Jash
Smash Lord
Wanna talk about why X stage is good/bad for Toon Link? Found a cool trick on a stage you wanna share? Discuss those and anything related to Toon Link and stages here!
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honestly i hate lylat as a map but i completely understand what you mean i think my favorite map for toon link might either be smashville or battlefieldI personally don't like Lylat just because the platforms get in the way of our camping, but I'd say it's a solid counter-pick against characters with trash recoveries because our D-smash near the edge becomes a guaranteed first hit only when the stage is tilting.
im kinda new to the smash scene what is JCBT? And i completely understand what you mean by the having trouble on lylat i have the same problemBattlefield is really nice for us in this game. I find myself going there a lot, and could definitely see it being our best stage. All the neutrals seem pretty good for us, though. Except maybe Yoshi's on the 3DS and Lylat. As for Lylat, I hear it's supposed to be a good stage for us but personally I have so much trouble there for some reason, I don't know why. I'd except that with our usmash + good aerials that it would be great for us to shark through the platforms, the tilting to help with JCBT, and our tether to make it so we aren't hurt as badly by the stage tilting when we're trying to recover.
Edit: @ Scamper52596 Yeah the grass mechanics mess with things like our JCBT and other movement techs we have along with just running in general. It's annoying.
JC stands jump cancel and BT stands for bomb toss. You get a (safe as in safer and easier to space than dash bomb throw though dash bomb throw is safer now) slide out of it. The grass mechanics increase traction on things (ex: skid, run, dash, JC moves, etc.).honestly i hate lylat as a map but i completely understand what you mean i think my favorite map for toon link might either be smashville or battlefield
im kinda new to the smash scene what is JCBT? And i completely understand what you mean by the having trouble on lylat i have the same problem
Oh ok I have to teach myself that nowJC stands jump cancel and BT stands for bomb toss. You get a (safe as in safer and easier to space than dash bomb throw though dash bomb throw is safer now) slide out of it. The grass mechanics lower traction on things (ex: skid, run, dash, JC moves, etc.).
Glide Tossing is cancelling the initial frames of a roll with an item throw and getting a slide out of it. http://smashboards.com/threads/the-smash-dictionary.374538/Isn't that just glide tossing? also wouldn't less traction help you move farther with that?
It really is funny how people assume FD is some kind of amazing stage for TL or something. Personally it's my least favorite out of SV, BF, and FD, so I love when people waste their strike (or even their ban when it comes to counterpicking; higher likelihood I can take them to Duck Hunt, and definitely SV, BF, and T&C) on it. Imo BF and SV are generally better for us mainly because of platform pressure, it's so much easier to trap the opponents on those stages, and platform camping.I think focusing on a good starting stage and counter pick are key for tournament wins.
Starting stage, get used to practicing on battlefield and Smashville - 75% of players will ban FD when they see your using Toon Link. Smashville is the most neutral stage and with characters who have good/fast up airs (rosa, diddy, mario, luigi, capt. falcon,etc.) usually result in me picking smash ville for a starting stage. I like baiting people on the platform once its to the side of the stage,not above it, hoping they hop on it to back throw them to a k.o at mid percents. Make sure to block obviously and wait for them to land on it.
CounterpicksAvoid lylat cruise and halberd IMO because with lylat the recovery is harder to successfully land - so tether. Halberd the ceiling is veryyyy low and TL is light as it is.
Delfino - One really nice trick we can do here is spike through the stage since opponents are able to recovery from beneath it. Ive caught a few notable players with this trick.
Duck Hunt - Good stage for Toon Link, you can camp easily here.
Castle Siege - How good this map is really depends on how familiar you are with it and what form of the stage is taking place. The first form is probably our worst one. The second is okay, though the statues block our projectiles and the third form is FD, which is self- explanatory. Practice on this map a lot because many people do indeed like it.
Town and City - if you are versing a character whose up airs arent so scary then this map is good. The ceiling here is lower then smashville. One up air at high percents will do the jobs.
:]
The more I play on Lylat, the more I'm starting to agree with this. The ledge issue with zair also seems fairly easy to avoid in most situations once you've gotten used to watching for the stage tilting. The slopes and tilting on that stage are really nice for JCBT too, and our projectiles and aerials make it really easy to shark the crap out of the opponent if you can bait them into getting on a platform.I think our only dis benefit on Lylat Cruise is the ledge, apparently when the stage is tilting tether does not work all the way until the stage stops tilting which can sometimes be a problem. however there are some perks to the stages tilting, there is a little dent on the stage that cancels out your moves when you stand on it as it is tilting, you can do a grounded up B for example and as soon As the stage tilts it'll return you to your neutral position. personally I like to use dair when im aware the stage will tilt since not only will I be safe thanks to the wind hitbox but also if I hit him with dair I'll be sure to combo with it if my opponent does not tech the dair.
Personally that's how I do it, too. Prism Tower is especially good for us if you're using the fire arrows. I don't know why, but YI just feels like an annoying stage for us. Arena Ferox apparently is also sometimes used as a counterpick, which is a completely garbage stage for us because of the transformations so you should use your ban on that. For starters FD vs BF heavily depends on preference and the match-up.what you guys say about the 3DS version. As for the starters, which one is the best? I usually ban YI. As for counter pick, I choose FD, BF or prism Tower.
I´m doing it righT?
Prism Tower is one of my favorite. The one who tries to recover under the main platform shall be stabbed down HAHAHAHAPersonally that's how I do it, too. Prism Tower is especially good for us if you're using the fire arrows. I don't know why, but YI just feels like an annoying stage for us. Arena Ferox apparently is also sometimes used as a counterpick, which is a completely garbage stage for us because of the transformations so you should use your ban on that. For starters FD vs BF heavily depends on preference and the match-up.
Prism Tower really is amazing for us once you've gotten used to it. It's too bad it isn't on the Wii U. Also, there's a tether glitch on YI on the 3DS where we can go through the wall and die? As if that stage weren't bad enough for us already lol. Arena Ferox is still worse for us than YI though since Arena Ferox has all sorts of statues and stuff that get in the way of our projectiles. It's kind of like a 3DS version of Castle Siege in that way, but worse since transformations with statues are like half the match, and Castle Siege is already awful enough for us as is. Personally almost every time I've played on Arena Ferox the match ended up going to time because those statues often make it a bad idea to do anything other than just running away since we can't toss out projectiles.Prism Tower is one of my favorite. The one who tries to recover under the main platform shall be stabbed down HAHAHAHA
For YI, the reason why I don´t like it, it´s cuz there is a glitch that happen when ya tether there. When you tether, sometime your character goes through the solid wall, and you fall to doom. I don´t like it cuz I fell there twice.
Also which one is better Ferox or YI. both stages are annoying. So which one should I Ban the best?
Yeah, it's not legal, unfortunately.Yeah that bit where you grabbed the other ledge backwards, that can be done on Palutena's Temple on the far right low triangular platforms, and it looks way crazier because of how far apart the ledges are. Plus you should check out Temple - you swing under the bottom platform and if you're at full length, you can retract it from the other side and actually travel the entire way around it and then end up standing on top.
To clarify about the Big Battlefield thing:EYYYYY MORE USELESS TOON THINGS
Toon Link can go under Battlefield without a bomb if he tarzan-swings on his tether under the stage, drops the tether, and proceeds to double jump + up-B to the other side.
So like
-------=====================---------
Where ==== is the main part of Battlefield, and ---- is an imaginary line. Toon has to be above that line so that he has enough momentum to swing forward enough to make up for going so low. Then you have to press down on the analog to cancel the tether WITHOUT FASTFALLING, which we should all be able to do, since we've suffered with down-B fastfalls offstage in previous games.
It's really time consuming to do on all stages, even with a star KO. So not even applicable as a star-KO taunt if you've mastered it. :|
Also,
-We can't recover to the other side without a bomb on Final Dest. We can recover to the other side with bomb WITHOUT tether-swinging, though.
-We can't recover under Big Battlefield even when using both, because our bomb explodes a lot faster in this game compared to others.
You can really pressure Villager and Pac Man on the first transformation if the Toon Link decides to play aggressive (since Toon Links tilts out ranges most physical attacks Villager and Pac Man have) since Toon Link can easily dance around those platforms it can lead to a great deal of stage control that Villager or Pac Man may not be able to handle.I feel like taking villager and pacman to castle siege will result in a timeout and you getting pac keyed repeatedly .