ItsRainingGravy
Smash Ace
*work in progress; will continue to work on this whenever I am able to*
Combo Starter | List of Basic Combos (Tested on Mario) | Last Edited
Jab 1 |
U1 (Elbow) |
U2 (Uppercut) |
D1 (Weak Dtilt) |
D2 (Strong Dtilt) |
Approaching Nair (Sweetspotted) |
Jab 1 |
- Jab Combo
- 2%, 3%, 5% (10% Total)
- Works at any percent
- Jab 1 → Tatsumaki
- 2%, 10/11% (12-13% Total)
- Works at any percent
- Jab 1 → Shoryuken
- 2%, 14/15/18% (16-20% Total)
- Works at any percent
U1 (Elbow) |
- U1 → U1 → U1...
- 2% per hit
- Works reliably until around ~200%
- U1 → Grab
- 2%, Grab Followups
- Works reliably until around ~95%
- U1 → Jab 1
- 2%, 2% (4% total)
- Works reliably until around ~100%
- U1 → Hadoken
- 2%, 5/6/7/8% (7-10% Total)
- Stops working at around ~150%
- U1 → Ftilt
- 2%, 6% (8% Total)
- Works from ~65% to ~130%
- U1 → Nair
- 2%, 8% (10% Total)
- Starts working at ~65%
- U1 → Jab H
- 2%, 10% (12% Total)
- Works from around ~65% to 160%
- U1 → Tatsumaki
- 2%, 10/11% (12-13% Total)
- Works reliably until around ~140%
- U1 → U2
- 2%, 12% (14% Total)
- Works from ~45% to ~190%
- U1 → Fair
- 2%, 15% (17% Total)
- Starts working at ~80%
- U1 → Dair
- 2%, 15% (17% Total)
- Starts working at ~100%
- U1 → Fsmash
- 2%, 16% (18% Total)
- Works from ~120% to ~140%
- U1 → Usmash
- 2%, 17% (19% Total)
- Works from ~65% to ~190%
- U1 → Shoryuken
- 2%, Shoryuken Followup (20% Max)
- Damage varies depending on Shoryuken input and opponent's height
- Works even past 300%
U2 (Uppercut) |
- U2 → Shoryuken
- 12%, Shoryuken Followup (20% Max)
- Stops working at around ~80%
- Damage varies depending on Shoryuken input and opponent's height
D1 (Weak Dtilt) |
- D1 → D1 → D1...
- 1% per hit
- Works at any percent
- D1 → Grab
- 1%, Grab Followups
- Works at any percent
- Opponent has a small window of opportunity to escape
- D1 → Tatsumaki
- 1%, 10/11% (11-12% Total)
- Works at any percent
- D1 → Shoryuken
- 1%, 14/15/18% (15-19% Total)
- Works at any percent
D2 (Strong Dtilt) |
- D2 → Hadoken
- 7%, 5/6/7/8% (12-15% Total)
- Stops being a true combo past 30%
- D2 → Tatsumaki
- 7%, Tatsumaki Followup (20% Max)
- Stops being a true combo past 45%
- D2 → Shoryuken
- 7%, Shoryuken Followup (25% Max)
- Stops working at around ~75%
- Damage varies depending on Shoryuken input and opponent's height/distance
Approaching Nair (Sweetspotted) |
- Approaching Nair → Grab
- 8%, Grab Followups
- Stops working past 75%
- Approaching Nair → D1
- 8%, 1% (9% Total)
- Stops working past 50%
- Approaching Nair → U1
- 8%, 2% (10% Total)
- Stops working past 80%
- Approaching Nair → D2
- 8%, 7% (15% Total)
- Stops working past 50%
- Approaching Nair → Nair
- 8%, 8% (16% Total)
- Stops working past 75%
- Approaching Nair → Jab H
- 8%, 10% (18% Total)
- Stops working past 70%
- Approaching Nair → Jab Combo
- 8%, 2%, 3%, 5% (18% Total)
- Stops working past 55%
- Approaching Nair → U2
- 8%, 12% (20% Total)
- Stops working past 75%
- Approaching Nair → Dash Attack
- 8%, 8%/12% (16% or 20% Total)
- Stops working past 80%
- Approaching Nair → Tatsumaki
- 8%, Tatsumaki Followup (21% Max)
- Stops working past 85%
- Approaching Nair → Dsmash
- 8%, 16% (24% Total)
- Stops working past 50%
- Approaching Nair → Fsmash
- 8%, 16% (24% Total)
- Works from ~25%-55%
- Approaching Nair → Fair
- 8%, 15% (23% Total)
- Works from ~10% to 90%
- Approaching Nair → Dair
- 8%, 11/15% (19-23% Total)
- Works from ~55% to 90%
- Approaching Nair → (Dash) → Usmash
- 8%, 17% (25% Total)
- After Mario's damage is past 25%, it is recommended to dash after him to continue the combo
- Stops working past 80%
- Approaching Nair → (Dash) → Shoryuken
- 8%, Shoryuken Followup (26% Max)
- After Mario's damage is past 50%, it is recommended to dash after him to continue the combo
- Stops working past 80%
- Damage varies depending on Shoryuken input and distance from the opponent
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