PegasusKnt
Smash Apprentice
- Joined
- Dec 17, 2013
- Messages
- 120
I'm working on creating a simple animation in brawlbox (v0.76b) and I have couple questions.
In my animation, a bone moves to a certain point and back again in a straight line. I have keyframes at the start of the animation, the middle (when the object reaches its furthest point before returning) and at the end. The problem is that when I run the animation, the bone does not move at a constant rate. It gradually slows down as it reaches the furthest point, then slowly speeds up again on the return trip. I want it to go at a constant speed, both on the trip there and back. Since the problem is with the interpolation frames, I suspect that the way to fix this involves going into tools -> interpolation editor (see picture below) but I can't figure out what to do from there.
So yeah, you can see the curved lines representing gradual slowing and stopping. I want to get them straight. Also I'm not sure what "Interpolation Precision" or "Tangent Scale" do. ?_?
I'm also wondering; is there an easy way to repeat the same sequence within an animation? What I mean is, suppose I have 1,000 frame animation, and within that I want my bone to go back and forth every 100 frames. Do I have to manually create 10 sets of keyframes to accomplish that?
Thanks in advance, helpful forum-frequenters. You guys have been awesome for answering my past brawlbox questions.=D
In my animation, a bone moves to a certain point and back again in a straight line. I have keyframes at the start of the animation, the middle (when the object reaches its furthest point before returning) and at the end. The problem is that when I run the animation, the bone does not move at a constant rate. It gradually slows down as it reaches the furthest point, then slowly speeds up again on the return trip. I want it to go at a constant speed, both on the trip there and back. Since the problem is with the interpolation frames, I suspect that the way to fix this involves going into tools -> interpolation editor (see picture below) but I can't figure out what to do from there.
![](http://i.imgur.com/rqnwWQ7.png)
So yeah, you can see the curved lines representing gradual slowing and stopping. I want to get them straight. Also I'm not sure what "Interpolation Precision" or "Tangent Scale" do. ?_?
I'm also wondering; is there an easy way to repeat the same sequence within an animation? What I mean is, suppose I have 1,000 frame animation, and within that I want my bone to go back and forth every 100 frames. Do I have to manually create 10 sets of keyframes to accomplish that?
Thanks in advance, helpful forum-frequenters. You guys have been awesome for answering my past brawlbox questions.=D