[collapse=Yoshi's Story]
Yoshi's Story
Death Boundaries
(-) Dead0N: (-175.70, 168.00)
(-) Dead1N: (173.60, -91.00)
Camera Boundaries
(-) CamLimit0N: (-126.00, 118.30)
(-) CamLimit1N: (125.30, -49.70)
Starting Positions
(P0) Player0: (-42.00, 26.60)
(P1) Player1: (42.00, 28.00)
(P2) Player2: (0.00, 46.90)
(P3) Player3: (0.00, 4.90)
Respawn Points
(R0) Rebirth(All): (0.00, 52.50)
Main Stage
(A): (-54.6000, -47.2450)
(B): (-52.6750, -45.3200)
(C ): (-52.6750, -30.8000)
(D): (-53.7250, -29.7500)
(E): (-53.7250, -28.0000)
(F): (-52.6750, -26.9500)
(G): (-52.6750, -12.2500)
(H): (-56.0000, -6.6500)
(I): (-56.0000, -3.5000)
(J): (-39.2000, 0.0000)
(K): (39.2000, 0.0000)
(L): (56.0000, -3.5000)
(M): (56.0000, -6.6500)
(N): (52.6750, -12.2500)
(O): (, ) ~ (52.6750, -26.9500)
(P): (, ) ~ (53.7250, -28.0000)
(Q): (, ) ~ (53.7250, -29.7500)
(R ): (, ) ~ (52.6750, -30.8000)
(S): (, ) ~ (52.6750, -45.3200)
(T): (, ) ~ (54.6000, -47.2450)
***A through F vs T through O are not actually symmetrical, but I don't care to find another entire set of offsets for the right wall for something very minor.
Platforms
(1) Top: (-15.75, 42.00)
(2) Top: (15.75, 42.00)
(3) Left: (-59.50, 23.45)
(4) Left: (-28.00, 23.45)
(5) Right: (28.00, 23.45)
(6) Right: (59.50, 23.45)
Randall
(-) Platform Width: (11.90)
(L1) Track X-Min: (97.65)
(L2) Track X-Max: (97.30)
(L3) Track Y-Min: (-33.25)
(L4) Track Y-Max: (-13.65)
The corners of the path he moves are slightly rounded off over about 6 frames or so where he moves diagonally before completing the turn. Also it seems there's an item spawn point attached to him, lol.
[/collapse]
[collapse=Final Destination]
Final Destination
Death Boundaries
(-) Dead0N: (-246.00, 188.00)
(-) Dead1N: (246.00, -140.00)
Camera Boundaries
(-) CamLimit0N: (-170.00, 114.00)
(-) CamLimit1N: (170.00, -80.00)
Starting Positions
(P0) Player0: (-60.00, 10.00)
(P1) Player1: (60.00, 10.00)
(P2) Player2: (-20.00, 10.00)
(P3) Player3: (20.00, 10.00)
Respawn Points
(R0) Rebirth0: (16.00, 45.00)
(R1) Rebirth1: (-50.00, 45.00)
(R2) Rebirth2: (50.00, 45.00)
(R3) Rebirth3: (-15.00, 45.00)
Main Stage
(A): (-47.4702, -55.3870)
(B): (-53.7742, -54.2572)
(C ): (-61.4170, -47.3683)
(D): (-65.8426, -31.3573)
(E): (-65.7957, -20.4538)
(F): (-85.5606, -10.5094)
(G): (-85.5606, 0.0000)
(H): (85.5606, 0.0000)
(I): (85.5606, -10.5094)
(J): (65.7957, -20.4538)
(K): (65.8426, -31.3573)
(L): (61.4170, -47.3683)
(M): (53.7742, -54.2572)
(N): (47.4702, -55.3870)[/collapse]
[collapse=Fountain of Dreams]
Fountain of Dreams
Death Boundaries
(-) Dead0N: (-198.75, 202.50)
(-) Dead1N: (198.75, -146.25)
Camera Boundaries
(-) CamLimit0N: (-123.75, 112.50)
(-) CamLimit1N: (123.75, -84.75)
Starting Positions
(P0) Player0: (-41.25, 21.00)
(P1) Player1: (41.25, 27.00)
(P2) Player2: (0.00, 5.25)
(P3) Player3: (0.00, 48.00)
Respawn Points
(R0) Rebirth(All): (0.00, 63.75)
Main Stage
(A): (-8.6809, -71.8312)
(B): (-18.9105, -48.6670)
(C ): (-41.1778, -41.9127)
(D): (-56.8736, -19.5537)
(E): (-63.2570, -4.3985)
(F): (-63.3500, 0.6214)
(G): (-53.5835, 0.6214)
(H): (-51.2608, 0.0000)
(I): (51.2608, 0.0000)
(J): (53.5835, 0.6214)
(K): (63.3500, 0.6214)
(L): (63.2570, -4.3985)
(M): (56.8736, -19.5537)
(N): (41.1778, -41.9127)
(O): (18.9105, -48.6670)
(P): (8.6809, -71.8312)
Platforms
(1) Top: (-14.25, 42.75)
(2) Top: (14.25, 42.75)
(-) Left (Start): (-49.50, 16.125)
(-) Left (Start): (-21.00, 16.125)
(3) Left (Highest): (-49.50, 27.375)
(4) Left (Highest): (-21.00, 27.375)
(5) Left (Lowest): (-49.50, 12.375)
(6) Left (Lowest): (-21.00, 12.375)
(-) Right (Start): (21.00, 22.125)
(-) Right (Start): (49.50, 22.125)
(7) Right (Highest): (21.00, 27.375)
(8) Right (Highest): (49.50, 27.375)
(9) Right (Lowest): (21.00, 12.375)
(10) Right (Lowest): (49.50, 12.375)
Side platforms stop within multiples of 0.250 between 12.375-27.375?[/collapse]
[collapse=Dreamland 64]
Dreamland 64
Death Boundaries
(-) Dead0N: (-255.00, 250.00)
(-) Dead1N: (255.00, -123.00)
Camera Boundaries
(-) CamLimit0N: (-165.00, 190.00)
(-) CamLimit1N: (165.00, -81.00)
Starting Positions
(P0) Player0: (0.00, 7.10)
(P1) Player1: (-46.59, 37.23)
(P2) Player2: (0.00, 58.52)
(P3) Player3: (47.38, 37.33)
Respawn Points
(R0) Rebirth(All): (0.00, 84.225)
Main Stage
(A): (-65.7610, -35.7543)
(B): (-76.3364, -11.0418)
(C ): (-77.2700, 0.0100)
(D): (77.2700, 0.0100)
(E): (76.3364, -11.0418)
(F): (65.7610, -35.7543)
Platforms
(1) Top: (-19.0188, 51.4264)
(2) Top: (19.0188, 51.4264)
(3) Left: (-61.3896, 30.1422)
(4) Left: (-31.7215, 30.1422)
(5) Right: (31.7051, 30.2425)
(6) Right: (63.0764, 30.2425)[/collapse]
[collapse=Battlefield]
Battlefield
Death Boundaries
(-) Dead0N: (-224.00, 200.00)
(-) Dead1N: (224.00, -108.80)
Camera Boundaries
(-) CamLimit0N: (-160.00, 136.00)
(-) CamLimit1N: (160.00, -47.20)
Starting Positions
(P0) Player0: (0.00, 8.00)
(P1) Player1: (0.00, 62.40)
(P2) Player2: (-38.80, 35.20)
(P3) Player3: (38.80, 35.20)
Respawn Points
(R0) Rebirth0: (12.80, 80.00)
(R1) Rebirth1: (-40.00, 80.00)
(R2) Rebirth2: (40.00, 80.00)
(R3) Rebirth3: (-12.00, 80.00)
Main Stage
(A): (-68.4000, 0.0000)
(B): (68.4000, 0.0000)
Platforms
(1) Top: (-18.80, 54.40)
(2) Top: (18.80, 54.40)
(3) Left: (-57.60, 27.20)
(4) Left: (-20.00, 27.20)
(5) Right: (20.00, 27.20)
(6) Right: (57.60, 27.20)[/collapse]
inner box is indeed the camera box. above data collected by Magus420