artifice
Smash Ace
Been working on this project for coming on 2years. It is made with the unity game engine. Not sure if I should continue or where to go with it, so sharing some demos here, looking for feedbacks. My notes on development and plans are available here. Please let me know if the demos do not work for you. Also I'm interested in how it runs on slower computers, and what happends to the game speed if pressed for resources.
Demo1 - To play this demo you need to have a 4-port GC adapter plugged in and set to ("wiiu") not ("pc") both official and 3rd party adapter should work. I think the game will just crash if you do not have it plugged in.
mirror: https://mega.nz/#!inBgUaQb!2Cu7CruJLKiVSN7_rOYGETGYJJlhC87CHXZMUsTOgGM
Demo2 - This is a different demo that is playing recorded input, so you do not need the gc adapter, but you can only run the game, not actually "play" it lol.
mirror: https://mega.nz/#!WvYUyKrS!45D9wfB6B3vRerw1r8g7Rohq1IbrBtVniEg7a5-CnDI
work done/mostly done:
-recreate melee physics engine, using help from community sources.
-physics engine off Unity physics loop, graphics current using alloy shaders (may change).
-recreated melee input handing of gc controller. shoutouts to Dolla Pills, as i am using an edited version of his dll
-misc Unity Interfaces for dealing with data.
-misc 3d and animation work.
-wiiu+brawl animation data, editable, retargetable in unity.
-More or less all frame data from melee Hitboxes, from community sources and ripping data w/physics debug + OCR.
Let me know what you think, thanks.
(videos in post below)
Demo1 - To play this demo you need to have a 4-port GC adapter plugged in and set to ("wiiu") not ("pc") both official and 3rd party adapter should work. I think the game will just crash if you do not have it plugged in.
mirror: https://mega.nz/#!inBgUaQb!2Cu7CruJLKiVSN7_rOYGETGYJJlhC87CHXZMUsTOgGM
Demo2 - This is a different demo that is playing recorded input, so you do not need the gc adapter, but you can only run the game, not actually "play" it lol.
mirror: https://mega.nz/#!WvYUyKrS!45D9wfB6B3vRerw1r8g7Rohq1IbrBtVniEg7a5-CnDI
work done/mostly done:
-recreate melee physics engine, using help from community sources.
-physics engine off Unity physics loop, graphics current using alloy shaders (may change).
-recreated melee input handing of gc controller. shoutouts to Dolla Pills, as i am using an edited version of his dll
-misc Unity Interfaces for dealing with data.
-misc 3d and animation work.
-wiiu+brawl animation data, editable, retargetable in unity.
-More or less all frame data from melee Hitboxes, from community sources and ripping data w/physics debug + OCR.
Let me know what you think, thanks.
(videos in post below)
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