erico9001
You must find your own path to the future.
Ok, moving on to Shulk - probably one of the most interesting match ups in the game.
There's some discussion of MArts in the specific Shulk matchup thread.
http://smashboards.com/threads/vs-shulk.372498/
My thoughts and experiences:
Monado Smash vs Monado Shield
Shield is a good counter to Smash. If both are in neutral and one person goes to Smash to try to take you out and you go to Shield, the knockback you take will be less than if you both were in neutral. Furthermore, the person in Monado Smash will only be doing 33.5% damage against you (1/3), while the person in Monado Shield will be doing 70% damage.
Monado Buster vs Monado Shield
The person in Monado Buster will do 93.8% damage while the person in Monado Shield will do 79.1% damage. You might consider it a good idea to go to Monado Buster assuming you're not going to be able to KO the opponent anyways. Especially since the lack of knockback on Buster vs Shield makes it easy for the person to do repeated Dtilts, Dthrow->Dtilt, Dtilt->Ftilt, get multiple hits with a single down smash, and many other things.
Monado Speed vs Monado Shield
Monado Speed is now doing almost half damage against Monado Shield, 53.6%. Shield still does 70%. In terms of damage, Shield wins out, but does Speed's Speed give it an advantage over Monado Shield? Possibly, but probably matters from person to person. I could see this one going either way.
Monado Smash vs Monado Smash
Pretty much sudden death mode. If you're at 115% damage yourself and the opponent goes to Smash, while he's at 80%, going to Smash yourself could put him in KO range for you as well thanks to high lighter weight.
Monado Speed vs Monado Jump
Speed vs Jump does 97.6% damage, so basically the effects counteract. I feel like Speed may hold the advantage, but it's not a strong feeling. Honestly, I would love to see this play out.
Monado Buster vs Monado Jump
Jump takes 170.8% damage. Damn.
Is there anything else worth mentioning?
Anyways, there are some moves that counter others.
F-Smash outspaces D-Smash, so you can use that to punish D-Smash while the move is still going.
Fair and Bair outspace Nair
Dtilt out-speeds and out-spaces Ftilt
UTilt out spaces DAir
There's some discussion of MArts in the specific Shulk matchup thread.
http://smashboards.com/threads/vs-shulk.372498/
My thoughts and experiences:
Monado Smash vs Monado Shield
Shield is a good counter to Smash. If both are in neutral and one person goes to Smash to try to take you out and you go to Shield, the knockback you take will be less than if you both were in neutral. Furthermore, the person in Monado Smash will only be doing 33.5% damage against you (1/3), while the person in Monado Shield will be doing 70% damage.
Monado Buster vs Monado Shield
The person in Monado Buster will do 93.8% damage while the person in Monado Shield will do 79.1% damage. You might consider it a good idea to go to Monado Buster assuming you're not going to be able to KO the opponent anyways. Especially since the lack of knockback on Buster vs Shield makes it easy for the person to do repeated Dtilts, Dthrow->Dtilt, Dtilt->Ftilt, get multiple hits with a single down smash, and many other things.
Monado Speed vs Monado Shield
Monado Speed is now doing almost half damage against Monado Shield, 53.6%. Shield still does 70%. In terms of damage, Shield wins out, but does Speed's Speed give it an advantage over Monado Shield? Possibly, but probably matters from person to person. I could see this one going either way.
Monado Smash vs Monado Smash
Pretty much sudden death mode. If you're at 115% damage yourself and the opponent goes to Smash, while he's at 80%, going to Smash yourself could put him in KO range for you as well thanks to high lighter weight.
Monado Speed vs Monado Jump
Speed vs Jump does 97.6% damage, so basically the effects counteract. I feel like Speed may hold the advantage, but it's not a strong feeling. Honestly, I would love to see this play out.
Monado Buster vs Monado Jump
Jump takes 170.8% damage. Damn.
Is there anything else worth mentioning?
Anyways, there are some moves that counter others.
F-Smash outspaces D-Smash, so you can use that to punish D-Smash while the move is still going.
Fair and Bair outspace Nair
Dtilt out-speeds and out-spaces Ftilt
UTilt out spaces DAir
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