JOE!
Smash Hero
INFO THREAD
Here is a central hub of all the info bits you could want for PM such as Stage Data, Character Roll Infographics, Frame Data listings and more!
MECHANICS INFORMATION
PM Knockback Calculator
STAGE INFORMATION
3.6 Boundary Data
Stage Comparison App (Outdated)
JOE!
's Spreadsheet
https://docs.google.com/spreadsheets/d/1LJ2IRbVIcEYajsqt95JMQOPKKpsqfDzo5ZgfJvbdlg4/edit#gid=0
@SOJ 's Spreadsheet
https://docs.google.com/spreadsheets/d/1r6cEWl_f5fYyp9rErzdcm_ooxLuBQLKThx4pIFn3ilM/edit#gid=8
Cubelarooso 's Spreadsheet
https://docs.google.com/spreadsheet...98YV1dyzm8Qnlf8RWKn1eIDJk/edit#gid=1181543340
https://docs.google.com/spreadsheets/d/1LJ2IRbVIcEYajsqt95JMQOPKKpsqfDzo5ZgfJvbdlg4/edit#gid=0
@SOJ 's Spreadsheet
https://docs.google.com/spreadsheets/d/1r6cEWl_f5fYyp9rErzdcm_ooxLuBQLKThx4pIFn3ilM/edit#gid=8
Cubelarooso 's Spreadsheet
https://docs.google.com/spreadsheet...98YV1dyzm8Qnlf8RWKn1eIDJk/edit#gid=1181543340
Stage Comparison App (Outdated)
Hello all, I was bored today and this was rattling around in my head so I decided to go through and try and get a visual guide to stage sizes and blast-zones to better help the community.
Simply put, I've been hearing a lot of talk about stage lists and this and that and how X stage has a higher ceiling than Y and so on. To put those talks to rest and help us all better understand the stages I've made easy to see visuals of each stage and their boundaries.
To keep things accurate I took the points of D0 and D1, the corners of the death boundaries in BrawlBox, and used those to figure out the exact units Up/Down/Left/Right each border is from the center of each stage's floor. Once I had those measurements, I created a grid using a 10x10 unit square, and went on to scale and align each stage. All the stages you'll see are accurate, aligned and to scale for when your character stands on their main floors.
Below are 16 stages ordered Smallest to Largest. Size is determined by overall Blast Zone distances by calculating the area between the top, bottom and sides. For example, WarioWare actually has marginally smaller Side Blast Zones than Yoshi's Story, but a much deeper floor to the point of influencing meteor survival and making it "bigger" than YS area wise.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The stage guide is now interactive! Download the Zip file from the link below, place the file on your desktop, double-click the "StageWeb.html" file, and it will open up in your browser!
INTERACTIVE STAGE GUIDE v1.1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To Do:
Implement charts in this main thread.
Simply put, I've been hearing a lot of talk about stage lists and this and that and how X stage has a higher ceiling than Y and so on. To put those talks to rest and help us all better understand the stages I've made easy to see visuals of each stage and their boundaries.
To keep things accurate I took the points of D0 and D1, the corners of the death boundaries in BrawlBox, and used those to figure out the exact units Up/Down/Left/Right each border is from the center of each stage's floor. Once I had those measurements, I created a grid using a 10x10 unit square, and went on to scale and align each stage. All the stages you'll see are accurate, aligned and to scale for when your character stands on their main floors.
Below are 16 stages ordered Smallest to Largest. Size is determined by overall Blast Zone distances by calculating the area between the top, bottom and sides. For example, WarioWare actually has marginally smaller Side Blast Zones than Yoshi's Story, but a much deeper floor to the point of influencing meteor survival and making it "bigger" than YS area wise.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The stage guide is now interactive! Download the Zip file from the link below, place the file on your desktop, double-click the "StageWeb.html" file, and it will open up in your browser!
INTERACTIVE STAGE GUIDE v1.1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To Do:
Implement charts in this main thread.
GENERAL CHARACTER INFORMATION
3.6 Character Attributes
Character Attributes Ranked ~~~~~~~ @Orange Chris
Grab Ranges (Incomplete) ~~~~~~~ @Magus
Tech/Get Up Rolls ~~~~~~~ @Ripple
Back/Forward Rolls ~~~~~~~ @Ripple
Defense Option Frame Data ~~~~~~~ @DelanHaar6
Roll Spreadsheet ~~~~~~~ Cubelarooso
Waveland Frame Data ~~~~~~~ @InfinityCollision
All Character Landing Lags ~~~~~~~ JOE!
Character Attributes Ranked ~~~~~~~ @Orange Chris
Grab Ranges (Incomplete) ~~~~~~~ @Magus
Tech/Get Up Rolls ~~~~~~~ @Ripple
Back/Forward Rolls ~~~~~~~ @Ripple
http://smashboards.com/threads/all-...-they-compare-to-the-rest-of-the-cast.421884/
Back
Forward
Back
back rolls:
http://i.imgur.com/7MYbHcJ.jpg
tier 1
http://i.imgur.com/C6vEnmz.jpg
tier2
http://i.imgur.com/XwFJbWx.jpg
tier3
http://i.imgur.com/7MYbHcJ.jpg
tier 1
http://i.imgur.com/C6vEnmz.jpg
tier2
http://i.imgur.com/XwFJbWx.jpg
tier3
Forward
forward rolls:
http://i.imgur.com/TPkScgZ.jpg
tier1
http://i.imgur.com/EptToUq.jpg
tier2
http://i.imgur.com/2X4ZsTn.jpg
tier3
http://i.imgur.com/TPkScgZ.jpg
tier1
http://i.imgur.com/EptToUq.jpg
tier2
http://i.imgur.com/2X4ZsTn.jpg
tier3
Defense Option Frame Data ~~~~~~~ @DelanHaar6
Roll Spreadsheet ~~~~~~~ Cubelarooso
Waveland Frame Data ~~~~~~~ @InfinityCollision
Perfect Waveland Frame Data
https://www.reddit.com/r/SSBPM/comments/3t3pfe/perfect_waveland_ledgedash_timings_and_actionable/
Waveland Frame Data
https://www.reddit.com/r/SSBPM/comments/3g7wuc/some_waveland_frame_data_for_every_character/
https://www.reddit.com/r/SSBPM/comments/3t3pfe/perfect_waveland_ledgedash_timings_and_actionable/
Waveland Frame Data
https://www.reddit.com/r/SSBPM/comments/3g7wuc/some_waveland_frame_data_for_every_character/
All Character Landing Lags ~~~~~~~ JOE!
Normal and Lcanceled landing lags for all aerials, as well as comparison vs Normal 915f) and Fast (10f) reaction times.
https://docs.google.com/spreadsheets/d/1N6FN8xUuzTEyZx6_mLOiXtI0mChf3CvrI70w_HKJLOg/edit#gid=0
https://docs.google.com/spreadsheets/d/1N6FN8xUuzTEyZx6_mLOiXtI0mChf3CvrI70w_HKJLOg/edit#gid=0
SPECIFIC CHARACTER INFORMATION
Bowser Frame Data
Captain Falcon Frame Data
Charizard Frame Data
Diddy Kong Frame Data
Donkey Kong Frame Data
Falco Frame Data
Fox Frame Data
Game & Watch Frame Data
Ganondorf Frame Data
Ice Climbers Frame Data
Ike Frame Data
Ivysaur Frame Data
Jigglypuff Frame Data
King DeDeDe Frame Data
Kirby Frame Data
Link Frame Data
Lucario Frame Data
Lucas Frame Data
Luigi Frame Data
Mario Frame Data
Marth Frame Data
Meta Knight Frame Data
Mewtwo Frame Data
Ness Frame Data
Olimar Frame Data
Peach Frame Data
Pikachu Frame Data
Pit Frame Data
R.O.B. Frame Data
Roy Frame Data
Samus Frame Data
Sheik Frame Data
Snake Frame Data
Sonic Frame Data
Squirtle Frame Data
Toon Link Frame Data
Wario Frame Data
Wolf Frame Data
Yoshi Frame Data
Zelda Frame Data
Zero Suit Samus Frame Data
Captain Falcon Frame Data
Charizard Frame Data
Diddy Kong Frame Data
He needs a thread for 3.6!
Donkey Kong Frame Data
NOTE: This is from 3.02, but I don't think his frame data has changed since.
http://smashboards.com/threads/donkey-kong-frame-data-3-02.350206/
http://smashboards.com/threads/donkey-kong-frame-data-3-02.350206/
Falco Frame Data
Fox Frame Data
Game & Watch Frame Data
Ganondorf Frame Data
Ice Climbers Frame Data
Ike Frame Data
NOTE: This is from 3.02, but I don't think his frame data has changed since.
http://smashboards.com/threads/ike-frame-data-3-02.350437/
http://smashboards.com/threads/ike-frame-data-3-02.350437/
Ivysaur Frame Data
Jigglypuff Frame Data
King DeDeDe Frame Data
Kirby Frame Data
Link Frame Data
Lucario Frame Data
Lucas Frame Data
Luigi Frame Data
Mario Frame Data
Marth Frame Data
Meta Knight Frame Data
Mewtwo Frame Data
NOTE: This is from 3.02, not sure if the thread has been updated since.
http://smashboards.com/threads/mewtwo-frame-data-3-02.349436/
http://smashboards.com/threads/mewtwo-frame-data-3-02.349436/
Ness Frame Data
Olimar Frame Data
Peach Frame Data
Pikachu Frame Data
NOTE: This is from 3.5, but I don't think there were significant changes in 3.6
http://smashboards.com/threads/3-5-pikachu-frame-data.397965/
Pikachu CC Data
https://docs.google.com/spreadsheets/d/1x9xqaTe5ZLBNilvxEgrSC6eRzympJuUG3az0G76oR7g/edit#gid=0
http://smashboards.com/threads/3-5-pikachu-frame-data.397965/
Pikachu CC Data
https://docs.google.com/spreadsheets/d/1x9xqaTe5ZLBNilvxEgrSC6eRzympJuUG3az0G76oR7g/edit#gid=0
Pit Frame Data
R.O.B. Frame Data
NOTE: This is from 3.02, but I don't know if his frame data has changed since.
http://smashboards.com/threads/r-o-bs-frame-data-3-02.351854/
http://smashboards.com/threads/r-o-bs-frame-data-3-02.351854/
Roy Frame Data
Samus Frame Data
Sheik Frame Data
Snake Frame Data
Sonic Frame Data
Squirtle Frame Data
Toon Link Frame Data
Wario Frame Data
NOTE: This is possibly outdated
http://smashboards.com/threads/from...t-data-and-soon-to-be-character-guide.334039/
http://smashboards.com/threads/from...t-data-and-soon-to-be-character-guide.334039/
Wolf Frame Data
Yoshi Frame Data
Zelda Frame Data
Zero Suit Samus Frame Data
NOTE: This is from 3.02, but I don't know if her frame data has changed since.
http://smashboards.com/threads/zero-suit-samus-frame-data-3-02.353343/
http://smashboards.com/threads/zero-suit-samus-frame-data-3-02.353343/
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