Am I the only one to begin thinking Shulk's moveset is pretty mediocre? I mean yeah he's got incredible range and the Monado Arts are pretty cool assets, but the moveset design in general leaves a lot to be desired in terms of hitbox placement and specially speed.
Anyone else?
Has Zelda forever tainted me into only seeing the flaws of the characters I like? :'D
Edit: I think that's the main reason the higher tiers are probably gonna be a pain in the *** for Shulk. He might outrange them, but he'll never be fast enough to keep his space for long and not get hit by, say, Diddy's aerials. Also, our current metagame revolves around like basically four moves with variations coming from MArts. Nair, Fair, Ftilt and Dtilt. Throw Utilt in there sometimes. Smashes are slow, they're incredibly punishable, and even though Fsmash has the longest range in the game, in pro play it's gonna be rare to actually see it land, specially on characters with little ending lag on their attacks.
Not to say he's not viable, though. I was just thinking about all the disadvantages he has.
Shulk has two major disadvantages:
- he doesn't have a fast aerial to avoid juggles from below
- his recovery is awful
So he's pretty bad in disadvantage.
It's been said before that he's also not that good in neutral--he's not bad, either, though. N-air has a ton of range and you can mix up jab1 and n-air to be pretty safe (and pivot options depending on Monado of choice). He has so much disjoint that projectiles really won't be that bad for him since most vanish on hit now (like Diddy's bananas, which are no longer transcendent).
In advantage, Shulk is terrifying. Avoiding up-tilt, f-air, and b-air? Good luck. If you try to just hit him, he can Counter you, too, and that's not a pretty sight (Power Vision in particular can mean your death, worse than getting hit by his f-air or b-air).
Bad in disadvantage, average in neutral, great in advantage--this would yield a decent character by itself, until you add in the unique advantages of Monado Arts.
Think about it. What characters with range and disjoint have you seen in the past two smash games who are also
mobile, like Speed Monado Shulk? Marth's walk speed is pretty good, but he's not a fast character by any metric, and Shulk has even
more range than Marth ever had. Other sword characters like Ike, Link, and Robin are all painfully slow. Not Shulk. Put on a Speed Monado and Shulk is suddenly fast with tons of range and disjoint, a pretty broken combination that is only made balanced by the fact that Shulk's aerials do pitiful damage. Look at it from this perspective: if Speed Shulk didn't have the disadvantages that he does (bad damage and shield safety), he'd be ridiculously unfair.
Go through the other Monado Arts and you'll see similar trends:
What characters are as good at edgeguarding as Jump Shulk? Even characters with enough recovery to get back to the stage after edgeguarding from deep like Pikachu don't have the range and power to flat out end stocks as quickly as Shulk does.
What characters in the game are as safe on shield as Buster Shulk while doing as much damage?
What characters can have their tilts and throws become kill moves at their % of choice like Smash Shulk?
Shield Monado is kinda mediocre, probably the weakest of the bunch, but even it has uses: what other characters can invalidate Ness' ability to kill you with a grab on command?
Shulk is a pretty good character. My belief is top 20, probably top 15. With customs he gets a lot better, because of Power Vision, Back Slash and Air Slash options for different matchups, and Hyper and Decisive Monado Arts (again for different matchups; in some MUs you want to be in Speed all day long, and in some MUs Hyper really helps you seal the deal quickly, since Hyper Smash is absurd, especially with Power Vision). I'd say top 5 in the customs environment.
Also, you can't boil his metagame down to four moves. N-air, f-air, f-tilt, and d-tilt are all good, but up-tilt is just as good if not better (go to Battlefield or Town and City, or Smashville, don't go to a flat stage, this thing is insane for platform pressure), Air Slash out of shield is really good, Counter mixups are really good, jab is amazing even though some characters can fall out (well, to be honest I think it's only Jigglypuff and Greninja), b-air is great in conjunction with his other aerials for a followup (someone can air dodge your f-air, but then what he is going to do when you land with b-air? if he goes behind you he gets hit, and b-air has a hitbox in front too if he just lands in place) and KO move, pivot options are
really good especially in Speed mode, up-air is actually really good even though the hitbox is narrow, and his smashes are kinda mediocre overall, yes. But he has more than enough of a kit to work with. Different moves change in viability according to Monado state (pivot options get better in Speed, tilts get better in Buster, f-air gets better in Jump, etc.).