kyoskue
Smash Journeyman
- Joined
- Jun 8, 2007
- Messages
- 234
- Location
- still stuck in the Ginnungagap
- NNID
- Kyoskue
- 3DS FC
- 4468-0977-7278
Today I've got a thread prepared to get everyone to think a little bit, especially those of you who are newly interested in playing games on a competitive level.
Rather than simply talk about our game's mechanics, today I'd like to hear anything that anybody has to say on the subject of US as a competitive community. This primarily concerns Smash and other fighting games, but with a little tweaking the contents should at least be somewhat applicable to most any competitive game or sport.
And one final disclaimer: This isn't meant to be some crazed outcry of Doomsday for competitive Smash or anything, its merely the perspective of a longtime gamer and fighting game enthusiast.
With all of that out of the way, onto the topic at hand:
-----
So I've been around the Smash Bros. and general fighting game community for the better part of 20 years now, and by this point I have noticed a few trends that have been exasperated by the vast dissemination of information available on the internet... and a number of them are not healthy for the growth of these games.
Thankfully they're all very similar and related to the same root cause, so they all share the same general vaccine:
Us as a community of competitive people becoming better at informing newcomers how and why to expand our game and get us out of our comfort zones, rather than simply being content to copy each other.
There have always been (and always will be) a large number of players choosing characters based solely on tier listings over their playstyle preferences; and while I personally wish that people would stay more true to themselves rather than "sell out" for a "better" character to increase their odds of winning, in the end its an individual's choice and I can respect that.
This is a perfectly valid (if somewhat misinformed) way to play, and easily spreads without the internet's help anyway.
Now what actually IS kind of a big problem are the people that are new to the scene that tend to do this in droves, flocking to higher tier characters while having literally ZERO idea of what the term tier means or WHY that character is high tier in the first place. Err, before I get myself into hot water; its not necessarily the players themselves that are the problem exactly, but rather the way in which they are going about and introducing themselves to the competitive scene. The way in which they learn to do difficult swimming maneuvers like the Butterfly Stroke before even getting their own feet wet, if you will.
What I mean here is that 90% (note: NOT an actual statistic) of newly competitive players simply look up information and videos online from superior players in order to better themselves with a shortcut (that may or may not work for them), rather than ACTUALLY learn the game themselves. Again, this isn't necessarily a bad thing so long as its coupled with training and the desire to steadily improve your whole game, except that its way too easy to replace legitimate self-improvement with merely mimicking other players.
Too often it becomes the player's sole source of improvement. The vast number of players that I have come across; both online and in real life, simply look up tutorials on how to do specific technical actions and they think thats good enough, but they never REALLY figure out the applications or limitations of said actions.
This is just an obvious example, but try going onto "For Glory" and 99/100 Luigis/Diddys will repeatedly run straight in for down throw combos. And they'll mess them up because they don't understand DI or how to read and anticipate other players. And they will cry foul and resort to low brow expressions of communication before quitting in a huff.
Sure; you can just laugh off their ignorance, but whether you actually consider them a part of the community or not you've still got to understand that they learned their tricks from us. They still popped their head in and got the wrong idea about what really matters in the game, and none of us bothered to correct them.
Even if its Luigi and Diddy's most reliable source of damage, simply fishing for the same couple of actions repeatedly will not yield you good results in the short term and in the long run EVERYONE is going to become accustomed to avoiding this, and all that you will have succeeded in doing in the end is make everyone even more aware of how to best avoid your character's greatest strengths.
Now don't get me wrong, its great that we live in an age where people can share strategies and techniques so quickly, but the ease in which players can learn these things is itself causing a form of stagnation.
Most players are simply sucking up what others find out without putting forth their own efforts into helping the community develop their character. The fanbase is essentially copying itself endlessly without actually putting anything new in, a snake devouring its own tail without end.
Introducing new blood into a game is supposed to keep it alive, to allow new players to come into the fray and take up the mantle of those whom came before them, each generation bringing its own unique improvements and techniques to the table.
In the past this was rarely an issue, but Smash's popularity is ever growing, and online play and multimedia tutorials are introducing a new age of younger players to these tricky concepts without really laying down any framework. All of these "lazy" players only take the time to learn techniques discovered by others, then endlessly practice them until sheer repetition keeps it in their skillset, rather than actually know what the heck they're doing.
Simply copying an amazing player DOES NOT make you a GREAT player. It doesn't even make you a GOOD player.
All that it does in the end is cause you to stunt your own potential growth, and turn you into a pale imitation.
It makes you lose sight of the most important aspects of the game: the fundamentals.
I see so many people online consistently Self Destructng in ridiculous ways or leaving themselves stupidly open in an obvious manner, yet having decent to great actual tech skill, They literally have NO IDEA how to ACTUALLY play the game, and are merely emulating something that they've seen win before without really understanding it.
As they say: All style, no substance.
A truly great player doesn't even really need to use combos to be successful.
They understand the game on such an intricate level that they can make the most amateurish mistakes constantly and STILL come out on top. Playing in counterproductive ways can actually be very useful at high level play because everybody has certain expectations of what is going to happen, and throwing those expectations out the window can itself be considered the ultimate mind game.
And in a deliciously ironic twist we essentially have the low and mid-level players trying so much harder to play at a "high level of play" than those that actually DO play at the top competitive level. At that ultimate level it is your ability to read your opponents and your uniqueness of play that separates you from the crowd of millions that are the real keys to success, rather than manual dexterity and strict memorization. That is why errors of miscalculation are responsible for many, many, MANY times more match outcomes than simple execution error.
Of course those other two play an extremely important role in the game as well, but its like knowing how to read music and play an instrument without knowing how to make YOUR OWN music.
Sure, you can maybe play pretty well, but you'll never make it big and you'll forever be known as that "one homage band out of hundreds" rather than the next big thing.
THAT is what you will lose out on when you dedicate yourself to becoming another's shadow:
You will ALWAYS be stuck behind them, simply coasting along on their coattails.
These halfhearted and misguided attempts to play on a competitive level really add nothing to the community, and it can even detract from it by making certain strategies become so prevalent that everyone becomes weary of them, and their lack of dedication often causes ridiculous outcry over simple matters.
Diddy Kong garners so much ire due to his ease of utility, but rather than try to help develop other characters to Diddy's level most players are content with either simply switching mains to him or brandishing pitchforks and decrying the game's balance.
We have too many people playing "follow the leader" in our community, and not enough people REALLY invested into developing the game. We have characters declared nearly unusable without thoroughly exploring their options, and the community is content to let these "bottom dwellers" rot.
I think that a big part of what causes this is everyone's suggestion to pick one or two characters and stick with them, rather than getting a taste for the entire game.
Obviously its a good idea once you've actually gotten good at the game to an extent and want to take yourself to the next level, but I think that most players choose to limit their options and specialize too quickly when they're still at a stage where they could learn significantly more by simply selecting random more often. Learn every characters' basics and how the engine affects them, and see if you can push the ones that you enjoy the most into new territory.
We need to step outside of our comfort zones from time to time, because if we never do this then the same characters will always dominate the top of the game and there will never be any real tier shake-ups. The game will stagnate along with the playerbase.
And for those of you who are afraid of setting out on your own path for fear of failure...
So long as you are exploring the game on your own, even if you end up "discovering" something that's already common knowledge or find a neat trick that nobody else cares about, don't sweat it. At least you gleamed some idea of the how and the why from personal experience, and thus gained a more intimate knowledge of the game.
And that's what really matters when it comes to bettering yourself as a player.
TLDR, the points that I'm trying to make are as follows:
-----
-Be your own player.
Learn from others, but develop yourself and the community through your own efforts.
-Experiment with the cast and see if you can mesh well with a more underdeveloped character.
Chances are pretty good that even if you can't master that character that you'll at least gain more wins through everyone's sheer unfamiliarity with them than if you were simply "Diddy Player #1652" anyway, and maybe YOU'LL be the one that sparks that character's development in the meta.
*Note: Please realize that I'm NOT saying that nobody should play with high tier characters.
I'm just saying to try giving those other guys a chance and maybe you'll end up pleasantly surprised.
-Don't be afraid to relax a bit on the consistent perfection when it comes to combos and techniques, especially when you're first learning them.
They'll become natural reactions over time through regular use and practice, there's no need to give yourself carpal tunnel syndrome by trying to cram a week's worth of experience into a single day. Besides, you could end up burning yourself out and losing interest in the game.
Instead, focus on outplaying your opponent and seeing if you can redefine the character that you play to fit into your own personal playstyle.
-Bring something new to the table.
Even if it doesn't stick in the end, maybe it'll be the start of something major for someone else.
-Lets try to invite people new to the game without first ostracizing them for their lack of skill.
No need to become Social Justice Warriors, but lets be civil, eh?
In closing, I love Smash Bros.
I think that we've got one of the (if not THE) best communities for ANY game series.
Many of us care for each other deeply and readily share our findings to better the community at large... but many more of us are content to just kind of hitch a ride without any real attachments.
While I'll admit that we're not currently seeing any massive amount of negativie impact because of the subject of my discussion, I'm still a bit worried that the influx of new players will lose themselves in the sea of information and miss out on what really matters with ANY game:
Having fun.
On that note, I hope that I've given even a few of you a moment of pause and food for thought, that I made you rethink the reasons that you play this game, if not games in general.
As for discussion on the topic, I'd like to see everyone's opinions of the community as a whole, not just the currently competitive, but the future ones that have yet to reveal themselves to us.
Any ideas for community projects that could help alleviate these things?
Are any of the things that I brought up here even problems that need tending to in the first place?
What can WE do on our end to ensure that Smash continues to grow as a game and a community?
Lets all hear you out.
Rather than simply talk about our game's mechanics, today I'd like to hear anything that anybody has to say on the subject of US as a competitive community. This primarily concerns Smash and other fighting games, but with a little tweaking the contents should at least be somewhat applicable to most any competitive game or sport.
And one final disclaimer: This isn't meant to be some crazed outcry of Doomsday for competitive Smash or anything, its merely the perspective of a longtime gamer and fighting game enthusiast.
With all of that out of the way, onto the topic at hand:
-----
So I've been around the Smash Bros. and general fighting game community for the better part of 20 years now, and by this point I have noticed a few trends that have been exasperated by the vast dissemination of information available on the internet... and a number of them are not healthy for the growth of these games.
Thankfully they're all very similar and related to the same root cause, so they all share the same general vaccine:
Us as a community of competitive people becoming better at informing newcomers how and why to expand our game and get us out of our comfort zones, rather than simply being content to copy each other.
There have always been (and always will be) a large number of players choosing characters based solely on tier listings over their playstyle preferences; and while I personally wish that people would stay more true to themselves rather than "sell out" for a "better" character to increase their odds of winning, in the end its an individual's choice and I can respect that.
This is a perfectly valid (if somewhat misinformed) way to play, and easily spreads without the internet's help anyway.
Now what actually IS kind of a big problem are the people that are new to the scene that tend to do this in droves, flocking to higher tier characters while having literally ZERO idea of what the term tier means or WHY that character is high tier in the first place. Err, before I get myself into hot water; its not necessarily the players themselves that are the problem exactly, but rather the way in which they are going about and introducing themselves to the competitive scene. The way in which they learn to do difficult swimming maneuvers like the Butterfly Stroke before even getting their own feet wet, if you will.
What I mean here is that 90% (note: NOT an actual statistic) of newly competitive players simply look up information and videos online from superior players in order to better themselves with a shortcut (that may or may not work for them), rather than ACTUALLY learn the game themselves. Again, this isn't necessarily a bad thing so long as its coupled with training and the desire to steadily improve your whole game, except that its way too easy to replace legitimate self-improvement with merely mimicking other players.
Too often it becomes the player's sole source of improvement. The vast number of players that I have come across; both online and in real life, simply look up tutorials on how to do specific technical actions and they think thats good enough, but they never REALLY figure out the applications or limitations of said actions.
This is just an obvious example, but try going onto "For Glory" and 99/100 Luigis/Diddys will repeatedly run straight in for down throw combos. And they'll mess them up because they don't understand DI or how to read and anticipate other players. And they will cry foul and resort to low brow expressions of communication before quitting in a huff.
Sure; you can just laugh off their ignorance, but whether you actually consider them a part of the community or not you've still got to understand that they learned their tricks from us. They still popped their head in and got the wrong idea about what really matters in the game, and none of us bothered to correct them.
Even if its Luigi and Diddy's most reliable source of damage, simply fishing for the same couple of actions repeatedly will not yield you good results in the short term and in the long run EVERYONE is going to become accustomed to avoiding this, and all that you will have succeeded in doing in the end is make everyone even more aware of how to best avoid your character's greatest strengths.
Now don't get me wrong, its great that we live in an age where people can share strategies and techniques so quickly, but the ease in which players can learn these things is itself causing a form of stagnation.
Most players are simply sucking up what others find out without putting forth their own efforts into helping the community develop their character. The fanbase is essentially copying itself endlessly without actually putting anything new in, a snake devouring its own tail without end.
Introducing new blood into a game is supposed to keep it alive, to allow new players to come into the fray and take up the mantle of those whom came before them, each generation bringing its own unique improvements and techniques to the table.
In the past this was rarely an issue, but Smash's popularity is ever growing, and online play and multimedia tutorials are introducing a new age of younger players to these tricky concepts without really laying down any framework. All of these "lazy" players only take the time to learn techniques discovered by others, then endlessly practice them until sheer repetition keeps it in their skillset, rather than actually know what the heck they're doing.
Simply copying an amazing player DOES NOT make you a GREAT player. It doesn't even make you a GOOD player.
All that it does in the end is cause you to stunt your own potential growth, and turn you into a pale imitation.
It makes you lose sight of the most important aspects of the game: the fundamentals.
I see so many people online consistently Self Destructng in ridiculous ways or leaving themselves stupidly open in an obvious manner, yet having decent to great actual tech skill, They literally have NO IDEA how to ACTUALLY play the game, and are merely emulating something that they've seen win before without really understanding it.
As they say: All style, no substance.
A truly great player doesn't even really need to use combos to be successful.
They understand the game on such an intricate level that they can make the most amateurish mistakes constantly and STILL come out on top. Playing in counterproductive ways can actually be very useful at high level play because everybody has certain expectations of what is going to happen, and throwing those expectations out the window can itself be considered the ultimate mind game.
And in a deliciously ironic twist we essentially have the low and mid-level players trying so much harder to play at a "high level of play" than those that actually DO play at the top competitive level. At that ultimate level it is your ability to read your opponents and your uniqueness of play that separates you from the crowd of millions that are the real keys to success, rather than manual dexterity and strict memorization. That is why errors of miscalculation are responsible for many, many, MANY times more match outcomes than simple execution error.
Of course those other two play an extremely important role in the game as well, but its like knowing how to read music and play an instrument without knowing how to make YOUR OWN music.
Sure, you can maybe play pretty well, but you'll never make it big and you'll forever be known as that "one homage band out of hundreds" rather than the next big thing.
THAT is what you will lose out on when you dedicate yourself to becoming another's shadow:
You will ALWAYS be stuck behind them, simply coasting along on their coattails.
These halfhearted and misguided attempts to play on a competitive level really add nothing to the community, and it can even detract from it by making certain strategies become so prevalent that everyone becomes weary of them, and their lack of dedication often causes ridiculous outcry over simple matters.
Diddy Kong garners so much ire due to his ease of utility, but rather than try to help develop other characters to Diddy's level most players are content with either simply switching mains to him or brandishing pitchforks and decrying the game's balance.
We have too many people playing "follow the leader" in our community, and not enough people REALLY invested into developing the game. We have characters declared nearly unusable without thoroughly exploring their options, and the community is content to let these "bottom dwellers" rot.
I think that a big part of what causes this is everyone's suggestion to pick one or two characters and stick with them, rather than getting a taste for the entire game.
Obviously its a good idea once you've actually gotten good at the game to an extent and want to take yourself to the next level, but I think that most players choose to limit their options and specialize too quickly when they're still at a stage where they could learn significantly more by simply selecting random more often. Learn every characters' basics and how the engine affects them, and see if you can push the ones that you enjoy the most into new territory.
We need to step outside of our comfort zones from time to time, because if we never do this then the same characters will always dominate the top of the game and there will never be any real tier shake-ups. The game will stagnate along with the playerbase.
And for those of you who are afraid of setting out on your own path for fear of failure...
So long as you are exploring the game on your own, even if you end up "discovering" something that's already common knowledge or find a neat trick that nobody else cares about, don't sweat it. At least you gleamed some idea of the how and the why from personal experience, and thus gained a more intimate knowledge of the game.
And that's what really matters when it comes to bettering yourself as a player.
TLDR, the points that I'm trying to make are as follows:
-----
-Be your own player.
Learn from others, but develop yourself and the community through your own efforts.
-Experiment with the cast and see if you can mesh well with a more underdeveloped character.
Chances are pretty good that even if you can't master that character that you'll at least gain more wins through everyone's sheer unfamiliarity with them than if you were simply "Diddy Player #1652" anyway, and maybe YOU'LL be the one that sparks that character's development in the meta.
*Note: Please realize that I'm NOT saying that nobody should play with high tier characters.
I'm just saying to try giving those other guys a chance and maybe you'll end up pleasantly surprised.
-Don't be afraid to relax a bit on the consistent perfection when it comes to combos and techniques, especially when you're first learning them.
They'll become natural reactions over time through regular use and practice, there's no need to give yourself carpal tunnel syndrome by trying to cram a week's worth of experience into a single day. Besides, you could end up burning yourself out and losing interest in the game.
Instead, focus on outplaying your opponent and seeing if you can redefine the character that you play to fit into your own personal playstyle.
-Bring something new to the table.
Even if it doesn't stick in the end, maybe it'll be the start of something major for someone else.
-Lets try to invite people new to the game without first ostracizing them for their lack of skill.
No need to become Social Justice Warriors, but lets be civil, eh?
In closing, I love Smash Bros.
I think that we've got one of the (if not THE) best communities for ANY game series.
Many of us care for each other deeply and readily share our findings to better the community at large... but many more of us are content to just kind of hitch a ride without any real attachments.
While I'll admit that we're not currently seeing any massive amount of negativie impact because of the subject of my discussion, I'm still a bit worried that the influx of new players will lose themselves in the sea of information and miss out on what really matters with ANY game:
Having fun.
On that note, I hope that I've given even a few of you a moment of pause and food for thought, that I made you rethink the reasons that you play this game, if not games in general.
As for discussion on the topic, I'd like to see everyone's opinions of the community as a whole, not just the currently competitive, but the future ones that have yet to reveal themselves to us.
Any ideas for community projects that could help alleviate these things?
Are any of the things that I brought up here even problems that need tending to in the first place?
What can WE do on our end to ensure that Smash continues to grow as a game and a community?
Lets all hear you out.
Last edited: