TheLobsterCopter5000
Smash Apprentice
- Joined
- Dec 24, 2016
- Messages
- 138
Wario has overall good mobility, power and survivability, but ultimately falls short due to a general lack of combos as well as a questionable special moveset arsenal. However in this thread, I would like to focus less on his specials, and more on improving his strength in mobility, and giving him some better tools for comboing, as well as better frame data. Also improved range on a couple of his aerials.
Disclaimers:
This thread is part of a project I am doing to create a final balance patch for every fighter in the game, focused mainly on buffs rather than nerfs. I am not, nor do I claim to be an expert on Wario, so there may be some issues with these patch notes. Please do be polite when pointing them out, as I do work very hard on researching for these.
Although it is unlikely we will get another patch, rumours of a port for the Switch do give us hope that there might be one, and the recent 1.1.7 patch shows the game devs haven't forgotten about the game, so please don't tell me 'there won't be another patch, so why bother thinking about it!'
Attributes
Run speed: 1.5 -> 1.62
Walk speed: 0.847 -> 0.94
Air speed: 1.21 -> 1.23
Jumpsquat: 6 frames -> 5 frames
Summary: For a fighter who is seemingly supposed to be fairly mobile, Wario has disappointing ground speed. I've given him a slightly above average run speed, but kept his walk speed below average (making it the same as Falcon's), since it seems as though he was intended to not have a great walk speed. These changes while small will help him recover from his apparent Jigglypuff syndrome, by giving him decent ground mobility, while not making it too good. As for the air speed and jumpsquat, I'll get to that later.
Ground moves
Jab 1 startup lag: 7 frames -> 5 frames (FAF also 2 frames earlier)
Ftilt startup lag: 11 -> 10 (FAF also 1 frame earlier)
Utilt startup lag: 11 -> 9 (FAF also 2 frames earlier)
Dsmash (clean) damage: 13 -> 14.5
Summary: For some reason, Wario was given really bad frame data on his jabs and 2 of his tilts. I have significantly improved his jab frame data, but kept his up and forward tilt relatively slow due to their good damage outputs. I also improved the strength of his down smash.
Aerials
Nair hitbox details: Clean Nair's hitbox position is now similar to his late Nair hitbox, but larger (Size: 6.3). Late Nair hitbox size increased (4.5 -> 5.2)
Fair landing lag: 16 -> 12
Bair hitbox size: 5.5/3.5 -> 5.7/3.7
Summary: Nair's hitboxes are kind of a joke, so I've gone ahead and fixed them. Fair should not have as much landing lag as it does. I'll explain the Bair change later.
Throws
Dthrow angle: 130 -> 118
Dthrow KBG: 18 -> 22
Dthrow is interruptible 8 frames earlier
Summary: So the main purpose of this is to give Wario a combo out of his down throw into his Bair. The increased air speed, hitbox size on Bair and reduced Jumpsquat will make this easier to perform. This combo will work for quite a long time since the knockback scaling on his down throw is very low, but it is still balanced, as it is somewhat susceptible to DI, and his Bair is not particularly strong in comparison to other Bairs.
Disclaimers:
This thread is part of a project I am doing to create a final balance patch for every fighter in the game, focused mainly on buffs rather than nerfs. I am not, nor do I claim to be an expert on Wario, so there may be some issues with these patch notes. Please do be polite when pointing them out, as I do work very hard on researching for these.
Although it is unlikely we will get another patch, rumours of a port for the Switch do give us hope that there might be one, and the recent 1.1.7 patch shows the game devs haven't forgotten about the game, so please don't tell me 'there won't be another patch, so why bother thinking about it!'
Attributes
Run speed: 1.5 -> 1.62
Walk speed: 0.847 -> 0.94
Air speed: 1.21 -> 1.23
Jumpsquat: 6 frames -> 5 frames
Summary: For a fighter who is seemingly supposed to be fairly mobile, Wario has disappointing ground speed. I've given him a slightly above average run speed, but kept his walk speed below average (making it the same as Falcon's), since it seems as though he was intended to not have a great walk speed. These changes while small will help him recover from his apparent Jigglypuff syndrome, by giving him decent ground mobility, while not making it too good. As for the air speed and jumpsquat, I'll get to that later.
Ground moves
Jab 1 startup lag: 7 frames -> 5 frames (FAF also 2 frames earlier)
Ftilt startup lag: 11 -> 10 (FAF also 1 frame earlier)
Utilt startup lag: 11 -> 9 (FAF also 2 frames earlier)
Dsmash (clean) damage: 13 -> 14.5
Summary: For some reason, Wario was given really bad frame data on his jabs and 2 of his tilts. I have significantly improved his jab frame data, but kept his up and forward tilt relatively slow due to their good damage outputs. I also improved the strength of his down smash.
Aerials
Nair hitbox details: Clean Nair's hitbox position is now similar to his late Nair hitbox, but larger (Size: 6.3). Late Nair hitbox size increased (4.5 -> 5.2)
Fair landing lag: 16 -> 12
Bair hitbox size: 5.5/3.5 -> 5.7/3.7
Summary: Nair's hitboxes are kind of a joke, so I've gone ahead and fixed them. Fair should not have as much landing lag as it does. I'll explain the Bair change later.
Throws
Dthrow angle: 130 -> 118
Dthrow KBG: 18 -> 22
Dthrow is interruptible 8 frames earlier
Summary: So the main purpose of this is to give Wario a combo out of his down throw into his Bair. The increased air speed, hitbox size on Bair and reduced Jumpsquat will make this easier to perform. This combo will work for quite a long time since the knockback scaling on his down throw is very low, but it is still balanced, as it is somewhat susceptible to DI, and his Bair is not particularly strong in comparison to other Bairs.