What is it?
This mode combines the equipment badge Smooth Lander with the special smash mode Heavy Gravity. Here's what it looks like in action:
How to play SLHG
Complete challenges A7, B2, B6, equip the obtained badges and turn Heavy Gravity on in the special smash menu.
Those badges will always have the same stats in every wii u.
Standard Set: After playing and discussing it we settled on this equipment set.
Remember you can complete these challenges using hammers, in order to make it easier and faster.
Getting hammers (5 total):
- Clear All-Star
- Clear 100-man smash
- Clear crazy orders while playing as villager
- Clear solo classic at intensity 2.0 or more with 5 or more characters
- Clear all of the solo events
To play on heavy gravity just press Smash from the main menu, and then special smash. From there, turn the gravity setting to heavy and press start.
Videos
Submit your videos in this thread and I'll update this section.
Highlights
- Combo Showcase by RED
- SLHG Cool Combos
- Why I love SLHG
- Why I love SLHG 2
- The beast is back (CF)
- Combo Showcase vol. 3
- Combo Video Hype vol. 2
- Pseudo wombo combo
PvP
- Villager vs Ganondorf (online)
- Jiggs vs Bowser Jr.
- Greninja vs Shiek
- Zelda vs Jigglypuff (online)
- Yoshi vs Falco
- Captain Falcon vs Bowser Jr.
- Kirby vs Falcon (online)
- Captain Falcon vs Falco
- Dr. Mario vs Captain Falcon (online)
- Falcon vs Peach (online)
- Sonic vs Pikachu
Tutorials/Info
- Setting Up SLHG
- Jump Height Showcase in Battlefield
- All the recoveries in HG
- How to recover as Mega Man with Up-B1 (BANNED!). Clear challenge M7 for another Up-B, Tornado Hold
- Sonic recovery technique
- Smooth Lander effect example
FAQ
Q: Why heavy gravity?
A: Ok let's talk onstage first: in the normal game, when you get a hit or a throw, the opponent goes too far for you to follow up. With heavy gravity, they stay in range for you to follow up and you can chain moves and reads to stay on the offensive really well. Everyone gains a ton of combos, and everyone's air-to-ground mixups become harder to predict (because of the faster fall speed). It makes airdodges a lot worse, accentuates the need to tech the stage to avoid combos (which become tech chases) and the need to have good DI.
In the offstage game, the recoveries in the game are so good that we rarely see any edgeguarding in base sm4sh. By upping the gravity, everyone gets sent at a much lower angle, and must recover more horizontally so as not to fall too low. This gives more opportunity for the edgeguarder to intercept the recovery and put the opponent in an even worse position, if not outright kill him. It also makes moves that send horizontally more useful now, whereas they were kinda used just for damage before, if at all.
Q: But doesn't that make recoveries useless?
A: No, pretty much the only characters that have bad recoveries already had them. The exceptions are sonic and DHD, because their recoveries are affected in an unnatural way. Although even someone like sonic still has a few ways to come back since the ledge mechanics are so lenient. Meanwhile, some characters are still borderline impossible to edgeguard like pikachu, shiek, zelda, G&W, peach etc etc. The recoveries are so good that they really feel natural in heavy gravity instead of broken.
Q: Aren't you just trying to make the game more like melee?
A: No, we're trying to customize the game to be the best it can be. It just so happens that melee is a good game and they end up sharing some good qualities (they are games in the same series after all). This is still very much sm4sh though, so don't expect the gameplay to be similar (although nerfed, defensive options are still much better in sm4sh). If anything SLHG mode customizes the game to be between melee and brawl.
Q: What can I do to help?
A: I'm glad you asked! First and foremost, play it. Really just play it and enjoy yourself. If you like a video made by our content creators share it. Share it on your local scene, share it on reddit, share it on twitter, whatever. If you want to create content we could use that too. If you wanna host tournaments that's even better. Let's show the world how awesome SLHG is, and maybe one day we'll see it become an event.
This mode combines the equipment badge Smooth Lander with the special smash mode Heavy Gravity. Here's what it looks like in action:
How to play SLHG
Complete challenges A7, B2, B6, equip the obtained badges and turn Heavy Gravity on in the special smash menu.
Those badges will always have the same stats in every wii u.
Standard Set: After playing and discussing it we settled on this equipment set.
Code:
Badge Name Stats Challenge
Smooth Lander Brawn Badge +36a/-35d/0s A7
Moon Launcher Protection Badge 0a/+37d/-30s B2
Item Hitter Agility Badge -40a/0d/+33s B6
Total: -4a/+2d/+3s
Getting hammers (5 total):
- Clear All-Star
- Clear 100-man smash
- Clear crazy orders while playing as villager
- Clear solo classic at intensity 2.0 or more with 5 or more characters
- Clear all of the solo events
To play on heavy gravity just press Smash from the main menu, and then special smash. From there, turn the gravity setting to heavy and press start.
Videos
Submit your videos in this thread and I'll update this section.
Highlights
- Combo Showcase by RED
- SLHG Cool Combos
- Why I love SLHG
- Why I love SLHG 2
- The beast is back (CF)
- Combo Showcase vol. 3
- Combo Video Hype vol. 2
- Pseudo wombo combo
PvP
- Villager vs Ganondorf (online)
- Jiggs vs Bowser Jr.
- Greninja vs Shiek
- Zelda vs Jigglypuff (online)
- Yoshi vs Falco
- Captain Falcon vs Bowser Jr.
- Kirby vs Falcon (online)
- Captain Falcon vs Falco
- Dr. Mario vs Captain Falcon (online)
- Falcon vs Peach (online)
- Sonic vs Pikachu
Tutorials/Info
- Setting Up SLHG
- Jump Height Showcase in Battlefield
- All the recoveries in HG
- How to recover as Mega Man with Up-B1 (BANNED!). Clear challenge M7 for another Up-B, Tornado Hold
- Sonic recovery technique
- Smooth Lander effect example
FAQ
Q: Why heavy gravity?
A: Ok let's talk onstage first: in the normal game, when you get a hit or a throw, the opponent goes too far for you to follow up. With heavy gravity, they stay in range for you to follow up and you can chain moves and reads to stay on the offensive really well. Everyone gains a ton of combos, and everyone's air-to-ground mixups become harder to predict (because of the faster fall speed). It makes airdodges a lot worse, accentuates the need to tech the stage to avoid combos (which become tech chases) and the need to have good DI.
In the offstage game, the recoveries in the game are so good that we rarely see any edgeguarding in base sm4sh. By upping the gravity, everyone gets sent at a much lower angle, and must recover more horizontally so as not to fall too low. This gives more opportunity for the edgeguarder to intercept the recovery and put the opponent in an even worse position, if not outright kill him. It also makes moves that send horizontally more useful now, whereas they were kinda used just for damage before, if at all.
Q: But doesn't that make recoveries useless?
A: No, pretty much the only characters that have bad recoveries already had them. The exceptions are sonic and DHD, because their recoveries are affected in an unnatural way. Although even someone like sonic still has a few ways to come back since the ledge mechanics are so lenient. Meanwhile, some characters are still borderline impossible to edgeguard like pikachu, shiek, zelda, G&W, peach etc etc. The recoveries are so good that they really feel natural in heavy gravity instead of broken.
Q: Aren't you just trying to make the game more like melee?
A: No, we're trying to customize the game to be the best it can be. It just so happens that melee is a good game and they end up sharing some good qualities (they are games in the same series after all). This is still very much sm4sh though, so don't expect the gameplay to be similar (although nerfed, defensive options are still much better in sm4sh). If anything SLHG mode customizes the game to be between melee and brawl.
Q: What can I do to help?
A: I'm glad you asked! First and foremost, play it. Really just play it and enjoy yourself. If you like a video made by our content creators share it. Share it on your local scene, share it on reddit, share it on twitter, whatever. If you want to create content we could use that too. If you wanna host tournaments that's even better. Let's show the world how awesome SLHG is, and maybe one day we'll see it become an event.
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