Berserker.
:^)
- Joined
- Jun 8, 2009
- Messages
- 18,990
This thread will serve as the official patch thread for Shulk changes. Do not post at other old patch threads that were made for previous patches. All changes will be archived in this thread. The rules are the same for finding changes, evidence and data must be presented to back up your claim. If you want something tested in case if you're feeling something, ask away. No placebo please. Thanks
Green- Buffed
Red- Nerfed
---
1.1.4
Visual: Monado beam effects changed
......
:< wat
1.1.3
N-air (Landing lag) 12 >> 10
F-air (Landing lag) 18 >> 16
U-air (Landing lag) 17 >> 15
B-air (Landing lag) 21 >> 19
D-air (Landing lag) 25 >> 23
Dash attack 11% >> 11.5%
F-tilt (Sweetspot) 13% >> 13.5%
F-tilt (Sourspot) 11.5% >> 12%
U-tilt 8%/7% >> 8.5%/7.5%
D-tilt 9/7% >> 9.5%/7.5%
N-air 8%/7% >> 8.5%/7.5%
F-air 7.5%/6% >> 8.0%/6.5%
B-air 12%/8.0% >> 12.5%/8.5%
U-air (Hit 1) 5% >> 5.5%
U-air (Hit 2) 10%/7.5% >> 10.5%/8%
D-air (Hit 1) 7.0%/5.0% >> 7.5%/6%
D-air (Hit 2) 11%/10% >> 11.5%/10.5%
1.1.1
Dash vision angle: 35 >> 32
Dash vision (KBG): 84/94 >> 89/99
1.1.0
Back Slash start up decreased (Frame 31 >> Frame 22)
U-air's 1st hit angle: 100 > 100/96
U-air's 1st hit WKB 60 > 80/60
U-air's 1st hit range 5.5u > 6.2u/6.0u (First hit)
U-air's 2nd hit range 3.5u/5.5u > 3.8u/6.5u (Second hit)
1.0.8
No changes
1.0.6
No changes
1.0.4
F-air (Landing lag) 21 >> 18
Dash attack end lag decreased
Speed art damage dealt x0.72 >> x0.8
Buster art damage received x1.20 >> x1.13
Jab 1 3% >> 3.5%
Jab 2 3% >> 3.5%
Jab 3 (Sweetspot) 4.3% >> 5.3%
Jab 3 (Sourspot) 3.2% >> 4.2%
Dash attack 10% >> 11%
F-tilt (Sweetspot) 12% >> 13%
F-tilt (Sourspot) 10.5% >> 11.5%
U-tilt 7%/6% >> 8%/7%
D-tilt (Sweetspot) 8% >> 9%
D-tilt (Sourspot) 6% >> 7%
F-smash (Hit 1) 5% >> 5.5%
F-smash (Hit 2) 12.5%/11% >> 13%/11.5%
U-smash (Hit 1) 4% >> 4.5%
U-smash (Hit 2) 13% >> 13.5%
D-smash (All hitboxes' damage increased by 1%)
(Hit 1) 13%/11% → 14%/12%
(Hit 2) 11%/9% → 12%/10%
(Hit 3) 9%/7% → 10%/8%
(Hit 4) 7%/5% → 8%/6%
(Hit 5) 5%/3% → 6%/4%
N-air (Tip) 7% >> 8%
N-air (Base) 6% >> 7%
F-air (Base) 6.5% >> 7.5%
F-air (Tip) 5% >> 6%
B-air (Base) 11% >> 12%
B-air (Tip) 7% >> 8%
U-air (Hit 1) 4% >> 5%
U-air (Hit 2) 9%/6.5% >> 10%/7.5%
D-air (Hit 1) 6%/4% >> 7%/5%
D-air (Hit 2) 10%/9% >> 11%/10%
Air Slash (Hit 1) 5%/4% >> 6%/5%
B-throw 11% >> 12%
F-throw 10% >> 11%
U-throw 6% >> 7%
D-throw 6% >> 7%
Dash attack 126 >> 132
F-tilt (Blade) 136 >> 134
D-tilt (Blade) 105 >> 112
U-tilt (Blade) 115 >> 122
F-smash (Sweetspot/No tilting/Full charge) 215 >> 223
D-smash (Up close, front hit/Full charge) ??? >> 205
U-smash (Up close/Full charge) ??? >> 208
N-air (Base hit) 95 >> 103
F-air (Base hit) 102 >> 110
B-air (Sweetspot) 131 >> 139
D-air (Sweetspot) 117 >> 124
U-air (Sweetspot) 131 >> 139
Back slash (Base, Back hit) 160 >> 170
Air slash 137 >> 138
D-throw 111 >> 112
F-throw 98 >> 99
B-throw 104 >> 104
U-throw 83 >> 83
Green- Buffed
Red- Nerfed
---
1.1.4
Visual: Monado beam effects changed
......
:< wat
1.1.3
N-air (Landing lag) 12 >> 10
F-air (Landing lag) 18 >> 16
U-air (Landing lag) 17 >> 15
B-air (Landing lag) 21 >> 19
D-air (Landing lag) 25 >> 23
Dash attack 11% >> 11.5%
F-tilt (Sweetspot) 13% >> 13.5%
F-tilt (Sourspot) 11.5% >> 12%
U-tilt 8%/7% >> 8.5%/7.5%
D-tilt 9/7% >> 9.5%/7.5%
N-air 8%/7% >> 8.5%/7.5%
F-air 7.5%/6% >> 8.0%/6.5%
B-air 12%/8.0% >> 12.5%/8.5%
U-air (Hit 1) 5% >> 5.5%
U-air (Hit 2) 10%/7.5% >> 10.5%/8%
D-air (Hit 1) 7.0%/5.0% >> 7.5%/6%
D-air (Hit 2) 11%/10% >> 11.5%/10.5%
1.1.1
Dash vision angle: 35 >> 32
Dash vision (KBG): 84/94 >> 89/99
1.1.0
Back Slash start up decreased (Frame 31 >> Frame 22)
U-air's 1st hit angle: 100 > 100/96
U-air's 1st hit WKB 60 > 80/60
U-air's 1st hit range 5.5u > 6.2u/6.0u (First hit)
U-air's 2nd hit range 3.5u/5.5u > 3.8u/6.5u (Second hit)
1.0.8
No changes
1.0.6
No changes
1.0.4
F-air (Landing lag) 21 >> 18
Dash attack end lag decreased
Speed art damage dealt x0.72 >> x0.8
Buster art damage received x1.20 >> x1.13
Jab 1 3% >> 3.5%
Jab 2 3% >> 3.5%
Jab 3 (Sweetspot) 4.3% >> 5.3%
Jab 3 (Sourspot) 3.2% >> 4.2%
Dash attack 10% >> 11%
F-tilt (Sweetspot) 12% >> 13%
F-tilt (Sourspot) 10.5% >> 11.5%
U-tilt 7%/6% >> 8%/7%
D-tilt (Sweetspot) 8% >> 9%
D-tilt (Sourspot) 6% >> 7%
F-smash (Hit 1) 5% >> 5.5%
F-smash (Hit 2) 12.5%/11% >> 13%/11.5%
U-smash (Hit 1) 4% >> 4.5%
U-smash (Hit 2) 13% >> 13.5%
D-smash (All hitboxes' damage increased by 1%)
(Hit 1) 13%/11% → 14%/12%
(Hit 2) 11%/9% → 12%/10%
(Hit 3) 9%/7% → 10%/8%
(Hit 4) 7%/5% → 8%/6%
(Hit 5) 5%/3% → 6%/4%
N-air (Tip) 7% >> 8%
N-air (Base) 6% >> 7%
F-air (Base) 6.5% >> 7.5%
F-air (Tip) 5% >> 6%
B-air (Base) 11% >> 12%
B-air (Tip) 7% >> 8%
U-air (Hit 1) 4% >> 5%
U-air (Hit 2) 9%/6.5% >> 10%/7.5%
D-air (Hit 1) 6%/4% >> 7%/5%
D-air (Hit 2) 10%/9% >> 11%/10%
Air Slash (Hit 1) 5%/4% >> 6%/5%
B-throw 11% >> 12%
F-throw 10% >> 11%
U-throw 6% >> 7%
D-throw 6% >> 7%
Dash attack 126 >> 132
F-tilt (Blade) 136 >> 134
D-tilt (Blade) 105 >> 112
U-tilt (Blade) 115 >> 122
F-smash (Sweetspot/No tilting/Full charge) 215 >> 223
D-smash (Up close, front hit/Full charge) ??? >> 205
U-smash (Up close/Full charge) ??? >> 208
N-air (Base hit) 95 >> 103
F-air (Base hit) 102 >> 110
B-air (Sweetspot) 131 >> 139
D-air (Sweetspot) 117 >> 124
U-air (Sweetspot) 131 >> 139
Back slash (Base, Back hit) 160 >> 170
Air slash 137 >> 138
D-throw 111 >> 112
F-throw 98 >> 99
B-throw 104 >> 104
U-throw 83 >> 83
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