Wolfgang Cooper
Smash Ace
Never mind guys, I finally have it!!!
****ing bots are hard AF lol
****ing bots are hard AF lol
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Hello, I'm having the same exact issue, but the alternative method did not work unfortunately. It says that the "Patch Format: Not Supported". The MD5 of my melee iso is the correct one. I'm on Yosemite 10.5.5 as well.The first mac directions in the 4.05 download didn't work for me. Not sure if anyone is having the same issue. The alternative directions worked tho.
The directions said to run chmod a+rx script_file.sh on terminal, but the script file was named something else. So I renamed the script file and then that command worked.
I renamed my ISO file to ssbm_1.02.iso. Then the directions said to run ./script_file.sh ssbm_1.02.iso. Here is where I got this list of errors:
: command not foundine 1:
: command not foundine 3:
: command not foundine 7:
: command not foundine 11:
: command not foundine 15:
: command not foundine 16:
'/script_file.sh: line 17: syntax error near unexpected token `{
'/script_file.sh: line 17: `checkhash () {
Couldn't figure out what this meant so I tried the other method alternative set of directions and it worked. Not sure if it's dependent on my mac or something wrong with the script file code, by here are my specs anyway:
OSX Yosemite 10.10.3
1.3 GHz Intel Core i5
4GB 1600 MHz DDR3
Intel HD Graphics 5000 1536 MB
Anyway, thanks for the download!
the skins are stored in the same places (Pl****.dat) just with two more additions per character: Pl****.rat (the one that shows up when u hit the r trigger) and Pl****.lat (the one that shows up when u hit the l trigger). custom music is covered in this guide: http://smashboards.com/threads/how-...-includes-brstm-file-conversion-guide.401142/ and achilles made another guide for adding these files to 20xx here: http://smashboards.com/threads/the-...-update-3-17-16.351221/page-113#post-20431568Hey Achilles, is there going to be a changelist with info on where all the new costumes are stored, and infor on how to add custom music and stuff like that? Looking to start on my custom build soon, but I only know where the skins are stored if they were already in 3.05!
toggles are the ability to turn certain features off with in game hotkeys (like infinite shield or get falco to sh laser) and idk when they'll be back. they're still super useful but not as useful now that the new ai is in and we have such a huge debug menuA few questions about latest version:
- what are toggles exactly and about when do you think they'll be back?
- are CPUs enhanced for every character? Like CPU Peach doing float cancels and such, or does it only concern spacies?
- does 20XX work well with Nintendont?
https://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_MenuWhere can i find what all the 4.0 debug stuff means?
I think the only new skins added are on battlefield so far.Hello. I downloaded 4.02 and read that there are alternative skins for the stages. I was only able to use Battlefield's alternative skin, i couldnt switch any of the other stages. Also, i would like to know if its possible to add myself some alternative stages skins, without replacing the default one. If so, how many skins per stage can i add?
Did you ever figure out why? My Color Overlays work fine but they might not work if you have gecko codes enabled (like melee netplay settings) on dolphin, and action state/and l-cancel overlays both require you to activate each individually for each player under their respective menus.Only player 1 will show Color Overlays. L-cancelling, action-states, etc. will only work for player 1.
What debug stuff are you talking about? The reworked develop in-game code toggles?Where can i find what all the 4.0 debug stuff means?
--20XX Debug Menu, not vM's
Hello. I downloaded 4.02 and read that there are alternative skins for the stages. I was only able to use Battlefield's alternative skin, i couldnt switch any of the other stages. Also, i would like to know if its possible to add myself some alternative stages skins, without replacing the default one. If so, how many skins per stage can i add?
asked this earlier on another thread but it was never answered; i'd also like to know
4.02? do you mean 4.05? Also yes, battlefield is the only level with alternates at this point.I think the only new skins added are on battlefield so far.
I think you accidentally added your message into your quote of someone else's message, if you meant to ask[MESSAGE CONTAINED NO TEXT THIS HAS BEEN ADDED]
Do i have to replace my regular melee iso into a 20xx 4.05 iso? also , i have the tournament edition 20xx, do i delete that?
existed, because I was concerned that you might have deleted melee/20XXTE/etc without having to.Never mind guys, I finally have it!!!
****ing bots are hard AF lol
A few questions about latest version:
- what are toggles exactly and about when do you think they'll be back?
- are CPUs enhanced for every character? Like CPU Peach doing float cancels and such, or does it only concern spacies?
- does 20XX work well with Nintendont?
All of the in-game code toggles are present except for the ones which overrode CPU behavior in 3.02. So with the exception of CPU codes they hadn't left.toggles are the ability to turn certain features off with in game hotkeys (like infinite shield or get falco to sh laser) and idk when they'll be back. they're still super useful but not as useful now that the new ai is in and we have such a huge debug menu
i cant answer the cpu question, but 20xx works perfectly with nintendont. it's the setup i'm currently using
Thanks for you great effort man.
I have a suggestion.
For some things, I really miss the old actual lvl 1 cpu. Are you planing on adding an option to switch between the new and old cpus? or something like that?
Thanks again.
Seconded
These posts are a duplicate ofThird, or a switch between old level 1-9 CPU.
Which Achilles answered earlier:For the next patch, It would be nice to set the CPU AI for level 1 before it was modified with the new update so that we may be able to practice chaingrabs/tech chases much more easily. If there is a way to do this currently without them attacking me all the time, please let me know!
Good candidates which are essentially the same as the old cpu are ALT NORMAL or NORMALISH. The others allow you to set the behavior more towards them running away or jumping or pulling items, or acting like stuff from adventure mode and all that.Debug Menu --> General Codes --> Player Flags --> and set the player's AI type to something other than normal.
Thanks for the comments, Schmoob. I will try and look into the high scores thing. Can you expand upon the "inert hitboxes deactivate projectiles" and provide an example? I was looking for some documentation about this somewhere, but it is new to me.Hey achilles, fantastic work as always. The new AI is insane, tonnes of crazy moments where a cpu has bodied me already!
These event matches are super dope! I don't know if this is a feature or a side effect, but your score appears in seconds in minute format, but cannot go over 2:00, even if you score over 120. Would be super sick to get that displaying higher scores.
Also, this is something that's a problem with all "fake" PAL isos. In NTSC, inert hitboxes deactivate projectiles, but this was patched out in PAL. This still occurs when on NTSC isos with PAL movesets. Likewise, DK loses his charge punch when hit during Up+b in NTSC, this again was patched out in PAL, but still occurs in NTSC isos with PAL movesets.
Def not a high priority, but it'd be a nice polish to PAL mode. I don't know if there are any other differences.
I believe the only inert hitboxes in the game are Falcon and Ganon's raptor boost, and Peach Bomber. Used to detect an opponents hurtbox to initiate the attack phase. If a projectile intersects with the inert hitbox, it will not hit the owners hurtbox even if intersecting. But if the projectile hits only the owners hurtbox, it will still hit.Thanks for the comments, Schmoob. I will try and look into the high scores thing. Can you expand upon the "inert hitboxes deactivate projectiles" and provide an example? I was looking for some documentation about this somewhere, but it is new to me.
I've added PAL DK not losing giant punch to the next build. Thanks.
Because Sheik is literally unchanged.Any particular reason for removing "SDR" Sheik? Achilles1515
pm me and i'll help youany word on where to find what the 4.0 debug menu options mean?
Go to gameplay options to the vs mode one and go to player flags and change the AI type for the desired controller.Achilles1515 It would be nice, if you could turn the insane CPU off. Sometimes i just want to practice my combos and not have to spend all of my effort getting the grab. It also seems like for some reason, that even if I've chosen random DI, falcon will continuously DI sheik's ftilt up.
Hello, I'm having the same exact issue, but the alternative method did not work unfortunately. It says that the "Patch Format: Not Supported". The MD5 of my melee iso is the correct one. I'm on Yosemite 10.5.5 as well.
Sorry i just made a smash boards account and i have no idea how this whole thread thing works but im having a problem, i tried getting 4.05 and ended up deleting all my files even my nintendont (long story...) but i got nintendont back (which took like two days because i am bad with this stuff) and i also got 20XX 4.05 but everytime i try to launch it, it never loads my tv screen just stays black do you know how to fix this?Thanks for the comments, Schmoob. I will try and look into the high scores thing. Can you expand upon the "inert hitboxes deactivate projectiles" and provide an example? I was looking for some documentation about this somewhere, but it is new to me.
I've added PAL DK not losing giant punch to the next build. Thanks.
Also i use a usb for the game and an sd card for nintendontSorry i just made a smash boards account and i have no idea how this whole thread thing works but im having a problem, i tried getting 4.05 and ended up deleting all my files even my nintendont (long story...) but i got nintendont back (which took like two days because i am bad with this stuff) and i also got 20XX 4.05 but everytime i try to launch it, it never loads my tv screen just stays black do you know how to fix this?
can you explain what the different CPU modes are?Go to gameplay options to the vs mode one and go to player flags and change the AI type for the desired controller.
try naming it just game, as the .iso seems to be already part of the file.Hello friends.
So I've got BootMii, Homebrew, Nintendont, and 20XX 4.05. For some reason, the damn thing isn't appearing in Nintendont.
The 20XX 4.05 iso plays fine in Dolphin, so I know it isn't an iso issue.
Here is a screenshot of my SD card: https://scontent-ord1-1.xx.fbcdn.ne...=13f05bfa79fafec71d7a23d7b8c701ac&oe=56F7C6D0 (tried having a friend on Facebook help me)
Here is a screenshot of where my 20XX iso is (and that I've changed the name to "game.iso": https://scontent-ord1-1.xx.fbcdn.ne...=aa47f953327e38840144af6a9bdbd1e6&oe=56F7C77D
Although the card was already formatted to FAT32, I've reformatted it again (for good measure) and made sure the allocation unit size was 32kb.
I've checked the lock switch on the SD card and have tried it both unlocked and lock (locked first after formatting it, then unlocked).
halp
Ive been on mine for almost a week dont feel bad...If that's what it has to be to fix it, I'm going to be so sad because Ive been working on this after for for two days now.
I'll try it in the morning if I have time