Savez
Smash Cadet
- Joined
- Feb 4, 2008
- Messages
- 41
- 3DS FC
- 0962-9913-3965
Ok the title is cheesy as hell but don't mind it, I had to catch your attention in some way. I know this question might be part of the matchup discussion thread but I have such a WoT that I thought it deserved a thread of his own. If any mod thinks otherwise, I'd encourage him to join this post with the rest of the other topic. Also this is in no way meant as a rant (ok maybe a bit).
I had some problems with a couple of characters before but with a little bit of practice and more awareness of what Samus can do I figured out how to beat chars like LittleMac or Yoshi.
Recently though I've run into some very good people in ForGlory that gave me a run for my money generally with the same characters and I'm thankful for that since I have 75% winrate but mostly against people who fall for pretty easy charge-shot baits.
The characters in question tend to be ones with a lot of speed, mobility and good shorthop aerial options (or at least that's what I find difficult to deal with) like Fox, Sonic, Falcon, Mario, Ness and Falco (these last two present other issues I'll detail later).
Apart from inescapable strings (Fox utilts, Ness multiple fairs, Mario low%combo) I have a hard way trying to engage these type of characters mainly because my dashattack is SO EASILY punished by just a shield+grab that's not even funny and if I try to do the same thing with them I get punished myself since the startup on the grab is slower that their recovery of the hit on the shield plus a random jab.
I also roll way too much and that's especially bad with Samus since it has happened that they grabbed me before the roll animation was even over so I need to be more careful with that and more mindful of enemy roll and try to read those but that just comes with training I guess.
I have 2 other options I can think of as an approach method: Zair and dash+shielding
About enemy shorthops how am I supposed to deal with them? Utilt? Usmash is the most useless **** this character has because sometimes (maybe when they have low% I haven't checked) even if I hit them with the first hit of it they just ignore the rest of the attack leaving me wide open and honestly it's BS.
Utilt I guess is a viable option but I don't know why most time I end up doing an usmash instead of a utilt especially out of a dash. Is that something that's supposed to happen or is the low distance from he edge of the analog stick compared to a classic controller that makes me input the wrong attack? I've tried even in training and it seems that I can only use tilts if I let the stick first return to neutral for a split second, causing Samus to slide a bit to stop the run, and then I can use the tilts just fine otherwise even if I tilt the stick only a little bit on the top while dashing it will always end with a Usmash and even pretty quickly out of the dash. Please tell me if I'm doing something wrong or it's supposed to work this way.
Let's not even mention the jab. It's a lost cause.
Now let's talk about priorities. It seems like we got the short end of the stick most of the time. Yoshi's dash attack, Ness sideB and many other just make a full chargeshot disappear into thin air (as if Ness needed more priority love) but the thing that left me puzzling was an istance with C.Falcon and one with DarkPit. With CF we both Dsmashed standing still but only he hit me, same with DarkPit but this time with the Fsmash. Is it because maybe I smashed a splitsecond before them and they clipped me in my leg and arm respectively? Shouldn't we both got hit since I should have had an hitbox there anyway?
The last chars I need help with are Ness and Falco. Ness bacause I don't know how the get past the "I have the most bull**** disjointed hitboxes in the game with crazy priority and even if you try to zone me from afar I just use your **** to heal. And let's not even mention the easiest consistent killoption in the game. A backthrow" and Falco because he straight up negates chargeshot with lasers or reflector, missiles and even the grab since he can reflect even that back at me.
Thanks for having read all of this! I hope I haven't forgotten anything. Any help is appreciated!
I had some problems with a couple of characters before but with a little bit of practice and more awareness of what Samus can do I figured out how to beat chars like LittleMac or Yoshi.
Recently though I've run into some very good people in ForGlory that gave me a run for my money generally with the same characters and I'm thankful for that since I have 75% winrate but mostly against people who fall for pretty easy charge-shot baits.
The characters in question tend to be ones with a lot of speed, mobility and good shorthop aerial options (or at least that's what I find difficult to deal with) like Fox, Sonic, Falcon, Mario, Ness and Falco (these last two present other issues I'll detail later).
Apart from inescapable strings (Fox utilts, Ness multiple fairs, Mario low%combo) I have a hard way trying to engage these type of characters mainly because my dashattack is SO EASILY punished by just a shield+grab that's not even funny and if I try to do the same thing with them I get punished myself since the startup on the grab is slower that their recovery of the hit on the shield plus a random jab.
I also roll way too much and that's especially bad with Samus since it has happened that they grabbed me before the roll animation was even over so I need to be more careful with that and more mindful of enemy roll and try to read those but that just comes with training I guess.
I have 2 other options I can think of as an approach method: Zair and dash+shielding
- Faking out the dash attack and ending with a shield to then maybe connect with the grab is the only thing that works for me. The problem is that it obviously doesn't work all the time so it has to be alternated between other things that clearly don't work
- Zair and shorthop aerials in general I don't find very useful as an approach tool. I use all the aerials at my disposal when I have to control the air space and they are amazing but when the enemy in on the ground the floatiness of Samus and the not so good range on the aerials doesn't work in her favor. And even if I used the Zair more I don't know what to link it into.
About enemy shorthops how am I supposed to deal with them? Utilt? Usmash is the most useless **** this character has because sometimes (maybe when they have low% I haven't checked) even if I hit them with the first hit of it they just ignore the rest of the attack leaving me wide open and honestly it's BS.
Utilt I guess is a viable option but I don't know why most time I end up doing an usmash instead of a utilt especially out of a dash. Is that something that's supposed to happen or is the low distance from he edge of the analog stick compared to a classic controller that makes me input the wrong attack? I've tried even in training and it seems that I can only use tilts if I let the stick first return to neutral for a split second, causing Samus to slide a bit to stop the run, and then I can use the tilts just fine otherwise even if I tilt the stick only a little bit on the top while dashing it will always end with a Usmash and even pretty quickly out of the dash. Please tell me if I'm doing something wrong or it's supposed to work this way.
Let's not even mention the jab. It's a lost cause.
Now let's talk about priorities. It seems like we got the short end of the stick most of the time. Yoshi's dash attack, Ness sideB and many other just make a full chargeshot disappear into thin air (as if Ness needed more priority love) but the thing that left me puzzling was an istance with C.Falcon and one with DarkPit. With CF we both Dsmashed standing still but only he hit me, same with DarkPit but this time with the Fsmash. Is it because maybe I smashed a splitsecond before them and they clipped me in my leg and arm respectively? Shouldn't we both got hit since I should have had an hitbox there anyway?
The last chars I need help with are Ness and Falco. Ness bacause I don't know how the get past the "I have the most bull**** disjointed hitboxes in the game with crazy priority and even if you try to zone me from afar I just use your **** to heal. And let's not even mention the easiest consistent killoption in the game. A backthrow" and Falco because he straight up negates chargeshot with lasers or reflector, missiles and even the grab since he can reflect even that back at me.
Thanks for having read all of this! I hope I haven't forgotten anything. Any help is appreciated!
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