So I've been thinking, and it seems to me that there are a number of things that everyone kind of knows, but which aren't codified or explained anywhere. They'd benefit from certainty and explanation, and should be written down so that scrubs realize them. I'm talking about stuff like how-
-Ground attacks clash with ground attacks, but air/ground means you both hit each other, as does air/air. Projectiles, however, clash with air and ground.
- This one I'm unsure of how to explain, but aren't there two types of knockback? Like, set knockback and variable knockback? You notice this most when you adjust the damage setting and throws and set KB attacks (shine, DKDownB, DKUpB, Yoshi's Utilt, etc.) experience tremendous shifts in power, while other attacks only find that kind of shift after percent has been dealt. I might be wrong about that, but something's going on there.
Those are the only ones I can think of, but there's more. What do you guys think? Do you have anything to add? Is this a dumb idea?
-Ground attacks clash with ground attacks, but air/ground means you both hit each other, as does air/air. Projectiles, however, clash with air and ground.
- This one I'm unsure of how to explain, but aren't there two types of knockback? Like, set knockback and variable knockback? You notice this most when you adjust the damage setting and throws and set KB attacks (shine, DKDownB, DKUpB, Yoshi's Utilt, etc.) experience tremendous shifts in power, while other attacks only find that kind of shift after percent has been dealt. I might be wrong about that, but something's going on there.
Those are the only ones I can think of, but there's more. What do you guys think? Do you have anything to add? Is this a dumb idea?