Pacack
Super Pac-Fan
- Joined
- Jun 7, 2013
- Messages
- 8,066
- Location
- US (Mountain Time, -7 Hours)
- NNID
- Pacack
- 3DS FC
- 0688-5284-6845
Welcome to the Support Thread for Daitōryō!
Who is he?
Daitōryō is the character depicted on the front of the "Napoleon"-styled Hanafuda card decks, which were (and still are) the most popular Hanafuda decks Nintendo has ever made. He could be considered Nintendo's first "Mascot", as he was the (literal) face of Nintendo's first successful product.
I will be referring to him as "Daitōryō" from here on out for the sake of this thread, but be aware that, as it translates into "President" or "Napoleon", he could be known by any number of names if he was (theoretically) in Super Smash Brothers for Wii U and 3DS.
Why on Earth should I care about him?
Good question! This thread is working under the assumption that there will be another "historical" character in SSB4 (like Mr. Game and Watch and R.O.B. before him), and is here for support towards his playability in that role. I do not consider him "likely", but he is my first choice for a history character and he is interesting enough that he might just become the same for you!
Arguments:
Daitōryō cannot be in because he did not originate from a video game!
For this argument, I would like to point towards a character that is already in Super Smash Brothers. R.O.B. was not a character that originated in a video game. He was a toy that came bundled with the N.E.S. that allowed Nintendo to start selling the N.E.S. on store shelves again. Napoleon, being another history character, is in a position that allows him to be playable. He is also debatably more important than even R.O.B., as he represents the very beginnings of Nintendo as a company.
Daitōryō has no moveset potential.
This is, quite simply, untrue. Daitōryō could easily have a moveset centered around Hanafuda.
Regarding the cards, from Wikipedia: "There are twelve suits, representing months. Each is designated a flower, and each suit has four cards. Typically, each suit will have two normal cards and two special cards."
These cards are as follows (information and images can be found here: http://en.wikipedia.org/wiki/Hanafuda):
These cards are as follows (information and images can be found here: http://en.wikipedia.org/wiki/Hanafuda):
January, Matsu (松, pine): Two Normals (1 point), one Poetry Ribbon (5 points) and one Special: Crane and Sun (20 points)
Febuary, Ume (梅, plum blossom): Two Normals (1 point), one Poetry Ribbon (5 points) and one Special: Bush-warbler in a Tree (10 points)
March, Sakura (桜, cherry blossom): Two Normals (1 point), one Poetry Ribbon (5 points) and one Special: Camp Curtain (20 points)
April, Fuji (藤, wisteria): Two Normals (1 point), one Red Ribbon (5 points) and one Special: Cuckoo (10 points)
May, Ayame (菖蒲, Iris): Two Normals (1 point), one Red Ribbon (5 points) and one Special: Water Iris and Eight-plank Bridge (10 points)
May, Ayame (菖蒲, Iris): Two Normals (1 point), one Red Ribbon (5 points) and one Special: Water Iris and Eight-plank Bridge (10 points)
June, Botan (牡丹, peony): Two Normals (1 point), one Purple Ribbon (5 points) and one Special: Butterflies (10 points)
July, Hagi (萩, bush clover): Two Normals (1 point), one Red Ribbon (5 points) and one Special: Boar (10 points)
July, Hagi (萩, bush clover): Two Normals (1 point), one Red Ribbon (5 points) and one Special: Boar (10 points)
August, Susuki (薄, Susuki grass): Two Normals (1 point), two Specials: Geese in Flight (10 points), Full Moon with Red Sky (20 points)
September, Kiku (菊, chrysanthemum): Two Normals (1 point), one Purple Ribbon (5 points) and one Special: Poetry Sake Cup (10 points)
October, Momiji (紅葉, maple): Two Normals (1 point), one Purple Ribbon (5 points) and one Special: Deer and Maple (10 points)
November, Yanagi (柳, willow): One Red Ribbon (5 points) and three Specials: Lightning (1 point), Swallow (10 points), Ono noMichikaze ("Rainman") with Umbrella and Frog (20 points)
December, Kiri (桐, paulownia): Three Normals (1 point, one off-shaded), and one Special: Chinese Phoenix (20 points)
That's moveset potential that involves summoning animals (geese in particular could be an Up-Special), using plants, attacking with ribbons, and more (odd) stuff like summoning phoenixes and throwing saki cups!
Recolors (made by Zhadgon):
Movesets:
Pacack's Moveset:
Entrance Animation: General outline of character appears first, followed by the outline of the details, ending with Daitoryo being painted in. (Referencing the fact that all hanafuda cards were originally handcrafted by painting onto mulberry tree bark) OR A hanafuda card box drops from the sky and opens to release Daitoryo.
Properties: Height is roughly between Charizard’s and Samus’ heights. About as wide as Snake or Link at the widest point. Is somewhat lighter than would be expected, but not extremely so. Play style involves keeping the opponent at a distance with Daitoryo’s long-reaching moves.
Neutral Physical: Hits with pine branch for small damage. Only an AA combo, rather than an AAA combo. Does approximately 4% damage for the first hit and 6% for the second. Based off of basic pine cards from the December suit, only a double combo because there are only two commons in said suit)
Side Physical: Kicks the ground and sends a flurry of maple leaves forward. Has good range and may trip opponent. Does only 1% damage per leaf, but there are several leaves. Not the best knockback. (based off of the October Maple leaf commons)
Up Physical: Daitoryo waves some bush clover branches in a sweeping motion over his head (from front to back). Decent, but not amazing knockback that can be used for combos. Does about 9% damage. (based off of the July bush clover commons)
Down Physical: Causes a small peony bush to sprout directly in front of Daitoryo (butterflies fly out from it as well, but don’t do damage or interact with the opponent). Sends opponents almost directly upwards. Does approximately 11% damage and good knockback, but is predictable and has some frame lag. (based off of the June peony commons)
Dash Attack: Pulls out a chrysanthemum bouquet and swings it as he dashes (based off of the September chrysanthemums)
Up Smash: Thrusts an umbrella into the air and opens it (as it opens, a frog comes out for purely for humor’s sake). Does good damage and knockback, but has some beginning lag. (based off of Rain Man’s umbrella and frog)
Side Smash: Swings a fairly bulky paulownia branch forward at the opponent. Heavy damage and knockback. (based off of the January paulownias)
Down Smash: Makes tall susuki grass sprout from the ground on one side of him and a small willow tree on the other. The grass sends opponents diagonally up and away from Daitoryo, while the willow simply hits them upwards. (based off of the susuki grass and willow common cards)
Neutral Aerial: Daitoryo spins around (somewhat like Zelda's or Ness' nairs) in the air and irises fly out of his sleeves. Poor knockback and decent damage, but good range. (based off of the May irises)
Forward Aerial: Swings a large plain ribbon in front of him in an arch shape. It can hit easily, but is not very powerful. (based off of the ribbon cards)
Back Aerial: Snaps a large plain ribbon behind him like a whip. Hits very hard and with good range, but is extremely difficult to sweetspot. (based off of the ribbon cards)
Up Aerial: Butterflies fly out from out of Daitoryo’s sleeves and go straight upwards. They are hard to sweetspot, but they provide a decent killing move. Does only 3% damage and minimal knockback when not sweetspotted, but will do good damage with great knockback when they do.
Down Aerial: Hits whatever is in front of him with a plank from an eight plank bridge. Has spiking properties. (based on the May “animal” card)
Neutral Special: Throws poetry sake cup at the opponent. Does surprisingly high damage, but is very small and difficult to hit opponents with. (based off of the September poetry sake cup “animal” wildcard)
Side Special: Summons a boar, deer, and butterflies that run quickly as a herd across the stage until they disappears. High damage and knockback, but easily avoided, as they will only run straight. (based off of the July, October, and June animal cards and the Ino-Shika-Cho group.)
Up Special: Summons multiple types of birds that fly sporadically upwards and grabs onto a crane that lifts Daitoryo about as efficiently as Pit’s up special. Damage done to opponents depends on the birds that hit them. (based off of the various animal cards for January, February, April, August, and November.)
Down Special: Holds up the jinmaku (camp curtain) to absorb enemy projectiles. Does not deflect or heal the user. (based off of the March “bright” card)
Grab: Wisteria vines shoot out from Daitoryo's sleeves and ensnare the opponent. (based off of the wisteria cards)
Hit: The vines crush the opponent
Forward throw: Daitoryo throws the opponent with the vines and whips them quickly.
Back throw: Daitoryo throws the opponent over his shoulder.
Up-Throw: Daitoryo throws his opponent directly over his head and smacks him with the blue ribbon. (Reference to the blue ribbons)
Down Throw: Daitoryo releases his opponent and slaps them into the ground with the poetry ribbon. (Reference to the red poetry ribbons)
Final Smash: Summons Chinese Phoenix which attacks the entire stage with fire. The stage’s background becomes red with a completely white circle as the moon as this is happening. (Reference to the August and December Bright cards)
Tepig2000's Moveset:
Jab Combo - Slashes with a card held in his right hand, then does the same thing with his left hand.
Side Tilt - Wide card swipe.
Up Tilt - Uses a bush-warbler as a sword to hit upwards.
Down Tilt - Swipes a poetry ribbon next to the ground.
Side Smash - Transforms into a boar and jumps forwards.
Up Smash - Transforms into a deer and jumps upwards, hitting with his horns.
Down Smash - Spins holding an umbrella in his hands.
Neutral Aerial - Spins holding cards in both his hands.
Forward Aerial - Commands butterflies to fly forwards.
Back Aerial - Commads butterflies to fly backwards.
Up Aerial - Puts a barrel of sake upwards.
Down Aerial - Attacks with a water iris downwards.
Neutral Special - Poetry Ribbon
Daitoryo swipes a poetry ribbon in front of him. If you hit the enemy, you grab them and can rotate the analog stick to spin them and deal damage. Pressing any direction throws the enemy.
Side Special - Cuckoo
Daitoryo throws a cuckoo forwards. The cuckoo deals damage to enemies and can be killed, but is very powerful if it hits an enemy. If you try to reflect it, you only knock it back a bit and it continues flying, eventually damaging you.
Up Special - Flight With Geese
Daitoryo holds a geese and flies upwards with it. You can control it as much as Snake's Cypher, and it rises at about the same speed.
Down Special - Frog
Daitoryo transforms into a frog and swipes his tongue, then returns to normal. This knocks enemies upwards and sometimes causes them to trip.
Final Smash - Chinese Phoenix
Daitoryo calls the Chinese Phoenix to the stage, then the Phoenix launches a lot of giant fireballs into the stage. These do great damage and are almost a one-hit KO.
Roster Maker Icons (made by taoxadasa):
For MorbidAltruism
Signature Icons (Made by Zhadgon):
Fan Art:
By PixelPasta
By BridgesWithTurtles
By PixelPasta
By BridgesWithTurtles
Daitōryō Supporters (feel free to come up with a witty name):
Pacack (thread owner)
MorbidAltruism
SuperBrawler
BluePikmin11
FalKoopa
Stompman
Zhadgon
Tepig2000
Inawordyes
Mega Bidoof
Sobreviviente
Zzuxon
Chalphy
Keybladeguy
Zekersaurus
asia_catdog_blue
TheSmashBro123
Thrillhouse-vh.
TCT~Phantom
Zero2570
Elite Gaymer
WindozeNT
Smash Daddy
Sun & Moon
andimidna
StaffofSmashing
Brickbuild-san (Brickbuild101)
Haydossy
Phaazoid
MorbidAltruism
SuperBrawler
BluePikmin11
FalKoopa
Stompman
Zhadgon
Tepig2000
Inawordyes
Mega Bidoof
Sobreviviente
Zzuxon
Chalphy
Keybladeguy
Zekersaurus
asia_catdog_blue
TheSmashBro123
Thrillhouse-vh.
TCT~Phantom
Zero2570
Elite Gaymer
WindozeNT
Smash Daddy
Sun & Moon
andimidna
StaffofSmashing
Brickbuild-san (Brickbuild101)
Haydossy
Phaazoid
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