Scar
#HarveyDent
WELCOME TO SMASHPOCALYPSE.
Why is Smashpocalypse worth your time?
-Our venue has comfortably fit over 70 people and is very conveniently located near 30th Street station, a hub for all trains and Els in the Philadelphia area.
-We always have at least 12 setups, so there are always friendly TVs available.
-Our TVs have absolutely no lag.
-After the SPOC V hiatus, Smashpocalypse will once again become Philadelphia's only regular tournament, and PA Smashers are amazing.
-Due to a cheap venue, the pot at Smashpocalypse is ridiculously large. On account of this our payouts are much more enticing than other tournaments, with players down to 5th place receiving cash.
-Various other PS2 Fighters are generally played semi-competitively as a sometimes needed break from Melee.
-SPOC is a cool abbreviation.
-Smashpocalypse has a reputation for being very well-run and a great experience.
General Information (SPOC VI)
Location:
University of Pennsylvania
Houston Hall
[SIZE=-2] 3417 Spruce Street
[/SIZE]Philadelphia, PA 19104
SPOC VI's venue is bigger and better than all the others. If you get into the city and are confused just call my cellphone, 2157710626.
HOUSTON HALL is located on Spruce street immediately after Irvine Auditorium, the site of the first three SPOCs. It is on the North side of Spruce (on the right, if you're coming from the lower number streets) and it's a very large building.
SPOCs I-III were in Irvine auditorium. SPOC V was on the second floor of this building.
This is Houston Hall's website, and on the second floor you'll find the Bodek Lounge. Also, here is the floorplan of Houston's first floor. Please click it for LOLZ and see how gigantic this place is.
CONFIRM SETUPS!
I ENCOURAGE YOU TO BRING SETUPS! I still need as many TVs as I can get my hands on, as many cubes/wiis and as much Smash as you guys can bring.
AIMSpeak:
Smashpocalypse is abbreviated to SPOC, to be pronounced "Es-poc," sort of like X-Pac, and not at all like "Spock".
Results
SMASHPOCALYPSE V
Results
AiB Page
SMASHPOCALYPSE IV - 2/09
Results
AiB Page
SMASHPOCALYPSE III - 1/12
Results
Videos
AiB Page
SMASHPOCALYPSE II - 12/08
Results
AiB Page
SMASHPOCALYPSE - 10/13
Results
AiB Page
Transportation
The venue will be a 10 minute walk from 30th Street Station. Check that website if you think you are near any Septa, NJ Transit, or Amtrak rail line. Any of those trains will take you to this tournament.
**Events and Fees
Registration from 10:00-11:50am
Doubles: $10 per team, Double-Elimination bracket seeded by location, beginning at 12:00.
Singles: $10 per person, Double-Elimination bracket seeded by pools
Crews: $10 per crew, Double-Elimination bracket or Round Robin
Side tournaments are to be run by the players.
I want doubles to start at 12:00 NOON, call me if you're going to be a bit late, I will sign you up. YOU MUST PAY FOR YOUR ENTRANCE UPON ARRIVAL, EVEN IF YOU CHANGE YOUR MIND BY THE TIME YOU GET HERE. I'll warn you before I sign you up, but if you sign up and don't pay, I will not let you enter any other events.
Schedule for SPOC VI
12:00 - Teams
3:00 - Singles Pools
5:30 - Singles 32-Man Bracket
9:00 - Crews
Rules
₪ BRING YOUR OWN CONTROLLERS
₪ All events will be double elimination
₪ Four (4) stock
₪ Seven (7) minute time limit
₪ Singles seeding will be done by pools with some courtesy to crews. One of the two criteria must be fulfilled in order to be favored - You must have 3 or more people in a group hailing from the same region, or you must be part of a crew. Teams seeding will be random.
₪ Singles seedings will be determined by pools - each player will be assigned to a pool, and each pool will play a best-of-3 set with 3 stock matches, round-robin style. Players will continue to play with each other until each player has played a set with all of the other players in the pool. Standard counter pick stage rules apply for pools, and all character selections are double blind pick for the 1st match.
₪ In a set, character selection for the first round will be blind pick - both players must whisper their character choices for that match to an official, and then immediately select those characters afterwards. The stage select for the first match will be chosen by random select or may be agreed upon by the players. Random select will be used if there is any disagreement on stage selection. After the first match, the losing player from the previous match must announce their choice for the next level or elect to have the next level selected at random. Once the stage selection has been announced, the winning player may choose to change their character. Once the winning player has chosen his character for the next match, the losing player may then choose to change characters. After the stage and characters have been set, the players play their second match.
₪ Stage Strike Rule - Each player or team can choose one (1) stage to remove from random select AFTER all players have selected their characters and have entered the stage select screen. Players may change their stage strike each time they enter the stage select screen. (DO NOT ACTUALLY REMOVE THE STAGES FROM THE RANDOM STAGES LIST)
₪ Dave's Stupid Rule Modified - A player cannot counter pick a stage on which they have already won a match in a set.
₪ Each round is best of three (3) matches; Finals are best of five (5) matches
₪ In the event of a tie at the end of the time limit, the player with the most stocks wins the match. In case both players have the same amount of stock, the player with the lowest percentage wins the match. If both players have the same percentages, the players will quit the SUDDEN DEATH, set the stock to one (1), and start a bonus match on the same stage. If the bonus match goes to the end of the time limit- despite whatever the amount of stocks are left - then both players/teams will be disqualified from the tournament.
₪ Items will be turned OFF.
₪ In the event of an equipment malfunction, the match will be restart from the last known position or from any point in the match that is agreed upon by the players.
₪ Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the match or makes it in any way unfinishable are banned. Using them will result in the immediate forfeit of the match.
₪ Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as dropping below levels intentionally and stalling underneath, is banned. Judges will be on the tournament floor and can be called in at any time to enforce this rule during a match.
₪ Wobbling is banned.
₪ Nintendo Standard controllers only (any type of programmable controller must be inspected by a store official/TSA member). Likewise, controller modifications are banned. If you are caught using a modded controller you will be disqualified from the tournament.
₪ BRING WAVEBIRDS AT YOUR OWN RISK. It will be your responsibility to find others with Wavebirds and sort out the frequency issues. If you bring a wavebird it is highly suggested to bring a normal Gamecube controller in case your Wavebird malfunctions.
₪ Random Stages for Singles: Final Destination, Battlefield, Fountain of Dreams, Dreamland 64, Pokemon Stadium, and Yoshi's Story.
₪ Counter pick Stages for Singles: Corneria, Rainbow Cruise, Jungle Japes, Green Greens, Brinstar, Mute City, Pokefloats, and DK64.
₪ Random Stages for Doubles: Final Destination, Battlefield, Dreamland 64, Pokemon Stadium, and Yoshi's Story.
₪ Counter pick Stages for Doubles: Termina Bay, Corneria, Rainbow Cruise, Jungle Japes, Green Greens, Brinstar, and DK64.
₪ For Doubles, Team attack is ON and life stealing is allowed.
₪ The Mages DQ Rule is applicable when a player is late for a match and it goes as follows:
2 Minutes Late – Warning
4 Minutes Late – Loss of first match of set
6 Minutes Late – Loss of set
When leaving the venue, please let me know and if there is a way to contact you. If you do not give me any notice, and your match is being called, the Mages DQ Rule will come into effect.
Contact Information
You can contact me immediately with any concern by any of the following methods:
Phone, at 215-771-0626
AIM, at BScar87, or
E-Mail, at bobbyscar@comcast.net.
Why is Smashpocalypse worth your time?
-Our venue has comfortably fit over 70 people and is very conveniently located near 30th Street station, a hub for all trains and Els in the Philadelphia area.
-We always have at least 12 setups, so there are always friendly TVs available.
-Our TVs have absolutely no lag.
-After the SPOC V hiatus, Smashpocalypse will once again become Philadelphia's only regular tournament, and PA Smashers are amazing.
-Due to a cheap venue, the pot at Smashpocalypse is ridiculously large. On account of this our payouts are much more enticing than other tournaments, with players down to 5th place receiving cash.
-Various other PS2 Fighters are generally played semi-competitively as a sometimes needed break from Melee.
-SPOC is a cool abbreviation.
-Smashpocalypse has a reputation for being very well-run and a great experience.
General Information (SPOC VI)
Location:
University of Pennsylvania
Houston Hall
[SIZE=-2] 3417 Spruce Street
[/SIZE]Philadelphia, PA 19104
SPOC VI's venue is bigger and better than all the others. If you get into the city and are confused just call my cellphone, 2157710626.
HOUSTON HALL is located on Spruce street immediately after Irvine Auditorium, the site of the first three SPOCs. It is on the North side of Spruce (on the right, if you're coming from the lower number streets) and it's a very large building.

SPOCs I-III were in Irvine auditorium. SPOC V was on the second floor of this building.
This is Houston Hall's website, and on the second floor you'll find the Bodek Lounge. Also, here is the floorplan of Houston's first floor. Please click it for LOLZ and see how gigantic this place is.
CONFIRM SETUPS!
I ENCOURAGE YOU TO BRING SETUPS! I still need as many TVs as I can get my hands on, as many cubes/wiis and as much Smash as you guys can bring.
AIMSpeak:
Smashpocalypse is abbreviated to SPOC, to be pronounced "Es-poc," sort of like X-Pac, and not at all like "Spock".
Results
SMASHPOCALYPSE V
Results
AiB Page
SMASHPOCALYPSE IV - 2/09
Results
AiB Page
SMASHPOCALYPSE III - 1/12
Results
Videos
AiB Page
SMASHPOCALYPSE II - 12/08
Results
AiB Page
SMASHPOCALYPSE - 10/13
Results
AiB Page
Transportation
The venue will be a 10 minute walk from 30th Street Station. Check that website if you think you are near any Septa, NJ Transit, or Amtrak rail line. Any of those trains will take you to this tournament.
**Events and Fees
Registration from 10:00-11:50am
Doubles: $10 per team, Double-Elimination bracket seeded by location, beginning at 12:00.
Singles: $10 per person, Double-Elimination bracket seeded by pools
Crews: $10 per crew, Double-Elimination bracket or Round Robin
Side tournaments are to be run by the players.
I want doubles to start at 12:00 NOON, call me if you're going to be a bit late, I will sign you up. YOU MUST PAY FOR YOUR ENTRANCE UPON ARRIVAL, EVEN IF YOU CHANGE YOUR MIND BY THE TIME YOU GET HERE. I'll warn you before I sign you up, but if you sign up and don't pay, I will not let you enter any other events.
Schedule for SPOC VI
12:00 - Teams
3:00 - Singles Pools
5:30 - Singles 32-Man Bracket
9:00 - Crews
Rules
₪ BRING YOUR OWN CONTROLLERS
₪ All events will be double elimination
₪ Four (4) stock
₪ Seven (7) minute time limit
₪ Singles seeding will be done by pools with some courtesy to crews. One of the two criteria must be fulfilled in order to be favored - You must have 3 or more people in a group hailing from the same region, or you must be part of a crew. Teams seeding will be random.
₪ Singles seedings will be determined by pools - each player will be assigned to a pool, and each pool will play a best-of-3 set with 3 stock matches, round-robin style. Players will continue to play with each other until each player has played a set with all of the other players in the pool. Standard counter pick stage rules apply for pools, and all character selections are double blind pick for the 1st match.
₪ In a set, character selection for the first round will be blind pick - both players must whisper their character choices for that match to an official, and then immediately select those characters afterwards. The stage select for the first match will be chosen by random select or may be agreed upon by the players. Random select will be used if there is any disagreement on stage selection. After the first match, the losing player from the previous match must announce their choice for the next level or elect to have the next level selected at random. Once the stage selection has been announced, the winning player may choose to change their character. Once the winning player has chosen his character for the next match, the losing player may then choose to change characters. After the stage and characters have been set, the players play their second match.
₪ Stage Strike Rule - Each player or team can choose one (1) stage to remove from random select AFTER all players have selected their characters and have entered the stage select screen. Players may change their stage strike each time they enter the stage select screen. (DO NOT ACTUALLY REMOVE THE STAGES FROM THE RANDOM STAGES LIST)
₪ Dave's Stupid Rule Modified - A player cannot counter pick a stage on which they have already won a match in a set.
₪ Each round is best of three (3) matches; Finals are best of five (5) matches
₪ In the event of a tie at the end of the time limit, the player with the most stocks wins the match. In case both players have the same amount of stock, the player with the lowest percentage wins the match. If both players have the same percentages, the players will quit the SUDDEN DEATH, set the stock to one (1), and start a bonus match on the same stage. If the bonus match goes to the end of the time limit- despite whatever the amount of stocks are left - then both players/teams will be disqualified from the tournament.
₪ Items will be turned OFF.
₪ In the event of an equipment malfunction, the match will be restart from the last known position or from any point in the match that is agreed upon by the players.
₪ Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the match or makes it in any way unfinishable are banned. Using them will result in the immediate forfeit of the match.
₪ Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as dropping below levels intentionally and stalling underneath, is banned. Judges will be on the tournament floor and can be called in at any time to enforce this rule during a match.
₪ Wobbling is banned.
₪ Nintendo Standard controllers only (any type of programmable controller must be inspected by a store official/TSA member). Likewise, controller modifications are banned. If you are caught using a modded controller you will be disqualified from the tournament.
₪ BRING WAVEBIRDS AT YOUR OWN RISK. It will be your responsibility to find others with Wavebirds and sort out the frequency issues. If you bring a wavebird it is highly suggested to bring a normal Gamecube controller in case your Wavebird malfunctions.
₪ Random Stages for Singles: Final Destination, Battlefield, Fountain of Dreams, Dreamland 64, Pokemon Stadium, and Yoshi's Story.
₪ Counter pick Stages for Singles: Corneria, Rainbow Cruise, Jungle Japes, Green Greens, Brinstar, Mute City, Pokefloats, and DK64.
₪ Random Stages for Doubles: Final Destination, Battlefield, Dreamland 64, Pokemon Stadium, and Yoshi's Story.
₪ Counter pick Stages for Doubles: Termina Bay, Corneria, Rainbow Cruise, Jungle Japes, Green Greens, Brinstar, and DK64.
₪ For Doubles, Team attack is ON and life stealing is allowed.
₪ The Mages DQ Rule is applicable when a player is late for a match and it goes as follows:
2 Minutes Late – Warning
4 Minutes Late – Loss of first match of set
6 Minutes Late – Loss of set
When leaving the venue, please let me know and if there is a way to contact you. If you do not give me any notice, and your match is being called, the Mages DQ Rule will come into effect.
Contact Information
You can contact me immediately with any concern by any of the following methods:
Phone, at 215-771-0626
AIM, at BScar87, or
E-Mail, at bobbyscar@comcast.net.