Fox can beat swordfighter badly, but Fox can get janked so hard by swordfighter's gimmicks. Because of Fox's gravity, swordfighter can dthrow to dair at low percents. Dtilt is somewhat good to throw out vs Fox, but a perfectly timed dash can punish even the tiniest bit of lag. Fox can die to dthrow->uair on stages like town & city and halberd somewhat easily.
Sheik is very difficult since she is so fast on the ground, in the air, and with her attacks. The only thing Swordfighter can do is maximize the reward whenever he does get a hit in. I recommend power thrust since if you're chained offstage, you can quickly use it as a recovery option. If you DI perfectly, you should be living to somewhat high percents. Unfortunately, swordfighter doesn't receive much of a benefit from rage outside of grounded hero's spin which will kill early when hit at the cost of being super punishable. Swordfighter has trouble killing Sheik around the 115-130% area since dthrow combos stop and you can only rely on the stronger attacks. Sheik's gravity makes it so that jab1/2 to hero's spin is unreliable and only jab1/2 to grab is really guaranteed. Swordfighter can punish Sheik's whiffs pretty well if he sees it coming. He can also abuse Sheik's ledge vulnerability with dair, but Sheik can still come back if you can't get the footstool after the dair. Swordfighter has quite a few kill setups from the 70-100 range, and that's the time where you want to set those up with dtilt, grabs, and jab cancels.
Edit: nevermind. I learned that jab scales with the opponent's %, so there may be better followups at high %.
Sheik is very difficult since she is so fast on the ground, in the air, and with her attacks. The only thing Swordfighter can do is maximize the reward whenever he does get a hit in. I recommend power thrust since if you're chained offstage, you can quickly use it as a recovery option. If you DI perfectly, you should be living to somewhat high percents. Unfortunately, swordfighter doesn't receive much of a benefit from rage outside of grounded hero's spin which will kill early when hit at the cost of being super punishable. Swordfighter has trouble killing Sheik around the 115-130% area since dthrow combos stop and you can only rely on the stronger attacks. Sheik's gravity makes it so that jab1/2 to hero's spin is unreliable and only jab1/2 to grab is really guaranteed. Swordfighter can punish Sheik's whiffs pretty well if he sees it coming. He can also abuse Sheik's ledge vulnerability with dair, but Sheik can still come back if you can't get the footstool after the dair. Swordfighter has quite a few kill setups from the 70-100 range, and that's the time where you want to set those up with dtilt, grabs, and jab cancels.
Edit: nevermind. I learned that jab scales with the opponent's %, so there may be better followups at high %.
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