KishSquared
Smash Master
The Flame of Bowser has been lost to time. However, in its wake lies none other than the TRUE FLAME OF BOWSER II!
July 20th, 2013
River Valley Church
55855 Bittersweet Road
Mishawaka, IN 46545
Schedule:
10am Venue opens, good times begin!
11am P:M Doubles
2pm P:M Singles
5pm Melee Singles
7pm P:M Crews??? Or Melee Doubles, depending on interest
10pm Cleanup and out!
Entry Fees:
Venue: $3 (waived if you bring a setup)
P:M/Melee Singles: $5
Doubles: $5 per person
Crews: Free!
Payout:
1st place: 60%
2nd place: 30%
3rd place: 10%
Ruleset (thanks as always to Sethlon for giving me a base for this, totally without his knowledge!):
1. 4 Stocks
2. 8 Minute Time Limit
3. Items set to “Off” and “None”
4. Buffer set to OFF (is buffer even still around?)
5. Dave’s ORIGINAL Stupid Rule: No player can counter pick a stage already played upon unless agreed upon by both players.
6. Controller mods are fine, I guess? Is this not a 2006 issue?
7. In the event of a match going to time, the winner will be determined by:
a. Whoever has more remaining stock left.
b. If stocks of both players are the same, the winner will then be determined by whoever has less percent.
c. If the match ends with both players dying at the same time or if time ran out with both players at equal percent, an identical rematch of the previous match will be played out. Same characters and same stage.
d. In the event of going to sudden death because of suicide kill move (such as Ganon's overB or Dedede's inhale), the player initiating the move will be declared the winner.
8. Sets will be best out of 3 games. Loser's Finals, Winner's Finals, and Grand Finals will be best out of 5.
Addendum for Doubles
1. Team Attack set to “On”
2. Life stealing is allowed. (Note that lifestealing in Project: M is done by pressing A+B, rather than start)
3. In the event of a game going to time, the winner will be determined by:
a. Whichever team has more remaining stock.
b. If both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
Character/Stage Selection Process
1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans two stages.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
Stagelist:
STARTERS:
Battlefield, Dreamland, Final Destination, Pokemon Stadium 2, Smashville, Yoshi's Story (Melee), Fountain of Dreams (Singles Only), Yoshi’s Island Brawl (Doubles Only)
LEGAL STAGES:
All stages on the front page, minus SSE Jungle, Norfair, and Skyworld
Melee Rules: FC rules in effect!
***STAGELIST NOT SET IN STONE!!!***
Feel free to debate stages!
July 20th, 2013
River Valley Church
55855 Bittersweet Road
Mishawaka, IN 46545
Schedule:
10am Venue opens, good times begin!
11am P:M Doubles
2pm P:M Singles
5pm Melee Singles
7pm P:M Crews??? Or Melee Doubles, depending on interest
10pm Cleanup and out!
Entry Fees:
Venue: $3 (waived if you bring a setup)
P:M/Melee Singles: $5
Doubles: $5 per person
Crews: Free!
Payout:
1st place: 60%
2nd place: 30%
3rd place: 10%
Ruleset (thanks as always to Sethlon for giving me a base for this, totally without his knowledge!):
1. 4 Stocks
2. 8 Minute Time Limit
3. Items set to “Off” and “None”
4. Buffer set to OFF (is buffer even still around?)
5. Dave’s ORIGINAL Stupid Rule: No player can counter pick a stage already played upon unless agreed upon by both players.
6. Controller mods are fine, I guess? Is this not a 2006 issue?
7. In the event of a match going to time, the winner will be determined by:
a. Whoever has more remaining stock left.
b. If stocks of both players are the same, the winner will then be determined by whoever has less percent.
c. If the match ends with both players dying at the same time or if time ran out with both players at equal percent, an identical rematch of the previous match will be played out. Same characters and same stage.
d. In the event of going to sudden death because of suicide kill move (such as Ganon's overB or Dedede's inhale), the player initiating the move will be declared the winner.
8. Sets will be best out of 3 games. Loser's Finals, Winner's Finals, and Grand Finals will be best out of 5.
Addendum for Doubles
1. Team Attack set to “On”
2. Life stealing is allowed. (Note that lifestealing in Project: M is done by pressing A+B, rather than start)
3. In the event of a game going to time, the winner will be determined by:
a. Whichever team has more remaining stock.
b. If both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
Character/Stage Selection Process
1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans two stages.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
Stagelist:
STARTERS:
Battlefield, Dreamland, Final Destination, Pokemon Stadium 2, Smashville, Yoshi's Story (Melee), Fountain of Dreams (Singles Only), Yoshi’s Island Brawl (Doubles Only)
LEGAL STAGES:
All stages on the front page, minus SSE Jungle, Norfair, and Skyworld
Melee Rules: FC rules in effect!
***STAGELIST NOT SET IN STONE!!!***
Feel free to debate stages!