When I was thinking of a Daisy moveset I was thinking her specials could be among these lines:
Neutral Special - Flower Buff / Crystal Buff - Daisy charges for about a second and a half and has either flower petals or crystal shards circling around her. Slightly similar to Shulk's Monado power each has its own properties to them.
- FB: Daisy's Flower Buff allows her moves to be a lot more agile and easier to combo with. However they do less damage than without the buff and their knock back is lowered. The Flower Buff can be accessible for 10 seconds and takes the exact amount to recharge until use again. She can quickly change into Crystal Buff just pressing B again, but the second and a half charge time is still there.
- CB: Daisy's Crystal Buff slows down her moves by making Daisy wind up for each move. She won't be able to get a lot of combos while in this buff, but her damage increase and knock back is increased. Like the Flower Buff, Crystal Buff lasts 10 seconds and will take 10 seconds to recharge. If Flower Buff is changed into Crystal Buff about 5 seconds in, it will only last that amount of time left (the second and a half charge will not add up to it)
- Other notes: If either Flower Buff or Crystal Buff are cancelled back into Daisy's regular state, she will still have to wait 10 seconds before using either buff again. These buffs also change the properties of Daisy's other special moves.
Side Special - Tomboy Twirl / Wonder Flower / Crystal Slab - Depending if Daisy is using her buffs or not, this move will have different properties. The move itself involes Daisy spinning towards the direction the input is made. Here's a good idea on how the twirl looks itself as well as the final hit (
https://youtu.be/Ph_lbxLxmvQ?t=1m11s ).
- TT: Not copying Peach Bomber whatsoever, Daisy instead does a miniature twirl that almost resembles R.O.B.'s Side Special, just a lot less spinning. Anyone caught in Daisy's twirl will receive damage. Something to note about this move is that, like R.O.B.'s players will be slightly trapped if caught and the final hit knocks the opponent back
- WF: Similar to Daisy's Offensive Shot in Mario Power Tennis, the flower petals enveloping Daisy form into a giant flower the size of a tennis racket. While Daisy is in her Flower Buff, the twirl itself no longer will hit the enemy, but there is a small windbox due to the petals spinning rapidly. Once the flower is formed, it tracks the opponent closest to it and rapidly hits them, hitting a maximum of 10 times. If there is no one around, the flower will wilt within 3 seconds. Good for edge-guarding. Will remove Daisy's Flower Buff once used.
- CS: The twirl now takes a little longer to be completed. If anyone is in Daisy's way they will no longer be hit by the twirl, but pushed away from her. Once her twirl is complete, the crystal shards around her form a small crystal that quickly launches about the size of final destination. If it its anything it will be destroyed. Does great knock back if it connects. Will remove Crystal Buff once used.
Up Special - Leaping Daisy / Petal Breeze / Shard Spike - Daisy goes into a ball and back flips directly up. Has some horizontal control similar to Wario's Up Special in Brawl.
- LD: Description above. Daisy gives herself a final push to make it up. While she is into a ball she can hit her opponents.
- PB: Has a windbox the entire recovery. Much like her other moves comes out faster. No change in height is made
- SS: Very similar to Leaping Daisy, but the final push she gives at the end will spike an opponent next to her. Small shards come flying down from both sides.
Down Special -
Thorn Barrier / Flower Trap / Crystal Pillar - Daisy stomps her foot on the ground and depending on whether she has her buff or not, one of the following happen.
- TB: Thorn Barrier acts a lot like Pit and Dark Pit's Guardian Orbitars, but do not reflect items. Large thorns surround her, taking the blow of whatever is trying to hit her. Is used for taking projectile hits, can even take a Falcon Punch if timed correctly.
- FT: Once Daisy stomps her foot on the ground, a small flower bud is placed very close to her, around the same as Villager's sapling. If anyone steps on the flower bud, the bud engulfs the player. It does no damage, but gives Daisy a 2 second chance (default trapping, the higher the damage the more you have to struggle, like Jigglypuff's sing) to punish the opponent. Will not engulf if opponent jumps over it. Can only have one bulb at a time. If bulb is not activated, it will wilt within 5 seconds.
- CP: A crystal pillar spikes from the ground up slightly farther away from Daisy. Think 2 Stage builder blocks from Brawl. The pilar itself is 3 stage builder blocks stacked together. It can punish people running and jumping towards her. Like all her Crystal Buff moves, it comes out a little sluggish.
The way it turned out, it looks like her buffs can be used almost as custom moves, but I like making Daisy a "stance" character so she can use both her flower power and crystal powers equally.