• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Stage blast zones via debug mode

_eternal

Smash Apprentice
Joined
May 15, 2010
Messages
187
Location
Toronto, Canada
Apologies if this is the wrong place to post this or if it's common knowledge already, but a little while ago I asked in the QnA thread for pictures of the stages' blast zones and no one seemed to have them so I dug them up and I thought I'd make this thread to help anyone else who might be curious. I think the inner greenish square represents the part of the screen where your character appears as the magnifying glass icon and the outer yellow square is the actual blast zone.






 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,560
[collapse=Yoshi's Story]


Yoshi's Story

Death Boundaries
(-) Dead0N: (-175.70, 168.00)
(-) Dead1N: (173.60, -91.00)

Camera Boundaries
(-) CamLimit0N: (-126.00, 118.30)
(-) CamLimit1N: (125.30, -49.70)

Starting Positions
(P0) Player0: (-42.00, 26.60)
(P1) Player1: (42.00, 28.00)
(P2) Player2: (0.00, 46.90)
(P3) Player3: (0.00, 4.90)

Respawn Points
(R0) Rebirth(All): (0.00, 52.50)

Main Stage
(A): (-54.6000, -47.2450)
(B): (-52.6750, -45.3200)
(C ): (-52.6750, -30.8000)
(D): (-53.7250, -29.7500)
(E): (-53.7250, -28.0000)
(F): (-52.6750, -26.9500)
(G): (-52.6750, -12.2500)
(H): (-56.0000, -6.6500)
(I): (-56.0000, -3.5000)
(J): (-39.2000, 0.0000)
(K): (39.2000, 0.0000)
(L): (56.0000, -3.5000)
(M): (56.0000, -6.6500)
(N): (52.6750, -12.2500)
(O): (, ) ~ (52.6750, -26.9500)
(P): (, ) ~ (53.7250, -28.0000)
(Q): (, ) ~ (53.7250, -29.7500)
(R ): (, ) ~ (52.6750, -30.8000)
(S): (, ) ~ (52.6750, -45.3200)
(T): (, ) ~ (54.6000, -47.2450)

***A through F vs T through O are not actually symmetrical, but I don't care to find another entire set of offsets for the right wall for something very minor.

Platforms
(1) Top: (-15.75, 42.00)
(2) Top: (15.75, 42.00)
(3) Left: (-59.50, 23.45)
(4) Left: (-28.00, 23.45)
(5) Right: (28.00, 23.45)
(6) Right: (59.50, 23.45)

Randall
(-) Platform Width: (11.90)
(L1) Track X-Min: (97.65)
(L2) Track X-Max: (97.30)
(L3) Track Y-Min: (-33.25)
(L4) Track Y-Max: (-13.65)

The corners of the path he moves are slightly rounded off over about 6 frames or so where he moves diagonally before completing the turn. Also it seems there's an item spawn point attached to him, lol.
[/collapse]
[collapse=Final Destination]


Final Destination

Death Boundaries
(-) Dead0N: (-246.00, 188.00)
(-) Dead1N: (246.00, -140.00)

Camera Boundaries
(-) CamLimit0N: (-170.00, 114.00)
(-) CamLimit1N: (170.00, -80.00)

Starting Positions
(P0) Player0: (-60.00, 10.00)
(P1) Player1: (60.00, 10.00)
(P2) Player2: (-20.00, 10.00)
(P3) Player3: (20.00, 10.00)

Respawn Points
(R0) Rebirth0: (16.00, 45.00)
(R1) Rebirth1: (-50.00, 45.00)
(R2) Rebirth2: (50.00, 45.00)
(R3) Rebirth3: (-15.00, 45.00)

Main Stage
(A): (-47.4702, -55.3870)
(B): (-53.7742, -54.2572)
(C ): (-61.4170, -47.3683)
(D): (-65.8426, -31.3573)
(E): (-65.7957, -20.4538)
(F): (-85.5606, -10.5094)
(G): (-85.5606, 0.0000)
(H): (85.5606, 0.0000)
(I): (85.5606, -10.5094)
(J): (65.7957, -20.4538)
(K): (65.8426, -31.3573)
(L): (61.4170, -47.3683)
(M): (53.7742, -54.2572)
(N): (47.4702, -55.3870)[/collapse]

[collapse=Fountain of Dreams]




Fountain of Dreams

Death Boundaries
(-) Dead0N: (-198.75, 202.50)
(-) Dead1N: (198.75, -146.25)

Camera Boundaries
(-) CamLimit0N: (-123.75, 112.50)
(-) CamLimit1N: (123.75, -84.75)

Starting Positions
(P0) Player0: (-41.25, 21.00)
(P1) Player1: (41.25, 27.00)
(P2) Player2: (0.00, 5.25)
(P3) Player3: (0.00, 48.00)

Respawn Points
(R0) Rebirth(All): (0.00, 63.75)

Main Stage
(A): (-8.6809, -71.8312)
(B): (-18.9105, -48.6670)
(C ): (-41.1778, -41.9127)
(D): (-56.8736, -19.5537)
(E): (-63.2570, -4.3985)
(F): (-63.3500, 0.6214)
(G): (-53.5835, 0.6214)
(H): (-51.2608, 0.0000)
(I): (51.2608, 0.0000)
(J): (53.5835, 0.6214)
(K): (63.3500, 0.6214)
(L): (63.2570, -4.3985)
(M): (56.8736, -19.5537)
(N): (41.1778, -41.9127)
(O): (18.9105, -48.6670)
(P): (8.6809, -71.8312)

Platforms
(1) Top: (-14.25, 42.75)
(2) Top: (14.25, 42.75)
(-) Left (Start): (-49.50, 16.125)
(-) Left (Start): (-21.00, 16.125)
(3) Left (Highest): (-49.50, 27.375)
(4) Left (Highest): (-21.00, 27.375)
(5) Left (Lowest): (-49.50, 12.375)
(6) Left (Lowest): (-21.00, 12.375)
(-) Right (Start): (21.00, 22.125)
(-) Right (Start): (49.50, 22.125)
(7) Right (Highest): (21.00, 27.375)
(8) Right (Highest): (49.50, 27.375)
(9) Right (Lowest): (21.00, 12.375)
(10) Right (Lowest): (49.50, 12.375)

Side platforms stop within multiples of 0.250 between 12.375-27.375?[/collapse]

[collapse=Dreamland 64]


Dreamland 64

Death Boundaries
(-) Dead0N: (-255.00, 250.00)
(-) Dead1N: (255.00, -123.00)

Camera Boundaries
(-) CamLimit0N: (-165.00, 190.00)
(-) CamLimit1N: (165.00, -81.00)

Starting Positions
(P0) Player0: (0.00, 7.10)
(P1) Player1: (-46.59, 37.23)
(P2) Player2: (0.00, 58.52)
(P3) Player3: (47.38, 37.33)

Respawn Points
(R0) Rebirth(All): (0.00, 84.225)

Main Stage
(A): (-65.7610, -35.7543)
(B): (-76.3364, -11.0418)
(C ): (-77.2700, 0.0100)
(D): (77.2700, 0.0100)
(E): (76.3364, -11.0418)
(F): (65.7610, -35.7543)

Platforms
(1) Top: (-19.0188, 51.4264)
(2) Top: (19.0188, 51.4264)
(3) Left: (-61.3896, 30.1422)
(4) Left: (-31.7215, 30.1422)
(5) Right: (31.7051, 30.2425)
(6) Right: (63.0764, 30.2425)[/collapse]

[collapse=Battlefield]


Battlefield

Death Boundaries
(-) Dead0N: (-224.00, 200.00)
(-) Dead1N: (224.00, -108.80)

Camera Boundaries
(-) CamLimit0N: (-160.00, 136.00)
(-) CamLimit1N: (160.00, -47.20)

Starting Positions
(P0) Player0: (0.00, 8.00)
(P1) Player1: (0.00, 62.40)
(P2) Player2: (-38.80, 35.20)
(P3) Player3: (38.80, 35.20)

Respawn Points
(R0) Rebirth0: (12.80, 80.00)
(R1) Rebirth1: (-40.00, 80.00)
(R2) Rebirth2: (40.00, 80.00)
(R3) Rebirth3: (-12.00, 80.00)

Main Stage
(A): (-68.4000, 0.0000)
(B): (68.4000, 0.0000)

Platforms
(1) Top: (-18.80, 54.40)
(2) Top: (18.80, 54.40)
(3) Left: (-57.60, 27.20)
(4) Left: (-20.00, 27.20)
(5) Right: (20.00, 27.20)
(6) Right: (57.60, 27.20)[/collapse]

inner box is indeed the camera box. above data collected by Magus420
 

Qzzy

Smash Journeyman
Joined
Apr 27, 2008
Messages
208
Location
Hawthorne, CA
I was initially only looking for pictures of just the stages, but the blast zones would be useful to have too.

Thanks!
 

KrIsP!

Smash Champion
Joined
Oct 8, 2007
Messages
2,599
Location
Toronto, Ontario
Interesting. I'm laughing at how small Yoshi's really is and how DL's ceiling is higher than the background.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,560
The bigger one is for camera offset purposes. Note how when you turn around, the location of the box changes (but not the size obv), and the camera changes to match. The smaller boxes are ledgegrab boxes.
 

_eternal

Smash Apprentice
Joined
May 15, 2010
Messages
187
Location
Toronto, Canada
Ah, thanks. So the ledgegrab box behind them is for moves like Falcon's upB that let you grab the ledge even though you're facing the other way?
 

Citizen Snips

Smash Journeyman
Joined
Aug 9, 2010
Messages
475
Location
Yardley PA
TIL that Yoshi's Island is actually just a bunch of cardboard cutouts pasted over a cardboard cylinder. I had known the whole thing was in a box, but damn, it blew my mind again.

Also, what are those plus signs?
 

Miko

Smash Cadet
Joined
Aug 2, 2012
Messages
35
Location
UK
Hi, sorry to bring up an old thread, but I was wondering if the data for Pokémon Stadium, similar to the stuff in Strong Bad's comment exists, and if anybody could post it here please? =)
 

Brandondorf9999

Smash Cadet
Joined
Mar 6, 2012
Messages
71
Which one is the FOV in the scene data? This data structure is much like Brawl, but it's somewhere in hex in the dat file.
 

MusashiX 96

Smash Rookie
Joined
Apr 7, 2021
Messages
18
Apologies if this is the wrong place to post this or if it's common knowledge already, but a little while ago I asked in the QnA thread for pictures of the stages' blast zones and no one seemed to have them so I dug them up and I thought I'd make this thread to help anyone else who might be curious. I think the inner greenish square represents the part of the screen where your character appears as the magnifying glass icon and the outer yellow square is the actual blast zone.






Thank you very much sire. Several of those images will be very helpful to me.

I'm going to give you the credits.
 
Top Bottom