 232
Kirby | 238 | 190 | 191 | 218
Link | 277 | 306 | 173 | 390
Little Mac | 310 | 214 | 266 | 537
Lucario (75%) | 306 | 265 | 255 | 452
Lucas | 211 | 190 | 155 | 345
Lucina | 528 | 435 | 180 | 363
Luigi | 266 | 204 | 201 | 669
Mario | 294 | 199 | 226 | 325
Marth | 528 | 435 | 179 | 363
Mega Man | 289 | 211 | 220 | 305
Meta Knight | 250 | 242 | 182 | 267
Mewtwo | 490 | 193 | 142 | 513
Mii Brawler | 257 | 414 | 397 | 258
Mii Gunner | 305 | 254 | 196 | 363
Mii Swordfighter | 322 | 270 | 330 | 286
Mr. Game & Watch | 369 | 367 | 274 | 267
Ness | 913 | 128 | 216 | 338
Olimar ( Red Pikmin) | 403 | 376 | 258 | 398
Olimar ( Yellow Pikmin) | 337 | 310 | 213 | 334
Olimar ( Blue Pikmin) | 225 | 201 | 157 | 222
Olimar ( White Pikmin) | 338 | 311 | 214 | 335
Olimar ( Purple Pikmin) | 337 | 320 | 214 | 334
Pac-Man | 413 | 215 | 208 | 446
Palutena | 426 | 219 | 193 | 862
Peach | 239 | 189 | 209 | 326
Pikachu | 425 | 265 | 205 | 229
Pit | 199 | 298 | 211 | 428
ROB | 281 | 234 | 162 | 460
Robin | 670 | 210 | 371 | 356
Rosalina | 238 | 237 | 207 | 379
Roy | 592 | 567 | 185 | 397
Ryu | 374 | 298 | 208 | 200
Samus | 296 | 324 | 274 | 366
Sheik | 586 | 783 | 553 | 377
Shulk | 261 | 246 | 320 | 252
Sonic | 187 | 208 | 196 | 660
Toon Link | 267 | 175 | 187 | 248
Villager | 999+ | 160 | 224 | 277
Wario | 199 | 284 | 235 | 999+
Wii Fit Trainer | 247 | 239 | 197 | 251
Yoshi | 332 | 324 | 515 | 849
Zelda | 252 | 203 | 215 | 637
Zero Suit Samus | 294 | 495 | 237 | 746
Character | FThrow | BThrow | UThrow | DThrow
Donkey Kong (Cargo Throws) | 262 | 216 | 329 | 293
Lucario (0%) | 435 | 385 | 358 | 633
Lucario (190%) | 195 | 161 | 160 | 292
Smash Shulk | 203 | 187 | 240 | 185
Deep Breathing Wii Fit Trainer | 218 | 213 | 172 | 222
The point of this table isn't to give precise KO percents but to help people compare which throws are able to kill and which ones aren't. This table doesn't take into account stage position, opponent weight, DI, or rage (especially for Lucario). It's up to you know know which throws will kill when and where on specific characters.
This was partially spurred by a post I made in this thread and also by Thinkaman's KO percent list, which, while relatively accurate, has a few errors that I think have to do with the multiple hitboxes that a lot of throws have.
A few points to note:
I plan to add other stat modifiers (Shulk's Arts/Hyper Arts) and other Mii Fighter Height/Weight combinations later. I did Smash Shulk because it's the one that'll come up the most often. Let me know which combinations are most relevant for each Mii type and I'll test those first. Also, screw the Lucario testing. Also let me know if there's something blatantly wrong and I'll fix it.
Okay, have fun!
Testing was done on the 3DS version on Final Destination/Omega Stages against a CPU Mario, with the thrower at center stage after respawing. Listed by character; click on a type of throw to get more specifics on which throws are the strongest.
Bowser | 191 | 194 | 379 | 497
Bowser Jr. | 315 | 207 | 203 | 250
Captain Falcon | 256 | 214 | 207 | 454
Charizard | 208 | 228 | 133 | 386
Dark Pit | 199 | 298 | 211 | 428
Diddy Kong | 246 | 224 | 324 | 267
Donkey Kong | N/A | 196 | 253 | 441
Dr. Mario | 290 | 199 | 231 | 457
Duck Hunt | 292 | 343 | 222 | 463
Falco | 303 | 302* | 186* | 367
Fox | 290 | 477 | 289 | 511
Ganondorf | 269 | 220 | 244 | 395
Greninja | 608 | 303 | 175 | 464
Ike | 360 | 345 | 332 | 187
Jigglypuff | 750 | 511 | 283 | 331
King Dedede | 262 | 205 | 265 | 232
Kirby | 238 | 190 | 191 | 218
Link | 277 | 306 | 173 | 390
Little Mac | 310 | 214 | 266 | 537
Lucario (75%) | 306 | 265 | 255 | 452
Lucas | 211 | 190 | 155 | 345
Lucina | 528 | 435 | 180 | 363
Luigi | 266 | 204 | 201 | 669
Mario | 294 | 199 | 226 | 325
Marth | 528 | 435 | 179 | 363
Mega Man | 289 | 211 | 220 | 305
Meta Knight | 250 | 242 | 182 | 267
Mewtwo | 490 | 193 | 142 | 513
Mii Brawler | 257 | 414 | 397 | 258
Mii Gunner | 305 | 254 | 196 | 363
Mii Swordfighter | 322 | 270 | 330 | 286
Mr. Game & Watch | 369 | 367 | 274 | 267
Ness | 913 | 128 | 216 | 338
Olimar ( Red Pikmin) | 403 | 376 | 258 | 398
Olimar ( Yellow Pikmin) | 337 | 310 | 213 | 334
Olimar ( Blue Pikmin) | 225 | 201 | 157 | 222
Olimar ( White Pikmin) | 338 | 311 | 214 | 335
Olimar ( Purple Pikmin) | 337 | 320 | 214 | 334
Pac-Man | 413 | 215 | 208 | 446
Palutena | 426 | 219 | 193 | 862
Peach | 239 | 189 | 209 | 326
Pikachu | 425 | 265 | 205 | 229
Pit | 199 | 298 | 211 | 428
ROB | 281 | 234 | 162 | 460
Robin | 670 | 210 | 371 | 356
Rosalina | 238 | 237 | 207 | 379
Roy | 592 | 567 | 185 | 397
Ryu | 374 | 298 | 208 | 200
Samus | 296 | 324 | 274 | 366
Sheik | 586 | 783 | 553 | 377
Shulk | 261 | 246 | 320 | 252
Sonic | 187 | 208 | 196 | 660
Toon Link | 267 | 175 | 187 | 248
Villager | 999+ | 160 | 224 | 277
Wario | 199 | 284 | 235 | 999+
Wii Fit Trainer | 247 | 239 | 197 | 251
Yoshi | 332 | 324 | 515 | 849
Zelda | 252 | 203 | 215 | 637
Zero Suit Samus | 294 | 495 | 237 | 746
Donkey Kong (Cargo Throws) | 262 | 216 | 329 | 293
Lucario (0%) | 435 | 385 | 358 | 633
Lucario (190%) | 195 | 161 | 160 | 292
Smash Shulk | 203 | 187 | 240 | 185
Deep Breathing Wii Fit Trainer | 218 | 213 | 172 | 222
The point of this table isn't to give precise KO percents but to help people compare which throws are able to kill and which ones aren't. This table doesn't take into account stage position, opponent weight, DI, or rage (especially for Lucario). It's up to you know know which throws will kill when and where on specific characters.
This was partially spurred by a post I made in this thread and also by Thinkaman's KO percent list, which, while relatively accurate, has a few errors that I think have to do with the multiple hitboxes that a lot of throws have.
A few points to note:
- All KO percents should be accurate although some might be variable by one or two percent.
- Lucario's baseline was considered 75%, not 0%, because his in-game data corresponds to his power at 75%.
- Falco's Up and Back Throws have "dead zones" between when the lasers stop hitting and when the throws start KOing outright. His UThrow killed Mario from 186% to 200%, then the lasers stopped hitting, after which it KOed again starting at 257%. His BThrow wouldn't kill from center stage and the lasers stopped hitting after 186%. It would likely kill if closer to the blastzone. I don't know how rage, DI, or target size will impact these throws. (Mii Gunner's throws didn't seem to have this problem).
- Pit and Dark Pit's throws are identical. Lucina and Marth's are with the exception of UThrow. I don't know why her UThrow killed 1% later (maybe because she's shorter?).
- White Pikmin throws uniformly killed 1% later than Yellow Pikmin did. Purple Pikmin were also close but were for some reason several percent weaker than the others on BThrow.
- Wario's DThrow wins the prize for the weakest throw in the game, with Villager's FThrow coming in second. Neither throw ever killed from center stage, even at 999%. Villager's did manage a KO at the ledge at high percents but Wario's didn't. I tried pummeling to bring the percent over 999% but it didn't seem to do anything. Either the game no longer keeps track of damage over that point, or it doesn't keep track of it past that point in Training Mode.
- The Mii Fighter KO percents are for mid/mid Miis.
- Throws by characters with tether grabs gave more variation than most, usually if they grabbed a foe further away. It was never by more than a few points, though.
- A few characters' Forward and Back Throws (Mr. Game & Watch, Ike, Bowser, and Yoshi) have identical stats but differing KO percents. I believe it has to do with where they're launched from more than anything else (Charizard and Mii Swordfighter also have similar Forward and BThrows).
I plan to add other stat modifiers (Shulk's Arts/Hyper Arts) and other Mii Fighter Height/Weight combinations later. I did Smash Shulk because it's the one that'll come up the most often. Let me know which combinations are most relevant for each Mii type and I'll test those first. Also, screw the Lucario testing. Also let me know if there's something blatantly wrong and I'll fix it.
Okay, have fun!
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