Another question: In a ditto match against another Doggy who spams projectiles without moving a muscle, is there a reliable way to deflect the cans back at them so I can advance on and bypass their zoning? Normally, I can advance onto my opponents myself and place pressure on them by jumping while shooting a can/clay pigeon and forcing reactions with gunmen, and approaching usually isn't all that problematic for me. Against another DHD who shoots his projectiles without moving or even trying to pressure/harass me, we have the same moveset but I rarely come across other duck hunts and I'm not used to fighting myself. From my time playing DH, I've learned that he isn't really as good at zoning as tons of people make him out to be since his projectiles are too slow, and I've switched from a campy playstyle to a carefully aggressive/semi-offensive gameplan using my projectiles for pressure, mindgames, approaching people myself instead; unless I'm facing heavies or characters with poor approaches like
or
, then I go back to camping. When I fight another Duck Hunt on For Glory who does just that, my passive aggressive style quits working and then I get zoned out myself since I don't really fight against other duck hunts very often at all, let alone ditto matches. When I do fight a campy one though, its mostly just the cans that grind my gears when I try to approach when I try to jump I get hit by them, the other two projectiles don't really bug me as much since they just there like couch potatoes while shooting them; no shorthops, foxtrots or most any movement. I know that the can can be reflected so it'll be shot the other way, but when I'm playing Duck Hunt myself I don't know how to since I have low experience with this ditto. I heard somebody once say here that he finds in DHD dittos, its usually the less campy Duck Hunt who wins the ditto, but I've also heard statements that say otherwise (even though I do end up winning in the end most of the time).
In short: Against another Duck Hunt who just camps with no harassment attempts, is it possible for me to stop their cans the other way and keep playing (careful) aggressively like I normally do, or should just abandon that and do the same thing they're doing? I mean, since many other characters can get past his zoning, can Duck Hunt do it to himself?