RoachCake
Smash Apprentice
Welcome to the new and improved Jab Lock combo thread.
From spending numerous hours in training mode I've been able to learn quite a bit about Jab Locks for Samus, as well as discover a bunch of moves that can start them.
Main problem though with a lot of Jab Locks I've found, skilled players almost never get caught in them, but that does not mean it's impossible.
Once I've found as many of the character specific Locks as I possibly can, I'll be trying to find some reliable ways to get each of the kinds of Locks set up, as well as List all the Locks that work universally.
If you decide to try and find any Lock Combos, or Strings on your own, go ahead and post them here and provide the lowest and highest possible starting %s as well as the total amount of % dealt.
From spending numerous hours in training mode I've been able to learn quite a bit about Jab Locks for Samus, as well as discover a bunch of moves that can start them.
Main problem though with a lot of Jab Locks I've found, skilled players almost never get caught in them, but that does not mean it's impossible.
Once I've found as many of the character specific Locks as I possibly can, I'll be trying to find some reliable ways to get each of the kinds of Locks set up, as well as List all the Locks that work universally.
If you decide to try and find any Lock Combos, or Strings on your own, go ahead and post them here and provide the lowest and highest possible starting %s as well as the total amount of % dealt.
BF = Battle Field
FD = Final Destination
TS = Tech Situation
PC = Platform Canceled
JC = Jab Cancel
CS = Charge Shot(Full)
DA = Dash Attack
DI = Directional Influence
AD = Airdodge
HCT = Half-Charged Tipper
Angled = Angled Down (Unless said otherwise)
(Old) = Old locks I tested before the patch, most probably don't work, but I'm leaving them in for now anyway.
"Rules"
D-tilt Rule (BF)
Depending on the opponent's DI(or other option they choose), you can do 4(Probably more) things.
1: Immediately Go for an aerial followup(F-air, U-air, or Z-air).
2: Wait for an AD to punish if they DI in, or sheild their counter attack.
3: If they ONLY DI away, they put themselves in a TS,(If they miss the tech) you can either get a free CS, or go for an aerial.
4: If they DI away and Jump, you can chasse them with aerials for a possible gimp(If you knock them offstage of course).
Dash Attack Rule: Basically do whatever the heck you want in this situation, U-air, F-air, Z-air, CS, or (Maybe) even Screw Attack. Take your pick.
F-tilt Lock Rule: You need to wait for the getup animation to begin before shooting CS after an F-tilt is used as a locking move, or else your CS will miss your opponent due to the invincibility frames.
Possibly adding more later...
FD = Final Destination
TS = Tech Situation
PC = Platform Canceled
JC = Jab Cancel
CS = Charge Shot(Full)
DA = Dash Attack
DI = Directional Influence
AD = Airdodge
HCT = Half-Charged Tipper
Angled = Angled Down (Unless said otherwise)
(Old) = Old locks I tested before the patch, most probably don't work, but I'm leaving them in for now anyway.
"Rules"
D-tilt Rule (BF)
Depending on the opponent's DI(or other option they choose), you can do 4(Probably more) things.
1: Immediately Go for an aerial followup(F-air, U-air, or Z-air).
2: Wait for an AD to punish if they DI in, or sheild their counter attack.
3: If they ONLY DI away, they put themselves in a TS,(If they miss the tech) you can either get a free CS, or go for an aerial.
4: If they DI away and Jump, you can chasse them with aerials for a possible gimp(If you knock them offstage of course).
Dash Attack Rule: Basically do whatever the heck you want in this situation, U-air, F-air, Z-air, CS, or (Maybe) even Screw Attack. Take your pick.
F-tilt Lock Rule: You need to wait for the getup animation to begin before shooting CS after an F-tilt is used as a locking move, or else your CS will miss your opponent due to the invincibility frames.
Possibly adding more later...
B-air(Sour)(12%) - BF Platforms
U-tilt - Ground
D-air - Ground
Jab 1 - BF Platforms
Bomb - BF Platforms
D-throw - Under BF Platforms at low %
~~~~~
Needs (more) testing.
D-air(Start) - BF Platforms
D-air(End) - BF Platforms
B-air(Sour) - Ground
B-air(End) - BF Platforms
N-air(All hits) - Ground
D-tilt - Under BF Platforms
F-air(First hit only) - BF Platforms
U-air(First hit only) - BF Platforms
N-air(End) - BF Platforms at high %
Dash Attack - Under BF Platforms at low %
U-smash - Ground (Only on taller characters that fall out of the first few hits. Like Link.)
U-air - Ground at low %
U-tilt - Ground
D-air - Ground
Jab 1 - BF Platforms
Bomb - BF Platforms
D-throw - Under BF Platforms at low %
~~~~~
Needs (more) testing.
D-air(Start) - BF Platforms
D-air(End) - BF Platforms
B-air(Sour) - Ground
B-air(End) - BF Platforms
N-air(All hits) - Ground
D-tilt - Under BF Platforms
F-air(First hit only) - BF Platforms
U-air(First hit only) - BF Platforms
N-air(End) - BF Platforms at high %
Dash Attack - Under BF Platforms at low %
U-smash - Ground (Only on taller characters that fall out of the first few hits. Like Link.)
U-air - Ground at low %
Jab 1
Jab 2
F-tilt
F-Smash(Sour)
N-air(End)
F-air(Initial hit ONLY)
B-air(End)
D-air
CS(No Charge)
DCS(No Charge)
All Homing Missile Variants
Bomb
Slip Bomb
~~~~~
Huge thanks to @ Zapp Branniglenn for compiling this info!
Move Locking % Ranges
Jab 1: 0-85%
Jab 1(Far): 0-117%
Jab 2: 0-9%
F-tilt(Tip): 0-8% ----------- Angled: 0-5%
F-tilt(Crotch): 0-79% ---- Angled: 0-68%
F-tilt(Knee): 0-93% ------ Angled: 0-116%
F-smash(Sour): 0-7% -- Angled: 0-9%
N-air(End): 0-65%
F-air(Initial hit ONLY): 0-150+%
B-air(End): 0-21%
D-air(Sweet): 0-25%
D-air(Start): 0-8%
D-air(End): 0-5%
CS(Uncharged): 0-150+%
DCS(Uncharged): 0-150+%
All Homing Missile Variants: 0-150+%
Bomb(Direct Hit): 0-138%
Bomb(Splash Damage): 0-145%
Slip Bomb: 0-150+%
Maybe more...
Jab 2
F-tilt
F-Smash(Sour)
N-air(End)
F-air(Initial hit ONLY)
B-air(End)
D-air
CS(No Charge)
DCS(No Charge)
All Homing Missile Variants
Bomb
Slip Bomb
~~~~~
Huge thanks to @ Zapp Branniglenn for compiling this info!
Move Locking % Ranges
Jab 1: 0-85%
Jab 1(Far): 0-117%
Jab 2: 0-9%
F-tilt(Tip): 0-8% ----------- Angled: 0-5%
F-tilt(Crotch): 0-79% ---- Angled: 0-68%
F-tilt(Knee): 0-93% ------ Angled: 0-116%
F-smash(Sour): 0-7% -- Angled: 0-9%
N-air(End): 0-65%
F-air(Initial hit ONLY): 0-150+%
B-air(End): 0-21%
D-air(Sweet): 0-25%
D-air(Start): 0-8%
D-air(End): 0-5%
CS(Uncharged): 0-150+%
DCS(Uncharged): 0-150+%
All Homing Missile Variants: 0-150+%
Bomb(Direct Hit): 0-138%
Bomb(Splash Damage): 0-145%
Slip Bomb: 0-150+%
Maybe more...
None yet.
Characters that can either tech, or jump out of platform started Jab Locks.
Luigi
Peach
Yoshi
Rosalina
Game and Watch
Toon Link
Samus
Kirby
Jigglypuff
DHD
Ness
Villager
Olimar
Pac-Man
Luigi
Peach
Yoshi
Rosalina
Game and Watch
Toon Link
Samus
Kirby
Jigglypuff
DHD
Ness
Villager
Olimar
Pac-Man
Jab 1 JC possible?: So far, no.
BF right side platform
0% B-air(Sour) > Jab 1 > CS 40% - (Mario is put into a possible TS after CS, could maybe get a DA or Grab depending on your opponent's reaction)
0% B-air(Sour) > F-tilt(Knee) > D-tilt 29% - (D-tilt Rule BF)
0% B-air(Sour) > D-air(Sweet) > D-tilt 38% - (D-tilt Rule BF)
Strings
0% B-air(Sour) > F-tilt(Knee) > F-tilt(Angled)(Tip) 26% - (Mario is knocked out of the Jab Lock, could maybe get a DA, Grab, or CS(Risky) out of it if they don't react fast enough.)
Techable
None yet.
FD/Omegas/Flat space
8-?% U-tilt > Jab 1 > F-smash/CS 33%/41% -
8-?% U-tilt > Jab 1 > U-tilt > U-smash 52% - (This one is a bit risky to do since you're giving your opponent a second chance to tech roll out.)
28-?% D-air > Jab 1 > F-smash/CS 34/42% -
28-?% D-air > Jab 1 > D-air > Jab 1 > CS 59% - (This one is really tight, the second Jab 1 isn't meant to Jab Lock your opponent, rather make them suffer hitstun landing lag in order to get the CS to connect, if you don't do it right, Mario can jump out.)
BF right side platform
0% B-air(Sour) > Jab 1 > CS 40% - (Mario is put into a possible TS after CS, could maybe get a DA or Grab depending on your opponent's reaction)
0% B-air(Sour) > F-tilt(Knee) > D-tilt 29% - (D-tilt Rule BF)
0% B-air(Sour) > D-air(Sweet) > D-tilt 38% - (D-tilt Rule BF)
Strings
0% B-air(Sour) > F-tilt(Knee) > F-tilt(Angled)(Tip) 26% - (Mario is knocked out of the Jab Lock, could maybe get a DA, Grab, or CS(Risky) out of it if they don't react fast enough.)
Techable
None yet.
FD/Omegas/Flat space
8-?% U-tilt > Jab 1 > F-smash/CS 33%/41% -
8-?% U-tilt > Jab 1 > U-tilt > U-smash 52% - (This one is a bit risky to do since you're giving your opponent a second chance to tech roll out.)
28-?% D-air > Jab 1 > F-smash/CS 34/42% -
28-?% D-air > Jab 1 > D-air > Jab 1 > CS 59% - (This one is really tight, the second Jab 1 isn't meant to Jab Lock your opponent, rather make them suffer hitstun landing lag in order to get the CS to connect, if you don't do it right, Mario can jump out.)
Jab 1 JC possible?: Yes.
BF right side platform
0-2% B-air(Sour) > F-tilt(Knee) x3 > CS 52% - (F-tilt Lock Rule)
0-2% B-air(Sour) > F-tilt(Knee) x3 > F-smash(HCT) 44% -
0-2% B-air(Sour) > F-tilt(Knee) x3 > DA 37% - (Dash Attack Rule)
0-2% B-air(Sour) > F-tilt(Knee) x3 > D-tilt 39% - (D-tilt Rule BF)
0-2% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > CS 57% -
0-2% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > F-smash(HCT) 49% -
0-2% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > Jab 1 > CS 59% -
0-2% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > Jab 1 > F-smash(HCT) 51% -
0-?% B-air(Sour) > D-air(Sweet) > D-tilt 38% - (D-tilt Rule BF)
0-?% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > B-throw 39% - (B-throw sets up a possible TS on a platform, could possibly get more follow ups.)
Strings
0-?% B-air(Sour) > D-air(Sweet) > D-tilt > PC F-air > Grab F-throw > CS 80% -
Techable
0-2% B-air(Sour) > Jab 1 x3 > U-tilt > U-smash 52% -
0-2% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > U-tilt > U-smash 63% -
FD/Omegas/Flat space
11-?% U-tilt > Jab 1 x3 > CS 47% -
11-?% U-tilt > Jab 1 x3 > F-smash(HCT) 39% -
11-?% U-tilt > Jab 1 x3 > U-tilt > U-smash 53% -
11-?% U-tilt > F-tilt(Knee) x2 > Jab 1 > CS 51% -
11-?% U-tilt > F-tilt(Knee) x2 > Jab 1 > F-smash(HCT) 43% -
11-?% U-tilt > F-tilt(Knee) x2 > Jab 1 > U-tilt > U-smash 57% - (Must walk forward and wait for getup for U-tilt)
11-?% U-tilt > D-air(Sweet) > F-tilt(Knee) > Jab 1 > CS 60% -
11-?% U-tilt > D-air(Sweet) > F-tilt(Knee) > Jab 1 > F-smash(HCT) 52% -
11-?% U-tilt > D-air(Sweet) > F-tilt(Knee) > Jab 1 > U-tilt > U-smash 66% - (Must walk forward and wait for getup for U-tilt)
34-?% D-air > Jab 1 x3 > CS 48% -
34-?% D-air > Jab 1 x3 > F-smash(HCT) 40% -
34-?% D-air > Jab 1 x3 > U-tilt > Screw Attack 48% -
34-?% D-air > F-tilt(Knee) > Jab 1 x2 > CS 50% -
34-?% D-air > F-tilt(Knee) > Jab 1 x2 > F-smash(HCT) 42% -
BF right side platform
0-2% B-air(Sour) > F-tilt(Knee) x3 > CS 52% - (F-tilt Lock Rule)
0-2% B-air(Sour) > F-tilt(Knee) x3 > F-smash(HCT) 44% -
0-2% B-air(Sour) > F-tilt(Knee) x3 > DA 37% - (Dash Attack Rule)
0-2% B-air(Sour) > F-tilt(Knee) x3 > D-tilt 39% - (D-tilt Rule BF)
0-2% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > CS 57% -
0-2% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > F-smash(HCT) 49% -
0-2% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > Jab 1 > CS 59% -
0-2% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > Jab 1 > F-smash(HCT) 51% -
0-?% B-air(Sour) > D-air(Sweet) > D-tilt 38% - (D-tilt Rule BF)
0-?% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > B-throw 39% - (B-throw sets up a possible TS on a platform, could possibly get more follow ups.)
Strings
0-?% B-air(Sour) > D-air(Sweet) > D-tilt > PC F-air > Grab F-throw > CS 80% -
Techable
0-2% B-air(Sour) > Jab 1 x3 > U-tilt > U-smash 52% -
0-2% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > U-tilt > U-smash 63% -
FD/Omegas/Flat space
11-?% U-tilt > Jab 1 x3 > CS 47% -
11-?% U-tilt > Jab 1 x3 > F-smash(HCT) 39% -
11-?% U-tilt > Jab 1 x3 > U-tilt > U-smash 53% -
11-?% U-tilt > F-tilt(Knee) x2 > Jab 1 > CS 51% -
11-?% U-tilt > F-tilt(Knee) x2 > Jab 1 > F-smash(HCT) 43% -
11-?% U-tilt > F-tilt(Knee) x2 > Jab 1 > U-tilt > U-smash 57% - (Must walk forward and wait for getup for U-tilt)
11-?% U-tilt > D-air(Sweet) > F-tilt(Knee) > Jab 1 > CS 60% -
11-?% U-tilt > D-air(Sweet) > F-tilt(Knee) > Jab 1 > F-smash(HCT) 52% -
11-?% U-tilt > D-air(Sweet) > F-tilt(Knee) > Jab 1 > U-tilt > U-smash 66% - (Must walk forward and wait for getup for U-tilt)
34-?% D-air > Jab 1 x3 > CS 48% -
34-?% D-air > Jab 1 x3 > F-smash(HCT) 40% -
34-?% D-air > Jab 1 x3 > U-tilt > Screw Attack 48% -
34-?% D-air > F-tilt(Knee) > Jab 1 x2 > CS 50% -
34-?% D-air > F-tilt(Knee) > Jab 1 x2 > F-smash(HCT) 42% -
Jab 1 JC possible?: Yes
Must hit Koopa car with B-air(Sour) to start Jab Locks, hitting Jr does not work.
BF right side platform
3DS BF Right side platform
0-2% B-air(Sour) > Jab 1 > F-tilt(Knee) > Jab 1 > CS 45% -
0-2% B-air(Sour) > Jab 1 > F-tilt(Knee) > Jab 1 > F-smash 38% -
0-2% B-air(Sour) > Jab 1 > F-tilt(Knee) > Jab 1 > DA 33% - (Dash Attack Rule)
0-2% B-air(Sour) > D-air(Sweet) > D-tilt 40% - (D-tilt Rule BF)
0-2% B-air(Sour) > F-smash(Sour)(Angled) > CS 52% -
Strings
0-2% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > D-tilt > PC F-air > CS 76% -
0-2% B-air(Sour) > D-air(Sweet) > D-tilt > PC F-air > Grab > Pummel x2 > F-throw > CS 87% -
Techable
0-2% B-air(Sour) > Jab 1 > Grab D-throw > D-air(Sweet) > Jab 1 > D-air(Sweet) > CS 80% - (Insanely hard to pull off and also requires your opponent to not tech the D-throw or ending D-air.)
FD/Omegas/Flat space
7-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > F-smash(HCT) 45% -
7-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > CS 47% -
7-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > U-tilt x2 51% -
28-?% D-air > F-tilt(Knee) > Jab 1 x2 > F-smash(HCT) 46% -
28-?% D-air > F-tilt(Knee) > Jab 1 x2 > CS 49% -
Must hit Koopa car with B-air(Sour) to start Jab Locks, hitting Jr does not work.
BF right side platform
3DS BF Right side platform
0-2% B-air(Sour) > Jab 1 > F-tilt(Knee) > Jab 1 > CS 45% -
0-2% B-air(Sour) > Jab 1 > F-tilt(Knee) > Jab 1 > F-smash 38% -
0-2% B-air(Sour) > Jab 1 > F-tilt(Knee) > Jab 1 > DA 33% - (Dash Attack Rule)
0-2% B-air(Sour) > D-air(Sweet) > D-tilt 40% - (D-tilt Rule BF)
0-2% B-air(Sour) > F-smash(Sour)(Angled) > CS 52% -
Strings
0-2% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > D-tilt > PC F-air > CS 76% -
0-2% B-air(Sour) > D-air(Sweet) > D-tilt > PC F-air > Grab > Pummel x2 > F-throw > CS 87% -
Techable
0-2% B-air(Sour) > Jab 1 > Grab D-throw > D-air(Sweet) > Jab 1 > D-air(Sweet) > CS 80% - (Insanely hard to pull off and also requires your opponent to not tech the D-throw or ending D-air.)
FD/Omegas/Flat space
7-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > F-smash(HCT) 45% -
7-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > CS 47% -
7-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > U-tilt x2 51% -
28-?% D-air > F-tilt(Knee) > Jab 1 x2 > F-smash(HCT) 46% -
28-?% D-air > F-tilt(Knee) > Jab 1 x2 > CS 49% -
Jab 1 JC possible?:Yes
BF right side platform
0-1% B-air(Sour) > F-tilt(Knee) > Jab 1 x2 > CS 48% -
0-1% B-air(Sour) > F-tilt(Knee) > Jab 1 x2 > F-smash(HCT) 40% -
0-1% B-air(Sour) > F-tilt(Knee) > Jab 1 x2 > DA 33% - (Dash Attack Rule)
0-1% B-air(Sour) > F-tilt(Knee) > Jab 1 x2 > D-tilt 35% - (D-tilt Rule)
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > CS 57% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > F-smash(HCT) 49% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > DA 42% - (Dash Attack Rule)
0-1% B-air(Sour) > D-air(Sweet) > D-tilt 38% - (D-tilt Rule)(Can add 1 Jab before D-tilt, 2 allows the opponent to DI away and platform cancel their hitstun)
0-1% B-air(Sour) > F-smash(Angled)(Sour) > CS 48% -
Strings
None yet.
Techable
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 > F-tilt(Knee) > D-air(Sweet) > Jab 1 x3 > CS 82% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 > F-tilt(Knee) > D-air(Sweet) > Jab 1 x3 > F-smash(HCT) 74% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > U-tilt > CS 70% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > U-tilt > U-smash 63% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > U-tilt x2 57% -
FD/Omegas/Flat space
9-?% U-tilt > Jab 1 x3 > CS 47% -
9-?% U-tilt > Jab 1 x3 > F-smash(HCT) 39% -
9-?% U-tilt > Jab 1 x3 > DA 32% - (Dash Attack Rule)
9-?% U-tilt > Jab 1 x3 > D-tilt 34% -
9-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > CS 49% -
9-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > F-smash(HCT) 41% -
9-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > DA 34% - (Dash Attack Rule)
9-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > D-tilt 36% -
30-?% D-air(Sweet) > F-tilt(Knee) > Jab 1 > CS 47% -
30-?% D-air(Sweet) > F-tilt(Knee) > Jab 1 > F-smash(HCT) 39% -
30-?% D-air(Sweet) > F-tilt(Knee) > Jab 1 > DA 32% - (Dash Attack Rule)
30-?% D-air(Sweet) > F-tilt(Knee) > Jab 1 > D-tilt 34% -
BF right side platform
0-1% B-air(Sour) > F-tilt(Knee) > Jab 1 x2 > CS 48% -
0-1% B-air(Sour) > F-tilt(Knee) > Jab 1 x2 > F-smash(HCT) 40% -
0-1% B-air(Sour) > F-tilt(Knee) > Jab 1 x2 > DA 33% - (Dash Attack Rule)
0-1% B-air(Sour) > F-tilt(Knee) > Jab 1 x2 > D-tilt 35% - (D-tilt Rule)
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > CS 57% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > F-smash(HCT) 49% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > DA 42% - (Dash Attack Rule)
0-1% B-air(Sour) > D-air(Sweet) > D-tilt 38% - (D-tilt Rule)(Can add 1 Jab before D-tilt, 2 allows the opponent to DI away and platform cancel their hitstun)
0-1% B-air(Sour) > F-smash(Angled)(Sour) > CS 48% -
Strings
None yet.
Techable
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 > F-tilt(Knee) > D-air(Sweet) > Jab 1 x3 > CS 82% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 > F-tilt(Knee) > D-air(Sweet) > Jab 1 x3 > F-smash(HCT) 74% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > U-tilt > CS 70% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > U-tilt > U-smash 63% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 x2 > U-tilt x2 57% -
FD/Omegas/Flat space
9-?% U-tilt > Jab 1 x3 > CS 47% -
9-?% U-tilt > Jab 1 x3 > F-smash(HCT) 39% -
9-?% U-tilt > Jab 1 x3 > DA 32% - (Dash Attack Rule)
9-?% U-tilt > Jab 1 x3 > D-tilt 34% -
9-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > CS 49% -
9-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > F-smash(HCT) 41% -
9-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > DA 34% - (Dash Attack Rule)
9-?% U-tilt > F-tilt(Knee) > Jab 1 x2 > D-tilt 36% -
30-?% D-air(Sweet) > F-tilt(Knee) > Jab 1 > CS 47% -
30-?% D-air(Sweet) > F-tilt(Knee) > Jab 1 > F-smash(HCT) 39% -
30-?% D-air(Sweet) > F-tilt(Knee) > Jab 1 > DA 32% - (Dash Attack Rule)
30-?% D-air(Sweet) > F-tilt(Knee) > Jab 1 > D-tilt 34% -
Jab 1 JC possible?: Yes
BF right side platform
0-?% B-air(Sour) > Jab 1 x3 > CS 46% -
0-?% B-air(Sour) > Jab 1 x3 > F-smash(HCT) 37% - (Need to step back slightly before charging F-smash to get the tipper)
0-?% B-air(Sour) > Jab 1 x3 > DA 31% - (Dash Attack Rule)
0-?% B-air(Sour) > Jab 1 x3 > D-tilt 33% - (D-tilt Rule BF)
0-?% B-air(Sour) > F-tilt(Knee) x3 > CS 52% - (F-tilt Lock Rule)
0-?% B-air(Sour) > F-tilt(Knee) x3 > F-smash(HCT) 43% -
0-?% B-air(Sour) > F-tilt(Knee) x3 > DA 37% - (Dash Attack Rule)
0-?% B-air(Sour) > F-tilt(Knee) x3 > D-tilt 39% - (D-tilt Rule BF)
0-?% B-air(Sour) > F-tilt(Angled)(Knee) x2 > F-tilt(Knee) > CS 54% - (F-tilt Lock Rule)
0-?% B-air(Sour) > F-tilt(Angled)(Knee) x2 > F-tilt(Knee) > F-smash(HCT) 45% -
0-?% B-air(Sour) > F-tilt(Angled)(Knee) x2 > F-tilt(Knee) > DA 39% - (Dash Attack Rule)
0-?% B-air(Sour) > F-tilt(Angled)(Knee) x2 > F-tilt(Knee) > D-tilt 41% - (D-tilt Rule)
Strings
None yet.
Techable
None yet.
FD/Omegas/Flat space
11-16% U-tilt > Jab 1 x3 > CS 47% -
11-16% U-tilt > Jab 1 x3 > F-smash(HCT) 39% -
11-16% U-tilt > Jab 1 x3 > DA 32 -
11-16% U-tilt > Jab 1 x3 > D-tilt 34% - (Need to step forward slightly for D-tilt)
11-16% U-tilt > D-air(Sweet) > Jab 1 x2 > CS 58% -
11-16% U-tilt > D-air(Sweet) > Jab 1 x2 > F-smash(HCT) 50% -
11-16% U-tilt > D-air(Sweet) > Jab 1 x2 > DA 43% - (Dash Attack Rule)
11-16% U-tilt > D-air(Sweet) > Jab 1 x2 > D-tilt 45% -
33-39% D-air(Sweet) > Jab 1 x3 > CS 48% -
33-39% D-air(Sweet) > Jab 1 x3 > F-smash(HCT) 40% -
33-39% D-air(Sweet) > Jab 1 x3 > DA 33% - (Dash Attack Rule)
33-39% D-air(Sweet) > Jab 1 x3 > D-tilt 35% -
BF right side platform
0-?% B-air(Sour) > Jab 1 x3 > CS 46% -
0-?% B-air(Sour) > Jab 1 x3 > F-smash(HCT) 37% - (Need to step back slightly before charging F-smash to get the tipper)
0-?% B-air(Sour) > Jab 1 x3 > DA 31% - (Dash Attack Rule)
0-?% B-air(Sour) > Jab 1 x3 > D-tilt 33% - (D-tilt Rule BF)
0-?% B-air(Sour) > F-tilt(Knee) x3 > CS 52% - (F-tilt Lock Rule)
0-?% B-air(Sour) > F-tilt(Knee) x3 > F-smash(HCT) 43% -
0-?% B-air(Sour) > F-tilt(Knee) x3 > DA 37% - (Dash Attack Rule)
0-?% B-air(Sour) > F-tilt(Knee) x3 > D-tilt 39% - (D-tilt Rule BF)
0-?% B-air(Sour) > F-tilt(Angled)(Knee) x2 > F-tilt(Knee) > CS 54% - (F-tilt Lock Rule)
0-?% B-air(Sour) > F-tilt(Angled)(Knee) x2 > F-tilt(Knee) > F-smash(HCT) 45% -
0-?% B-air(Sour) > F-tilt(Angled)(Knee) x2 > F-tilt(Knee) > DA 39% - (Dash Attack Rule)
0-?% B-air(Sour) > F-tilt(Angled)(Knee) x2 > F-tilt(Knee) > D-tilt 41% - (D-tilt Rule)
Strings
None yet.
Techable
None yet.
FD/Omegas/Flat space
11-16% U-tilt > Jab 1 x3 > CS 47% -
11-16% U-tilt > Jab 1 x3 > F-smash(HCT) 39% -
11-16% U-tilt > Jab 1 x3 > DA 32 -
11-16% U-tilt > Jab 1 x3 > D-tilt 34% - (Need to step forward slightly for D-tilt)
11-16% U-tilt > D-air(Sweet) > Jab 1 x2 > CS 58% -
11-16% U-tilt > D-air(Sweet) > Jab 1 x2 > F-smash(HCT) 50% -
11-16% U-tilt > D-air(Sweet) > Jab 1 x2 > DA 43% - (Dash Attack Rule)
11-16% U-tilt > D-air(Sweet) > Jab 1 x2 > D-tilt 45% -
33-39% D-air(Sweet) > Jab 1 x3 > CS 48% -
33-39% D-air(Sweet) > Jab 1 x3 > F-smash(HCT) 40% -
33-39% D-air(Sweet) > Jab 1 x3 > DA 33% - (Dash Attack Rule)
33-39% D-air(Sweet) > Jab 1 x3 > D-tilt 35% -
Jab 1 JC possible?: Yes
BF right side platform
0% B-air(Sour) > Jab 1 > F-tilt(Knee) > CS 46% - (F-tilt Lock Rule)
0% B-air(Sour) > Jab 1 > F-tilt(Knee) > F-smash(HCT) 37% -
0% B-air(Sour) > Jab 1 > F-tilt(Knee) > DA 31% - (Dash Attack Rule)
0% B-air(Sour) > Jab 1 > F-tilt(Knee) > D-tilt 33% - (D-tilt Rule BF)
0% B-air(Sour) > F-tilt(Knee) x2 > CS 49% - (F-tilt Lock Rule)
0% B-air(Sour) > F-tilt(Knee) x2 > F-smash(HCT) 40% -
0% B-air(Sour) > F-tilt(Knee) x2 > DA 33% - (Dash Attack Rule)
0% B-air(Sour) > F-tilt(Knee) x2 > D-tilt 35% - (D-tilt Rule BF)
0% B-air(Sour) > D-air(Sweet) > F-tilt(Angled)(Crotch) > CS 58% - (F-tilt Lock Rule)
0% B-air(Sour) > D-air(Sweet) > F-tilt(Angled)(Crotch) > F-smash(HCT) 49% -
0% B-air(Sour) > D-air(Sweet) > F-tilt(Angled)(Crotch) > DA 43% - (Dash Attack Rule)
0% B-air(Sour) > D-air(Sweet) > F-tilt(Angled)(Crotch) > D-tilt 45% - (D-tilt Rule BF)
Strings
0% B-air(Sour) > D-air(Sweet) > D-tilt > PC Fair > Grab > B-throw > CS 82% -
Techable
0-?% D-throw > F-air(Initial hit only) > D-throw > D-air(Sweet) > D-throw > U-air x2 > Screw Attack 69% - (A fairly easy 0-death, only works if your opponent misses both D-throw platform techs, and DIs the last D-throw badly)(May work universally)
FD/Omegas/Flat space
8-?% U-tilt > Jab 1 > F-tilt(Knee) > CS 46% - (F-tilt Lock Rule)
8-?% U-tilt > Jab 1 > F-tilt(Knee) > F-smash(HCT) 37% -
8-?% U-tilt > Jab 1 > F-tilt(Knee) > DA 31% - (Dash Attack Rule)
8-?% U-tilt > Jab 1 > F-tilt(Knee) > D-tilt 33% -
27-?% D-air(Sweet) > Jab 1 > CS 42% -
27-?% D-air(Sweet) > Jab 1 > F-smash(HCT) 34% -
27-?% D-air(Sweet) > Jab 1 > DA 27% - (Dash Attack Rule)
27-?% D-air(Sweet) > Jab 1 > D-tilt 29% -
BF right side platform
0% B-air(Sour) > Jab 1 > F-tilt(Knee) > CS 46% - (F-tilt Lock Rule)
0% B-air(Sour) > Jab 1 > F-tilt(Knee) > F-smash(HCT) 37% -
0% B-air(Sour) > Jab 1 > F-tilt(Knee) > DA 31% - (Dash Attack Rule)
0% B-air(Sour) > Jab 1 > F-tilt(Knee) > D-tilt 33% - (D-tilt Rule BF)
0% B-air(Sour) > F-tilt(Knee) x2 > CS 49% - (F-tilt Lock Rule)
0% B-air(Sour) > F-tilt(Knee) x2 > F-smash(HCT) 40% -
0% B-air(Sour) > F-tilt(Knee) x2 > DA 33% - (Dash Attack Rule)
0% B-air(Sour) > F-tilt(Knee) x2 > D-tilt 35% - (D-tilt Rule BF)
0% B-air(Sour) > D-air(Sweet) > F-tilt(Angled)(Crotch) > CS 58% - (F-tilt Lock Rule)
0% B-air(Sour) > D-air(Sweet) > F-tilt(Angled)(Crotch) > F-smash(HCT) 49% -
0% B-air(Sour) > D-air(Sweet) > F-tilt(Angled)(Crotch) > DA 43% - (Dash Attack Rule)
0% B-air(Sour) > D-air(Sweet) > F-tilt(Angled)(Crotch) > D-tilt 45% - (D-tilt Rule BF)
Strings
0% B-air(Sour) > D-air(Sweet) > D-tilt > PC Fair > Grab > B-throw > CS 82% -
Techable
0-?% D-throw > F-air(Initial hit only) > D-throw > D-air(Sweet) > D-throw > U-air x2 > Screw Attack 69% - (A fairly easy 0-death, only works if your opponent misses both D-throw platform techs, and DIs the last D-throw badly)(May work universally)
FD/Omegas/Flat space
8-?% U-tilt > Jab 1 > F-tilt(Knee) > CS 46% - (F-tilt Lock Rule)
8-?% U-tilt > Jab 1 > F-tilt(Knee) > F-smash(HCT) 37% -
8-?% U-tilt > Jab 1 > F-tilt(Knee) > DA 31% - (Dash Attack Rule)
8-?% U-tilt > Jab 1 > F-tilt(Knee) > D-tilt 33% -
27-?% D-air(Sweet) > Jab 1 > CS 42% -
27-?% D-air(Sweet) > Jab 1 > F-smash(HCT) 34% -
27-?% D-air(Sweet) > Jab 1 > DA 27% - (Dash Attack Rule)
27-?% D-air(Sweet) > Jab 1 > D-tilt 29% -
Jab 1 JC possible?: Yes (Not on face plant though)
BF right side platform
0-1% B-air(Sour) > Jab 1 x3 > CS 46% -
0-1% B-air(Sour) > Jab 1 x3 > F-smash(HCT) 38% -
0-1% B-air(Sour) > Jab 1 x3 > DA 31% - (Dash Attack Rule)
0-1% B-air(Sour) > Jab 1 x3 > D-tilt 33% - (D-tilt Rule BF)
0-1% B-air(Sour) > Jab 1 > F-tilt(Crotch) x2 > CS 52% - (F-tilt Lock Rule)
0-1% B-air(Sour) > Jab 1 > F-tilt(Crotch) x2 > F-smash(HCT) 44% -
0-1% B-air(Sour) > Jab 1 > F-tilt(Crotch) x2 > DA 37% - (Dash Attack Rule)
0-1% B-air(Sour) > Jab 1 > F-tilt(Crotch) x2 > D-tilt 39% - (D-tilt Rule BF)
0-1% B-air(Sour) > F-tilt(Angled)(Knee) x2 > Jab 1 > CS 53% -
0-1% B-air(Sour) > F-tilt(Angled)(Knee) x2 > Jab 1 > F-smash(HCT) 45% -
0-1% B-air(Sour) > F-tilt(Angled)(Knee) x2 > Jab 1 > DA 38% - (Dash Attack Rule)
0-1% B-air(Sour) > F-tilt(Angled)(Knee) x2 > Jab 1 > D-tilt 40% - (D-tilt Rule BF)
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 > CS 54% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 > F-smash(HCT) 46% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 > DA 39% - (Dash Attack Rule)
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 > D-tilt 41% - (D-tilt Rule BF)
0-1% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > CS 56% - (F-tilt Lock Rule)
0-1% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > F-smash(HCT) 47% -
0-1% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > DA 41% - (Dash Attack Rule)
0-1% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > D-tilt 43% - (D-tilt Rule BF)
0% B-air(Sour) > F-smash(Angled)(Sour) > CS 48% -
Strings
None yet.
Techable
None yet.
FD/Omegas/Flat space
9-?% U-tilt > Jab 1 > F-tilt(Crotch) x2 > CS 53% - (F-tilt Lock Rule)
9-?% U-tilt > Jab 1 > F-tilt(Crotch) x2 > F-smash(HCT) 44% -
9-?% U-tilt > Jab 1 > F-tilt(Crotch) x2 > DA 38% - (Dash Attack Rule)
9-?% U-tilt > Jab 1 > F-tilt(Crotch) x2 > D-tilt 40% -
29-?% D-air(Sweet) > Jab 1 > F-tilt(Crotch) > CS 48% - (F-tilt Lock Rule)
29-?% D-air(Sweet) > Jab 1 > F-tilt(Crotch) > F-smash(HCT) 39% -
29-?% D-air(Sweet) > Jab 1 > F-tilt(Crotch) > DA 33% - (Dash Attack Rule)
29-?% D-air(Sweet) > Jab 1 > F-tilt(Crotch) > D-tilt 35% -
BF right side platform
0-1% B-air(Sour) > Jab 1 x3 > CS 46% -
0-1% B-air(Sour) > Jab 1 x3 > F-smash(HCT) 38% -
0-1% B-air(Sour) > Jab 1 x3 > DA 31% - (Dash Attack Rule)
0-1% B-air(Sour) > Jab 1 x3 > D-tilt 33% - (D-tilt Rule BF)
0-1% B-air(Sour) > Jab 1 > F-tilt(Crotch) x2 > CS 52% - (F-tilt Lock Rule)
0-1% B-air(Sour) > Jab 1 > F-tilt(Crotch) x2 > F-smash(HCT) 44% -
0-1% B-air(Sour) > Jab 1 > F-tilt(Crotch) x2 > DA 37% - (Dash Attack Rule)
0-1% B-air(Sour) > Jab 1 > F-tilt(Crotch) x2 > D-tilt 39% - (D-tilt Rule BF)
0-1% B-air(Sour) > F-tilt(Angled)(Knee) x2 > Jab 1 > CS 53% -
0-1% B-air(Sour) > F-tilt(Angled)(Knee) x2 > Jab 1 > F-smash(HCT) 45% -
0-1% B-air(Sour) > F-tilt(Angled)(Knee) x2 > Jab 1 > DA 38% - (Dash Attack Rule)
0-1% B-air(Sour) > F-tilt(Angled)(Knee) x2 > Jab 1 > D-tilt 40% - (D-tilt Rule BF)
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 > CS 54% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 > F-smash(HCT) 46% -
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 > DA 39% - (Dash Attack Rule)
0-1% B-air(Sour) > D-air(Sweet) > Jab 1 > D-tilt 41% - (D-tilt Rule BF)
0-1% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > CS 56% - (F-tilt Lock Rule)
0-1% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > F-smash(HCT) 47% -
0-1% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > DA 41% - (Dash Attack Rule)
0-1% B-air(Sour) > D-air(Sweet) > F-tilt(Knee) > D-tilt 43% - (D-tilt Rule BF)
0% B-air(Sour) > F-smash(Angled)(Sour) > CS 48% -
Strings
None yet.
Techable
None yet.
FD/Omegas/Flat space
9-?% U-tilt > Jab 1 > F-tilt(Crotch) x2 > CS 53% - (F-tilt Lock Rule)
9-?% U-tilt > Jab 1 > F-tilt(Crotch) x2 > F-smash(HCT) 44% -
9-?% U-tilt > Jab 1 > F-tilt(Crotch) x2 > DA 38% - (Dash Attack Rule)
9-?% U-tilt > Jab 1 > F-tilt(Crotch) x2 > D-tilt 40% -
29-?% D-air(Sweet) > Jab 1 > F-tilt(Crotch) > CS 48% - (F-tilt Lock Rule)
29-?% D-air(Sweet) > Jab 1 > F-tilt(Crotch) > F-smash(HCT) 39% -
29-?% D-air(Sweet) > Jab 1 > F-tilt(Crotch) > DA 33% - (Dash Attack Rule)
29-?% D-air(Sweet) > Jab 1 > F-tilt(Crotch) > D-tilt 35% -
Without platforms
@7% and 9%
U-tilt(Techable) > Jab 1 > F-smash
@25-26%
D-air(Techable) > Jab 1 > F-smash
D-air(Techable) > Jab 1 x2 > Charge Shot
D-air(Techable) > Jab 1 > U-tilt(Techable) > U-air/N-air/U-smash
@7% and 9%
U-tilt(Techable) > Jab 1 > F-smash
@25-26%
D-air(Techable) > Jab 1 > F-smash
D-air(Techable) > Jab 1 x2 > Charge Shot
D-air(Techable) > Jab 1 > U-tilt(Techable) > U-air/N-air/U-smash
On BF platforms
@0-1%
B-air(weak) > F-tilt x3 > Charge Shot
B-air(weak) > F-tilt x3 > Dash Attack > U-air > F-air
B-air(weak) > F-tilt x3 > Dash Attack > U-air > Charge Shot
B-air(weak) > F-tilt x3 > Dash Attack > F-air > Charge Shot
B-air(weak) > F-tilt x3 > Dash Attack > Up Special
B-air(weak) > D-air > D-tilt > F-air
B-air(weak) > F-tilt > D-tilt > Z-air
Without platforms
@10-15%
U-tilt(Techable) > Jab 1 x3 > F-smash/Charge Shot
U-tilt(Techable) > Jab 1 x3 > U-tilt(Techable) > U-smash/U-tilt/U-air/Charge Shot
U-tilt(Techable) > Jab 1 x3 > D-tilt > F-air/Z-air
@31-36%
D-air(Techable) > Jab 1 x3 > U-tilt(Techable) > F-air/U-air/Charge Shot
D-air(Techable) > Jab 1 x3 > F-smash/Charge Shot
@0-1%
B-air(weak) > F-tilt x3 > Charge Shot
B-air(weak) > F-tilt x3 > Dash Attack > U-air > F-air
B-air(weak) > F-tilt x3 > Dash Attack > U-air > Charge Shot
B-air(weak) > F-tilt x3 > Dash Attack > F-air > Charge Shot
B-air(weak) > F-tilt x3 > Dash Attack > Up Special
B-air(weak) > D-air > D-tilt > F-air
B-air(weak) > F-tilt > D-tilt > Z-air
Without platforms
@10-15%
U-tilt(Techable) > Jab 1 x3 > F-smash/Charge Shot
U-tilt(Techable) > Jab 1 x3 > U-tilt(Techable) > U-smash/U-tilt/U-air/Charge Shot
U-tilt(Techable) > Jab 1 x3 > D-tilt > F-air/Z-air
@31-36%
D-air(Techable) > Jab 1 x3 > U-tilt(Techable) > F-air/U-air/Charge Shot
D-air(Techable) > Jab 1 x3 > F-smash/Charge Shot
On BF platforms
@0%
B-air(weak) > Jab 1 > F-tilt x2 > Charge Shot
B-air(weak) > Jab 1 > F-tilt x2 > Dash Attack > U-air > F-air/Charge Shot
B-air(weak) > Jab 1 > D-tilt > F-air > Z-air
B-air(weak) > D-air > Jab 1 x2 > D-tilt > F-air
B-air(weak) > D-air > Jab 1 > F-tilt > F-smash
Without platforms
@27%
D-air(Techable) > Jab 1 > F-smash
@0%
B-air(weak) > Jab 1 > F-tilt x2 > Charge Shot
B-air(weak) > Jab 1 > F-tilt x2 > Dash Attack > U-air > F-air/Charge Shot
B-air(weak) > Jab 1 > D-tilt > F-air > Z-air
B-air(weak) > D-air > Jab 1 x2 > D-tilt > F-air
B-air(weak) > D-air > Jab 1 > F-tilt > F-smash
Without platforms
@27%
D-air(Techable) > Jab 1 > F-smash
On BF platforms
@0%
B-air(weak) > Jab 1 > F-tilt x2(angled) > Charge Shot
B-air(weak) > Jab 1 > F-tilt x2(angled) > Dash Attack > U-air/F-air
B-air(weak) > Jab 1 > U-tilt(Techable) > U-smash/Charge Shot
B-air(weak) > Jab 1 > D-tilt > F-air
B-air(weak) > Jab 1 x2 > U-tilt(Techable) > F-smash(angled?)/Charge Shot
@0%
B-air(weak) > Jab 1 > F-tilt x2(angled) > Charge Shot
B-air(weak) > Jab 1 > F-tilt x2(angled) > Dash Attack > U-air/F-air
B-air(weak) > Jab 1 > U-tilt(Techable) > U-smash/Charge Shot
B-air(weak) > Jab 1 > D-tilt > F-air
B-air(weak) > Jab 1 x2 > U-tilt(Techable) > F-smash(angled?)/Charge Shot
On BF platforms
@0%
B-air(weak) > Jab 1 > F-tilt x2(angled) > Charge Shot
B-air(weak) > Jab 1 > F-tilt x2(angled) > Dash Attack > U-air/F-air
B-air(weak) > D-air > D-tilt > F-air
B-air(weak) > D-air > U-tilt(Techable) > U-smash/Charge Shot
@0%
B-air(weak) > Jab 1 > F-tilt x2(angled) > Charge Shot
B-air(weak) > Jab 1 > F-tilt x2(angled) > Dash Attack > U-air/F-air
B-air(weak) > D-air > D-tilt > F-air
B-air(weak) > D-air > U-tilt(Techable) > U-smash/Charge Shot
On BF platforms
@0-1%
B-air(weak) > Jab 1 x2 > F-tilt > Charge Shot
B-air(weak) > D-air > D-tilt > F-air
B-air(weak) > F-tilt > D-tilt > Z-air
@0-1%
B-air(weak) > Jab 1 x2 > F-tilt > Charge Shot
B-air(weak) > D-air > D-tilt > F-air
B-air(weak) > F-tilt > D-tilt > Z-air
On BF platforms
@0-1%
B-air(weak) > F-tilt x3 > Charge Shot
B-air(weak) > F-tilt x3 > Dash Attack > U-air > F-air
B-air(weak) > F-tilt x3 > Dash Attack > U-air > Charge Shot
B-air(weak) > F-tilt x3 > Dash Attack > F-air > Charge Shot
B-air(weak) > F-tilt x3 > Dash Attack > Up Special
B-air(weak) > D-air > D-tilt > F-air
B-air(weak) > F-tilt > D-tilt > Z-air
@0-1%
B-air(weak) > F-tilt x3 > Charge Shot
B-air(weak) > F-tilt x3 > Dash Attack > U-air > F-air
B-air(weak) > F-tilt x3 > Dash Attack > U-air > Charge Shot
B-air(weak) > F-tilt x3 > Dash Attack > F-air > Charge Shot
B-air(weak) > F-tilt x3 > Dash Attack > Up Special
B-air(weak) > D-air > D-tilt > F-air
B-air(weak) > F-tilt > D-tilt > Z-air
On BF platforms
@0-1%
B-air(weak) > D-air > D-tilt > F-air
B-air(weak) > F-tilt > D-tilt > Z-air
Without platforms
@30%
D-air > Jab 1 > F-smash
@0-1%
B-air(weak) > D-air > D-tilt > F-air
B-air(weak) > F-tilt > D-tilt > Z-air
Without platforms
@30%
D-air > Jab 1 > F-smash
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