lilinuyasha
Smash Apprentice
most of you may know a lot of these, but i'm just saying ti anyway.
the abilty to reflect projectiles.
some of you know this. but some may not. lucas and ness can both reflect projectiles, much like fox's relector shield. this can come in extreme handy when faced against the little fireball that goes around the stage. (if it gets too big, though, you may have more difficulty doing this) timing is everything. try to get the edge of the stick (OR BAT for ness) at the item. you can also reflect charged beams if you time it right.( although you might want to use psi magnet) you can also hit a rocket from snake back to him. finally a good way to stop that perky trick.
one other small tip.
if you're playing as lucas agaijnst another lucas or ness, i find it usefull to put up psi magnet first thing. a lot of players like to start off the match with the pk fire move. if you dont want to get some early damage, this might work for you.
one other tip.
much like link, toon link, zero-suit, and sheik, (and others i forgot to name) the lengthy grapple snake type thing can be used to grab onto a ledge. (although you must tile the control stick in the direction of the snake. up, left, right, maybe down.) just be sure you are within range. to get a feel for this, you might want to go to practice or mess around on practice stage while on an online brawl. this can come in handy if someone is ledgekeeping and thinks they timed it right. you stay at a distance, but make it back. WOOHOO!!!!
also...
i don't recommend using pk fire or freeze too much. some use it as a lifeline. i have a friend who sometimes plays cheap with pk fire. anyway, use pk thunder sparingly as well. if you ar esome distance away, you might try and combo the othe rguy and ram through him with the pk thunder. if he is at a high damage, you can kill him. (just be sure you are withing range of the stage. don't go flying off. this is especially the time to be careful when fighting on final destination. i've seen and experienced the certain death from killing someone else, yet dying yourself. this is kinda like fox's, falco's, and wolf's dash thing. you can kill yourself quite often. other stages you need to be careful of are the shorter ones, like smashville and bqattlefield.
and when it comes to the rest...
be sure to have lots of experience using pk thunder to try and get yourself back to stage. miscalculation kills. and it really sucks if you get messed up because of lag, right? don't get yourself caught in a predicament 2where you need to get back up but your pk thunder will die. this is especially true on yoshis island, green hill, sometimes new pork city, and others i forgot.
some stage help.
i loathe playing in skyworld. if you get knocked down and the platforms reform, you're screwed. but with lucas, if it works, his combo pk thunder can break through it, and LEAD YOU TO FREEDOM!!!
relatively smaller tips
the abilty to reflect projectiles.
some of you know this. but some may not. lucas and ness can both reflect projectiles, much like fox's relector shield. this can come in extreme handy when faced against the little fireball that goes around the stage. (if it gets too big, though, you may have more difficulty doing this) timing is everything. try to get the edge of the stick (OR BAT for ness) at the item. you can also reflect charged beams if you time it right.( although you might want to use psi magnet) you can also hit a rocket from snake back to him. finally a good way to stop that perky trick.
one other small tip.
if you're playing as lucas agaijnst another lucas or ness, i find it usefull to put up psi magnet first thing. a lot of players like to start off the match with the pk fire move. if you dont want to get some early damage, this might work for you.
one other tip.
much like link, toon link, zero-suit, and sheik, (and others i forgot to name) the lengthy grapple snake type thing can be used to grab onto a ledge. (although you must tile the control stick in the direction of the snake. up, left, right, maybe down.) just be sure you are within range. to get a feel for this, you might want to go to practice or mess around on practice stage while on an online brawl. this can come in handy if someone is ledgekeeping and thinks they timed it right. you stay at a distance, but make it back. WOOHOO!!!!
also...
i don't recommend using pk fire or freeze too much. some use it as a lifeline. i have a friend who sometimes plays cheap with pk fire. anyway, use pk thunder sparingly as well. if you ar esome distance away, you might try and combo the othe rguy and ram through him with the pk thunder. if he is at a high damage, you can kill him. (just be sure you are withing range of the stage. don't go flying off. this is especially the time to be careful when fighting on final destination. i've seen and experienced the certain death from killing someone else, yet dying yourself. this is kinda like fox's, falco's, and wolf's dash thing. you can kill yourself quite often. other stages you need to be careful of are the shorter ones, like smashville and bqattlefield.
and when it comes to the rest...
be sure to have lots of experience using pk thunder to try and get yourself back to stage. miscalculation kills. and it really sucks if you get messed up because of lag, right? don't get yourself caught in a predicament 2where you need to get back up but your pk thunder will die. this is especially true on yoshis island, green hill, sometimes new pork city, and others i forgot.
some stage help.
i loathe playing in skyworld. if you get knocked down and the platforms reform, you're screwed. but with lucas, if it works, his combo pk thunder can break through it, and LEAD YOU TO FREEDOM!!!