Ulevo
Smash Master
At it's core, I'm seeing similar problems to what Brawl has had. Of course, all the glaring bugs and balance problems plaguing Brawl are not evident; we'll have to wait for that upon release to see how clean the game is. But the obvious stuff was there. Auto cling ledges are still there. No dash cancelling, meaning limited approach options out of a run. Is there hit stun? I'm not sure. I saw characters get out of combo scenarios that looked like they should be guaranteed, especially in the Grand Finals. And even if there is hit stun, it looks irrelevant. Because there's no L-Cancelling (or for those of you who dislike L-Cancelling, reduced landing lag on characters) and hitlag on moves lasts for too long, characters appear to have very limited combo opportunities. People forget that it wasn't the hit stun in Melee that made combos possible. It was the speed that the game ran at that allowed you to follow up during the stun.
I'm going to Best Buy tomorrow to try it for myself, and I plan on confirming what certain mechanics have been brought back or neglected, but thus far I'm not seeing a significant improvement in terms of core mechanics.
I'm going to Best Buy tomorrow to try it for myself, and I plan on confirming what certain mechanics have been brought back or neglected, but thus far I'm not seeing a significant improvement in terms of core mechanics.