I made a moveset:
Daisy appears in her sports outfit with her classic dress as an alt. She uses items from the Mario spinoffs. (Kart, Party, Sports, etc.)
Daisy's main thing is that she uses two new elements: flowers (because, you know, Daisy) and crystals (from the Mario Strikers series).
Jab: A simple PPK combo. Total 7%.
Forward Tilt: She kicks outward like Ganondorf. A flower effect occurs here. 9%.
Up Tilt: Daisy points upwards and a crystal spike pops up out of the ground. 7%.
Down Tilt: Daisy swipes downward with a crystal-encased hand. 8%
Dash Attack: Daisy gets a baseball glove on her hand and dives for a ball. While she unfortunately fails to catch it, she herself does 11% and sends the opponent out in front of her, setting them up to be hit by the ball for 3% more.
Forward Smash: She winds up with her trusty baseball bat. When she swings, the bat sprouts a flower on the end, like her Star Swing in Mario Super Sluggers. The tip of the bat is the sweetspot, dealing 30% with huge knockback. However, hitting with the middle gives the the classic "PING" sound, but only 11%.
Up Smash: Daisy winds up her fist while charging, then punches a Mario Party dice block. Does 10% uncharged, 20% fully charged.
Down Smash: Daisy spreads out her arms like Lucario, and two traveling crystals slide along the ground one and a half Bowsers away from her. If they hit up close, 19%. As they travel away from her, they deal less damage, the least being 13%.
Neutral Aerial: Daisy pauses for a bit, then unleashes flowers around her, dealing 10% damage with moderate knockback. Great for clearing space around her.
Forward Aerial: A projectile, where Daisy kicks forward a ball from Mario Strikers. The ball deals 12% damage, and can be picked up and thrown like Samus' suit pieces.
Back Aerial: With a wink to the camera, Daisy sends three petals out behind her. Each petal dos 5%.
Up Aerial: Daisy does a crystal-powered flip kick upward for 19% damage. This, along with her down aerial, is a great finisher.
Down Aerial: Daisy gets a boost off a Pikachu-sized crystal, which drills downwards. It hits 6 times for 4% damage each time. This move not only drags the opponent down with the crystal, but if the crystal hits a platform, it becomes stuck there and can only be lifted up by Daisy as a heavy item. Other opponents can stand on the crystal.
Grab and Pummel: Daisy grabs the opponent by the scruff of the neck, being as in-your-face as she is. She shakes them for 3%.
Forward Throw: Daisy heaves the opponent forward with both hands, dealing 16%.
Back Throw: Daisy kicks the opponent backwards for 10%. But juuuust to make sure, she produces a Bob-omb from her pocket, and tosses it over her shoulder right at the hapless opponent for an extra 12%.
Down Throw: Daisy knocks the opponent down to the ground, and performs a flying elbow drop on them, burying them into the ground. 8%.
Up Throw: Daisy snaps her fingers, and suddenly a flower sprouts up from the ground and whisks the opponent up, up, and away! As Daisy says "Bye-bye!", the flower carries the opponent two Bowsers above her, for 11%, with a little pop upwards at the end.
Neutral Special-- Flower Power: Daisy charges up a fist that can be stored for later use. When unleashed, Daisy lunges forward and punches. Anyone who is hit gets 25% initially, and gets the flower effect for 5 seconds after, dealing 1% per second.
Side Special-- Daisy Kart: Daisy hops on a kart and shoots straight forward while shouting "Outta the way!" to anyone foolish enough to standing there. It deals 17% and acts similarly to the Wario Bike, but indestructible and it does not remain on the stage. Daisy can press jump to dismount from the kart if she wishes. If Daisy is holding a throwing item while she uses Daisy Kart, she can still use it! If the attack is used in midair, a glider sprouts out of the kart, and Daisy can gently float down. She cannot jump out in midair.
Up Special-- Crystal Smash: Daisy shoots upward to meet a Strikers ball, and smashes it away with a crystallized hand. Anyone unfortunate enough to be in the way when Daisy smashes the ball is meteor smashed hard for 22%. This isn't the best recovery move, though: Daisy only flies a certain distance to meet the ball.
Down Special-- Flower Bed: Daisy focuses for a bit, and a flower bed appears where she stands. If an opponent walks over the bed of flowers they'll take steady chunks of damage as long as they stand there. If they stay there for too long. they experience inner peace from prolonged exposure to the garden, and drift off to sleep, completely vulnerable to any attacks. On the other hand, if Daisy stays there for long enough, she gets healed for up to 35%. However, an opponent can brave the risk of damage and sleepiness, and knock her away from the flowers. Only one flower bed can be on stage per Daisy, and it goes away after 10 seconds.
Final Smash-- Crystal Prison: Having cracked a Smash Ball, Daisy floats up, and surrounds herself with crystals that orbit her. Other opponents become sucked in, and are bounced around inside for massive damage. After 10 seconds, the crystals explode, and all opponents are sent flying away.
Taunts
Up Taunt: Waves to the screen and shouts her infamous "Hi, I'm Daisy!" Easily spammable, too!
Side Taunt: She picks up a Mario Kart item box and peers into it.
Down Taunt: She tosses her hair and looks away with a "Hmph!"
Victory Poses
1. Twirls her bat and leans on it with a smug expression on her face.
2. The "Hot stuff!" taunt from Mario Strikers.
3. Jumps up in the air and lands on a giant flower. She winks at the camera.
Her losing pose has her clapping with a pouty expression.
Overview
Daisy is a very acrobatic character, being quick and strong in the air. Her only downsides are her light weight and poor recovery, so if she gets knocked off the stage, she'll have a hard time getting back on the stage.