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Texas Crusade Series 7 (Project M, Brawl, PS All-Stars) - June 15th, 2013 - Fort Worth, TX

AeroLink_the_SoulMaster

Let's rock, baby!
Joined
Apr 11, 2008
Messages
2,105
Location
Fort Worth, TX


PLEASE BRING SETUPS IF YOU CAN! THIS WILL HELP THE TOURNAMENT RUN FAST AND SMOOTH. ALSO, PLEASE ARRIVE RIGHT AT NOON BECAUSE THAT IS WHEN SIGNUPS START; SO THE EARLIER EVERYONE IS HERE, THE SOONER WE CAN START, THE SOONER WE CAN END AND ON TIME. THANKS IN ADVANCE! ^_^

Entry Fee:
Venue: $5
Singles: $5
Doubles: $5 per person

Payout:
1st place: 60%
2nd place: 30%
3rd place: 10%

If there are less than 10 entrants for an event, payout will instead be 70/30.


Project M Ruleset:

1. 4 Stocks
2. 8 Minute Time Limit
3. Items set to “Off” and “None”
4. Buffer set to OFF
5. Modified Dave’s Stupid Rule: No player can counter pick the stage he or she last won on unless agreed upon by both players.
6. In the event of a match going to time/sudden death, the winner will be determined by:
a. Whoever has more remaining stock left.
b. If stocks of both players are the same, the winner will then be determined by whoever has less percent.
c. If the match ends with both players dying at the same time or if time ran out with both players at equal percent, an identical rematch of the previous match will be played out. Same characters and same stage.
d. In the event of going to sudden death because of suicide kill move (such as Ganon's overB or Dedede's inhale), the player initiating the move will be declared the winner.
7. Sets will be best out of 3 games. Loser's Finals, Winner's Finals, and Grand Finals will be best out of 5.

Addendum for Doubles
1. Team Attack set to “On”
2. Life stealing is allowed. (Note that lifestealing in Project: M is done by pressing A+B, rather than Melee's start)
3. In the event of a game going to time, the winner will be determined by:
a. Whichever team has more remaining stock.
b. If both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.

Character/Stage Selection Process
1. Blind Picks character selection.
2. Stage Striking: Players eliminate stages from the Starter Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in 1 2 2 1 order.
3. The first match is played.
4. Winning player of the preceding match bans two stages.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat 4-8 for all consecutive matches as necessary until the set is complete.
*Dave’s Stupid Rule is in effect


Singles Stagelist:
STARTERS:
Battlefield, Dreamland, Final Destination, Pokemon Stadium 2, Smashville, Yoshi's Story (Melee), Fountain of Dreams (Singles Only), Yoshi’s Island Brawl (Doubles Only)

LEGAL STAGES:
All stages on the front page, minus SSE Jungle, Norfair, and Skyworld.

BRAWL
Apex Ruleset (modified)!

Stagelist:

Neutrals (Starters) - Smashville, Battlefield, Final Destination, Yoshi's Island (Brawl), Lylat Cruise

Counterpicks - Halberd, Castle Siege, Pokemon Stadium 1, Delfino Plaza, Frigate Orpheon

Rules: -3 Stock; 8 Min. Timer.
-Items set to off and none.
-Pause set to off.
-Team attack on.
-Share-stock is allowed in Doubles event.
-40 ledge grab limit for all characters.
-Meta Knight's infinite dimensional cape glitch is banned.
-The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
-Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
-Time outs are determined by whoever has more stock, or less percent if stock is tied. If a player goes over their LGL at time out, they lose the game. If both players exceed the LGL, the LGL ruling is nullified.
-If both players are tied exactly at time out, a 1 stock 3 minute rematch will be played. The LGL for this rematch is 15.
-In teams at time out, LGL is in effect if one player on a team goes over the LGL. If one or more players from both teams go over the LGL, the rule is nullified.
-If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
-All chain grabs and infinites are legal up to 300%.
-Scrooging rule: Must land on the main stage and make contact (either you or your opponent hit confirms on the other) before going under the stage to the other side again. Failure to follow this rule will result in a game loss. Don't be that guy.
-Double MK is banned in Doubles event.

-Players/Teams decide on priority by agreement, or a side game like Rock Paper Scissors or GaW Hammer if they can not decide. Winner gets to choose if they want port priority or stage priority. Whichever option they don't pick, the other team/player gets. Team/Player with port priority picks whichever port they want first. Team/Player who gets stage priority strikes the first stage.
-Stage striking goes in the order 1-2-1 (Team/Player A strikes 1 stage, Team/Player B strikes 2 stages, Team/Player A strikes 1 stage).
-After a match is finished, the loser may request to repick controller ports, and if so, they have first pick at ports.
-All teams must follow the 1-2-2-1 port layout.
-Each team/player is allowed one stage ban per set.
-After a match is finished, the previous winner bans a stage if they haven't yet that set. The previous loser then picks the stage for the next game. Then the winner picks their character(s) followed by the loser.
-Dave's Stupid Rule: A team/player may not go back to the same stage they previously won on in the set unless agreed upon by both teams/players.

Playstation All-Stars
Rules:
- 4 kill limit for singles
- 5 kill limit for doubles
- Items set to NONE
- Map Hazards are set to OFF
- AP generation set to NORMAL
- All matches are best 2 out of 3 games except Finals matches, which are best 3 out of 5 games

Legal Stage List (everything not listed is banned):
- Small Practice Stage 1
- Small Practice Stage 2
- Medium Practice Stage 1
- Medium Practice Stage 2
- Dojo
- Metropolis
- Columbia
- San Francisco
- Hades
- Paris
- Stowaways
- Time Station

Stage Striking Procedure:
1- First player/team striking strikes 3 stages from the stagelist
2- Second player/team striking strikes 4 stages from the stagelist
3- First player/team and second player/team take turns striking one stage from the remaining 5 stages until one stage is left (second player/team striking should have the last choice to strike between the remaining 2 stages)
4- The remaining stage will be the first stage to be played on in the set.

Set/Match Procedure:
1- Players/Teams perform the Stage Striking Procedure to determine the first stage to be played on. First game will be played out.
2- The winner of the previous game has the option to ban 1 stage from the Legal Stagelist for the entire set. (Each player/team only have 1 ban per set)
3- The loser of the previous game chooses the next stage to be played on.
4- The winner of the previous game chooses their character/s.
5- The loser of the previous game chooses their character/s. The next game will be played out.
6- Repeat steps 2-5 after each game in the set until a victor is decided.
 

Labernash

Smash Lord
Joined
Sep 10, 2010
Messages
1,674
Wish I could go to this, but I need money for a mission trip to NY this month, so can't afford to come out. :(
 

Darkgun

Smash Journeyman
Joined
Apr 1, 2013
Messages
215
Location
Nowhere Land, Tx
Hey hey! Work ended up needing to swap days with me, so Saturday is now open, which means Saturday is now reserved for going to this. I can promise half of a setup (guess which half) for certain, but I may be able to get a full rig up to travel. Plus, I am going to see about bringing some folks down to try out some Project M and friendlies with some folks who are not me.
 
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