Doq
Smash Lord
20 alt costumes for purin for purin packs?
I'm kidding, that would be too much code.
I'm kidding, that would be too much code.
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I basically know how to use it, but I'm not working on it at the moment. I'm definitely finishing up this new release before putting any effort into it. And the memory card hack is much less robust (codewise) than using an ISO, and a lot of what will be in this new release would not be compatible with mem card hack. I do want to eventually make a "20XX Lite" for memory card, though.Any news on getting 20XX onto a Gamecube Memory card?
Can I get a quick rundown of this code? I do want to know how this works, and maybe some extra information I'd need if I wanted to do something like this:2846B108 00000061
043d2cd8 506c476e
CC000000 00000000
E2100000 00000000
043d2cd8 54795079
E2000001 00000000
e~ maybe I'm going too fast? let me know.20 alt costumes for purin for purin packs?
Sweet! Really looking forward to that. 20XX on Gamecubes will open the possibility of using the hacked stages in tourney.I basically know how to use it, but I'm not working on it at the moment. I'm definitely finishing up this new release before putting any effort into it. And the memory card hack is much less robust (codewise) than using an ISO, and a lot of what will be in this new release would not be compatible with mem card hack. I do want to eventually make a "20XX Lite" for memory card, though.
So I would just write more if statements if I wanted to do this, say, 20 times? lol @ 20 different button combinations2846B108 00000061 //if player 1 input = L+R+D-Pad Right
043d2cd8 506c476e // write 0x506c476e (those are ASCII characters for "PlGn") to RAM address 0x803d2cd8
CC000000 00000000 // "switch" codetype, or whatever.
E2100000 00000000 // else
043d2cd8 54795079 // this is ASCII for "TyPy" , write to same location as above
E2000001 00000000 // end-if
0x803d2cd8 in RAM is equivalent to 0x3cfcd8 in the DOL.
View attachment 23731
That code switches the filename for Ganon's data everytime you press the button combination.
If we change this, can we made alternatecostumes for all colors of all characters !?2846B108 00000061 //if player 1 input = L+R+D-Pad Right
043d2cd8 506c476e // write 0x506c476e (those are ASCII characters for "PlGn") to RAM address 0x803d2cd8
CC000000 00000000 // "switch" codetype, or whatever.
E2100000 00000000 // else
043d2cd8 54795079 // this is ASCII for "TyPy" , write to same location as above
E2000001 00000000 // end-if
0x803d2cd8 in RAM is equivalent to 0x3cfcd8 in the DOL.
View attachment 23731
That code switches the filename for Ganon's data everytime you press the button combination.
See attached file.So I would just write more if statements if I wanted to do this, say, 20 times? lol @ 20 different button combinations
and where does the 61 come from as a controller value? (I would guess 40+20+1)
teach me the way of alt costumes achilles-sempai
1) the above code is for changing player data files, not costumes. So in the above code, you could replace TyPy.dat with, say, an SD Remix Ganondorf PlGn.dat file and you could switch between them. (Except that SD Remix is for 1.00...so that wouldn't work )If we change this, can we made alternatecostumes for all colors of all characters !?
And what about modified colors on the CSS? Would that just be an interim code line between:controller things
You may be able to 0 out the first 2 data sections. As far as I know, they are debug sections, but I haven't tried removing them yet. First one starts at 3B3140 and is 0x1A0 bytes, second one starts at 3B32E0 and is 0x280 bytes. Not a lot of space, but may be useful in the future.I wrote 00 to the entire area of 4079b0 - 408f30.
It has a whole bunch of ASCII that seems to be talking about debugging the game or something. It mentions USB a few times (???). I'm guessing it's code/pointers that are used when using some sort of device to debug the game.
After I wrote 00 to that section, I threw some code in there and tested it. Confirmed working on console. I have a feeling there is more around there (maybe below 408f30) that can still be taken out.
its not dependent on memory card at all, your wii either doesn't have the correct iso or something else is wrongDoes the 20xx hack pack not work if you dont have a memory card? I load up the iso just fine in dolphin but when I load the iso from my wii its just like a normal game of melee
btw i was playing with the ledgedash practice code, its awesome. so useful, ive already figured out where i was slow, and its helping to practice. it doesnt work with my 20xx build though, i have to use it on a vanilla copyor it's playing from disc.
I've been messing with the debug menu structure tonight (probably exactly what InternetExplorer was doing earlier)....it all makes sense now....
lol...that one is s**t compared to the one that will be in the next release. It's so worse in comparison that I am completely taking it out.btw i was playing with the ledgedash practice code, its awesome. so useful, ive already figured out where i was slow, and its helping to practice. it doesnt work with my 20xx build though, i have to use it on a vanilla copy
That's a lot of hitboxes at once, even if they were melded together. I think it would be hard to tell what hitbox goes where. Maybe just show specific ones like Marth's fair and fsmash?I've got yet another suggestion.
How about a toggle of a "bubble" that represents all the given character's hit boxes represented at once. That bubble should change immediately when ever that character is airborne. (and disappear when that character is in hitstun?)
It would help learning spacing at a faster rate.
my body is reggielol...that one is s**t compared to the one that will be in the next release. It's so worse in comparison that I am completely taking it out.
ok maybe I described it poorly.That's a lot of hitboxes at once, even if they were melded together. I think it would be hard to tell what hitbox goes where. Maybe just show specific ones like Marth's fair and fsmash?
I don't think anyone on here knows enough to make new objects appear on the screen. All of the visual hacks we've done are just editing pre-existing texturesok maybe I described it poorly.
My idea is very simple. The bubble shape should simply be an thin outline of all the hitboxes combined.
Should I draw a picture?
DIOS MIOS completely changes the way Gamecube games are loaded. If installed, there is NO way to load games from disc, or you'll experience severe problems loading from disc.Okay I finally got it working with Beanwolf's method, however I did install Dios Mios. Now whenever I try to play Melee with the disc, it loads the menu, but when I try to go to VS mode the game freezes at Now Loading. Did I just somehow corrupt my copy of Melee or does it have to do with how I installed Dios Mios?
I noticed this. Is there a way to undo it at all? (Not that I care, I have a Gamecube. Just curious. )DIOS MIOS completely changes the way Gamecube games are loaded. If installed, there is NO way to load games from disc, or you'll experience severe problems loading from disc.
I thought you could still play discs from the DVD drive as long as it was through DIOS MIOS. And i can still start Melee from the disc, but it just freezes after I select something from the main menu. I also don't have DIOS MIOS on my USB, but it is installed on my Wii.DIOS MIOS completely changes the way Gamecube games are loaded. If installed, there is NO way to load games from disc, or you'll experience severe problems loading from disc.
Get rid of DIOS MIOS. Use Nintendont, it doesn't have this limitation. And it supports GC Ports ^.^I noticed this. Is there a way to undo it at all? (Not that I care, I have a Gamecube. Just curious. )
No. It just how it was made.I thought you could still play discs from the DVD drive as long as it was through DIOS MIOS. And i can still start Melee from the disc, but it just freezes after I select something from the main menu. I also don't have DIOS MIOS on my USB, but it is installed on my Wii.
What is this Crazy Mod? Is that an alternative to DIOS MIOS?I use Dios Mios but I can still play from a disc just fine. I thought I was going to run into those problems, but then I tried loading my Melee disc from the normal wii menu to test the Crazy Mod and it worked.
Dude, nice! I was thinking about doing this with stages. It's probably at least a good idea for PS no transformations, like you did. Love it.Reworked my first code and did this. I haven't messed around with this too much but I think we could see alternate textures for stages in the future. Here's one for Pokemon Stadium (default) and Pokemon Stadium (achilles's cloud 9 texture without transformations).
No. it's a Melee hack from a few years back that can be loaded onto gc/wii from a memory card. Google/youtube it.What is this Crazy Mod? Is that an alternative to DIOS MIOS?
Dreamland:Is it possible to remove the Twitch / Smashboards logo on Dreamland and keep Marth's sword color default on the start.dol? If those were options on the debug menu that would be even better. Anyway, thanks for all the hard work, Achilles!
This sounds amazing, so excited! Give us spoilers :DSorry that I haven't been too active over the past few days.
1) I'm on a trip in Pennsylvania.
2) I've been working on hackin' up the debug menu and completely customizing it. It's tedious and time consuming (and fun...), but will be worth it. SO WORTH IT.
I really want to give you guys a sneak peek, but I don't want to spoil anything!