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SB for SB! Simon Belmont for Smash Bros!

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Robi-Wan

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I'm voting for Simon Belmont for Smash Wii U and 3DS. Here's why:
- Very unique character using a whip for all A attacks. He would be slow and deliberate. All about spacing with the whip and projectiles
- He has an iconic history with Nintendo starting out on the NES
- He was part of the main cast of the Nintendo cartoon Captain N the Game Master alongside Mega Man and Pit
- If they include a stage, it could be amazing. Maybe a stage with transitions like Castle Seige. Mermen popping out of the water, Medusa heads, even Dracula himself in the same vein as Ridley, Yellow Devil, Metal Face...
- The music of the stage. Castlevania has an AMAZING soundtrack. Bloody Tears for example is an all time fav.

I think Simon Belmont would be an incredible addition to Smash. So much so that I've come up with an entire moveset for him and intro cinematic which all newcomers have gotten so far.

Allright here it is! First his intro cinematic:
Picture Dracula's castle from one of the NES Castlevania games. Luigi is inside with his Poltergust 3000 and a flash light cowering about the dark castle. As he proceeds his flashlight dies. He starts becoming very afraid. Then out of the shadows appear three skeletons. Luigi backs into a corner trembling. Then glass breaks and blue flames engulf the skeletons. Luigi looks up and lightning flashes. The figure of a man with a whip stands above him. Luigi karate chops his flash light and the power comes back on. He directs the flash light upwards and the man is gone. He turns around and in front of him to his surprise is Simon Belmont! Simon cracks his whip on the ground and the caption reads...
This I will leave up to all of you. I'm sure we can all come up with a great caption! Simon Belmont... whips into battle?

Now for the move set:

Neutral A: Whip Twirl
Simon twirls his leather whip like in Super Castlevania. He continues to twirl and ends it with a lash that knocks the opponent away.

Side tilt: Whip Lash
Simon lashes his whip in front of him. This is THE classic Simon Belmont attack. It's the attack you do when you press B in Castlevania for the NES. It has great range and like Marth the tip does the most damage and knockback. This applies to pretty much all of Simon's whip attacks.

Up tilt: Crescent Whip Lash
Similar to Link's Up tilt.

Down tilt: Crouching Whip Lash
Similar to the side tilt. This will be a great move since Simon can duck under some projectiles just like in the Castlevania games and he can use an attack that has long range! Probably the longest range crouching attack in the game!

Side Smash: Chain Whip Lash
Same as Side tilt except the whip becomes a chain whip. It reaches even further than the leather whip of the side tilt but like with most smashes it comes out slower. If the smash is fully charged the whip becomes the flame whip!

Up Smash: Chain Whip Lash Up
Simon lashes directly upwards like he can in Super Castlevania. This is a GREAT attack and can easily lead to star KOs. It has tremendous range above Simon, but you have to aim it just right since the hit box is pretty narrow. Similar to Palutena's I suppose but it comes out faster and the tipper is what does the best damage and knock back. Also becomes flame whip fully charged.

Down Smash: Whip Cracks
Simon cracks the leather whip twice on the ground. Once in front and then behind him. Similar to Link's down smash but perhaps better range but weaker in damage and knock back.

Dash Attack: Dashing Whip Lash
Same idea as side tilt except dashing. Less range than side tilt but comes out a little faster.

Neutral Aerial: Aerial Crescent Whip Lash
Same as Zero Suit Samus's neutral aerial. Perhaps play with the size of hitbox, damage, knockback etc.

Forward Aerial: Aerial Whip Lash
Aerial version of side tilt. Great way to get kills with aggressive edge guarding. Classic Castlevania goodness this move will be. Perhaps weaker knock back than side tilt so as to not make an overpowered move.

Up Aerial: Aerial Whip Lash Up
Aerial version of up smash. A whip lash directly upwards. Boy will this be a good move. Hard to hit with but man Star KO potential. Has to be a tipper for the good knock back though. All of Simon's whip lashes are going to come out fairly slowly so Simon doesn't become OP.

Back Aerial: Aerial Whip Lash Back
Same as Forward Aerial but better knockback and range.

Down Aerial: Aerial Whip Lash Down
Oh BOY! Simon's super spike! This spike will be crazy and will garner legendary status! It's basically the inverse of the Up Aerial. A spike with crazy range, like Mega Man's hard knuckle. Hmm... yeah I forgot about Mega Man's hard knuckle. Well this will come out a little quicker I'd say with maybe slightly more range. But again it has to be a tipper to spike.

Z Aerial: Aerial Whip Ledge Grab
A tether recovery. As an attack similar to Zero Suit Samus's. Similar to forward aerial but faster with less range, damage and knock back.

Recovery attack:
Simon lashes his whip around him. What? It's a recovery attack!

Grab: Whip Snare
Simon does a forward whip lash like side tilt but grabs instead. This has shorter range than the side tilt and is a little slower. For pummeling Simon simply tightens the hold on the opponent. Each pummel is Simon tightening the whip.

Forward Throw: Whip Toss Forward
Simon hurls the opponent forwards with his whip, rolling them out of the snare.

Up Throw: Whip Toss Upward
Same as Forward throw except upward

Back Throw: Whip Toss Backward
Same as Forward throw except backward

Down Throw: Whip Slam
Simon slams the opponent into the ground with his whip.

Now we're getting to the specials. This is where it gets interesting. I propose that all of the sub weapons, which are Simon's specials for the most part, have an amount of uses which will be displayed besides Simon's portrait. Little Mac has his KO indicator, Simon will have the quantity of his weapons displayed. I think this would be a unique mechanic and would allow Simon's specials to be that much more powerful. Also, custom moves like Mega Man open up a world of unique subweapons to choose from, from all of the Castlevania games! =D

Neutral Special: Dagger 5 uses per stock
Simon throws a dagger forward. Comes out fairly fast, but once out, travels very quickly and across the whole map like Link's fully charged arrow. Doesn't travel as quickly as LInk's arrow though. And like Link's fully charged arrow it has good knockback and damage. So it will be like Link's fully charged arrow without having to fully charge and it will be a little slower.

Side Special: Axe 3 uses per stock
Simon throws the axe in a forward arc like in Castlevania. Comes out a bit slower than the dagger but is a completely unique move. No other move in Smash has this kind of movement pattern. A forward arc! Talk about anti air! Also the edge guarding utility! Good damage and a little knockback. And no Pac-Man's projectiles don't count, they're slow and have less of an arc... just watch Simon throw an axe in Castlevania and you'll understand.

Down Special: Holy Water 3 uses per stock
Simon tosses three vials of holy water onto the ground. This will be similar to Robin's side special but it will be three blue flames covering more area. If all three hit, you're looking at some good damage. This is also a good edge guarding tool. Unlike Robin's side special, the holy water vials fall continuously off the stage. Once they hit an opponent it's a beautiful opportunity for a down aerial spike. Hrmm... this may be OP even if Simon only has three uses... Let me know what you think!

Up Special: Orb Whip Swing
A Bat Orb from Super Castlevania appears out of the ether (nothingness) and Simon lashes his whip around it. He then begins to swing. You can swing back and forth for about 3 seconds before you must release. Since this move would be easy to gimp I propose that after Simon releases from the orb he can still Zair (tether recovery) onto the stage. Another unique quality for Simon! This would mean that the height of his jump from the release of the Orb Whip Swing will be fairly low to make this recovery balanced. One more unique property of the Orb Whip Swing. As all classic whip swings, it includes a kick! If Simon's legs make contact with an opponent while in the Orb Whip Swing it deals a little damage and knockback! This opens the possibility for some sweet combos like Up Special, release up special and then use Forward Aerial.

Final Smash: Stop Watch
Simon uses the stop watch and freezes all of the opponents on the screen. He then can take his leisure doing what he will to them or just spam taunts. = P Of course it won't last forever so...

Taunts:
Up Taunt:
Think Dungeons and Dragons: Shadow Over Mystara. You know how the heroes thrust their weapons upwards and say "HO!!!" I think it's from that game. Hey! It's the best I could come up with!

Side Taunt:
Those large flashings orbs at the ends of Castlevania levels appears. You can pick it up if you want.

Down Taunt:
Simon feints death and falls to the ground. The classic death sound effect from NES Castlevania plays.

As for movement speed I'm thinking he would run about as fast as Link does. His jumps would be a little floaty like in the Castlevania games. His fast fall speed would be decent. He certainly wouldn't be a very fast character. As I said earlier he is about spacing with whip and projectiles.

I'm looking forward to Simon's animations. Masahiro Sakurai and his team did such an amazing job with Mega Man for example. Mega Man looks and moves just like he does in his games! Simon should receive the same treatment. That good ol' funny crouching jump, his getting hurt animation, the works!

Well there you go! These are just my ideas. Please feel free to comment and offer your ideas including any changes you think would be prudent! I look forward to your responses!

Also, if you like what you've read and want to see Simon Belmont in Super Smash Bros. For Wii U and 3DS please vote for Simon here!
https://cp.nintendo.co.jp/us/ This link is for residents of North America! If you reside elsewhere please go to the official Smash Bros. page, choose your region and follow the links!

Finally, sign the Simon Belmont Petition! Only 31 signatures are needed before the petition's goal is reached! Then it will be sent to Sora and Masahiro Sakurai himself!
https://www.change.org/p/sora-sakur...smash-bros-wii-u-3ds-roster-simonforsmashbros
Wait! Oh darn the Petition is closed! WHY!?!?! Only 31 signatures needed! Nooooooooooooooooooooo! Hrmm... Maybe I should contact Mark Chang and ask if he'd be willing to open it again...

Well at least please vote for him on the official ballot if you want Simon in. And if you like these ideas, perhaps consider adding this link to the "Why should this character become a fighter?" portion of the ballot! Happy Smashing All!
 
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Robi-Wan

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Oh, thank you for the heads up! Would it be allright if there are two Simon Belmont threads?
 

Robi-Wan

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Thank you for the help Azure Warrior! I will post my ideas there. If this page is locked will it at least still be viewable? I've posted the link to this thread around the web already and I was hoping that they could at least see my ideas here even though they can't contribute to the thread. Luckily they have the above link which is this link: http://smashboards.com/threads/whip-it-good-simon-belmont-for-dlc.375384/page-3 so they can contribute!
 

Swamp Sensei

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It will be viewable but please take Belmont talk to the original thread.

Locking.
 
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