Link to Shulk's Complete Frame Data: http://kuroganehammer.com/Smash4/Shulk
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Well, Buster is only 1.13x damage taken (although people still tend to see it as risky for some reason). It would only make a miniscule difference anyways. Monado Jump actually has its air speed, which has the effect of lowering vertical knockbacks. Uhhh I'm going to go do a test.This is what someone else said to me!
I'm considering it.
Technically Buster and Jump have reduced knockback taken to make up for the extra damage they take also, but I left it as no change because everything on that table is compared to vShulk.
how do you get into a back room??
Link to Shulk's Complete Frame Data: http://kuroganehammer.com/Smash4/Shulk
He is specialhow do you get into a back room??
1) The numbers with movement are a certain distance measured in frames iirc. Weight is a different ballpark, it's a measurement of how much a character can resist knockback.I'm going to ask some noob questions here.
- What are the movement and weight values indicating? Like, walk speed is 1.1, but 1.1 what? It looks arbitrary but I don't think it is.
- FAF = ?, BKB = Base Knockback (I think), WBKB = ?, KGB = ?
- Is there a reason angles are displayed as 361 and not 1?
I think I get the rest.
Oh right, I forgot to edit that I set the CPU to control for those tests, and did no inputs as the receiver whatsoever.3% extra on Buster should be showing at least 15-20% of a difference in KO percents, not 3%.
So I have to conclude that knockback received is reduced to a certain extent.
Edit: A slightly charged Fsmash (~26%) kills on Palutena's Temple at about 95% against vShulk.
There's clearly reduced KB taken when in Buster.
((((((v+d)/10)+(((v+d)*d)/20))*(200/(w+100))*1.4)+18)*(g/100))+b
((((((124+23)/10)+(((124+23)*23)/20))*(200/(102+100))*1.4)+18)*(98/100))+25
((((((124+26)/10)+(((124+26)*26)/20))*(200/(102+100))*1.4)+18)*(98/100))+25
I did make a typo in my post.I'm kinda confused as to what you're saying now. I'll tl;dr how the knockback formula works:
VariablesCode:((((((v+d)/10)+(((v+d)*d)/20))*(200/(w+100))*1.4)+18)*(g/100))+b
v = Victim Percentage (Before being hit)
d = Damage
w = Weight
g = Knockback Growth
b = Base Knockback
Somehow Rage fits into this, but since we're in training mode it doesn't matter.
So if you get hit by Bowser's f-smash in vShulk, the knockback formula looks like this:
The knockback received equals 292.Code:((((((124+23)/10)+(((124+23)*23)/20))*(200/(102+100))*1.4)+18)*(98/100))+25
Let's try modifying the KB formula with Monado Buster activated:
The knockback received equals 327.Code:((((((124+26)/10)+(((124+26)*26)/20))*(200/(102+100))*1.4)+18)*(98/100))+25
That is a MASSIVE difference (but probably unnoticable on a normal stage, a better test subject might be something with high KBG), although in Buster he dies a few percent earlier, if there was no reduced knockback he would be dying much faster on Palutena's Temple, not 3% less.
Even if your theory of "Shulk only takes the same amount of damage in the KB formula was correct", that doesn't explain why a random 3% difference in KO percents exists.
Slightly different formula? I guess I should have put the knockback formula in my post. I did not think I would have to go so far.You can figure out Buster's kill percents from Vanilla's by simply taking the difference in damage taken from the move andaddingsubtracting itontofrom Vanilla's kill percent.
(((((p/10 + p×d/20) × 200/(w+100) × 1.4) + 18) × s) + b) × r
((((((v+t)/10)+(((v+t)*d)/20))*(200/(w+100))*1.4)+18)*(g/100))+b
((((((124+23)/10)+(((124+23)*23)/20))*(200/(102+100))*1.4)+18)*(98/100))+25
((((((121+26)/10)+(((121+26)*23)/20))*(200/(102+100))*1.4)+18)*(98/100))+25
Your formula is wrong for these calculations. I logically show why that is in my post. It does not seem like you read it...My formula is better.
Also if that's the case, then where is the variation for that 3% kill percent on Palutena's Temple?
In this, you don't say where Vanilla dies at that percent, when Buster dies, or any sort of information that would make this information relevant to the conversation. It means nothing unless that information is provided.Edit: A slightly charged Fsmash (~26%) kills on Palutena's Temple at about 95% against vShulk.
There's clearly reduced KB taken when in Buster.
In this, you don't say where Vanilla dies at that percent, when Buster dies, or any sort of information that would make this information relevant to the conversation. It means nothing unless that information is provided.
Please explain this variation if the calculations you made deal the same amount of knockback.I switched to Paulutena temple (training mode spawn point, going left)
124% - kill percent Vanilla
121% - kill percent Buster
Indeed. The option I do instead of jumping is to input NAir upon landing in order to replace BAir's landing lag so that the lag isn't as high. Jumping is so much better though.Funny thing I noticed with Shulk is that his autocancel frames are so garbage that you can full hop bair and sill get landing lag, but you can jump or otherwise do any other option before he lands.
It's like that with every single one of his aerials which is really weirdFunny thing I noticed with Shulk is that his autocancel frames are so garbage that you can full hop bair and sill get landing lag, but you can jump or otherwise do any other option before he lands.
It makes sense that buster and jump aren't that highly rated in that aspect if we're going by this. I guess.defensive (camping, ability to stop approaches, OoS options, super armor/intangibility etc)
Why not, I might ask? iirc Smash Shulk weighs approximately the same as Peach, and if you compare their bars they're not very close.Weight isn't changing either.
Oh, wtf Smash shulk is meant to be 4/10 LOLWhy not, I might ask? iirc Smash Shulk weighs approximately the same as Peach, and if you compare their bars they're not very close.
also I went back to your weight rankings topic and lol at being an idiot even then
http://kuroganehammer.com/Glossarywhat does FAF, BKB, and KBG mean
Interruptible as soon as, a bad term for FAF basically.thank you it helped a lot, but what about IASA mean?