Max Ketchum
Collegiate Starleague Smash Director
Welcome to our Saturday Smash Weekly event!
Until the release of New Super Smash Bros. our Saturday Weekly will incorporate SSB64, Melee Singles and PM Singles and Doubles as stated above. We will be updating our schedule as the new game are released for the 3DS and Wii U.
Remember, a venue fee covers friendlies (non-tournament matches) all day.
We have (12) well maintained Wii setups for All our Smash events.
All you need is to bring your controller!
ADDRESS:
25 Kinnelon Road
Kinnelon, NJ 07405
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ENTRY:
Venue fee: $10 (includes all day friendlies)
Entry: $10 (goes to player prize pool)
Doubles $10 each player
PRIZES:
1st: 60%
2nd: 30%
3rd: 10%
100% of the prize pot is paid out to the players. In the event that there are under 10 entrants, the payout will instead be 70/30 between 1st and 2nd.
For over 32 players, we pay out to top 4 (55, 30, 10, 5)
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SCHEDULE:
Venue Opening: 11 AM (please do not come any earlier!)
Registration: 12 PM
Melee/SSB64: 1 PM
Project M Singles: 3 PM
Project M Doubles: 5 PM
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RULES (Melee): 4 stock, 8 minute time limit
All items set to off and none
Either player may call for a double blind character selection for the first match.
Controller ports are decided by rock paper scissors if no agreement is reached.
If the game is paused, the player who did not pause the game may choose to make the player who paused the game lose a stock. Gameplay resumes normally afterward.
Quitting out of a match before it is over will result in a loss for the player who quit.
If time runs out, the player who is winning by stock and percent is declared the victor. In the case of a stock and percent tie, a 1 stock 3 minute match will be played with the same characters and stage.
Controllers with performance-enhancing modifications such as turbo buttons are not allowed. Modifications that do not explicitly alter performance, such as swapped analog sticks or springless shoulder buttons, are allowed.
In the event of a game crash or power outage, the set count remains the same as prior to the crash, and the match that was being played is restarted with the same characters and stage. If a player intentionally initiates a game crash via glitch, he/she takes a game loss.
Mid-match coaching is allowed if both players have only one coach each. Pre-match coaching or consultation is unrestricted.
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Stage list and match procedure:
1. Prior to the first game of the set, players take turns striking starter stages (in a 1-2-2-1 fashion) until one stage remains. Game 1 is played on that stage.
2. At the end of game 1, the winner announces their stage ban for the set. Neither player can choose that stage for the remainder of the set.
3. The loser announces their counterpick stage.
4. The winner announces their character for the next match, but does not have to switch.
5. The loser announces their character for the next match.
6. The match is played.
Steps 3-5 repeat until one player has won two games, three in winners/losers/grand finals). There are no stage bans in best of 5 sets.
Starters:
-Battlefield
-Final Destination
-Yoshi's Story
-Fountain of Dreams (singles only)
-Dream Land 64
Counterpicks:
-Pokemon Stadium
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RULES (Project M): 4 stock, 8 minute time limit
All items set to off and none
Sets are best of 3, winners/losers/grand finals are best of 5.
Either player may call for a double blind character selection for the first match.
Dave's Stupid Rule: A player may not counterpick any stage he or she has already won on in a set.
Controller ports decided by rock paper scissors if no agreement is reached. For doubles, ports are 1-2-2-1.
Team attack is on, share stock is allowed.
If the game is paused, the player who did not pause the game may choose to make the player who paused the game lose a stock. Gameplay resumes normally afterward.
Quitting out of a match before it is over will result in a loss for the player who quit.
If time runs out, the player who is winning by stock and percent is declared the victor. In the case of a stock and percent tie, a 1 stock 3 minute match will be played with the same characters and stage.
If a match goes to sudden death due to a suicide move, the player who initiated the move is declared the victor.
Buffer is disabled.
Custom controls are allowed, controllers with performance-enhancing modifications such as turbo buttons are not. Modifications that do not explicitly alter performance, such as swapped analog sticks or springless shoulder buttons, are allowed.
In the event of a game crash or power outage, the set count remains the same as prior to the crash, and the match that was being played is restarted with the same characters and stage. If a player intentionally initiates a game crash via glitch, he/she takes a game loss.
Mid-match coaching is allowed if both players have only one coach each. Pre-match coaching or consultation is unrestricted.
Giga Bowser is banned.
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Stage list:
For the first match, stage strike the starter list in 1-2-2-1 fashion. After a game concludes, the winner of the previous match bans a stage for the rest of the set. In best of 5 sets, this process is not repeated for multiple bans.
Starters:
-Battlefield
-Final Destination
-Smashville
-Pokemon Stadium 2
-Dream Land 64
-Fountain of Dreams (singles only)
-Yoshi's Story (singles only, this stage is banned in doubles)
-Distant Planet (doubles only)
Counterpicks:
-Yoshi's Island
-Distant Planet (singles)
-Fountain of Dreams (doubles)
-Dracula's Castle
-Lylat Cruise
-WarioWare
-Green Hill Zone
-Skyworld
Hope to see everyone there, this event should be a huge success. Look out for Smash sessions, tournaments, streams, and more from Hitbox Arena and Smash24 in the very near future! Please like us on Facebook at www.facebook.com/HitboxArena, or check out www.hitboxarena.com
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