popsofctown
Smash Champion
This is a wallpost about ruleset theorycraft so if that's not your thing you're beyond welcome to ignore unimportant posts like mine.
I spend a lot of time thinking about Mii legality. I want the game to be the best it can be, and by default, I tend to think that means allowing as many characters as possible. So I have been in support of full Mii legality for a long time, but I have doubts. My mind is not totally made up, so maybe that will make this post more interesting than one from someone with an adamant position.
The thing is, I think if [size and specials unrestricted, and i mean that for the rest of this post] gunner, swordfighter, and brawler were banned today, we wouldn't lose much. To try to clarify my thoughts about why that is, I will try to compare it to the consequences of banning Mario from Smash 64. I'll list reasons that banning Mario from Smash 64 would be horrible, and why they don't really apply to Miis.
1. Mario has fans of his series that would be disenfranchised if they couldn't connect with that character.
Miis aren't characters at all, and attaching one size fits all standard attack movesets to Miis kills most personal attachment you can have with a Mii even if you design it carefully
2. Banning Mario would reduce the total number of legal characters by about 12%
Only 5%
3. Banning Mario would reduce the total number of viable characters by about 12%
There is a clear, different design philosophy involved in the design of the Mii fighters, ranging from Gunner having some incredibly unique moves to Swordsman feeling like garbage. It seems rather likely that some of the Miis will fail to actually be viable, or the true frontrunner Mii will have overbearing, less carefully designed implications to it's mechanics that push other characters in the game out of viability. Possibly both. Banning Miis probably reduces the number of viable characters by less than 1% - or even increase.
Miis seem to have possibly received less debugging time and code proofreads than other characters which increases the likelihood of powerful ATs that centralize the game being discovered.
It's also naturally the case that the more characters a game has to begin with, the lower the percentage of viable characters will be available, because it's harder and harder to have a true niche. Granted, this game's balance initially seems very strong, but it's something to keep in mind. This game has lots of characters
4. Banning Mario disencfranchises every current Mario player that has put lots of time into the character.
Almost no one has put any time into Miis because they are afraid they won't ultimately be legal
5. Banning Mario makes the game less accessible to new players who started out playing at home and had never heard of the scene, and were maining Mario before.
The illegality of Miis in for glory reduces their use considerably even outside tournament play
6. Banning Mario could set a confusing or dangerous precedent for banning other characters*
Asterisk because this might be slippery slope fallacy and not even a concern at all. But since Miis are so different, the connection to banning other characters doesn't seem clear or likely
It's really my realization that the stakes are so low that makes my heart harden towards Miis, rather than that they are caustic or really causing so much problems that they need to be banned. So little is lost, especially once everyone is on board with custom specials and we have so much variety available in the game.
Of course you can't consider a ban at all without at least some upside or point to it, no matter how low the costs are, so here's some of the benefits I see to banning them (or banning resized ones, which is similar to me).
1. Tournaments run faster due to players not needing to upload specifically sized Miis from DS. With the custom special projecting developing, it's clear that most characters get their needs covered with extra slots to spare, but it's almost impossible to anticipate Mii fighter needs. There's something like 40+ viable special combinations, at least for Gunner, and any change in sizing preference means that DS upload will be necessary to get which of the 40 combinations someone wants. Unlike Palutena, you can't just go fwip fwip fwip and put it up.
2. Controversy, discomfort, and enforcement issues stemming from parameter tweaks are avoided. There's all sorts of things to talk about there, it'd probably be worth a whole post on its own to discuss the concept of a character that can slightly change weight and height.
3. We avoid the risk of players getting attached to Mii characters, and then a gamebreaking bug destroying the character because Miis got less time in the debug room and code checks than other characters. This is kind of a big one. Piston Punch, and the lack of patches for Piston Punch, suggests that maybe Miis get a little less attention (while the Dragon Rush nerf affirms our faith in Nintendo's watchfulness over custom moves). The totally dissatisfying feel to Mii swordsman's kit suggests the same thing to me, it might be the character that feels the most horrible to me, even with Wii Fit trainer I get why someone could be into that and what that is doing for somebody. It's an undesirable powder keg to have players getting into Miis, and then have something bad come along. It may be unclear whether the glitch makes them worth banning, and it could be a catch 22 whether to harm the Mii players by turning back at a later point. As an example of how it can suck to have a glitch discovered late in game lifespan, think about IDC: we had to make a poorly enforceable ban just to keep Meta Knight legal. And then people had confirmed instances of it being used illegally in tournament play and getting away with it, damaging the integrity of the game. If we opened the the box and knew about IDC day one, it'd be a lot easier to consider just banning the character and still having 95% of the cast and not having to deal with an almost unenforceable rule.
It goes the other way too, it's quite possible that the Miis lack of TLC could result in an infinite being discovered that works on Miis and not other characters, and then all the Mii players are screwed because they have to quit the character because it's getting wrecked. Obviously there would be no reason to dish out a ban for that, but it would just suck for the community as a whole for a bunch of people to have to switch mains.
4. We make the game a little more inviting for For Glory players, since Miis are the only characters whose normals can't be practiced against in For Glory. Three dimes and a nickel of worth in that.
5. It becomes a lot easier to reach solidarity and accelerate towards strong standardization in the game if Miis or resized Miis are banned. It's another big thing that's big for the health of the game. Sometimes a quick decision is better than the right one, and consistent experiences between locals, regionals, and nationals can be good for the smash community as a whole. It seems pretty hard to convince everyone quickly that Miis of all kinds should be legal. Piston Punch is a bs reason, but right or wrong, it's something that's hampering progress towards standardization either way. And there's so many other initiatives to explore and expand and improve in rulesets.I feel like I would rather spend time pushing for full list stage striking than defending my right to not play bad marth, not play bad megaman, and decide whether brawler is a good version of mario or mario is a good version of brawler
So, some stuff from the other side, although I'm sure posters will provide more:
1. Banning Miis sucks because aside from the statistical percentage evaluation of how many characters are being lost, they offer unique playstyles and customization flexibility inherent to their design philosophy. You can't put a price on that.
2. You lose the most visually customizable and swag characters in the game (although if people make Kanye West Miis and stream can you run into legal issues? Ew...)
3. When my opponent wants to pick random in friendlies, I have to turn customizations off to ice out equipment, so the only way I can use customizable moves is a Mii. (haha..)
If you read this far congrats. Help me make up my mind, tell me why I'm right or wrong. Flame me. Challenge me to Mii Swordsman money matches to prove me wrong
Thanks for reading if you actually read.
I'm usually so pro keeping things legal and stuff that I can't believe I wrote this.
I spend a lot of time thinking about Mii legality. I want the game to be the best it can be, and by default, I tend to think that means allowing as many characters as possible. So I have been in support of full Mii legality for a long time, but I have doubts. My mind is not totally made up, so maybe that will make this post more interesting than one from someone with an adamant position.
The thing is, I think if [size and specials unrestricted, and i mean that for the rest of this post] gunner, swordfighter, and brawler were banned today, we wouldn't lose much. To try to clarify my thoughts about why that is, I will try to compare it to the consequences of banning Mario from Smash 64. I'll list reasons that banning Mario from Smash 64 would be horrible, and why they don't really apply to Miis.
1. Mario has fans of his series that would be disenfranchised if they couldn't connect with that character.
Miis aren't characters at all, and attaching one size fits all standard attack movesets to Miis kills most personal attachment you can have with a Mii even if you design it carefully
2. Banning Mario would reduce the total number of legal characters by about 12%
Only 5%
3. Banning Mario would reduce the total number of viable characters by about 12%
There is a clear, different design philosophy involved in the design of the Mii fighters, ranging from Gunner having some incredibly unique moves to Swordsman feeling like garbage. It seems rather likely that some of the Miis will fail to actually be viable, or the true frontrunner Mii will have overbearing, less carefully designed implications to it's mechanics that push other characters in the game out of viability. Possibly both. Banning Miis probably reduces the number of viable characters by less than 1% - or even increase.
Miis seem to have possibly received less debugging time and code proofreads than other characters which increases the likelihood of powerful ATs that centralize the game being discovered.
It's also naturally the case that the more characters a game has to begin with, the lower the percentage of viable characters will be available, because it's harder and harder to have a true niche. Granted, this game's balance initially seems very strong, but it's something to keep in mind. This game has lots of characters
4. Banning Mario disencfranchises every current Mario player that has put lots of time into the character.
Almost no one has put any time into Miis because they are afraid they won't ultimately be legal
5. Banning Mario makes the game less accessible to new players who started out playing at home and had never heard of the scene, and were maining Mario before.
The illegality of Miis in for glory reduces their use considerably even outside tournament play
6. Banning Mario could set a confusing or dangerous precedent for banning other characters*
Asterisk because this might be slippery slope fallacy and not even a concern at all. But since Miis are so different, the connection to banning other characters doesn't seem clear or likely
It's really my realization that the stakes are so low that makes my heart harden towards Miis, rather than that they are caustic or really causing so much problems that they need to be banned. So little is lost, especially once everyone is on board with custom specials and we have so much variety available in the game.
Of course you can't consider a ban at all without at least some upside or point to it, no matter how low the costs are, so here's some of the benefits I see to banning them (or banning resized ones, which is similar to me).
1. Tournaments run faster due to players not needing to upload specifically sized Miis from DS. With the custom special projecting developing, it's clear that most characters get their needs covered with extra slots to spare, but it's almost impossible to anticipate Mii fighter needs. There's something like 40+ viable special combinations, at least for Gunner, and any change in sizing preference means that DS upload will be necessary to get which of the 40 combinations someone wants. Unlike Palutena, you can't just go fwip fwip fwip and put it up.
2. Controversy, discomfort, and enforcement issues stemming from parameter tweaks are avoided. There's all sorts of things to talk about there, it'd probably be worth a whole post on its own to discuss the concept of a character that can slightly change weight and height.
3. We avoid the risk of players getting attached to Mii characters, and then a gamebreaking bug destroying the character because Miis got less time in the debug room and code checks than other characters. This is kind of a big one. Piston Punch, and the lack of patches for Piston Punch, suggests that maybe Miis get a little less attention (while the Dragon Rush nerf affirms our faith in Nintendo's watchfulness over custom moves). The totally dissatisfying feel to Mii swordsman's kit suggests the same thing to me, it might be the character that feels the most horrible to me, even with Wii Fit trainer I get why someone could be into that and what that is doing for somebody. It's an undesirable powder keg to have players getting into Miis, and then have something bad come along. It may be unclear whether the glitch makes them worth banning, and it could be a catch 22 whether to harm the Mii players by turning back at a later point. As an example of how it can suck to have a glitch discovered late in game lifespan, think about IDC: we had to make a poorly enforceable ban just to keep Meta Knight legal. And then people had confirmed instances of it being used illegally in tournament play and getting away with it, damaging the integrity of the game. If we opened the the box and knew about IDC day one, it'd be a lot easier to consider just banning the character and still having 95% of the cast and not having to deal with an almost unenforceable rule.
It goes the other way too, it's quite possible that the Miis lack of TLC could result in an infinite being discovered that works on Miis and not other characters, and then all the Mii players are screwed because they have to quit the character because it's getting wrecked. Obviously there would be no reason to dish out a ban for that, but it would just suck for the community as a whole for a bunch of people to have to switch mains.
4. We make the game a little more inviting for For Glory players, since Miis are the only characters whose normals can't be practiced against in For Glory. Three dimes and a nickel of worth in that.
5. It becomes a lot easier to reach solidarity and accelerate towards strong standardization in the game if Miis or resized Miis are banned. It's another big thing that's big for the health of the game. Sometimes a quick decision is better than the right one, and consistent experiences between locals, regionals, and nationals can be good for the smash community as a whole. It seems pretty hard to convince everyone quickly that Miis of all kinds should be legal. Piston Punch is a bs reason, but right or wrong, it's something that's hampering progress towards standardization either way. And there's so many other initiatives to explore and expand and improve in rulesets.
So, some stuff from the other side, although I'm sure posters will provide more:
1. Banning Miis sucks because aside from the statistical percentage evaluation of how many characters are being lost, they offer unique playstyles and customization flexibility inherent to their design philosophy. You can't put a price on that.
2. You lose the most visually customizable and swag characters in the game (although if people make Kanye West Miis and stream can you run into legal issues? Ew...)
3. When my opponent wants to pick random in friendlies, I have to turn customizations off to ice out equipment, so the only way I can use customizable moves is a Mii. (haha..)
If you read this far congrats. Help me make up my mind, tell me why I'm right or wrong. Flame me. Challenge me to Mii Swordsman money matches to prove me wrong
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
I'm usually so pro keeping things legal and stuff that I can't believe I wrote this.