thegreginator
Smash Journeyman
- Joined
- Oct 22, 2006
- Messages
- 372
Simple question - how would the tier list change if there were no technical limitations to play? That is, everyone could have perfect DI, perfect shine canceling, DJC, parry, drop-canceling, pivot ledge-hog, etc. Anything that is normally difficult to do can now be done on command. (Of course, the player must still incorporate mindgames in choosing how these techniques are incorporated.)
Combo DI
The biggest factor here is DI. I think perfect DI would decrease the ranking of players like Falcon, since his upair -> upB combos can be escaped more easily. For a similar reason, Samus might increase, since being able to DI against Samus isn't as advantageous anyways.
Recovery / Ledge DI
Characters that recover from below would have tan easier time doing so due to perfect reverse ledge DI. This would help characters like Ness, though it would also favor a much more aggressive edgeguarding style against the recovering character.
DJC / Parrying
I think characters like Ness and Yoshi would be improved if they could perfectly DJC to attack more quickly, improve spacing, clank with opponents' attacks, etc. Yoshi being able to parry every attack and use super armor more effectively would be a pretty big improvement.
General Speed
If everyone can jump on the first frame they hit the ground and start an aerial on the very next frame, the importance of aerials/attacks that have minimal start-up lag increases. This also applies when defensively clanking with attacks. In a similar vein, the drawbacks of having a lot of ending lag are negated if the opponent can DI far enough away that you wouldn't be able to follow up regardless. I see Kirby, Ness and Samus potentially getting a boost here.
Other
Samus jab to dair. Pikachu double vertical upB. Ledge canceling. Drop canceling. Fox shine canceling. Reverse Bair. There are plenty of aspects of the game that would be affected.
My thoughts are that the biggest gainers would be Ness, Yoshi, and Fox. Biggest losers might be Falcon, Jiggly, Mario and Luigi (combos that are more affected by DI). What does everyone else think?
Combo DI
The biggest factor here is DI. I think perfect DI would decrease the ranking of players like Falcon, since his upair -> upB combos can be escaped more easily. For a similar reason, Samus might increase, since being able to DI against Samus isn't as advantageous anyways.
Recovery / Ledge DI
Characters that recover from below would have tan easier time doing so due to perfect reverse ledge DI. This would help characters like Ness, though it would also favor a much more aggressive edgeguarding style against the recovering character.
DJC / Parrying
I think characters like Ness and Yoshi would be improved if they could perfectly DJC to attack more quickly, improve spacing, clank with opponents' attacks, etc. Yoshi being able to parry every attack and use super armor more effectively would be a pretty big improvement.
General Speed
If everyone can jump on the first frame they hit the ground and start an aerial on the very next frame, the importance of aerials/attacks that have minimal start-up lag increases. This also applies when defensively clanking with attacks. In a similar vein, the drawbacks of having a lot of ending lag are negated if the opponent can DI far enough away that you wouldn't be able to follow up regardless. I see Kirby, Ness and Samus potentially getting a boost here.
Other
Samus jab to dair. Pikachu double vertical upB. Ledge canceling. Drop canceling. Fox shine canceling. Reverse Bair. There are plenty of aspects of the game that would be affected.
My thoughts are that the biggest gainers would be Ness, Yoshi, and Fox. Biggest losers might be Falcon, Jiggly, Mario and Luigi (combos that are more affected by DI). What does everyone else think?