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Ridley's Lair

Phazon_Dude

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Mar 16, 2007
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Planet Zebes
So far metroid hasn't had a stage but it did have a music, the Metroid: Boss Battle Music (Ridley Fight). This means there is either a stage, adventure mode boss, or character to go with this music. I'm thinking the music is for a stage becuase its to long for Ridley's vitory music.





This is how the stage could look, maybe with acid on the bottom that rises up. If Ridley isn't a playable character then maybe he sometimes comes in the background and does stuff.

So what you guys think?
 

Shuma

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May 12, 2007
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It would be stupid to ave Ridley's stage and no Ridley as a PC....
 

Phazon_Dude

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Yeah Ridley is also my most wanted character and his chances are very high. Since ZSS is apart of samus and metroid being one of Nintendo's best series, they should at least have two reps. Plus hes a villain. I was just saying if he wasn't in.
 

Gypsy Lee

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Yes. I had this stage in a Ridley moveset I made awhile back, but I'm too lazy to go get it. Anyway, don't you think it would be better to just make the stage based off of Norfair instead? It would give the creators more to draw from.
 

the grim lizard

Smash Master
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3,130
I was going to get it, too, Gypsy, but I was too lazy as well.

Oh, and "Ridley's Lair" isn't a single room. It's a special area of Brinstar.
 

Phazon_Dude

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Yeah the stage could be based anywhere in Ridley's Lair or Norfair, but I was thinking of the place where you fight Ridley becuase thats the only place where that music comes.
(well in ZeroMission any way).
 

Gypsy Lee

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They could always keep Ridley's music to just Ridley, and then make a Norfair stage with the Norfair theme as the background music. That'd be pretty sweet.
 

Gypsy Lee

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Here's the Ridley stages I made:

Planet Zebes
Norfair

Norfair would be a combination of the Ridley Boss Room and Lower Norfair from the 2D Metroid games. The battle takes place on a central steel platform that is approximately the length of the Fountain of Dreams stage from Melee. The platform is held above a bed of lava by two metal pillars at each of its ends. These pillars extend and contract when the lava rises and falls, respectively, thus raising and lowering the main platform. This can cause the fight to move closer to the top kill zone, allowing for easier vertical KOs. Two Rippers (small, brown hovering beetles) will often rise from the lava and roam the areas on each side of the main platform. They work like moving ledges, in other words, you can hang on to them for dear life. From time to time, these little guys will save you from certain death.

The lava beneath the stage is deadly. Acting as the acid did in the Brinstar stage from Melee, it sends you rocketing upward if you happen to land in it. This can be especially dangerous if the lava has risen, and the main platform is closer to the level's ceiling. The kill zones to the left and right of the stage are relatively wide, about the same as those in Final Destination.

The background in Ridley's Lair would be home to several cameos appearances by a few critters from the Metroid games. Large, gaudy columns line the background, engraved with lores and pictures by the Chozo. Ancient, crumbling Chozo statues and architecture line the floor, damaged by years of erosion from the constantly rising lava. Occasionally, an Etecoon or a Dachoras will wander around in the background, hopping around on the statues. The flickering light from the lava causes the small, friendly creatures to cast huge, ominous shadows as they pass by.

Sounds would include the crackling of fire from the lava, and the noise of bubbles rising to the surface and bursting, generated by the same burning lake of fire. When one of the animals moves around in the background, the sound of their footsteps and crumbling rocks would echo through the huge, open chamber. The music playing would be none other than the Lower Norfair theme. It's solid beat sets the pace for battle.

Listen or Download the Song Here





Tallon IV
Artifact Temple

Everyone, even those new to the Metroid series, should know about this level. Taken straight from Metroid Prime, is the Artifact Temple, the location where you first encounter Meta Ridley. The battle is fought from the front view of the stage on the cliff overlooking the Impact Crater. To make it a playable arena, the small statues that hold the artifacts are removed, but in their place are two small platforms hovering over the gigantic, main platform. These platforms, like the statues, have thick, engraved lines that glow blue. These markings spread from the center of each platform, in which there's a glowing, blue, circular engraving.

The length of the main platform is the equivalent of Final Destination. The horizontal kill zones are quite short, allowing for an occasional cheap KO. However, the level has a very high ceiling, so star KOs are hard to come by. The walls leading up to the ledge of each side of the stage are high and flat. This affects the difficulty each character has recovering drastically.

Periodically, the enormous Chozo statues in the background will "come to life" and their rich blue light turns into a deep red. Their eyes steadily shine brighter and brighter, until lasers shoot from them. The tiny red lines meet at a central point, where they form a thick scarlett beam that fires at the character that is currently in the lead. The laser stuns the player for a few seconds, leaving him open to an attack for a short time, then the beam dies down and parishes. The light in the statues' eyes fade away, and the red lights change to blue again.

The most notable cosmetic change of the Artifact Temple is the weather. Starting with a clear, peaceful day, it worsens as dark clouds start to gather, and it begins to rain. It progresses from a light drizzle, to a downpour, and finally into a frightening thunderstorm. Then, the sky clears, and the cycle continues. As the weather changes, however, so does the atmosphere of the battle. When sunny and mellow, flocks of birds will soar into the horizon, various creatures can be heard in background, and the music (The Red Brinstar Remix that was later used for Metroid: Prime) is slow and calm. As it starts to rain, everything goes silent, the setting darkens, and the theme picks up tempo. While the rain comes down heavier and harder, the rumbling and crashing of the thunder shakes the ground, and the song becomes more twisted and unnerving. By the time the storm is in full throttle, so is the now dark music, and lightening strikes in the background, briefly lighting up the stage. As the storm wanes, the song slows back down to a soothing rhythm, the wildlife awakens, and the stage is in a peaceful state again.

Listen or Download the Song Here

 

Phazon_Dude

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Those are some nice fields you got there, I but think Norfair would be better as a Ridley's field than Artifact Temple because they could use dark aether or something to represent the prime series and Dark Samus.



 

Phazon_Dude

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Oh, I didn't understand your post for awhile (due to your lack of commas). But Ridley could have stage and be a character as long as he doesn't come in the field.
 

Gypsy Lee

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A Ridley stage would be AMAZING...
But Ridley looks way to gargantuan to be a playable character.
Nah, son. If you think Ridley is too big, than you must think Bowser it too big, than you must think Kirby is too small, than you probably haven't played a Metroid game other than Prime, than you obviously have no idea what you're talking about when it comes to Ridley, than you shouldn't talk. ;)
 

MirageofMadness

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Ridley could be scaled down with ease, IMO. Besides, in Metroid Prime when you fight Meta-Ridley, he is not that much taller than Samus. I think Ridley could be an interesting, unique addition. I see him having a lot of tearing, snarling, animalistic moves.
 

Phazon_Dude

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Uh, look at Charizard. Ridley could easily be his size.
Yeah and even if hes a little bit bigger why not? I mean Sakurai is know to do unique things like pokemon trainer standing in the background giving out orders.

So how did this become a Ridley's size debate, I thought that was over a long time ago.
 
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