Capybara Gaming
Just Vibing
Is it the one with the Piston Hammer-styled move?
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Oh. I see now.@ FirstBlade , I was referring to the fact that someone suggested the Down Special move being a punch called Piston Hammer.
Righto, then. Do you own the MR thread?Oh. I see now.
It's definitely weird to think about, but it is possible. Can't wait to read some movesets.Just putting out the idea of Mach being a mount character, being on his bike all the time.
I'll post a little move set later if you guys don't see it working.
I discussed the potential for a mount character in my post. I felt that was easier than coming up with movesets, which I don't really have time for today, anyway.Just putting out the idea of Mach being a mount character, being on his bike all the time. I'll post a little move set later if you guys don't see it working.
Damn it, Toad! I was writing up a bike morphing moveset too! Agh, ya beat me to it.Mach Rider
(I am using BluePikmin11's questions)
1. How many diverse options does this character have?
Mach Rider could be the first mounted character. He could be strapped onto his bike with chains. This would be a first, so that rings up some unique points. However, it is building off of a special mode that Wario already has. Another option, is that Mach Rider is redesigned with armor that could morph into a futuristic bike (ala transformers and similar to how Samus can morph into a ball). This would be similar to Wario's bike, except that the bike itself would not be an item and could be harmed. I would allow Mach Rider's specials to function slightly different as a bike and as a man (moveset below). The third option is to allow the rider to appear by himself. So how would he differentiate from the Captain? Well, have Mach Rider's limbs come equipped with small jet engines on the back. His running speed could be average, but his attacks could come out fast and propel him (the opposite of how Captain works).
2. Is their moves or abilities diverse from the rest of the Smash cast?
If Mach Rider has a Bike mode (that can be damaged) or is a mounted character, he will add something new.
3. Has the concept of the character been done before? If it has been done before, is the character's way of doing it unique on it's own.
Rush-down characters and beat down characters have been done. A motorcycle has even been done. So Mach Rider is in a tough spot where appearing alone will automatically make him appear similar to Captain Falcon, and having a bike or bike mode will remind people of Wario. But there are ways as mentioned above, that he could take a concept that visually might have been done, but executed feels different as a player.
4. Is the character's abilities and moves provide enough to be entertaining?
I think a Bike Mode where his suit turns into a bike would be entertaining. Otherwise, he might be a hybrid of abilities already explored and perhaps exploring them a little bit further.
5. How visually different is the character in terms of body shape and looks?
Visually, there will be some contrasts to Captain Falcon. But Mach Rider is from a dismal post-apocalyptic world and Captain Falcon is from a vibrant world of racing bounty hunters. Still there is not enough visual difference that other characters possess.
6. Does it fit the character well enough?
Having a bike fits. Being mounted does fit. The Bike Mode where is armor morphs into a bike would be creative licensing. Sakurai re-invented Pit, so this is an option. greater liberties can be taken with retro characters. But is it likely?
Rating out of Ten (Uniqueness): B
Mach Rider has the potential to be unqiue, but because a racer and bike special move are already in this game he would have to do similar things in a different fashion. There are several paths the development team could take with him. So, I will have to give him a solid B.
MOVESET
Mach Rider has a redesign. His armor is more futuristic looking and bulkier. This is because Mach Rider can transform himself into a motorcycle just like Samus can morph into a ball. Mach Rider in normal form is only slightly above average in running speed, but has propulsion jets on his calves for accelerated moves. He also holds a massive energy-shooting chaingun. The chaingun mounts onto the driver's seat when he morphs into a motorcycle. In normal form he has a fast medium roll, but a lousy spot dodge. His dodge in mid-air is average. His speed comes in his other mode where it can be difficult to handle. Expect to drive off the stage multiple times before you get the hang of his intense speed.
Specials
Down B Motorcycle Mode: Armor transforms into a motorcycle with a chain-gun turret on the driver seat. Can use specials and drive back and forth. This mode as one low jump, but with fast air speed that travels further depending on how fast the bike is going. A press of A or Down B exits this mode.
B Chain Gun: Holds gun forward, which spins and delivers ten energy shots in a short burst. Does 10 percent damage. If the enemy is close enough, the shots will cause stun and some knock-back.
Motorcycle Chain Gun: The chain gun is mounted on the driver's seat. B causes the gun to fire a burst. Can be used while moving.
UP B Materialization: Explodes into fragments and materializes a short distance in any direction. If B is pressed during the sequence, Mach Rider will rematerialize as his bike.
Motorcycle Materialization: Explodes into fragments and materializes a short distance in any direction. If B is pressed during the sequence, Mach Rider will rematerialize in normal form.
Side B Mach Engine: Does a short burst in the direction pressed and grabs at the end. If the opponent is grabbed, Mach Rider's jets on his armor will fire and he and the opponent will travel half the distance of Fox's Illusion. Mach Rider will jump off and upwards at the end.
Motorcycle Mach Engine: Jets will fire for a big burst of speed. Can be very dangerous to use. While it can have big KO potential, it knocks the enemy in the opposite direction the bike is traveling.
Ground Attacks
A Mach 1, Mach 2, Mach 3: Delivers three quick punches in succession with one press of the A button.
Dash A Hit-and-Run: Delivers a knee to the enemy.
Side A Chain Gun Backhand: Delivers a backhand with his massive chaingun.
Down A Kneecap Punch: Crouches down on one knee. Punches forward with a press of A. Could cause the opponent to trip.
Up A Chain Gun Uppercut: Delivers a rising uppercut with his chain gun.
Forward Smash Turbo Punch: Mach Rider fires his propulsion jets launching him forward and slightly off the ground a good distance and delivers a punch. (Similar in stats to Wolf's Forward Smash).
Down Smash Donut: Sticks out a braced elbow, fires jets, and rotates in a circle leaving skid marks on the ground. Good clear away move with good knockback).
Up Smash Highway to Heaven: Does a fist pump while holding his chain gun in a vertical-fashion. Hits opponent straight up. If it connects, the gun fires quickly sending five gun shots toward the sky.
Aerial Attacks
Neutral A: A fast flip kick with limited knockback.
Forward A: Swings his gun forward and downwards with both hands. Can Meteor Smash.
Back A: Jets fire sending a massive spray of sparks backwards. First use propels Mach Rider forwards. Good for racking up damage.
Down A: Slams his chain gun straight down as it rotates and fires a burst of five shots. Meteor Smash.
Up A: Flips upside down, bends legs, and kicks straight up. Can be charged.
Throws
Pummel: Headbutts.
Forward Throw: Slams gun in chest, launching them at a 45 degree angle and fires five scattered shots.
Down Throw: Shoulders his chaingun, throws the enemy to the floor and machine gun punches them with both fists until they pop upwards.
Back Throw: Dematerializes and rematerializes behind them to deliver a punch.
Up Throw: Bends his knees and extends legs quickly as he throws the enemy straight up.
Just putting out the idea of Mach being a mount character, being on his bike all the time.
I'll post a little move set later if you guys don't see it working.
NoRighto, then. Do you own the MR thread?
I don't see how drifting is counter-intuitive to Smash considering Smash is designed to be fast paced and crazy, especially with multiplayer. I think maybe some of you guys are misunderstanding what I meant with the drifting. You can still change direction, so if you feel you are going to slide off a cliff simply hit the control stick in the other direction. Because movement is a big part of a character and should be a big part of her if she is a fighter I actually feel this alone makes it easier for her to flow into attacks quickly. As I said before, how much she drifts would be based on what you are doing (running, slowly walking, normal walking) I can also imagine something like shielding could make her stop faster if needed.Bubbles
(BluePikmin11's questions)
1. How many diverse options does the character have?
Obviously, Bubbles will have to make use of her pivot poles. I do not think Sakurai will make Bubbles drift on her own. It seems counter-intuitive to the nature of Smash and more of a pain than an added element of the experience. However, strictly speaking giving Bubbles a different movement function would be unique.
I think Bubbles should place down her poles (on the ground or in the air). Grabbing them will allow her to spin in place and launch left or right at tremendous speeds adding to her momentum. Without her poles, she should be a slow character. In essence her poles would function as the opposite to Diddy's bananas. While Diddy's bananas slowed down opponents, Bubbles poles would speed her up.
Her sound wave could be a damaging projectile, but I think it also should help her movement game. If her sound wave hits a pole, the pole spins from vertical to horizontal, allowing Bubbles to launch herself down or up at tremendous speed. Thus, she could set the stage up to be faster than Sonic if she places her poles and utilizes them with her waves just right.
Her Up B could be a pixelated black hole that appears a Fox Illusion's length above her. It slowly sucks things (directly below him) upwards. But if anything touches the black hole, they are spiked downwards.
I think Bubbles would have to be based on momentum and keeping her fast and dangerous.
2. Is their moves or abilities diverse from the rest of the cast?
Yes, pole placement to buff her speed and allow her stage control is new and advanced players would flock to such a mechanic. However, her design is somewhat simple, has been done before with Jiggs and Kirby (and would be similar to Pac-Man if he is in). Also, her design really limits her A input moveset.
3. Has the concept of the character been done before?
A momentum character using items has not been done. Opposite of Diddy. Buffs herself instead of nerfing the opponent's speed.
3a. If it has been done before, is the character's way of doing it unique?
Her specials can be unique. And in a game of movement, a moveset focused on accelerating movement is interesting. Her A attacks though might be pretty generic.
4. Does the characters abilities and moves provide enough to be entertaining?
Her specials can be. But the rest of her moves may not be so eye-popping. One way to make her A moves more exciting is having some send the opponent in the opposite direction. So a front him would send them behind Bubbles and a back hit would send them in front of Bubbles.
5. How visually different is the character in terms of body shape and looks?
Visually she doesn't stand out as much as other characters.
6. Does it fit the character well enough?
Her specials can be designed to make her a force based on momentum. Some of her A moves can have reverse hitting properties to make her stand out.
Uniqueness Rating: B - to B +
Her specials can be interesting. But can her A moves hold up? And would people like a character with slow speed that requires a buff? Can that be fun? She would probably have to be designed for advanced players.
Good that this topic might actually be doing what it's supposed to be doing. Making us actually consider who adds more to the games in terms of playstyle rather than looking solely at who seems the most popular choice.I don't think Bubbles would be slow. She should be around Sheik level fast and rise to Captain Falcon level fast using the poles. She seems like the most unique character we analyzed yet, and before that she would be the last retro I would choose. Now I want her so badly because she could be fun. And she is a female. We need more females.
I hope some of you guys can see why I was very excited for these 2 retros now.Good that this topic might actually be doing what it's supposed to be doing. Making us actually consider who adds more to the games in terms of playstyle rather than looking solely at who seems the most popular choice.
It is certainly a good idea...I actually think Sakurai was joking about his reasoning for Excitebiker though. I mean, "ramps need to be on every stage" sounds very silly if you ask me. I also hope he was joking because Bubbles was one of those 4 characters he "ruled out". The reason he gave for her was that "she doesn't really know how to fight". This is just a terrible excuse considering he added the likes of Game and Watch, Villager and WFT (proof that if it was once true, he changed his mind?)Personally I can't see Mach making it in without his bike.
Sakurai had an idea back in the Melee days about a mount character very similar to Mach: Excitebiker. He scrapped the idea because it wasn't working out, but as Villager shows he likes to go back to old ideas. And with the Wii U's power I feel like a mount character has a chance this time, the most likely option being Mach.
Now Sakurai did say it was tough, but it's not impossible. I feel that Mach Rider can just be a TERRIBLE character in the air, one of the worst in the game, but great and speedy on the ground. I'll post some moveset ideas in a bit, I hope I've got through to some of you.
I think being a mount character can potentially put Mach in the A+ or even S Tier of uniqueness.
Oh my goodness! How could I forget about DK:KoS. That game was clearly inspired by the gameplay of Clu Clu Land, I had no idea she was in it though! Also didn't know about the WarioWare thing. Heck, this means she is actually on par then with the cameos of Balloon Fighter and the Ice Climbers. I think she had a trophy in Melee as well. (a little behind probably...Nintendoland comes to mind.) However, Sakurai said the retro he was adding was a easily revivable franchise which worries me. I can see Clu Clu Land as a puzzle-platformer but with the current ensemble of platformer games and the fact that there isn't a lot of potential for a CCL revival (at least, when compared to Murusame Castle and Mach Rider) I'm not sure what to think.Bubbles would, in my opinion, actually be quite a logical inclusion as a retro character. Clu Clu Land was probably always more popular than Ice Climber (until Melee, at least), so she's not completely ruled-out. Nintendo seems to like the game. It's referenced and ported all the time. It got item and remixed music representation in Brawl, and makes frequent appearances in WarioWare microgames. Bubbles was even playable in DK: King of Swing.
We can do it unofficially to keep the topic rolling.Shall we end this day?
The hype for tomorrow's direct probably killed him.Has Louie G. gone rogue or something, it's getting pretty late....
At least we got K. Rool out of the way.Alright, let's end this day once and for all.
Mach Rider, although I put out the idea of a mount character, didn't impress you guys, who consider him to be in the B Tier of Uniqueness. I disagree, but this isn't all about me.
Bubbles on the other hand, left quite the mark! Many of you were intrigued by the idea of a trap character and her pole swinging gameplay, putting her in A Tier.
Today we are having a special: DK DAY! We will rate Dixie, Diddy/Dixie, and (gulp) Cranky Kong.
Well if you look at most of the semi-clones, they have different attributes than who they cloneThe reason she's so high is that her specials involve her hair, her Helicopter and other potential moves would be completely different from Diddy's, and her hair would be used in more normal attacks. That's why it's hard to call her a semi-clone of Diddy despite similar body proportions.
Which is why I gave her an A-.
Luigi is not a semi-clone despite what some people may think. He has different attributes and different moves aside from a few B moves.I give Dixie a C, easily.
If Luigi and Wolf are C Tier then Dixie is C Tier as well. 'Nuff said.
She would act and play like Diddy, with a different special (Hair-copter), and some unique basic attacks.
But a few hair attacks isn't enough to make Dixie stand out.