50:50
I think this MU is fun.
Trying to gimp him is fun. Him trying to gimp me is fun.
Anywho, MU notes:
Luigi wins if he get in, he doesn't win if you keep him out.
So it's pretty black and white.
SH nairs and sh gyros will take you far here imo.
SH gyro over his fireballs. If you hop over it, you come out clean, while considerably hurting the opponent. If you take a fireball to the face, you still win the trade. Just practice it, you'll get the timing down. There's a decent amount of lag from his neutral b animation.
Space SH nairs. You'll be pretty much any aerial he has except maybe bair.
Keep the gyro pressure on him to make him want to roll, then nair his roll, fair once, and then BACK AWAY. He will nair you, or get a fair string. Like I said, the entire game here is keeping him out of your zone. Don't do fair strings to him.
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His grab
His dash grab is rly good so respect it by staying very mobile with nairs and sh gyros. If he's within roll distance from you, either do a fade away SH gyro, or do a SH nair, either in place or fading away. W/e you do, don't get grabbed.
If you are grabbed @ low %, be prepared to eat some damage. Whisper to yourself "I'm going to be okay." Lie to yourself, your self-esteem is going to need it. Save your jump. Hibernate with it. Don't spam it. Wait till he does his forward air string. When he's landing to reset the combo by either grabbing, more fairs, or an u air, then jump away then. Maybe even up b away. Either way gtfo. I haven't played a world class Luigi yet. But so far, this has been a combo breaker from good, competent Luigi's.
If he grabs you near the ledge, DI away so he doesn't down throw to spike you.
If you're at higher %s, you have about three options: DI left, right, or not at all. Either way, he's going to get a follow-up on you if he's good enough. If you eat a down b, SDI downward towards the stage. If you don't pop out, at least you didn't get knocked away while above him. It will at least decrease your chances of dying. I think technically he can always follow you up out of dthrow, with just about anything he wants regardless of DI. But if you catch him off guard, he might not hit you with as hard of a punish as he normally would.
The take away from this section, don't get grabbed.
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When recovering, do so very carefully. If he likes going off the stage vs you, which he should, stall out your up b with down airs. Pace yourself when recovering low. And don't do it directly below the ledge. Just don't. If you get caught there. Be prepared to eat a dair. If you get down b'd, SDI up & prepare to tech. Luigi is the second slowest character in the game in terms of aerial mobility (
reference). He isn't going to really catch you if you recover more from the side. I'll provide a picture for example:
That red 'X' is the sweetspot. Luigi will have a hard time getting to you if you recover from this area. If he comes after you, dair stall then jump + air dodge through him. He will then be forced to focus on recovering himself. Then the tides have turned.
Careful when trying to recover from above with nair. Landing it onto a Luigi with an invincible head (while up smashing) can be devastating to the momentum of the game. I think that's the property he has at least. His whole head loses its hurtbox during Upsmash. Or maybe part of it. I'll need clarification on that.
There isn't a lot else to this MU. Don't miss your downthrow > u air string, you will eat a nair or down b. Not fun.