AlMoStLeGeNdArY
Smash Hero
Going to attempt to make this the main combo thread for Rosalina. Since there's a lot of stuff floating around but no general thread.
Bair combos
Fair combos
Shanoa Combo
Nair combo
Luma Warp combos
Throw combos
Grab relase combos
Dtilt combos
Luma Landing combos
Bair combos
Bair to DA 4 hits 22 dmg
Bair to ftilt 3 hits 21 dmg
Bair to dash grab
Things to note bair should hit twice giving you 15 dmg. Idk if max range bair works so you may get punished. Jab or dtilt should work I haven't been able to get them to.
Bair to ftilt 3 hits 21 dmg
Bair to dash grab
Things to note bair should hit twice giving you 15 dmg. Idk if max range bair works so you may get punished. Jab or dtilt should work I haven't been able to get them to.
Fair combos
1st or 2nd hit fair to usmash /ultilt /fair
The fair stuff seems a lot worse than bair. I wasn't able to play arlund with it too much. So I don't have percentages. Fair is probably easier to lunish and has more landing lag than the bair. When are you going yo attempt fair approaches? Also I have no clue if fair fair actually combos it seemed like it did. If it does nair should work as well.
The fair stuff seems a lot worse than bair. I wasn't able to play arlund with it too much. So I don't have percentages. Fair is probably easier to lunish and has more landing lag than the bair. When are you going yo attempt fair approaches? Also I have no clue if fair fair actually combos it seemed like it did. If it does nair should work as well.
Shanoa Combo
No, it's not that.
I haven't gotten many opportunities to use this combo in my latest tournament, so I might as well spill the beans. Every time I managed to pull this off, my opponents were unable to get out of it.
I discovered this when I found out that Luma's Jab2 can sometimes connect with U-Tilt for a true combo. I fooled around with all the different options Luma can do from Jab2 and then I came across this.
To be honest, I don't know how useful this is, and I'm still trying to figure things out.
Basically, you start with a detached Luma in front of you. You can easily set this up by firing an uncharged Luma shot.
From there, Luma should hit the foe with Jab1>Jab2>Buffer a Full Hop U-Air, which is a true combo on most weight tiers.
From there, the opponent should be sent backwards in the air towards Rosa. If you did a Full Hop while performing Luma's U-Air; you should be able to DJ and connect a U-Air of your own on the opponent. Landing the sweetspot on this will kill some characters at 80% and above.
The combo connects at a wide range of percents. I practiced this mostly on ZSS.
Some characters like Jigglypuff drift too high to land the combo and at lower percents where it can connect, the U-Air at the end is not enough to kill them. Heavies can sometimes get out at low percents during the Jab2>U-Air part of the combo.
Try this out and let me know what you think.
Nair combo
Last hit of nair around 60 or 70 percent the last hit of Rosalina's nair combos into luma warp. From there you can go into the Shanoa combo I think. Or you can go into w.e luma warp combos into. Didn't test too much may be weight/fall speed dependent.
Luma Warp combos
Throw combos
Grab relase combos
Dtilt combos
Luma Landing combos
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