Sartron
Smash Journeyman
• Up to date as of Project M 3.6.
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Next Jab Window
Jab1 |22|3-4|16|6-22
Jab2 |24|4-5|-|7-24
Jab3 |44|8-10|41|-Hitbox Data
Jab1
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
3-4| 0 |3.28|4/4.9|20°|5/30/60|1x|True|Normal|3|4| -9
3-4| 1 |2.87|4/4.9|80°|5/20/60|1x|True|Normal|3|4| -9
3-4| 2 |4.51|4/4.9|88°|5/20/60|1x|True|Normal|3|4| -9
3-4| 3 |2.87|4/4.9|80°|5/30/60|1x|True|Normal|3|4| -9Jab2
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4-5| [0-3] |[3.03, 2.87, 4.1, 2.87]|3/4.2|50°|0/20/100|1x|True|Normal|3|4| -17Jab3
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
8-10|[ 0, 2-3 , 1 ]|[ 3.28 , 5.33 ]|8/9.1|361°|70/0/80|1x|True|Normal|5|5| -27
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Dash Attack |40|6-16Hitbox Data
Dash Attack
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
6-8| [0-1] |[3.33, 3.15]|11/14.7|65°|60/0/80|1x|True|Normal|6|6| -28
9-16| 0-1 |2.75|8/6.3|110°|40/0/100|1x|True|Normal|5|5| -26
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Next Forward Tilt|Right Leg Invincibility
Forward Tilt 1 |26|4-6|-|11-26|4-6
Forward Tilt 2 |46|5-7|39|-|-Hitbox Data
Forward Tilt 1
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Shield Advantage
4-6| 0 |5|8/8.4|275°|50/25/90|1x|True|Normal|Grounded|5|3| -15
4-6| 1 |5|8/8.4|70°|30/0/45|1x|True|Normal|Aerial|-|3|-Forward Tilt 2
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-7| 0 |4.15|10/7|33°|35/0/90|1x|True|Normal|6|6| -27
5-7| 1 |3.75|10/7|25°|35/0/90|1x|True|Normal|6|6| -27
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Right Arm Intangibility
Up Tilt |42|5-9|35|5-6Hitbox Data
Up Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-7| 0 |2.95|12/15.4|86°|50/0/103|1x|True|Normal|7|7| -22
5-7| 1 |4.35|12/15.4|87°|50/0/103|1x|True|Normal|7|7| -22
5-7| 2 |3.15|12/15.4|90°|50/0/103|1x|True|Normal|7|7| -22
8-9| 0 |2.95|10/11.9|86°|40/0/103|1x|True|Normal|6|6| -20
8-9| 1 |4.28|10/11.9|87°|40/0/103|1x|True|Normal|6|6| -20
8-9| 2 |3.5|10/11.9|90°|40/0/103|1x|True|Normal|6|6| -20
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Down Tilt |30|8-13Hitbox Data
Down Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
8-9| 0 |3.5|11/7.7|80°|35/0/80|1x|True|Normal|6|6| -16
8-9| 1 |2.87|11/7.7|85°|35/0/80|1x|True|Normal|6|6| -16
8-9|[ 2 - 3 ]|[ 2.87 , 2.5 ]|11/7.7|90°|35/0/80|1x|True|Normal|6|6| -16
10-13| 0 |3.5|10/7|75°|40/0/75|1x|True|Normal|6|6| -14
10-13| 1 - 2 |2.87|10/7|80°|40/0/75|1x|True|Normal|6|6| -14
10-13| 3 |2.5|10/7|85°|40/0/75|1x|True|Normal|6|6| -14
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Crouch Tilt |27|6-8Hitbox Data
Crouch Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
6-8| [0-2] |[3.5, 3, 2.75]|5/5.6|95°|45/0/45|1x|True|Slash|4|4| -17
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Next Forward Smash
Forward Smash 1 |93|13-15, 24-26|49|28-43
Forward Smash 2 |53|10-14|40|-Hitbox Data
Forward Smash 1
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
13-15| [0-2] |[3, 4, 4.8]|6/4.2|50°|55/0/0|1x|True|Slash|4|5| -31
24-26| [0-2] |[3, 4, 5]|8/5.6|361°|30/0/139|1x|True|Slash|5|5| -19Forward Smash 2
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
10-14| [0-2] |[3, 4, 5]|12/11.2|37°|40/0/110|1x|True|Slash|7|7| -22
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Mortar Shell Launched
Up Smash |50|11-12|29Hitbox Data
Up Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Shield Advantage
11-12| 0-1 |6.56|4/2.8|93°|0/120/100|1x|True|Normal|Grounded|3|4| -36Mortar Shell
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
1-5| 0 |13|14/10.5|77°|75/0/45|1x|False|Flame|8|7
Animation
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Timeline
Action|Duration
Setup |1-13
Planted, Unarmed |14-48
Armed |49-1,511/approx. 24.38 seconds
Detonation/Expired |1,512Overview
Name/Label|Duration|IASA|Claymore Planted
Down Smash |50|35|34Hitbox Data
Claymore
ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
[0-2] |[6, 10.5, 6]|14/9.8|88°|90/0/75|1x|False|Flame|8|8
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Neutral Air |57|6-9, 18-21, 28-31|50|16/8/4|1-3, 41-57Hitbox Data
Neutral Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
6-9| [0, 1, 3] |[3.28, 4.1, 4]|3/2.1|85°|0/48/100|1x|True|Normal|3|4| -13 / -5 / -32
18-21| [0, 1, 3] |[3.28, 4.1, 3]|5/3.5|65°|30/0/16|1x|True|Normal|4|4| -12 / -4 / -19
28-31| [0, 1, 3] |[3.3, 4, 3.5]|7/4.9|40°|40/0/118|1x|True|Normal|5|5| -11 / -3 / -9*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Forward Air |66|20-23|44|25/12/4|1-3, 40-66Hitbox Data
Forward Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Shield Advantage
*
20-23| 0 |4.25|14/9.8|270°|20/0/100|1x|True|Normal|Aerial|-|7|-
20-23| 1 |4.25|14/13.3|361°|40/0/100|1x|True|Normal|Grounded|8|7| -17 / -4 / -12
20-22| 2 |3.75|15/10.5|300°|20/0/80|1x|True|Normal|Aerial|-|8|-
20-22| 3 |3.75|15/17.5|37°|42/0/98|1x|True|Normal|Grounded|8|8| -17 / -4/-13*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
*
|Auto-cancel Window
Back Air |39|8-24|23/11/4|1-2, 31-39Hitbox Data
Back Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
8-11| 0 |4|14/9.8|50°|20/0/100|1x|True|Normal|8|7| -15 / -3 / -15
8-11| 1 |4|13/9.1|50°|20/0/100|1x|True|Normal|7|7| -16 / -4 / -16
8-11| 2 |3.5|12/8.4|361°|20/0/100|1x|True|Normal|7|7| -16 / -4 / -16
12-24| 0 - 1 |3.5|10/7|50°|20/0/100|1x|True|Normal|6|6| -17 / -5 / -4
12-24| 2 |3|10/7|361°|20/0/100|1x|True|Normal|6|6| -17 / -5 / -4*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Up Air |47|10-23|43|21/10/4|1-4, 36-47Hitbox Data
Up Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
10-12| 0 |4.5|14/9.8|80°|35/0/100|1x|True|Normal|8|7| -13 / -2 / -19
10-12| 1 |4.5|13/9.1|80°|35/0/100|1x|True|Normal|7|7| -14 / -3 / -20
10-12| 2 |4|12/8.4|80°|35/0/100|1x|True|Normal|7|7| -14 / -3 / -20
13-23|[ 0 - 1 , 2 ]|[3.5, 3]|10/7|65°|10/0/100|1x|True|Normal|6|6| -15 / -4 / -10*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
*
|Auto-cancel Window
Down Air |56|3-6, 14-17, 23-26, 33-36|18/9/4|1, 44-56Hitbox Data
Down Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Shield Advantage
*
3-6| [0-1] |[5.5, 4.5]|4/4.2|270°|50/0/50|1x|True|Normal|Grounded|3|4| -15 / -6 / -38
3-6| [2-3] |[5.5, 4.5]|4/4.2|365°|0/30/150|1x|True|Normal|Aerial|-|4|-
14-17| [0-1] |[5, 4]|4/4.2|270°|50/0/35|1x|True|Normal|Grounded|3|4| -15 / -6 / -27
14-17| [2-3] |[5, 4]|4/4.2|365°|0/30/63|1x|True|Normal|Aerial|-|4|-
23-26| [0-1] |[5, 4]|4/4.2|270°|50/0/35|1x|True|Normal|Grounded|3|4| -15 / -6 / -18
23-26| [2-3] |[5, 4]|4/4.2|365°|0/80/63|1x|True|Normal|Aerial|-|4|-
33-36| [0-1] |[5, 4]|4/6.3|270°|50/0/160|1x|True|Normal|Grounded|3|4| -15 / -6 / -8
33-36| [2-3] |[5, 4]|4/6.3|270°|50/0/125|1x|True|Normal|Aerial|-|4|-*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|IASA|Grenade Thrown
Throw Up |51|45|25
Throw Forward |47|45|28
Throw Down |45|45|25
Close to Explosion |139|-|-
Grenade (Article) |64|-|-
Animation
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Overview
Name/Label|Duration|IASA|Tranq Dart Shot|Reload Window
Firing Tranq |58|54|19|1-6
Reloading Tranq |143|127|-|-Hitbox Data
Tranquillizer Dart
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
1-20| 0 |5|1/1.4|30°|0/0/8|1x|False|Sleep|2|3*Format is: Has Ammo/Out of Ammo
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Cancel Cypher
Cypher |146| 5-6* , 7-51|11-101Hitbox Data
Cypher
Hitbox Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-6* | 0-1 |6|6/4.2|361°|67/0/55|1x|False| Electric |4|5/ 7 | -1
7-51| 0-2 |3.25|6/4.2|77°|55/0/85|1x|False| Electric |4|5/ 7 | +1*Ground Only
Animation
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Grounded Overview
Name/Label|Duration|IASA|Detection|Attach|Detonate
Attach to Ground |29|28|7-8|16|-
Attach to Enemy |32|24|7-8|12|-
Attach to Wall |24|-|7-8|12|-
Detonate |37|-|-|-|22Aerial Overview
Name/Label|Duration|IASA|Detection|Attach|Detonate
Attach to Ground |32|23|7-8|16|-
Attach to Enemy |32|24|7-8|9|-
Attach to Wall |24|-|7-8|12|-
Detonate |37|-|-|-|22Hitbox Data
Detonation
ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
0 |10|16/11.9|90°|40/0/84|1x|False|Flame|9|8
Animation
Name/Label|1x|0.5x
Standing Grab |
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Dash Grab
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Pivot Grab
|
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Grab Pummel
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Overview
Name/Label|Duration|Active Hitboxes|Active Grab Boxes
Standing Grab |30|-|7-8
Dash Grab |39|-|11-12
Pivot Grab |30|-|9-10
Grab Pummel |21|4|-Hitbox Data
Grab Pummel
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4| 0 |4.1|3/2.1|361°|0/40/100|1x|False|Normal|3|4| -14
Overview
Name/Label|Duration|Thrown
Back Throw |31|17
Forward Throw |44|26
Up Throw |38|21
Down Throw |40|40Throw Data
Back Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
17|9|40°|80/0/20|TrueForward Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
26|9|40°|80/0/20|TrueUp Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
21|10|90°|45/0/105|TrueDown Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
40|14|270°|75/0/30|False
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Up Taunt |243|194-202|223
Down Taunt |238|193-247|220Hitbox Data
Cigarette
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
194-202| 0 |3|4/2.8|0°|50/0/30|1x|False|Flame|3|4| -25
Overview
Name/Label|Duration|Intangibility|IASA|Landing Lag
Spot Dodge |29|2-18|28|-
Roll Dodge |31|4-19|-|-
Air Dodge |49|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Name/Label|Duration|Intangibility|Occupancy|Hitboxes
Ledge Stand (<100%) |34|1-30|1-34|-
Ledge Stand (>100%) |59|1-55|1-44|-
Ledge Roll (<100%) |49|1-27|1-40|-
Ledge Roll (>100%) |79|1-56|1-54|-
Ledge Attack (<100%) |55|1-21|1-42|25-27
Ledge Attack (>100%) |69|1-37|1-50|41-43
Ledge Jump (<100%) |15|1-15|1-15|-
Ledge Jump (>100%) |19|1-19|1-19|-Hitbox Data
Ledge Attack (<100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
25-27| 0-1 |4.1|8/6.3|361°|70/0/50|1x|True|Normal|5|5| -25
25-27| [2-3] |[3.69, 2.46]|6/4.9|361°|70/0/50|1x|True|Normal|4|5| -26Ledge Attack (>100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
41-43| [0-1] |[4.92, 4.1]|10/7.7|361°|70/0/50|1x|True|Normal|6|6| -22
41-43| 2 |3.69|9/7|361°|70/0/50|1x|True|Normal|6|6| -22
41-43| 3 |2.46|8/6.3|361°|70/0/50|1x|True|Normal|5|5| -23
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Dictionary said:Frame: 1/60 of a second
Hitbox: Collision box that interacts with hurtboxes, as well as hitboxes (known as a clang)
• Angle: Direction in which the player is sent from an attack or throwHurtbox: Collision box that interacts with hitboxes and other hurtboxes, usually representative of the player
- A 365° angle is the Auto Link Angle and will send the opponent in the same direction as the player• Base Knockback (BKB): Base value used in knockback calculations
- A 361° angle is the Sakurai Angle and will send all aerial opponents 45°
- Any angle between 260° and 280° is classified as a meteor.
- Any angle above 361° is classified as a spike, with the exception of the Auto Link Angle.
• Weight Dependent Set Knockback (WDSK): Value that affects knockback according to weight
• Knockback Growth (KBG): Percentage multiplier that changes knockback in relation to the opponent's damage
• Hitstun: Amount of frames that locks non-directional inputs after hitlag and when the shield is not hit (DI)
• Shieldstun: Amount of frames that locks non-directional inputs after hitlag and if the shield is hit (ASDI)
• Hitlag: Amount of frames that locks the attacker's inputs but only the victim's non-directional inputs upon hit (SDI)
• Invincibility: A state in which hurtboxes can still make contact with hitboxes, but cannot receive damageIASA: Interruptible As Soon As is the first frame in which an action may be interrupted by another action
• Intangibility: A state in which hurtboxes can no longer make contact with hitboxes
• Armor: A state in which the hurtboxes can receive damage but no knockback up to a certain threshold (Light, Medium, Heavy, Super)
Landing Lag: Uninterruptible frames that occur on landing
Auto-cancel Window: A designated amount of frames in which landing from an aerial will cause the player to suffer empty landing lag rather than aerial landing lag
Input Window: An amount of frames in which a specific input will trigger a designated action
Animation
Jab1 |22|3-4|16|6-22
Jab2 |24|4-5|-|7-24
Jab3 |44|8-10|41|-
Jab1
3-4| 0 |3.28|4/4.9|20°|5/30/60|1x|True|Normal|3|4| -9
3-4| 1 |2.87|4/4.9|80°|5/20/60|1x|True|Normal|3|4| -9
3-4| 2 |4.51|4/4.9|88°|5/20/60|1x|True|Normal|3|4| -9
3-4| 3 |2.87|4/4.9|80°|5/30/60|1x|True|Normal|3|4| -9
4-5| [0-3] |[3.03, 2.87, 4.1, 2.87]|3/4.2|50°|0/20/100|1x|True|Normal|3|4| -17
8-10|[ 0, 2-3 , 1 ]|[ 3.28 , 5.33 ]|8/9.1|361°|70/0/80|1x|True|Normal|5|5| -27
Animation
Dash Attack |40|6-16
Dash Attack
6-8| [0-1] |[3.33, 3.15]|11/14.7|65°|60/0/80|1x|True|Normal|6|6| -28
9-16| 0-1 |2.75|8/6.3|110°|40/0/100|1x|True|Normal|5|5| -26
Animation
Forward Tilt 1 |26|4-6|-|11-26|4-6
Forward Tilt 2 |46|5-7|39|-|-
Forward Tilt 1
4-6| 0 |5|8/8.4|275°|50/25/90|1x|True|Normal|Grounded|5|3| -15
4-6| 1 |5|8/8.4|70°|30/0/45|1x|True|Normal|Aerial|-|3|-
5-7| 0 |4.15|10/7|33°|35/0/90|1x|True|Normal|6|6| -27
5-7| 1 |3.75|10/7|25°|35/0/90|1x|True|Normal|6|6| -27
Animation
Up Tilt |42|5-9|35|5-6
Up Tilt
5-7| 0 |2.95|12/15.4|86°|50/0/103|1x|True|Normal|7|7| -22
5-7| 1 |4.35|12/15.4|87°|50/0/103|1x|True|Normal|7|7| -22
5-7| 2 |3.15|12/15.4|90°|50/0/103|1x|True|Normal|7|7| -22
8-9| 0 |2.95|10/11.9|86°|40/0/103|1x|True|Normal|6|6| -20
8-9| 1 |4.28|10/11.9|87°|40/0/103|1x|True|Normal|6|6| -20
8-9| 2 |3.5|10/11.9|90°|40/0/103|1x|True|Normal|6|6| -20
Animation
Down Tilt |30|8-13
Down Tilt
8-9| 0 |3.5|11/7.7|80°|35/0/80|1x|True|Normal|6|6| -16
8-9| 1 |2.87|11/7.7|85°|35/0/80|1x|True|Normal|6|6| -16
8-9|[ 2 - 3 ]|[ 2.87 , 2.5 ]|11/7.7|90°|35/0/80|1x|True|Normal|6|6| -16
10-13| 0 |3.5|10/7|75°|40/0/75|1x|True|Normal|6|6| -14
10-13| 1 - 2 |2.87|10/7|80°|40/0/75|1x|True|Normal|6|6| -14
10-13| 3 |2.5|10/7|85°|40/0/75|1x|True|Normal|6|6| -14
Animation
Crouch Tilt |27|6-8
Crouch Tilt
6-8| [0-2] |[3.5, 3, 2.75]|5/5.6|95°|45/0/45|1x|True|Slash|4|4| -17
Animation
Forward Smash 1 |93|13-15, 24-26|49|28-43
Forward Smash 2 |53|10-14|40|-
Forward Smash 1
13-15| [0-2] |[3, 4, 4.8]|6/4.2|50°|55/0/0|1x|True|Slash|4|5| -31
24-26| [0-2] |[3, 4, 5]|8/5.6|361°|30/0/139|1x|True|Slash|5|5| -19
10-14| [0-2] |[3, 4, 5]|12/11.2|37°|40/0/110|1x|True|Slash|7|7| -22
Animation
Up Smash |50|11-12|29
Up Smash
11-12| 0-1 |6.56|4/2.8|93°|0/120/100|1x|True|Normal|Grounded|3|4| -36
1-5| 0 |13|14/10.5|77°|75/0/45|1x|False|Flame|8|7
Animation
Setup |1-13
Planted, Unarmed |14-48
Armed |49-1,511/approx. 24.38 seconds
Detonation/Expired |1,512
Down Smash |50|35|34
Claymore
[0-2] |[6, 10.5, 6]|14/9.8|88°|90/0/75|1x|False|Flame|8|8
Animation
Neutral Air |57|6-9, 18-21, 28-31|50|16/8/4|1-3, 41-57
Neutral Air
6-9| [0, 1, 3] |[3.28, 4.1, 4]|3/2.1|85°|0/48/100|1x|True|Normal|3|4| -13 / -5 / -32
18-21| [0, 1, 3] |[3.28, 4.1, 3]|5/3.5|65°|30/0/16|1x|True|Normal|4|4| -12 / -4 / -19
28-31| [0, 1, 3] |[3.3, 4, 3.5]|7/4.9|40°|40/0/118|1x|True|Normal|5|5| -11 / -3 / -9
Animation
Forward Air |66|20-23|44|25/12/4|1-3, 40-66
Forward Air
20-23| 0 |4.25|14/9.8|270°|20/0/100|1x|True|Normal|Aerial|-|7|-
20-23| 1 |4.25|14/13.3|361°|40/0/100|1x|True|Normal|Grounded|8|7| -17 / -4 / -12
20-22| 2 |3.75|15/10.5|300°|20/0/80|1x|True|Normal|Aerial|-|8|-
20-22| 3 |3.75|15/17.5|37°|42/0/98|1x|True|Normal|Grounded|8|8| -17 / -4/-13
Animation
Back Air |39|8-24|23/11/4|1-2, 31-39
Back Air
8-11| 0 |4|14/9.8|50°|20/0/100|1x|True|Normal|8|7| -15 / -3 / -15
8-11| 1 |4|13/9.1|50°|20/0/100|1x|True|Normal|7|7| -16 / -4 / -16
8-11| 2 |3.5|12/8.4|361°|20/0/100|1x|True|Normal|7|7| -16 / -4 / -16
12-24| 0 - 1 |3.5|10/7|50°|20/0/100|1x|True|Normal|6|6| -17 / -5 / -4
12-24| 2 |3|10/7|361°|20/0/100|1x|True|Normal|6|6| -17 / -5 / -4
Animation
Up Air |47|10-23|43|21/10/4|1-4, 36-47
Up Air
10-12| 0 |4.5|14/9.8|80°|35/0/100|1x|True|Normal|8|7| -13 / -2 / -19
10-12| 1 |4.5|13/9.1|80°|35/0/100|1x|True|Normal|7|7| -14 / -3 / -20
10-12| 2 |4|12/8.4|80°|35/0/100|1x|True|Normal|7|7| -14 / -3 / -20
13-23|[ 0 - 1 , 2 ]|[3.5, 3]|10/7|65°|10/0/100|1x|True|Normal|6|6| -15 / -4 / -10
Animation
Down Air |56|3-6, 14-17, 23-26, 33-36|18/9/4|1, 44-56
Down Air
3-6| [0-1] |[5.5, 4.5]|4/4.2|270°|50/0/50|1x|True|Normal|Grounded|3|4| -15 / -6 / -38
3-6| [2-3] |[5.5, 4.5]|4/4.2|365°|0/30/150|1x|True|Normal|Aerial|-|4|-
14-17| [0-1] |[5, 4]|4/4.2|270°|50/0/35|1x|True|Normal|Grounded|3|4| -15 / -6 / -27
14-17| [2-3] |[5, 4]|4/4.2|365°|0/30/63|1x|True|Normal|Aerial|-|4|-
23-26| [0-1] |[5, 4]|4/4.2|270°|50/0/35|1x|True|Normal|Grounded|3|4| -15 / -6 / -18
23-26| [2-3] |[5, 4]|4/4.2|365°|0/80/63|1x|True|Normal|Aerial|-|4|-
33-36| [0-1] |[5, 4]|4/6.3|270°|50/0/160|1x|True|Normal|Grounded|3|4| -15 / -6 / -8
33-36| [2-3] |[5, 4]|4/6.3|270°|50/0/125|1x|True|Normal|Aerial|-|4|-
Animation
Throw Up |51|45|25
Throw Forward |47|45|28
Throw Down |45|45|25
Close to Explosion |139|-|-
Grenade (Article) |64|-|-
Animation
Firing Tranq |58|54|19|1-6
Reloading Tranq |143|127|-|-
Tranquillizer Dart
1-20| 0 |5|1/1.4|30°|0/0/8|1x|False|Sleep|2|3
Animation
Cypher |146| 5-6* , 7-51|11-101
Cypher
5-6* | 0-1 |6|6/4.2|361°|67/0/55|1x|False| Electric |4|5/ 7 | -1
7-51| 0-2 |3.25|6/4.2|77°|55/0/85|1x|False| Electric |4|5/ 7 | +1
Animation
Attach to Ground |29|28|7-8|16|-
Attach to Enemy |32|24|7-8|12|-
Attach to Wall |24|-|7-8|12|-
Detonate |37|-|-|-|22
Attach to Ground |32|23|7-8|16|-
Attach to Enemy |32|24|7-8|9|-
Attach to Wall |24|-|7-8|12|-
Detonate |37|-|-|-|22
Detonation
0 |10|16/11.9|90°|40/0/84|1x|False|Flame|9|8
Animation
Standing Grab |
Standing Grab |30|-|7-8
Dash Grab |39|-|11-12
Pivot Grab |30|-|9-10
Grab Pummel |21|4|-
Grab Pummel
4| 0 |4.1|3/2.1|361°|0/40/100|1x|False|Normal|3|4| -14
Overview
Back Throw |31|17
Forward Throw |44|26
Up Throw |38|21
Down Throw |40|40
Back Throw
17|9|40°|80/0/20|True
26|9|40°|80/0/20|True
21|10|90°|45/0/105|True
40|14|270°|75/0/30|False
Animation
Up Taunt |243|194-202|223
Down Taunt |238|193-247|220
Cigarette
194-202| 0 |3|4/2.8|0°|50/0/30|1x|False|Flame|3|4| -25
Overview
Spot Dodge |29|2-18|28|-
Roll Dodge |31|4-19|-|-
Air Dodge |49|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Ledge Stand (<100%) |34|1-30|1-34|-
Ledge Stand (>100%) |59|1-55|1-44|-
Ledge Roll (<100%) |49|1-27|1-40|-
Ledge Roll (>100%) |79|1-56|1-54|-
Ledge Attack (<100%) |55|1-21|1-42|25-27
Ledge Attack (>100%) |69|1-37|1-50|41-43
Ledge Jump (<100%) |15|1-15|1-15|-
Ledge Jump (>100%) |19|1-19|1-19|-
Ledge Attack (<100%)
25-27| 0-1 |4.1|8/6.3|361°|70/0/50|1x|True|Normal|5|5| -25
25-27| [2-3] |[3.69, 2.46]|6/4.9|361°|70/0/50|1x|True|Normal|4|5| -26
41-43| [0-1] |[4.92, 4.1]|10/7.7|361°|70/0/50|1x|True|Normal|6|6| -22
41-43| 2 |3.69|9/7|361°|70/0/50|1x|True|Normal|6|6| -22
41-43| 3 |2.46|8/6.3|361°|70/0/50|1x|True|Normal|5|5| -23
Jump Squat
Frame Total: 5 frames
Empty Landing
Frame Total: 4 frames
Short Hop
Air Time: 34 frames
Earliest Fast fall: Frame 18
FF Air Time: 23 frames
Full Hop
Air Time: 51 frames
Earliest Fast fall: Frame 26
FF Air Time: 36 frames
Code:
Mirror Update [1/30/20]
- Updated image URLs to new mirror.
Incorrect Data 1 [5/8/17]
* Down Air
- Landing Lag: 25/12/* > 18/9/*
- Shield Advantage: -22/-9/* > -15/-6/*
Hitbox Data Overhaul 2 [11/28/15]
- Removed the following categories underneath Hitbox Data tables: KB Units, Hitstun, Hit Advantage
Hitbox Data Overhaul 1 [9/26/15]
- Hitbox IDs merged together when only the size is the difference, removing a lot of repetition and simplifying the reading process.
- Hitbox IDs are now color coded. A little easier to see which hitbox replaces which now.
3.6 Update! [8/16/15]
- Includes all 3.6 changes.
3.6 Beta Update! [6/24/15]
- Includes all 3.6 Beta changes.
- Subactions merged together when possible to greatly improve ease of reading.
Last edited: