Nu~
Smash Dreamer
- Joined
- Jun 22, 2012
- Messages
- 4,332
- NNID
- EquinoXYZ
Uhhhh...less lag? You have both more startup and end lag than pacman overall. 3/5/9/9/6 are the frames in which our aerials come out. Yours are 6/7/7/6/14. Our jabs and dash attack are the same speed, while Pac-Man's ftilt and utilt come out faster than yours. Your dtilt is one frame faster than ours though. Bair auto cancels, Fair has IASA frames, Nair and up air have low landing lag...Edit: Hey! So I was gonna talk about Pac Man yesterday, but there was something funny going on with Smashboards. Sorry 'bout that-- ANYWAY ONTO PACMAN!!
~Pac Man and Duck Hunt star in the much anticipated remake of Oliver & Company. "It's ruff stuff", quote The New Yorker. "Not that great", according to Chucks VHS Emporium...
All of my writings on this are based offa playing my friends Pac Man a bunch. If you disagree with me, please sound off below! I'd love ta hear your thoughts on him.
Vs
Pro's for Dogger:
Con's for Dogger:
- Pac Man will keep his distance from Dawg most of the time, allowing for set ups and campiness to ensue.
- Pac Man is pretty dang slow. His approach options are slightly predictable. IF he approaches, that is...
- Stage control is slightly easier for Duck Hunt, due to his not-as-laggy-as-Pac Man moves.
- Pac Mans fruit and fire hydrant can shut down a lot of DH's bag of tricks. Key goes right through everything. There's no stopping it.
- Pac Man is superior off stage (then again, who isn't) and following him into the air is not advised due to the swiftness of the fire hydrant.
- It's easier for Pac Man to wall Duck Hunt out than the other way round, I reckon.
The fight for control is real here! Both characters are good at keeping the other away and both characters have flaws the other can exploit! Duck Hunt's less-than-stellar recovery and Pac Man's poor grab cooldown spring to mind. Similar again to the Megaman matchup where it's important to learn the length that each projectile can travel, the same is true here. Only you have to deal with the different percents that each fruit will bring. I'll list them below*:
Cherry- 4%, travels about a third of Battlefield.
Strawberry- 6%, travels about halfway across Battlefield.
Orange- 8%, has pretty good knockback, travels about two thirds of the way across Battlefield.
Apple- 9%, has a sharp downward angle when thrown in the air, travels about two thirds of the way across Battlefield.
Melon-12%, moves very slowly, is a good kill fruit at higher percents, travels slowly across the entirety of Battlefield.
Galaxian Boss- 9%, launches opponents, can be regrabbed after it's loop de loop. travels across most of Battlefield.
Bell- 8%, Stuns opponents for a few seconds, has a weird trajectory, travels about a third of Battlefield.
Key- 15%, Huge knockback, great killpower, Once Pac Man reaches this item he has to throw it to restart the cycle, super fast and can cut through all of Duck Hunts traps. Get ready with that shield button and remember what fruit he has in rotation.
All of Pac Mans fruit stops the Clay Pidgeon. The hydrant can take the hit from all the projectiles Duck Hunt throws out, while Pac Man charges up fruit. Try and close the gap between the two of you and get rid of the hydrant. Don't let Pac Man set up.
Offstage is definitely in Pac Man's favour, as Duck Hunt is at the mercy of the fire hydrant during his up-B. You'll have to recover differently here. I like to save my 2nd jump and hug the wall, wall jump and air dodge the hydrant, then proceed to immediately up-B to the edge. Of course, mixing it up is recommended but don't up-B from below unless you're confident that you won't get hit.
"Is there any place in specific to recommend the next MU discussion? I've been having difficulties with Pac Man's side B and how it bounces the Trick Shot back, so some discussion about that match up would be nice in the future." - @ chaos11011
In that instance, I would sit and wait in shield and then punish accordingly. I can't imagine Pac Man getting much milage out of that after one or two tries. Use the can as bait if you're confident that's what he's gonna do. You can just leave the can lying around. That's what I would do, anyway...
My thoughts when playing this match up is play aggressively. Duck Hunts aerials and close up game are better against Pac Man in this instance! Less lag and superior grab-game. Just keep at him. Avoid the hydrant. You should be fine.
I give this match-up a solid 0 to -1 for doggy, seeing as our two projectile amigos are too evenly matched to really stand out. From a long distance/zoning standpoint, I'd give it to Pac Man. For the the close up game, I'd give it to Duck Hunt.
I don't have much experience with the customs side of things for Pac Man. Anyone care to comment on that?
*Percentages taken from Welcome to the Maze, a Pac Man guide.
I don't see where this confusion came from. You have better range, but we should outspeed you pretty easily in attacks.
Pac-Man doesn't have to approach because we can just pellet shield your fruit once we have the lead, but if we do approach, all we have to do is Fair launch a hydrant at you and run behind it. It will destroy all of your projectiles and give us a free approach. This is why it doesn't faze me if you have my fruit.
Also, if you want to approach, good luck finding a safe way over the trampoline considering you have no aerials that you can land with (or beat out the Invincible u-tilt that we'll throw out on your way over)
I think DHD should stay on the defensive. Pellet shielding can't stop everything if you follow up behind it so try to zone him out while looking for a hit confirm.
+2 for Pac-Man imo
Last edited: