Aerros11
Smash Journeyman
- Joined
- Sep 5, 2009
- Messages
- 284
SSBM: Shield Breaker
— The Most Balanced Melee, to date.
Shield Breaker is a modified version of SD Remix
(ver: 1.18 as of 5/19/2018)
In Vanilla Melee, high tier characters possessed faster, more damaging, and more visceral moves than lower tier characters' slower attacks. Additionally, down angled moves — like Falco's d-Air and Marth's d-Air — guaranteed aerial kills out of stage (SPIKE), while slow attacks — like Falcon's d-Air and Ganon's d-Air — allowed enemies to recover (METEOR). This inherently unbalanced logic has been unquestioned until now. If you want to be a true competitive gamer that does not rely on randomly assigned damage values or stage hazards, that is tired of getting outclassed instead of outplayed, then this is the game for you.
STEP 1: Download GCR and Root Folder
STEP 2: Open GCR -> Click Root (next to Image, Options, Help) -> Click Save
STEP 3: This will open a window prompting you to name and save the ISO before it's made. Name your file and find a home for it. Once you click Save, it will look like nothing happened.
STEP 4: Click File -> Rebuild: This will create your ISO
STEP 5: READY; GO!
(see http://uglook.net/writing/sdremix/ for additional changes)
— The Most Balanced Melee, to date.
Shield Breaker is a modified version of SD Remix
(ver: 1.18 as of 5/19/2018)
In Vanilla Melee, high tier characters possessed faster, more damaging, and more visceral moves than lower tier characters' slower attacks. Additionally, down angled moves — like Falco's d-Air and Marth's d-Air — guaranteed aerial kills out of stage (SPIKE), while slow attacks — like Falcon's d-Air and Ganon's d-Air — allowed enemies to recover (METEOR). This inherently unbalanced logic has been unquestioned until now. If you want to be a true competitive gamer that does not rely on randomly assigned damage values or stage hazards, that is tired of getting outclassed instead of outplayed, then this is the game for you.
For the content below, suggestions are welcome
Thank you to everyone who supported the modifications leading to this point.
Thank you to everyone who supported the modifications leading to this point.
~Aerros
___________________________________________________
Main Changes
HUD
DISABLED: Timer, Off-Screen Magnifier, "Ready, Go, Game"
(Announcer Still Counts Final 5 Seconds of Match)
Shield Damage
Multiplier is now 1.5x vs 1.0x
Damage Balance
Damage is now equal to frames needed to attack + 3 points
Knockback changes compensated
(divided appropriately based on multi-hits, rapid jabs, etc)
HUD
DISABLED: Timer, Off-Screen Magnifier, "Ready, Go, Game"
(Announcer Still Counts Final 5 Seconds of Match)
Shield Damage
Multiplier is now 1.5x vs 1.0x
Damage Balance
Damage is now equal to frames needed to attack + 3 points
Knockback changes compensated
(divided appropriately based on multi-hits, rapid jabs, etc)
Before, damage did not make any sense
EX| Before
a 1 frame Falco shine did 8 damage and 8 shield damage
a 4 frame Marth Fair did 10 damage and 10 shield damage
a 3 frame Ganon Jab did 7 damage and 7 shield damage
a 52 frame Falcon Punch did 27 damage and 27 shield damage
EX| After: frames needed to attack + 3 = new damage (max 30)
a 5 frame Falco shine does 8 damage and 8 shield damage (it already reflects projectiles)
a 4 frame Marth Fair does 7 damage and ~10 shield damage
a 3 frame Ganon Jab does 6 damage and 9 shield damage
a 52 frame Falcon Punch does 30 damage and ~82 shield damage
a 1 frame Falco shine did 8 damage and 8 shield damage
a 4 frame Marth Fair did 10 damage and 10 shield damage
a 3 frame Ganon Jab did 7 damage and 7 shield damage
a 52 frame Falcon Punch did 27 damage and 27 shield damage
EX| After: frames needed to attack + 3 = new damage (max 30)
a 5 frame Falco shine does 8 damage and 8 shield damage (it already reflects projectiles)
a 4 frame Marth Fair does 7 damage and ~10 shield damage
a 3 frame Ganon Jab does 6 damage and 9 shield damage
a 52 frame Falcon Punch does 30 damage and ~82 shield damage
(52 frame move would be 55 dmg, but max is 30)
(Shield dmg = 55 x 1.5 = ~82 sdmg)
Projectile damage is roughly untouched
Jab damage divided if multiple jabs exist
(Shield dmg = 55 x 1.5 = ~82 sdmg)
Projectile damage is roughly untouched
Jab damage divided if multiple jabs exist
Meteors
Except for Yoshi and Bowser, all previous spikes are now meteors.
New Mechanics
Tech Roll Jump [Achilles]
Except for Yoshi and Bowser, all previous spikes are now meteors.
New Mechanics
Tech Roll Jump [Achilles]
Press Jump at frame 20 or higher during stationary techs or tech rolls to jump
Grab Infinite Removal [glook]
Any attack knocks opponent out of a grab when the grip has run out
Reverse Aerial Rush [Achilles]
Switch facing direction if jumping out of TurnRun
All Characters Can Wall Jump [Y.S]
Traditional tournament infinite stalling rules apply
Dual 1v1 Mode [Achilles]
Players will only be able to hurt other players set to the same team color
Turn Friendly Fire to OFF and begin a Team Battle to Enable
Ledge Invincibility Attrition [glook]
Ledge Invincibility Attrition [glook]
Ledge invincibility decays and regenerates similarly to shields
V-Cancel (success plays sound) [Achilles]
Reduce knock-back velocity in select scenarios by 5%
Press the Shield Button while Airborne within 2 frames of colliding with a hit box to activate.
Press the Shield Button while Airborne within 2 frames of colliding with a hit box to activate.
Shield Drop [UnclePunch]
Slowly press down on a platform to drop; quickly press to spot dodge
Grounded/Aerial Retreating Glide Toss [rmn]
Grounded: Use A or Z to interrupt the first 6 frames of a roll with a left or right item throw
Aerial: Use the C-stick or A/Z button during the first 3 frames of an air dodge to throw an item with partially conserved momentum
Removed Disjointed Hits and Grabs
Disjointed/over-extended boxes changed to match more the size of the grabbing/attack object
Randomness Removed
All attacks which relied on randomness now do average damage.
Slowly press down on a platform to drop; quickly press to spot dodge
Grounded/Aerial Retreating Glide Toss [rmn]
Grounded: Use A or Z to interrupt the first 6 frames of a roll with a left or right item throw
Aerial: Use the C-stick or A/Z button during the first 3 frames of an air dodge to throw an item with partially conserved momentum
Removed Disjointed Hits and Grabs
Disjointed/over-extended boxes changed to match more the size of the grabbing/attack object
Randomness Removed
All attacks which relied on randomness now do average damage.
Peaches turnips now do average damage (8)
Game & Watches Hammer now does equal damage (19)
Luigi's Side-B max charge distance = Misfire distance, occurs at frame 52
Self-Damage for Pichu and Roy removed
Chain Grabbing removed for notorious characters like Marth, Roy, Ganon, & Sheik
Game & Watches Hammer now does equal damage (19)
Luigi's Side-B max charge distance = Misfire distance, occurs at frame 52
Self-Damage for Pichu and Roy removed
Chain Grabbing removed for notorious characters like Marth, Roy, Ganon, & Sheik
STEP 1: Download GCR and Root Folder
STEP 2: Open GCR -> Click Root (next to Image, Options, Help) -> Click Save
STEP 3: This will open a window prompting you to name and save the ISO before it's made. Name your file and find a home for it. Once you click Save, it will look like nothing happened.
STEP 4: Click File -> Rebuild: This will create your ISO
STEP 5: READY; GO!
___________________________________________________
S-tier Deranking(see http://uglook.net/writing/sdremix/ for additional changes)
- Fox
-Shine Hitbox on frame 5, removed intangibility
-Laser dmg 2vs3
+ Can act out of Phantasm
-/+Air Phantasm meteor
+Weighs 73 vs 75
+Aerial laser can be fired at half speed by holding the z button
- Falco-Laser dmg 2vs3
+ Can act out of Phantasm
-/+Air Phantasm meteor
+Weighs 73 vs 75
+Aerial laser can be fired at half speed by holding the z button
-Shine Hitbox on frame 5, removed intangibility
-Dair is now a Meteor (angle 275) vs Spike (angle 290)
-Laser leading hitbox cause no flinch to aerial opponents, dmg 3.
+ Can act out of Phantasm
Jumping into or landing on the side top or bottom side of a laser will still cause aerial flinch.
+Aerial laser can be fired at half speed by holding the z button
- Sheik-Dair is now a Meteor (angle 275) vs Spike (angle 290)
-Laser leading hitbox cause no flinch to aerial opponents, dmg 3.
+ Can act out of Phantasm
Jumping into or landing on the side top or bottom side of a laser will still cause aerial flinch.
+Aerial laser can be fired at half speed by holding the z button
-Dthrow angle 60vs80, KB and KBG increased
-Ftilt knocks back farther
-Dair is a meteor
- Marth-Ftilt knocks back farther
-Dair is a meteor
+ Shield Breaker balanced
1+25+25+11+5 = 62 frames for full charge
-Dtilt spam reduced
-Max air vel. 0.85 vs 0.90
-Dair is now a Meteor vs Spike (angle 275 vs 290)
-Suffers from balanced grabbing
-Fair KB all 42vs42,30,20,20| KBG 90vs70 angle 361vs87 increased
-Nair only hits ahead of Marth (6,7,15,16,20,21)
Body hitbox removed
-Utilt only attacks above Marth (7,8,9,10)
-Dair only attacks below Marth (6,7,8) vs (6-9)
-Bair only attacks behind Marth (7,8,9)vs(7-11)
Fair only attacks ah---- oh wait it already does that
-/+Weighs 85 vs 87
-/+Tip mostly differs by KB.
-Uthrow KB and KBG increased
Blade swipe graphic now appears 1 frame before hit boxes and disappears when hitboxes end
- Jiggs1+25+25+11+5 = 62 frames for full charge
-Dtilt spam reduced
-Max air vel. 0.85 vs 0.90
-Dair is now a Meteor vs Spike (angle 275 vs 290)
-Suffers from balanced grabbing
-Fair KB all 42vs42,30,20,20| KBG 90vs70 angle 361vs87 increased
-Nair only hits ahead of Marth (6,7,15,16,20,21)
Body hitbox removed
-Utilt only attacks above Marth (7,8,9,10)
-Dair only attacks below Marth (6,7,8) vs (6-9)
-Bair only attacks behind Marth (7,8,9)vs(7-11)
Fair only attacks ah---- oh wait it already does that
-/+Weighs 85 vs 87
-/+Tip mostly differs by KB.
-Uthrow KB and KBG increased
Blade swipe graphic now appears 1 frame before hit boxes and disappears when hitboxes end
- Rest DMG 4vs28, now HEALS 20 health
- Suffers from Precision Hitboxes (none disjointed)
+ Running speed increased
+ Weight doubled to 120 (Bowser weighs 118)
-/+ Model size and hitboxes ~10% larger.
+ Wall Jump vertical increased
- Dair balanced
-/+ Rest more in line with Vanilla but kills at later percentages
- Peach- Suffers from Precision Hitboxes (none disjointed)
+ Running speed increased
+ Weight doubled to 120 (Bowser weighs 118)
-/+ Model size and hitboxes ~10% larger.
+ shield size larger as well
+ Normal Jump height matches Kirby's+ Wall Jump vertical increased
- Dair balanced
-/+ Rest more in line with Vanilla but kills at later percentages
+ only heals self by 20%
+Shield Break Initial Velocity 2.5vs10 (to match Kirby)
- F/B-Throw KBG nerfed
+ SideB range increased and recoils forwards
-/+Averaged out Turnip Damage, No sword, No bombs 8 dmg
+ Peach F-Smash Angles Determine Type
-/+Single Hit Dsmash
- Captain Falcon+ SideB range increased and recoils forwards
-/+Averaged out Turnip Damage, No sword, No bombs 8 dmg
+ Peach F-Smash Angles Determine Type
-/+Single Hit Dsmash
-Aerial Landing Lag matches Ganon
-Uthrow KB and KBG increased
-Chest Dair hitbox removed
-Suffers from fixed UpB disjointed grab-box
+Aerial Falcon Kick angle (Meteor) 270vs361
+Ground Falcon Kick extended hitbox duration
+Falcon Punch hitbox duration extended until bird disappears
+Uair hitbox duration matches Ganon's
+Ftilt low can now edge guard
-/+ Additional Changes found here: http://uglook.net/writing/sdremix/#falcon
- Ice ClimbersThe Aerial Landing Lags for spacies are the same, so too will be Cpt and Ganon
-Sweet Fair(KNEE) KBG (80vs100) matches Ganon's Fair-Uthrow KB and KBG increased
-Chest Dair hitbox removed
-Suffers from fixed UpB disjointed grab-box
+Aerial Falcon Kick angle (Meteor) 270vs361
+Ground Falcon Kick extended hitbox duration
+Falcon Punch hitbox duration extended until bird disappears
+Uair hitbox duration matches Ganon's
+Ftilt low can now edge guard
-/+ Additional Changes found here: http://uglook.net/writing/sdremix/#falcon
-Suffers from Grab Infinite Removal (no wobble)
+Nana is always Lvl 9 (1.02) [Achilles]
+Nana respawns after 20 seconds
+Solo Po UpB given increased height [Achilles]
-/+ Additional Changes found here: http://uglook.net/writing/sdremix/#ice
+Nana is always Lvl 9 (1.02) [Achilles]
+Nana respawns after 20 seconds
+Solo Po UpB given increased height [Achilles]
-/+ Additional Changes found here: http://uglook.net/writing/sdremix/#ice
___________________________________________________
Old A-Tier- Dr. Mario
- Pikachu
- Samus
- Ganondorf
- Luigi
- Mario
- Cape hitboxes now resemble Mario's cape
-/+ Additional Changes: http://uglook.net/writing/sdremix/#doc
-/+ Additional Changes: http://uglook.net/writing/sdremix/#doc
- Pikachu
- Samus
+ increased height from downB; can still Super Wave Dash
+ charge beam can be shot in 8 directions
-/+ More changes found here thanks to TheDankbanker: http://smashboards.com/threads/crazy-hand-v1-30-character-editing-program.389500/page-17
-/+ Additional Changes: http://uglook.net/writing/sdremix/#samus
+ charge beam can be shot in 8 directions
-/+ More changes found here thanks to TheDankbanker: http://smashboards.com/threads/crazy-hand-v1-30-character-editing-program.389500/page-17
-/+ Additional Changes: http://uglook.net/writing/sdremix/#samus
- Ganondorf
-Aerial Wizard's Foot Meteor vs Spike (280vs290)
-SDR Intangibility during Dash Attack, removed
-New Utilt KBG reduced
-Down Throw KBG increased
-Chest Dair hitbox removed
-Suffers from fixed UpB disjointed grab-box
+SideB Aerial meteor
+Warlock punch matches Falcon Punch but has a longer duration
+Ftilt low can now edge guard
-/+ Additional Changes: http://uglook.net/writing/sdremix/#ganon
-SDR Intangibility during Dash Attack, removed
-New Utilt KBG reduced
-Down Throw KBG increased
-Chest Dair hitbox removed
-Suffers from fixed UpB disjointed grab-box
+SideB Aerial meteor
+Warlock punch matches Falcon Punch but has a longer duration
+Ftilt low can now edge guard
-/+ Additional Changes: http://uglook.net/writing/sdremix/#ganon
- Luigi
+SideB horizontal and vertical distance increased
-/+ Additional Changes: http://uglook.net/writing/sdremix/#luigi
-/+ Additional Changes: http://uglook.net/writing/sdremix/#luigi
- Mario
-/+ Additional Changes: http://uglook.net/writing/sdremix/#mario
___________________________________________________
Old B-Tier- Young Link
- Link
- Donkey Kong
- Yoshi
- Zelda
- Roy
- Mewtwo
- Game&Watch
+ Ground and Aerial Spin Attack buffed so that its best hit occurs once throughout the entirety of the move (like how Link was buffed before)
+ Bow ready state sped up
+ Smash Boomerang travels faster
+ Down Air meteor now only lasts 20 frames before converting to an upward angle
+ Increased Aerial Spin Attack mobility
-Dtilt meteor removed
+Dair speed increased, now meteor for first 20 frames
-/+ Additional Changes: http://uglook.net/writing/sdremix/#young
+ Bow ready state sped up
+ Smash Boomerang travels faster
+ Down Air meteor now only lasts 20 frames before converting to an upward angle
+ Increased Aerial Spin Attack mobility
-Dtilt meteor removed
+Dair speed increased, now meteor for first 20 frames
-/+ Additional Changes: http://uglook.net/writing/sdremix/#young
- Link
-Dtilt meteor removed
+Aerial Spin Attack hits opponents away upon contact
+Grounded Spin Attack fixed so that blocking the first hit does not maket he entire remaining attack useless
+Dair speed increased, now meteor for first 20 frames
-/+ Additional Changes: http://uglook.net/writing/sdremix/#link
+Aerial Spin Attack hits opponents away upon contact
+Grounded Spin Attack fixed so that blocking the first hit does not maket he entire remaining attack useless
+Dair speed increased, now meteor for first 20 frames
-/+ Additional Changes: http://uglook.net/writing/sdremix/#link
- Donkey Kong
-Any spikes changed to meteors
-/+ Additional Changes: http://uglook.net/writing/sdremix/#dk
-/+ Additional Changes: http://uglook.net/writing/sdremix/#dk
- Yoshi
+ UpB explosion teleports with B button
+SideB given increased height
-/+ Additional Changes: http://uglook.net/writing/sdremix/#yoshi
+SideB given increased height
-/+ Additional Changes: http://uglook.net/writing/sdremix/#yoshi
- Zelda
-Up throw KBG increased
-/+ Additional Changes: http://uglook.net/writing/sdremix/#zelda
-/+ Additional Changes: http://uglook.net/writing/sdremix/#zelda
- Roy
-/+ similar changes as Marth
-/+ Additional Changes: http://uglook.net/writing/sdremix/#roy
-/+ Additional Changes: http://uglook.net/writing/sdremix/#roy
- Mewtwo
-Any spikes changed to meteors
+ Mewtwo Can Actually Reflect Stuff [UnclePunch]
+ Mewtwo Side B Goes to Missfoot [Achilles,UnclePunch]
-/+ Additional Changes: http://uglook.net/writing/sdremix/#mewtwo
+ Mewtwo Can Actually Reflect Stuff [UnclePunch]
+ Mewtwo Side B Goes to Missfoot [Achilles,UnclePunch]
-/+ Additional Changes: http://uglook.net/writing/sdremix/#mewtwo
- Game&Watch
-/+ SideB hammer all do 19 damage and have the same KB and KBG
+ More Bacon!
-/+ Additional Changes: http://uglook.net/writing/sdremix/#gnw
+ More Bacon!
-/+ Additional Changes: http://uglook.net/writing/sdremix/#gnw
___________________________________________________
Old F-Tier- Ness
- Bowser
- Pichu
- Kirby
+UpB Start voice removed for stealth and invincible before bolt
+ Momentum preservation on PSI magnet
+DownB given hitbox similar to Falco's shine
-/+Zero Gravity during aerial UpB
+Dtilt changed to be less of a spam move
-/+PK Fire initial bolt causes flinch but the flame does not cause flinch and is huge(just like flames do in every video game..) and lasts a long time on stage
-/+ Additional Changes: http://uglook.net/writing/sdremix/#ness
+ Momentum preservation on PSI magnet
+DownB given hitbox similar to Falco's shine
-/+Zero Gravity during aerial UpB
+Dtilt changed to be less of a spam move
-/+PK Fire initial bolt causes flinch but the flame does not cause flinch and is huge(just like flames do in every video game..) and lasts a long time on stage
-/+ Additional Changes: http://uglook.net/writing/sdremix/#ness
- Bowser
-/+Neutral B has massively extended range but does not cause flinch
+DownB is now one of the only Spikes in-game because of possible suicide
+Bair hitbox duration extended 32vs17
+USmash hitbox duration extended 28vs21, 30vs30
-/+ Additional Changes: http://uglook.net/writing/sdremix/#bowser
+DownB is now one of the only Spikes in-game because of possible suicide
+Bair hitbox duration extended 32vs17
+USmash hitbox duration extended 28vs21, 30vs30
-/+ Additional Changes: http://uglook.net/writing/sdremix/#bowser
- Pichu
+Self-Damage removed
-/+ Additional Changes: http://uglook.net/writing/sdremix/#pichu
-/+ Additional Changes: http://uglook.net/writing/sdremix/#pichu
- Kirby
+Down Special is now a meteor
+ Weight doubled to 120 (Bowser weighs 118)
-/+ Model size and hitboxes ~10% larger.
+UpB is much more lethal
+ Kirby's Taunt Without Ability Gives Random Ability (the only instance where randomness feels appropriate)
-/+ Additional Changes: http://uglook.net/writing/sdremix/#kirby
+ Weight doubled to 120 (Bowser weighs 118)
-/+ Model size and hitboxes ~10% larger.
+ shield size larger as well
- Dair balanced+UpB is much more lethal
+ Kirby's Taunt Without Ability Gives Random Ability (the only instance where randomness feels appropriate)
-/+ Additional Changes: http://uglook.net/writing/sdremix/#kirby
___________________________________________________
___________________________________________________
Patches- 1.18 (5/19/2018)
Download the patch files here https://bit.ly/2Iw45XW
and place into your root copy for 1.17
or redownload the entire up-to-date root in the main link above
- 1.17 (5/13/2018) Thanks to UnclePunch and tauKhan
- 1.14 (2/25/2016) PEACH and G&W BUFF (and 1.141 misc fixes)
- 1.13 (2/15/2016) YOUNG LINK BUFF
-1.12 (1/27/2016)
-1.11 (1/22/2016)
-1.10 (12/16/2015)
- 1.097 (12/1/2015)
- 1.096 (11/28/2015)
- 1.095 (11/26/2015)
- 1.07: Meteor Buff
- 1.06: KBG BUFF
- 1.05: SHINE CHANGE
- 1.04:
Fox's and Falco's lasers can also be fired in the air at half speed if the z button is held thanks to Achilles.
- 1.02: Tech Jump only allowed at frame 20 of a stationary or roll tech
- 1.01: KB buff to specific characters
Download the patch files here https://bit.ly/2Iw45XW
and place into your root copy for 1.17
or redownload the entire up-to-date root in the main link above
- Returned Fox's Shine to Sakurai Angle
- Increased downB height for Samus; super wave dash still possible
- Reduced Young Link/Link's Aerial Spin Attacks to One Hit
- Mewtwo Can Actually Reflect Stuff [UnclePunch]
- Mewtwo Side B Goes to Missfoot [Achilles,UnclePunch]
- Increased downB height for Samus; super wave dash still possible
- Reduced Young Link/Link's Aerial Spin Attacks to One Hit
- Mewtwo Can Actually Reflect Stuff [UnclePunch]
- Mewtwo Side B Goes to Missfoot [Achilles,UnclePunch]
- 1.17 (5/13/2018) Thanks to UnclePunch and tauKhan
- Added the following:
- 1.16 (5/12/2018)- Shield Drop Whenever Joystick Value is Correct
- Press B to Explode Yoshi's Egg and Teleport w/ Momentum
- Samus 2-Frame Super Wave Dash Window
- Peach F-Smash Angles Determine Type
- Aim Charge Shot
- Fox/Falco Fall instead of SpecialFall after Side-B
- Ness Momentum Preservation on PSI Magnet
- Nana respawns after 20 seconds
- Display Animation Names for Special Moves in Developer Mode
(slowly move stick to shield drop from a platform)
(quickly move stick to side-step)
- Kirby's Taunt Without Ability Gives Random Ability(quickly move stick to side-step)
- Press B to Explode Yoshi's Egg and Teleport w/ Momentum
- Samus 2-Frame Super Wave Dash Window
- Peach F-Smash Angles Determine Type
- Aim Charge Shot
- Fox/Falco Fall instead of SpecialFall after Side-B
- Ness Momentum Preservation on PSI Magnet
- Nana respawns after 20 seconds
- Display Animation Names for Special Moves in Developer Mode
- Fixed a major issue where the 3rd player controller would not connect or function
- 1.15 (3/6/2016) KIRBY and JIGGS BUFF
- Kirby
- Model size and hitboxes ~10% larger
- Weight doubled to 120 (Bowser weighs 118)
- Jigglypuff- shield size larger as well
- Dair balanced- Weight doubled to 120 (Bowser weighs 118)
NOTE: CHARACTER DOES NOT FEEL HEAVIER
- Running speed increased
- Model size and hitboxes ~10% larger.
- Wall Jump vertical increased
- Dair balanced
- Weight doubled to 120 (Bowser weighs 118)
- Model size and hitboxes ~10% larger.
- shield size larger as well
- Normal Jump height matches Kirby's- Wall Jump vertical increased
- Dair balanced
- Weight doubled to 120 (Bowser weighs 118)
NOTE: CHARACTER DOES NOT FEEL HEAVIER
- Rest more in line with Vanilla but kills at later percentages- only heals self by 20%
- 1.14 (2/25/2016) PEACH and G&W BUFF (and 1.141 misc fixes)
- Peach
- New Tool! Her Side-B (Peach Bomber) now launches her forwards in recoil allowing her to maintain pressure on an opponent especially if their DI is poor. The bomber also has a significantly longer distance and can be used to recover from off-stage.
- Fthrow buffed slightly, but not the the extent of vanilla
- Game and Watch- Fthrow buffed slightly, but not the the extent of vanilla
- More bacon! Up to 9 bacon compared to the previous 5 per skillet.
- Hammers balanced to match ideology. Each hammer now does the same knockback at 19 damage a piece.
- Marth- Hammers balanced to match ideology. Each hammer now does the same knockback at 19 damage a piece.
- restored Nair body hitboxes
- Link & Y. Link- rebalanced dair
- 1.13 (2/15/2016) YOUNG LINK BUFF
- Young Link
- Ground and Aerial Spin Attack buffed so that its best hit occurs three times throughout the entirety of the move (like how Link was buffed before)
- Bow ready state sped up
- Smash Boomerang travels faster
- Down Air meteor now only lasts 20 frames before converting to an upward angle
- Increased Aerial Spin Attack mobility
- Bowser- Bow ready state sped up
- Smash Boomerang travels faster
- Down Air meteor now only lasts 20 frames before converting to an upward angle
- Increased Aerial Spin Attack mobility
- Neutral B damage +1
- Link- Down Air meteor now only lasts 20 frames before converting to an upward angle
-1.12 (1/27/2016)
- Fox uSmash and uAir were, beforehand, purposely kept with poor KBG -- he had been over-nerfed.
This has been undone to an extent
- Pichu uThrow no longer combos as well
- Ness "gravity" experiment undone -- he has been restored to normal "gravity" (fast fall and terminal fall velocity)
This has been undone to an extent
- Pichu uThrow no longer combos as well
- Ness "gravity" experiment undone -- he has been restored to normal "gravity" (fast fall and terminal fall velocity)
-1.11 (1/22/2016)
- True KnockBackGrowth authentification thanks to knockback simulator found here:
https://ddhuet.github.io/KBSimulator/
and thanks to 404House
- Player Stocks re-enabled
https://ddhuet.github.io/KBSimulator/
and thanks to 404House
- Player Stocks re-enabled
-1.10 (12/16/2015)
- HUD
- 1.098 (12/4/2015)- DISABLED:Timer, Off-Screen Magnifier, "Ready, Go, Game"
The magnifying glass gives attackers too much information...the automatic camera homing is enough to give the attacker, but more so the defender, a general idea of where the defender is off-screen.
The announcer also voices the last 5 seconds of a round.
- StagesThe magnifying glass gives attackers too much information...the automatic camera homing is enough to give the attacker, but more so the defender, a general idea of where the defender is off-screen.
The announcer also voices the last 5 seconds of a round.
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- Stages given appropriate text and picture preview labels in the stage select screen
- Metroid Lab replaces Battlefield slot
- Known Issues- Metroid Lab replaces Battlefield slot
- Battlefield U (from Smash 4) replaces functionality of Battlefield
- Activating the Debug Menu disables the customized Revival Platform. I will add my own Debug Menu in the next patch.
- Marth
- UpSmash side hitboxes launches into blade
- UpB tip knockback and growth granted to entire blade
- Sheik- UpB tip knockback and growth granted to entire blade
- Fair granted back vMelee angle (25°)
- Link- Made wall jumping more compatible with his Recovery Mobility
- Added Permanent Stock Dependent Revival Platforms (in preparation for Disable HUD still to come) [Achilles]
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- 1.097 (12/1/2015)
- Fixed Gamecube Stage and New Omega Big Blue Additions
- Star KO Disabled (Ceiling Death results in blast, now thanks to Dan Salvato sharing his 20XXTE Code(s))
- New Result Screen Skip Code Persists With Debug Options (disables star win counts, also by Dan)
- Spoof Controller Plug Ins for All Players [Achilles]
Still to come: disable HUD, accurate stage pictures, aerial clashing(?), high jumps(?)
- Star KO Disabled (Ceiling Death results in blast, now thanks to Dan Salvato sharing his 20XXTE Code(s))
- New Result Screen Skip Code Persists With Debug Options (disables star win counts, also by Dan)
- Spoof Controller Plug Ins for All Players [Achilles]
Still to come: disable HUD, accurate stage pictures, aerial clashing(?), high jumps(?)
- 1.096 (11/28/2015)
- Shortened Duration of Kirby's Aerial Side-B hitboxes
- 1.095 (11/26/2015)
- Fused Shield Breaker and TheDankbanker's Samus
- 1.09: (11/19/2015)
- Marth Nair now two reliable hits instead of three weak ones
- Final Destination (purple default) changed to Final Destination (blue)
- Omega Yoshi's Island changed to Achilles' Ver.
- Alpha/Omega Princess Peach's Castle changed to Hyrule Castle 64
- Alpha/Omega Jungle Japes changed to Kalos League (Zankyou's Ver.)
- Omega Past Stages Yoshi's Island changed to Wario Ware (Achilles' Ver.)
- Alpha/Omega Green Greens changed to Battlefield WiiU (Achilles' Ver.)
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- Alpha/Omega Big Blue changed to Omega Big Blue (Itaru's Ver.)
- Icicle Mountain/Flat Zone changed to GameCube Stage (Achilles' Ver.)
STAGE PICTURES WILL BE CHANGED IN 1.10 (meaning currently unchanged)
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- KB buffs to Samus/Sheik U/Fair, Link's UpB Ground, Falcon's Knee
- 1.08: (10/24/2015)- Final Destination (purple default) changed to Final Destination (blue)
- Omega Yoshi's Island changed to Achilles' Ver.
- Alpha/Omega Princess Peach's Castle changed to Hyrule Castle 64
- Alpha/Omega Jungle Japes changed to Kalos League (Zankyou's Ver.)
- Omega Past Stages Yoshi's Island changed to Wario Ware (Achilles' Ver.)
- Alpha/Omega Green Greens changed to Battlefield WiiU (Achilles' Ver.)
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- Alpha/Omega Big Blue changed to Omega Big Blue (Itaru's Ver.)
- Icicle Mountain/Flat Zone changed to GameCube Stage (Achilles' Ver.)
STAGE PICTURES WILL BE CHANGED IN 1.10 (meaning currently unchanged)
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- KB buffs to Samus/Sheik U/Fair, Link's UpB Ground, Falcon's Knee
- Kirby UpB made even more reliable
- Samus U-Air is like Sheik's U-Air in terms of angle, kb, kbg, damage, and hit number
- Samus F-Air is like Sheik's F-Air in terms of angle, kb, kbg, damage, and hit number
- Jiggs Dair is a one hitter but does more damage, matches more with the moveset
- Peach Bthrow and Fthrow nerfed.....160-200 KBG was overkill from vanilla (now 120, angle 361)
- Zelda Dtilt KB 40vs30, Angle 361vs270
- Dreamland replaced with Zankyou's Dreamland: http://i.imgur.com/mvlmTBO.jpg
- Yoshy's Story replaced with Zankyou's ver.: http://i.imgur.com/s1zU6Am.jpg
- Samus U-Air is like Sheik's U-Air in terms of angle, kb, kbg, damage, and hit number
- Samus F-Air is like Sheik's F-Air in terms of angle, kb, kbg, damage, and hit number
- Jiggs Dair is a one hitter but does more damage, matches more with the moveset
- Peach Bthrow and Fthrow nerfed.....160-200 KBG was overkill from vanilla (now 120, angle 361)
- Zelda Dtilt KB 40vs30, Angle 361vs270
- Dreamland replaced with Zankyou's Dreamland: http://i.imgur.com/mvlmTBO.jpg
- Yoshy's Story replaced with Zankyou's ver.: http://i.imgur.com/s1zU6Am.jpg
- 1.07: Meteor Buff
- Marth Dair IASA frame 48
- Roy Dair IASA frame 49
- Kirby UpB given appropriate damage (10 upstrike, 10 meteor strike, 6 projectile hit)
- Falco Bair buff Base Knock Back
- Sheik Fair buffed due to previous angle change
- Ice Climbers:
- Roy Dair IASA frame 49
- Kirby UpB given appropriate damage (10 upstrike, 10 meteor strike, 6 projectile hit)
- Rising Attack given longer duration (reminiscent of AETHER!!!)
- Falco Dair granted Base Knock Back due to Spike Removal- Falco Bair buff Base Knock Back
- Sheik Fair buffed due to previous angle change
- Ice Climbers:
- vMelee essentially divides their damage equally so that Po does 2/4 damage and Nana does 2/4 damage compared to damage total
- vShieldBreaker divides it so that Popo does 3/4 damage and Nana does 1/4 (rounded up)
- Previous patches were experimental for the two. Nana was allowed the reverse of Popo's damage (as in if Po's fair did 20 damage and 10 shield damage, Nana's fair would do 10 damage and 20 shield damage)....this made them too powerful
- vShieldBreaker divides it so that Popo does 3/4 damage and Nana does 1/4 (rounded up)
- Previous patches were experimental for the two. Nana was allowed the reverse of Popo's damage (as in if Po's fair did 20 damage and 10 shield damage, Nana's fair would do 10 damage and 20 shield damage)....this made them too powerful
- 1.06: KBG BUFF
- KNOCK BACK GROWTH authenticated across all characters. (this is what made characters feel off)
- Neutral Spawning Added
- Camera Panning Added
- Misc. Changes to Link, Yoshi, Roy, Sheik
- Yoshi SideB given increased height, especially for recovery
- Ness
- Neutral Spawning Added
- Camera Panning Added
- Misc. Changes to Link, Yoshi, Roy, Sheik
- Yoshi SideB given increased height, especially for recovery
- Ness
- DownB given hitbox similar to shine
- Zero Gravity during aerial UpB Bolt Control
- and perhaps the most controversial of all, Maximum Fall Velocity reduced to 1.00
- More per-character changes elaborated below for Yoshi, Roy, Sheik, Link, Marth, and Ness- Zero Gravity during aerial UpB Bolt Control
- and perhaps the most controversial of all, Maximum Fall Velocity reduced to 1.00
- 1.05: SHINE CHANGE
- I over-nerfed fox and falco, their shines have been restored but with a catch. The hitboxes both occur at frame 5 and both do 8 damage. Fox's shine angle is 361 vs 0
- 1.04:
Achilles-Tech (Velocity-Redux(V-Cancelling)/Aerial Guard) sound effect added.
Marth & Roy Full Shield Breaker KBG now similar to Falcon Punch.
Marth, Link and Young Link Dtilt KB changed to angle 361 (their Dairs can all Meteor).
Falcon and Ganon Dair Foot Hitbox sizes back to melee standard.
Misc changes to Mario, DK
- 1.03: Falco's laser granted flinch again, but only if the opponent is grounded. The leading hitbox does not cause flinch if the opponent is airborne. However, if the opponent were to land onto or jump into the bottom or top side of a laser, that area will cause flinch.Marth & Roy Full Shield Breaker KBG now similar to Falcon Punch.
Marth, Link and Young Link Dtilt KB changed to angle 361 (their Dairs can all Meteor).
Falcon and Ganon Dair Foot Hitbox sizes back to melee standard.
Misc changes to Mario, DK
Fox's and Falco's lasers can also be fired in the air at half speed if the z button is held thanks to Achilles.
- 1.02: Tech Jump only allowed at frame 20 of a stationary or roll tech
- 1.01: KB buff to specific characters
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Notes on Character DATPlXx.dat
PlBo - Male Wireframe
PlCa - Captain Falcon
PlCl - Young Link
PlDk - DK
PlDr - Dr. Mario
PlFc - Falco
PlFe - Roy
PlFx - Fox
PlGk - Giga Bowser
PlGl - Female Wireframe
PlGn - Ganondorf
PlGw - Game and Watch
PlKb - Kirby
PlKp - Bowser
PlLg - Luigi
PlLk - Link
PlMr - Mario
PlMs - Marth
PlMt - Mewtwo
PlNn - Nana
PlNs - Ness
PlPc - Pichu
PlPe - Peach
PlPk - Pikachu
PlPp - Popo
PlPr - Jigglypuff
PlSb - Sandbag
PlSk - Sheik
PlSs - Samus
PlYs - Yoshi
PlZd - Zelda
PlBo - Male Wireframe
PlCa - Captain Falcon
PlCl - Young Link
PlDk - DK
PlDr - Dr. Mario
PlFc - Falco
PlFe - Roy
PlFx - Fox
PlGk - Giga Bowser
PlGl - Female Wireframe
PlGn - Ganondorf
PlGw - Game and Watch
PlKb - Kirby
PlKp - Bowser
PlLg - Luigi
PlLk - Link
PlMr - Mario
PlMs - Marth
PlMt - Mewtwo
PlNn - Nana
PlNs - Ness
PlPc - Pichu
PlPe - Peach
PlPk - Pikachu
PlPp - Popo
PlPr - Jigglypuff
PlSb - Sandbag
PlSk - Sheik
PlSs - Samus
PlYs - Yoshi
PlZd - Zelda
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