Sandfall
Stage Designer
- Joined
- Mar 10, 2014
- Messages
- 515
Hey everyone! I'm Sandfall and I make Stages for Brawl/Project M when I have free time. I normally keep my mods to myself, but I decided to release some in order to get feedback and let other people experience them. I'll post the stuff I'm comfortable with releasing here. Since I'm relatively new to this, I would appreciate your feedback as well!
I'll probably make the formatting of this thread less terrible in the future... maybe.
My Stages:
Mercury Lighthouse
Retexture of Llamajuice's Venus Lighthouse Stage
Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202990
Retexture of Llamajuice's Venus Lighthouse Stage
Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202990
About the Stage: Golden Sun is one of my all-time favorite games. I've always wanted a stage based on this series. When LlamaJuice reeled his awesome Venus Lighthouse stage, I knew one Golden Sun stage wasn't enough. Thus, the Mercury Lighthouse was born. This is a retexture of the Venus Lighthouse, but it actually plays a little bit differently. In Golden Sun, when you get to the top of the Mercury Lighthouse, it is already lit and you never get to see it split. Thus, to stay faithful to the game, I made it so that this stage does not split.
About the Background: You may recognize this background from other stages on the Vault. It's the Target Test 4 background with a few adjustments. First off, the aurora in the original background (and many stages on the Vault is glitchy. It either doesn't appear right or it starts flickering continuously after someone uses their final smash. In this stage, I fixed that issue and the aura appears even brighter than it originally did!
Another thing about the original background is that the Ice in the background looks like it has a shadow over it. This was probably due to the developers thinking it might distracting to show behind a transparent stage (i.e. Target Test 4). To fix this, I simply raised the ambient lighting for the background back to normal levels (I left all the other lighting values alone). Now, the background looks absolutely stunning. I am almost certain this is what the background was originally intended to look like. It really is a shame that it got covered by a shadow in normal Brawl. I'm glad I was able to restore it for this stage.
Dive to the Heart
Wi-fi Safe for Project M 3.02 (It's a Dracula's Castle Skin)
Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204134
Imgur Album: http://imgur.com/a/yV4h3#0
About the Stage: Dracula's Castle is a cool stage, but since I've never played a Castlevania game, it didn't really mean as much to me as the other stages from the games I've played. I decided to reskin the stage with a theme from a game I was familiar with. This game ended up being Kingdom HeartsWi-fi Safe for Project M 3.02 (It's a Dracula's Castle Skin)
Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204134
Imgur Album: http://imgur.com/a/yV4h3#0
Here is my take on Kingdom Heart's "Dive to the Heart" (also known as the "Station of Awakening"). There are 15 Different Versions included in the download; one for each "Dive to the Heart" in the Kingdom Hearts series (plus 2 fan made ones). Most of them have a unique platform design to match with the aesthetics of the stage. I put a silly amount of effort into these. It was kind of tricky to get all the platforms to look nice, but I think I managed to pull it off! There are 12 different designs in all, each bearing important symbols of the Series. Below is a comparison of Ventus's platform design and Sora's (Red) platform design:
This was the first stage I spent a lot of time working on, so I would really appreciate some feedback/constructive criticism on it.
Pokemon Stadium Redux
Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204598
Imgur Album (for the new transformations): http://imgur.com/a/NnJ3k#0
Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204598
Imgur Album (for the new transformations): http://imgur.com/a/NnJ3k#0
This is my attempt at balancing Pokémon Stadium. PS1 is a very polarizing stage. I really like it, but the Rock and Fire transformations are quite obviously broken for competitive play. Since it looks like PS1 is going to get banned soon, I decided to remake it to be competitively balanced. This version gives you the option to pick which of the new transformations you want to use. However, all of them still have both the Grass and the Water transformations, since those are already balanced in Project M. Both Version 1 and Version 2 have a variation on the Ground transformation, which replaces the original Rock one. Version 1 has a bigger ledge and Version 2 has a bigger slope. Pick the one you like best.
You have four options for the last transformation: The first is the original Fire one with the tree removed. The second is the Flying type one, which turns PS into a FD-like stage. The third is an Ice type one, which comes in both "slippery" and "non-slippery" versions. The last one is an Electric type stage. There is only one platform this time and the conveyor belts don't move.
These are more than simple model swaps. Many of the new transformations have significant vertex/collision edits and a completely redone shadow system. The Ground stage required the most effort since it I needed to work around an issue in the original stage’s module file. This is also why the ground transformation is in both versions of the stage.
Castle Siege: Remix
Video : https://www.youtube.com/watch?v=FAiP6ZYo7iY
Download: https://modulous.net/mod/164/Castle Siege: Remix
Video : https://www.youtube.com/watch?v=FAiP6ZYo7iY
Download: https://modulous.net/mod/164/Castle Siege: Remix
I took CastleSky (originally created by bbQ~ and rihuganon) and added a coat of polish to it. I also made some gameplay changes as well. This new version has redone lighting, more accurate collisions, and a new shadow system. I also repurposed Castle Siege's GFX to add the fires in the background in order to make the stage feel more alive. While there are a few other minor aesthetic tweaks I'd eventually like to make, I still feel the stage is good enough to release. Let me know how you like it!
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