Xyro77
Unity Ruleset Committee Member
Originally, I said I would not use Samus in Smash 4 because everything that made me the best Brawl Samus was removed in smash 4.
Ledge play nerf
Zair nerf
Missile cancel gone
Spike nerf
and more......
However, I feel that since most of Samus's worst enemies from brawl got huge nerfs (or flat out got removed...snake/ICs) in smash 4, She may be able to hold her own this time.
Having said that^ Id like this thread (if mods will allow it) to be a thread where we can all go to learn about Samus. I will be posting vids, tips and data concerning Samus in Smash 4 so keep checking back for more info as it becomes available.
Oh and if you have anything worthwhile to share (please no wifi matches/info unless it's truly legit stuff) post it in the thread/tag me and I'll put it on the OP and credit you. The more we combine our efforts and share ideas, the better our Lesbian will be!
____________________
Move-set damage %
(Updated on 11/21/2014)
All moves are uncharged (unless specified) and completely refreshed. Data compiled by @ Xyro77
Frame data
(Updated on 11/22/2014)
All frame data comes from here and was originally posted by @ R Rohins
Samus videos/techs
(Updated on 12/6/2015)
Smash 4 Samus Zair & Ledge Chronicles: PART 1 (read description before viewing)
https://www.youtube.com/watch?v=oabC4iZ6fQ8
Smash 4 Samus Zair & Ledge Chronicles: PART 2 (read description before viewing)
http://youtu.be/4k4pDRk_vWU
6/11/2014 BestBuy E3 WiiU demo (Pro controller only) FFA https://www.youtube.com/watch?v=pimgQxlJ7tI
12/6/2014 Xyro (samus) vs Tyle (falco) 1 http://youtu.be/o5Lz-vIZNNE
12/6/2014 Xyro (samus) vs Tyle (falco) 2 http://youtu.be/tnzKg_6I9_Q
12/6/2014 Xyro (samus) vs Tyle (falco) 3 http://youtu.be/4MbICxyWJ-4
12/6/2014 Xyro (samus) vs Johnny Socal (Ike) 1 http://youtu.be/IqmOWYZ43oA
12/6/2014 Xyro (samus) vs Johnny Socal (Ike) 2 http://youtu.be/UqWr2axd3Zo
12/6/2014 Xyro (samus) vs Johnny Socal (MK) https://www.youtube.com/watch?v=uetY2qVt-X0
12/6/2014 Xyro (samus) vs Gaius (falcon) https://www.youtube.com/watch?v=8ymrSJH3pH8
1/3/2015 Xyro (Samus) vs Krebs (shulk) $10$MM
https://m.youtube.com/watch?v=QSU0-LzS4Qk&feature=youtu.be
____________________
"Universal" techs that may help Samus
(Updated on 1/12/2015)
Perfect Pivot
http://smashboards.com/threads/the-return-of-wavedashing-perfect-pivoting-might-be-just-that.383292/
Perfect Pivot applications
http://smashboards.com/threads/watch-every-move-in-smash-4-perfect-pivoted.384123/
Frame Cancel
http://smashboards.com/threads/frame-cancel.386639/
____________________
Knowledge is power: The Deeper Aspects of Smash.
(Updated 2/19/2015)
Character weight chart
http://smashboards.com/threads/smash-4-weight-rankings.367479/
The "neutral" game
http://smashboards.com/threads/learn-more-about-smash-4s-neutral-game-from-keitaro-and-false.383968/
Zoning
http://smashboards.com/threads/smash-theory-tackles-zoning-in-smash-4.385789/
Reads
https://www.youtube.com/watch?v=uvTrJo3DNog
______________________
List detailing how a Fully Charged Charge Shot interacts with opposing projectiles. Data gathered by @Afro Smash
(Updated on 2/18/2015)
Lose (Charge Shot stops, other projectiles remains):
Gyro
PK Fire
Yellow Pikmin
Clank (both are neutralised):
Mecha Koopa
Cannonball
Bombs
Bombs
Grenade Pellet
Aura Sphere (from 56%)
Lloid Rocket
Pikmin (except Yellow)
Sun Salutation (Full Charge)
All Fruit
Side B Pellet
Bike
Charge Shot (Full Charge)
Clay Pigeon
Gunman
Pass Through (don't affect each other):
Water Shuriken full charge (anything less is beaten)
Thoron (Thunder is beaten)
Arcfire
F Smash
PK Flash
Laser
Laser
Laser
Needles
Din's Fire
Bounce Back (sends opposing projectile back towards user):
Can
Gordo
Volley Ball
*Every projectile not listed is beaten.
____________________
Ledge play nerf
Zair nerf
Missile cancel gone
Spike nerf
and more......
However, I feel that since most of Samus's worst enemies from brawl got huge nerfs (or flat out got removed...snake/ICs) in smash 4, She may be able to hold her own this time.
Having said that^ Id like this thread (if mods will allow it) to be a thread where we can all go to learn about Samus. I will be posting vids, tips and data concerning Samus in Smash 4 so keep checking back for more info as it becomes available.
Oh and if you have anything worthwhile to share (please no wifi matches/info unless it's truly legit stuff) post it in the thread/tag me and I'll put it on the OP and credit you. The more we combine our efforts and share ideas, the better our Lesbian will be!
____________________
Move-set damage %
(Updated on 11/21/2014)
All moves are uncharged (unless specified) and completely refreshed. Data compiled by @ Xyro77
____________________Jab 1=3%
Jab 2=8%
Dash Attack (close)= 10%
Dash Attack (far)=6%
Zair (point blank 1st hit)=1.5%
Zair (fully extended 1st hit)=3%
Zair (fully extended 1st and 2nd hit)=4.5%
Pummel=1.2%
Uthrow=9%
Dthrow=6%
Bthrow=8%
Fthrow=9%
Ftilt (point blank)=6%
Ftilt (tipped)=7%
Ftilt up (point blank)=7%
Ftilt up (tipped)=8%
Ftilt down (point blank)=7%
Ftilt down (tipped)=8% (can tilt lock)
Dtilt=12%
Utilt (grounded)=13%
Util (air)=12%
Nair (1st hit)=8%
Nair (2nd hit non tipped)=6%
Nair (2nd hit tipped)=7%
Bair (tipped)=14%
Bair (non tipped)=9%
Uair (all hits)=11%
Dair (spike)=14%
Dair (no spike)=10.5%
Fair (all hits)=11%
Dsmash (1st hit)=10%
Dsmash (2nd hit)=12%
Fsmash (point blank)=12%
Fsmash (tipped)=14%
Fsmash up (point blank)=13%
Fsmash up (tipped)=15%
Fsmash down (point blank)=11%
Fsmash down (tipped)=13%
Usmash (all hits)=18%
Charge shot low=3%
Charge shot medium= 11.5%
Charge shot full=25%
Down B (point blank)=9%
Down B (tipped)=5%
Up B (all hits)=12%
Homing missile=5%
Super Missile=10%
Frame data
(Updated on 11/22/2014)
All frame data comes from here and was originally posted by @ R Rohins
____________________
- BEGIN samus
- **********
- Jab1
- Hits on frame: 3.0
- Hitboxes end: 5.0
- Max Hitbox BKB: 80
- Max Hitbox KBG * Damage: 24.0
- Max Hitbox Angle: 361
- Jab2
- Hits on frame: 6.0
- Hitboxes end: 10.0
- Max Hitbox BKB: 95
- Max Hitbox KBG * Damage: 240.0
- Max Hitbox Angle: 361
- Dash Attack
- Hits on frame: 10.0
- Hitboxes end: 19.0
- Max Hitbox BKB: 60
- Max Hitbox KBG * Damage: 800.0
- Max Hitbox Angle: 75
- F-tilt (high)
- Hits on frame: 8.0
- Hitboxes end: 11.0
- Max Hitbox BKB: 90
- Max Hitbox KBG * Damage: 120.0
- Max Hitbox Angle: 361
- F-tilt (normal)
- Hits on frame: 8.0
- Hitboxes end: 11.0
- Max Hitbox BKB: 90
- Max Hitbox KBG * Damage: 105.0
- Max Hitbox Angle: 361
- F-tilt (low)
- Hits on frame: 8.0
- Hitboxes end: 11.0
- Max Hitbox BKB: 90
- Max Hitbox KBG * Damage: 120.0
- Max Hitbox Angle: 361
- U-tilt
- Hits on frame: 15.0
- Hitboxes end: 19.0
- Max Hitbox BKB: 100
- Max Hitbox KBG * Damage: 520.0
- Max Hitbox Angle: 270
- D-tilt
- Hits on frame: 6.0
- Hitboxes end: 9.0
- Max Hitbox BKB: 48
- Max Hitbox KBG * Damage: 960.0
- Max Hitbox Angle: 80
- F-smash release (high)
- Hits on frame: 10.0
- Hitboxes end: 12.0
- Max Hitbox BKB: 100
- Max Hitbox KBG * Damage: 600.0
- Max Hitbox Angle: 361
- F-smash release (normal)
- Hits on frame: 10.0
- Hitboxes end: 12.0
- Max Hitbox BKB: 100
- Max Hitbox KBG * Damage: 560.0
- Max Hitbox Angle: 361
- F-smash release (low)
- Hits on frame: 10.0
- Hitboxes end: 12.0
- Max Hitbox BKB: 100
- Max Hitbox KBG * Damage: 540.0
- Max Hitbox Angle: 361
- U-smash release
- Hits on frame: 11.0
- Hitboxes end: 29.0
- Max Hitbox BKB: 135
- Max Hitbox KBG * Damage: 300.0
- Max Hitbox Angle: 80
- D-smash release
- Hits on frame: 9.0
- Hitboxes end: 19.0
- Max Hitbox BKB: 48
- Max Hitbox KBG * Damage: 840.0
- Max Hitbox Angle: 31
- Nair
- Hits on frame: 8.0
- Hitboxes end: 23.0
- Max Hitbox BKB: 100
- Max Hitbox KBG * Damage: 320.0
- Max Hitbox Angle: 32
- Fair
- Hits on frame: 6.0
- Hitboxes end: 20.0
- Max Hitbox BKB: 140
- Max Hitbox KBG * Damage: 200.0
- Max Hitbox Angle: 361
- Bair
- Hits on frame: 9.0
- Hitboxes end: 15.0
- Max Hitbox BKB: 98
- Max Hitbox KBG * Damage: 588.0
- Max Hitbox Angle: 361
- Uair
- Hits on frame: 5.0
- Hitboxes end: 13.0
- Max Hitbox BKB: 160
- Max Hitbox KBG * Damage: 160.0
- Max Hitbox Angle: 70
- Dair
- Hits on frame: 17.0
- Hitboxes end: 24.0
- Max Hitbox BKB: 85
- Max Hitbox KBG * Damage: 350.0
- Max Hitbox Angle: 270
- Pummel
- Hits on frame: 3.0
- Hitboxes end: 4.0
- Max Hitbox BKB: 100
- Max Hitbox KBG * Damage: 0.0
- Max Hitbox Angle: 361
- F-throw
- Hits on frame: 0.0
- Hitboxes end: 0.0
- Max Hitbox BKB: 55
- Max Hitbox KBG * Damage: 0
- Max Hitbox Angle: 42
- B-throw
- Hits on frame: 0.0
- Hitboxes end: 0.0
- Max Hitbox BKB: 55
- Max Hitbox KBG * Damage: 0
- Max Hitbox Angle: 40
- U-throw
- Hits on frame: 14.0
- Hitboxes end: 16.0
- Max Hitbox BKB: 70
- Max Hitbox KBG * Damage: 0
- Max Hitbox Angle: 90
- D-throw
- Hits on frame: 0.0
- Hitboxes end: 0.0
- Max Hitbox BKB: 50
- Max Hitbox KBG * Damage: 0
- Max Hitbox Angle: 80
Samus videos/techs
(Updated on 12/6/2015)
Smash 4 Samus Zair & Ledge Chronicles: PART 1 (read description before viewing)
https://www.youtube.com/watch?v=oabC4iZ6fQ8
Smash 4 Samus Zair & Ledge Chronicles: PART 2 (read description before viewing)
http://youtu.be/4k4pDRk_vWU
6/11/2014 BestBuy E3 WiiU demo (Pro controller only) FFA https://www.youtube.com/watch?v=pimgQxlJ7tI
12/6/2014 Xyro (samus) vs Tyle (falco) 1 http://youtu.be/o5Lz-vIZNNE
12/6/2014 Xyro (samus) vs Tyle (falco) 2 http://youtu.be/tnzKg_6I9_Q
12/6/2014 Xyro (samus) vs Tyle (falco) 3 http://youtu.be/4MbICxyWJ-4
12/6/2014 Xyro (samus) vs Johnny Socal (Ike) 1 http://youtu.be/IqmOWYZ43oA
12/6/2014 Xyro (samus) vs Johnny Socal (Ike) 2 http://youtu.be/UqWr2axd3Zo
12/6/2014 Xyro (samus) vs Johnny Socal (MK) https://www.youtube.com/watch?v=uetY2qVt-X0
12/6/2014 Xyro (samus) vs Gaius (falcon) https://www.youtube.com/watch?v=8ymrSJH3pH8
1/3/2015 Xyro (Samus) vs Krebs (shulk) $10$MM
https://m.youtube.com/watch?v=QSU0-LzS4Qk&feature=youtu.be
____________________
"Universal" techs that may help Samus
(Updated on 1/12/2015)
Perfect Pivot
http://smashboards.com/threads/the-return-of-wavedashing-perfect-pivoting-might-be-just-that.383292/
Perfect Pivot applications
http://smashboards.com/threads/watch-every-move-in-smash-4-perfect-pivoted.384123/
Frame Cancel
http://smashboards.com/threads/frame-cancel.386639/
____________________
Knowledge is power: The Deeper Aspects of Smash.
(Updated 2/19/2015)
Character weight chart
http://smashboards.com/threads/smash-4-weight-rankings.367479/
The "neutral" game
http://smashboards.com/threads/learn-more-about-smash-4s-neutral-game-from-keitaro-and-false.383968/
Zoning
http://smashboards.com/threads/smash-theory-tackles-zoning-in-smash-4.385789/
Reads
https://www.youtube.com/watch?v=uvTrJo3DNog
______________________
List detailing how a Fully Charged Charge Shot interacts with opposing projectiles. Data gathered by @Afro Smash
(Updated on 2/18/2015)
Lose (Charge Shot stops, other projectiles remains):
Gyro
PK Fire
Yellow Pikmin
Clank (both are neutralised):
Mecha Koopa
Cannonball
Bombs
Bombs
Grenade Pellet
Aura Sphere (from 56%)
Lloid Rocket
Pikmin (except Yellow)
Sun Salutation (Full Charge)
All Fruit
Side B Pellet
Bike
Charge Shot (Full Charge)
Clay Pigeon
Gunman
Pass Through (don't affect each other):
Water Shuriken full charge (anything less is beaten)
Thoron (Thunder is beaten)
Arcfire
F Smash
PK Flash
Laser
Laser
Laser
Needles
Din's Fire
Bounce Back (sends opposing projectile back towards user):
Can
Gordo
Volley Ball
*Every projectile not listed is beaten.
____________________
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