MarioMeteor
Smash Hero
It is a happy day for Roy mains everywhere.
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Yo. Thanks for the shout-out.So I was around and I saw this thread is still alive. I read through the whole thing, and I decided to make a list of all the characters that "need" buffs and got no opposition. Most of the things I listed are Brawl un-nerfs, popular opinion and some of mine. Shout outs to PHP from the Palutena boards (because I know nothing about Palutena and this thread didn't helped me either) and @Feelicks, for giving me an idea on when to start with most of the characters. Of course, it's opinion and if you disagree, try to be civilized and don't flame me, please...At least bother to read it....
That guy's impressions are more inconsistent than Zelda's. Zelda was easy, I'm familiar with her flaws. DDD, not so much and a BILLION different opinions that don't match. I'm doing the "little opposition" now, so DDD is coming up. The next batch of characters is FULL of debate inducing characters (), so it will be hard to do the "definitive" list of changes.Yo. Thanks for the shout-out.
This is a very reasonable list, I particularly agree with the changes to Zard and Palutena.
I myself am surprised you didn't do Dedede though, lol
I agree with all of the Jigglybuffs except for up throw. I think that should be a KO throw and down throw should be the combo throw.So I was around and I saw this thread is still alive. I read through the whole thing, and I decided to make a list of all the characters that "need" buffs and got no opposition. Most of the things I listed are Brawl un-nerfs, popular opinion and some of mine. Shout outs to PHP from the Palutena boards (because I know nothing about Palutena and this thread didn't helped me either) and @Feelicks, for giving me an idea on when to start with most of the characters. Of course, it's opinion and if you disagree, try to be civilized and don't flame me, please...At least bother to read it.... EDIT: Point of this is to establish the "official" list of changes of the Committee. Like if we were making a mod but we aren't. After all the thread is hypothetical......
Thanks for the comment. Now, the throw thing with Puff has a lot of debate. Some say she should have D-Throw follow-ups and some say a universal Space Animal Slayer. Now, in my opinion, Jigglypuff shouldn't go off running around trying to D-Throw people like if she was or . Her grab range and running speed are both terrible, so she can't get grabs often. I see U-Throw-Rest as something that punishes the opponent for playing the match poorly/trump card hidden in the sleeve. Like jumping at Jigglypuff's shield and don't expect to get punished, and die at mid percents. Of course, the JP player can also look to U-Throw Rest people, but it shouldn't be the main focus like say, DK's Hoo-hah. And if Bair was really frikin strong like I listed, and with the improvement to Jigglypuff's Smash attacks, she shouldn't have trouble KOing to have a direct kill throw.I agree with all of the Jigglybuffs except for up throw. I think that should be a KO throw and down throw should be the combo throw.
Yeah sorry about that. I play Lucina sometimes, and the negativity regarding Lucina's existence gets on me.The document is really well done, but...
quoting the document:
"Because she [Lucina] is so trash she needs it, and I don’t think it will break anything. No casuals play Lucina anyways."
That was... unnecessarily harsh. It's not like she was unusable even before her buffs, now with her buffs she's far more useful.
I know, she's still far from tournament viable and the representation she gets both in her moveset and tournament results honestly hurts my feelings...
Well, I'm not suggesting a Hoo-Ha. I mean, of course I want the throw to be strong, but I don't think anybody wants anymore Diddys than we already have. I say make it around the same potency as Roy's down throw. Nothing too strong, but you're eating something if you react bad. It would also help vary the character, too. As it stands you're probably going to be using one of Jigglypuff's four throws. With two more useable ones, that number jumps to three.Part 2 is done. The "Community overall wants buffs: little opposition. Now, since almost every character here is debate inducing PLEASE DON'T KILL ME. This is not final, just hypothetical. I can edit it later! Just opinions. Unknown characters really bite....
Thanks for the comment. Now, the throw thing with Puff has a lot of debate. Some say she should have D-Throw follow-ups and some say a universal Space Animal Slayer. Now, in my opinion, Jigglypuff shouldn't go off running around trying to D-Throw people like if she was or . Her grab range and running speed are both terrible, so she can't get grabs often. I see U-Throw-Rest as something that punishes the opponent for playing the match poorly/trump card hidden in the sleeve. Like jumping at Jigglypuff's shield and don't expect to get punished, and die at mid percents. Of course, the JP player can also look to U-Throw Rest people, but it shouldn't be the main focus like say, DK's Hoo-hah. And if Bair was really frikin strong like I listed, and with the improvement to Jigglypuff's Smash attacks, she shouldn't have trouble KOing to have a direct kill throw.
Very well done list, thanks for the mention in the regards to the Dedede changes.Part 2 is done. The "Community overall wants buffs: little opposition. Now, since almost every character here is debate inducing PLEASE DON'T KILL ME. This is not final, just hypothetical. I can edit it later! Just opinions. Unknown characters really bite....
Thanks for the comment. Now, the throw thing with Puff has a lot of debate. Some say she should have D-Throw follow-ups and some say a universal Space Animal Slayer. Now, in my opinion, Jigglypuff shouldn't go off running around trying to D-Throw people like if she was or . Her grab range and running speed are both terrible, so she can't get grabs often. I see U-Throw-Rest as something that punishes the opponent for playing the match poorly/trump card hidden in the sleeve. Like jumping at Jigglypuff's shield and don't expect to get punished, and die at mid percents. Of course, the JP player can also look to U-Throw Rest people, but it shouldn't be the main focus like say, DK's Hoo-hah. And if Bair was really frikin strong like I listed, and with the improvement to Jigglypuff's Smash attacks, she shouldn't have trouble KOing to have a direct kill throw.
So, I'm not the only one that does that.sometimes I forget he is in this game.
Gunner has a true throw combo on fastfallers at low percents in up throw to up tilt that also puts an opponent in the perfect position to get juggled for a lot of damage. Also, Gunner can get follow ups that are hard to avoid on all of his/her throws (these follow ups are all listed in the mii gunner true combo and follow up thread). Gunner can even kill with up throw or Down throw to up air after a DI read. While Mii Gunner's grab game is not that great, there are quite a few characters who get less reward from throws.I feel like the character who needs buffs the most right now is probably gunner. They have no combo throw, bad kill options, et cetera. Maybe give dsmash a bit less startup, and make back air a lot stronger. Also, for a typical long-range character, thier recovery is absolute trash. The one that goes farthest has no hitbox, the one that goes far with a hitbox only hits below, so it still isn't safe, and while the cannon uppercut is safe and actually kills, it goes nowhere. Buff that recovery. Oh and neutral air's lag
Man, if you have arrived here sooner....Eh, whatever, we still need to take notes on , so I can edit the Committee's notes. Thanks for insight with Mii Gunner, no one talks about her in detail.Gunner has a true throw combo on fastfallers at low percents in up throw to up tilt that also puts an opponent in the perfect position to get juggled for a lot of damage. Also, Gunner can get follow ups that are hard to avoid on all of his/her throws (these follow ups are all listed in the mii gunner true combo and follow up thread). Gunner can even kill with up throw or Down throw to up air after a DI read. While Mii Gunner's grab game is not that great, there are quite a few characters who get less reward from throws.
While Mii Gunner's only kill confirm is not very reliable, Gunner has decently fast killing options. Up tilt comes out on frame 5 and kills around 135, and down tilt comes out on frame 8 and kills around 130. Down smash does not need to be faster since it comes out on frame 9 with good killing power for a smash attack. Gunner can also cancel his/her jab 1 or jab 2 into any smash, any tilt or charge blast in order to keep an opponent off balance and get kills.
While Lunar Launch isn't the safest recovery option, it still has good distance (It is actually the best of the three options in distance), and it is not the worst among long range characters (Duck Hunt's recovery is slower and easier to punish). Also, Gunner's neutral air and back air don't really need to be buffed since they sets up jab locks at low percents and tech chases. The lag on nair and bair don't need to change since they both autocancel in a shorthop.
Thanks a lot, I'm currently writting about the remaining 4 characters that are below E tier that weren't featured in the lists, and updating commentaries so the entire thing is more bearable to read, and it being in the OP would be a good start on what we what. Maybe one day they will listen. Haha.Just a little reminder, the hiatus will be over tomorrow.
I also finally got around to fixing that broken spoiler today, it took a couple of loopholes to get around it and more time than I'd like to admit but now the OP doesn't have that ugly double spoiler anymore.
Also, L9999 , just wanted to say that list you made is really cool, seriously, nice work. Honestly, I'm beyond happy that it's a thing, so much effort went into it and it's pretty high quality for how much text you must have had to sift through. If you by any chance want it to be featured in the OP, I will not hesitate for even a second to add it, it's just so good, I love it.
Yep, after we're done with the last characters.Zerp
Are we going to do those proposed buffs/nerfs/various changes for cut veterans in the series like that one person brought up? (ex. )
Sorry to ask this, but, would you rather I add it to the OP now, and I add the updated version later on when your done with it, or only add it once your finished with the last 4 characters? Sorry but, I couldn't really tell which of those you'd prefer, and I'd really hate to do something you don't want.Thanks a lot, I'm currently writting about the remaining 4 characters that are below E tier that weren't featured in the lists, and updating commentaries so the entire thing is more bearable to read, and it being in the OP would be a good start on what we what. Maybe one day they will listen. Haha.
It's on the OP now.I'm almost done with the updated list, just missing Wii Fit Trainer. I'll soon edit this post to upload the file, then you put it in the OP. Sounds good?
Zerp It's done.
Edit: Did some proofreading.
No problem. I saw that you already got my ideas for the Mii Gunner changes.Man, if you have arrived here sooner....Eh, whatever, we still need to take notes on , so I can edit the Committee's notes. Thanks for insight with Mii Gunner, no one talks about her in detail.
If you breathe on him while he is recovering, he won't make it.Cloud is also as fine as he is. Anyone who says he's broken or OP needs to learn the MU and git gud.
This is part of the reason why I believe that the Marth v Cloud matchup is at least even. Cloud might have in general slightly more range than Marth and better juggle ability, Marth can still juggle him and combo him well, but Marth just eats his recovery. Marth is great off stage, and one Fair can either seal the stock or put Cloud in a precarious position. Cloud has no answer to Marth's Counter when recovering. Marth can counter it and steal the stock, or if the Cloud makes a bad recovery attempt and fails to sweetspot the ledge, Marth can do some Melee style counter edgeguards.If you breathe on him while he is recovering, he won't make it.
I get the feeling people haven't been exploiting his recovery enough.
I hate doing this, but, you can't vote for Corrin right now, sorry. He, Bayonetta and everyone else we didn't vote on yet will be eligible after we get through these guys ---> (). Sorry.While I'm thinking about it, I vote for Corrin for tomorrow's discussion.
There are some things that I'd like to bring up for him.
These guysCloud is high tier, lol.
I vote for...wait, who can we choose from again?
Literally the Miis, Link, Lucas and Shulk are the only characters worth talking about there. The rest are perfectly viable characters.