AvariceX
Smash Champion
- Joined
- Nov 30, 2007
- Messages
- 2,116
- Location
- London, Ontario, Canada
- NNID
- AvariceX
- 3DS FC
- 1177-8001-5699
I find the Wario matchup pretty hard, we don't have a very good answer on the ground for Chomp other than a perfectly spaced dash attack, SH Dair, or pivot ftilt; jumping over him is reactable because of our floatiness.
-It makes you do more damage (I think by 10%)
-It increases the knockback of your attacks (also by 10% I think)
-It makes you heavier (harder to KO) (not sure by how much but I wouldn't be surprised by the 10% trend, seems heavier though)
-The time it takes to charge Deep Breathing is dependent on how much of the Deep Breathing buff you have remaining (or how long it has been since your last DB). Deep Breathing state (and timer) gets cleared when you are KO'ed.
-It heals you a tiny amount (1% or 2% I don't remember which one is DB and which is SS) if successful
I don't think any of us even know entirely yet. What we know for sure:Can someone explain to me how exactly deep breathing works?
-It makes you do more damage (I think by 10%)
-It increases the knockback of your attacks (also by 10% I think)
-It makes you heavier (harder to KO) (not sure by how much but I wouldn't be surprised by the 10% trend, seems heavier though)
-The time it takes to charge Deep Breathing is dependent on how much of the Deep Breathing buff you have remaining (or how long it has been since your last DB). Deep Breathing state (and timer) gets cleared when you are KO'ed.
-It heals you a tiny amount (1% or 2% I don't remember which one is DB and which is SS) if successful
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