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To be fair, Achilles asked us to sort it out, so he's not wasting any time on it, and we weren't helping in the first place.I think the Star discussion is a great example of bikeshedding. https://en.wikipedia.org/wiki/Parkinson's_law_of_triviality
Is it bad if I laughed a bit when I saw your mains?To be fair, Achilles asked us to sort it out, so he's not wasting any time on it, and we weren't helping in the first place.
This is quickly getting off topic, but why would you laugh? Because they're all characters that annoy people?Is it bad if I laughed a bit when I saw your mains?
Yes, and because they're typical mains.This is quickly getting off topic, but why would you laugh? Because they're all characters that annoy people?
I can most likely do this, but it will take some research to make sure it doesn't give false positives. Beta04 introduces a toggle for SFX on auto-cancel.Achilles1515 would it be possible to implement a sound fx that plays when you grab or attack someone out of their tech and missed tech vulnerability windows successfully ala the v canceling sound effect? This would be amazing for knowing when you got a "true combo" tech chase, and when you just grabbed them before they could do something else. We have color overlays, but that isn't nearly as good of a feedback mechanism for telling if you were 1 or 2 frames too late.
I was wondering the same thing. Im just going to copy and paste the hex in from the file (forgetting the name of it atm) that causes musical management from beta03 to beta04 and then copy 69.hps, 6A.hps, etc. into the new folderDo i have to do anything special to transfer my custom music from beta03 to this new one? Or would i have to do l redo them all? Just curious
No new music has been added in Beta04 and the music code works in the same manner. So just extract the Root folder, paste your HPS files back in, open up your old MnSlChr and copy all the old ASCII and pointer table entries, then paste in the new MnSlChr. Rebuild. That portion of the MnSlChr didn’t change at all, so you can just copy everything in the area in one single go.Do i have to do anything special to transfer my custom music from beta03 to this new one? Or would i have to do l redo them all? Just curious
Later tonight hopefully.Update files from Beta3 please.
Anti-xdelta here.
This is that same stupid Debug Menu bug that I've been talking about. I have found no way to get to the root of this problem.Hey I'm not sure if I'm doing something wrong, but whenever I try to change wavedash color overlays my computer freaks out telling me that there's an invalid read from 0x########### I've turned the global netplay settings off and no AR or Gecko cheats/codes are on...Wondering if anyone else is having this problem?
Jesus, AI... Why level 8? Isn't level 9 better? I mean, I think the AI improvement was meant for level 9 CPUs.Hey were any changes made to the AI because i just got shine->weak uair->shine->bair->death combo'd by a level 8 falco. 0_o
Idk. I was just randomly trying a level 8 and that happened, then i just stared at the screen like 0_o...but I'm pretty sure all the modifications (di and fixed up angles) apply to all cpu levels. I was just wondering if there were any modifications other than the ones i just listed.Jesus, AI... Why level 8? Isn't level 9 better? I mean, I think the AI improvement was meant for level 9 CPUs.
What was the stage?Idk. I was just randomly trying a level 8 and that happened, then i just stared at the screen like 0_o...but I'm pretty sure all the modifications (di and fixed up angles) apply to all cpu levels. I was just wondering if there were any modifications other than the ones i just listed.
Y's that? The xdelta method should work on your 32-bit systems too. Otherwise, that'll be up to achilles, since I don't know exactly all of which files were updated this time.Update files from Beta3 please.
Anti-xdelta here.
np. I'll probably update it to include that tomorrow or Saturday.Later tonight hopefully.
This is that same stupid Debug Menu bug that I've been talking about. I have found no way to get to the root of this problem.
Here is an updated MnSlChr.usd file.
DRGN sorry. (I edited your post with this new link, but feel free to change anything as you please).
I now know that I need to try EVERY SINGLE submenu before releasing an update. So frustrating.
I don't think there are any AI changes besides the ones you already mentioned.Hey were any changes made to the AI because i just got shine->weak uair->shine->bair->death combo'd by a level 8 falco. 0_o
That's really weird. Might be a problem with your GCR, since I can open the ISO fine on mine and that file doesn't seem to be missing. And our ISOs should be exactly the same (unless your hash didn't match after you made yours). The MnSlChr.usd file in my post is the same file achilles posted (he updated my post with it).Guys... I can't seem to replace the MnSlChr.usd file with DRGN's one (the fix). When I open the 20XX Beta 4 ISO with GCRebuilder, it says: "Error: File 'audio\1C.hps' not found" and I can't seem to open it. Also, did achilles replace the file already with the one that DRGN listed or am I lost?
My GCR is the same as achille's.Y's that? The xdelta method should work on your 32-bit systems too. Otherwise, that'll be up to achilles, since I don't know exactly all of which files were updated this time.
np. I'll probably update it to include that tomorrow or Saturday.
I don't think there are any AI changes besides the ones you already mentioned.
That's really weird. Might be a problem with your GCR, since I can open the ISO fine on mine and that file doesn't seem to be missing. And our ISOs should be exactly the same (unless your hash didn't match after you made yours). The MnSlChr.usd file in my post is the same file achilles posted (he updated my post with it).
This is great, but please keep us PAL Nintendont users in mind who need to patch their game ID to display correctly as forcing the video mode will display the game in black and white on CRT's.- Changed the internal filename of the memory card save file. This means the 20XX 4.0 save file will
no longer overwrite vanilla Melee save files (and can coexist with a memory card exploit file such
as 20XX TE). GALE01 is still the Game ID, and will need to stay this way for upcoming planned features.
GALE01 in the header of the disc.What does the fix do anyways?
What if I use USB Loader for Wii? Also... Does it only do that? Like, it's not a fix for anything gameplay related?GALE01 in the header of the disc.
The "E" part specifies the video mode used for said game.
For PAL this would be "P" instead. If you don't patch this the GC/Wii won't load the correct videomode. Forcing it to PAL with some loader will give you a black screen while forcing NTSC will make the game show up in black and white.
As long as you're on NTSC you should be fine. This issue is only for people with PAL GC's/Wii's that want to play 20XX.What if I use USB Loader for Wii? Also... Does it only do that? Like, it's not a fix for anything gameplay related?
My Wii is PAL.As long as you're on NTSC you should be fine. This issue is only for people with PAL GC's/Wii's that want to play 20XX.
Yeah, you need the latest version (beta 4). Then, use P1's cursor to hover over Zelda and press Z. The name should change to Sheik. Then just drag the CPU cursor over Zelda and it should work. Same goes for IC's.I remember in 3.5 I could pick Sheik or Popo for CPU, also Sheik would never transform back, is there anuy way to do this in the version 4?
Then it depends on your TV. All LCD's support NTSC, but not all CRT's do. Mine doesn't.My Wii is PAL.
Added them to the OP.Update files from Beta3 please.
Anti-xdelta here.
Mine does.Yeah, you need the latest version (beta 4). Then, use P1's cursor to hover over Zelda and press Z. The name should change to Sheik. Then just drag the CPU cursor over Zelda and it should work. Same goes for IC's.
Then it depends on your TV. All LCD's support NTSC, but not all CRT's do. Mine doesn't.
I didn't know that is necessary for the PAL CRTs. Those "upcoming features" won't affect PAL CRT users anyway. What I plan on doing is being able to save memory card exploits (20XX TE, Minigames Mod, Crazy Mod, SDR) to the current memory card in the console via the 20XX 4.0 Debug Menu.This is great, but please keep us PAL Nintendont users in mind who need to patch their game ID to display correctly as forcing the video mode will display the game in black and white on CRT's.
It's not for a vanilla ISO. It's to replace the MnSlChr in the 20XX ISO that is created with the xdelta tool.I tried replacing the fix on a vanilla Melee ISO, but it said that the file is too large to import.
What do you mean the "vanilla playlist"? If you are on a stage that is using a music playlist or has the type set to Random Vanilla/Custom, when doing a salty runback it will rerandomize the song that will be played, which is intentional. Is this what you were experiencing?Thanks for the autocancel sfx, really useful. When I restart a match that's already begun (Pause; LRABStart) it changes the music back to the vanilla playlist. Is there any way to change/fix this?
Alright... So I patched it and opened it, it worked. What I did wrong was exporting the patched ISO with the GameCube Backup Manager and then that's how I got those errors. All I did now was patching it, replacing the file, exporting the ISO to my games folder and opening it. Is it normal that it takes years to load? It also said that I need a file and 11 free blocks in my A slot memory card. Weird... But I deleted my save and made a new one. Still, why did it take so long to load? Sorry for all of these comments and for being so dumb.I didn't know that is necessary for the PAL CRTs. Those "upcoming features" won't affect PAL CRT users anyway. What I plan on doing is being able to save memory card exploits (20XX TE, Minigames Mod, Crazy Mod, SDR) to the current memory card in the console via the 20XX 4.0 Debug Menu.
It's not for a vanilla ISO. It's to replace the MnSlChr in the 20XX ISO that is created with the xdelta tool.
What do you mean the "vanilla playlist"? If you are on a stage that is using a music playlist or has the type set to Random Vanilla/Custom, when doing a salty runback it will rerandomize the song that will be played, which is intentional. Is this what you were experiencing?
It's not the 32-bit. It's the fact that mine is modded and I don't want to redo absolutely everything.Y's that? The xdelta method should work on your 32-bit systems too. Otherwise, that'll be up to achilles, since I don't know exactly all of which files were updated this time.